• Joined on 2026-07-09
K pushed to feature/evolution at K/owniverse 2026-09-16 04:58:49 +00:00
5ea65a7e9b Update export presets, project version, and enhance civilization simulation rules
K pushed to feature/evolution at K/owniverse 2026-09-15 20:05:31 +00:00
5f3875bc14 Add life rules and implement tests for civilization and life states
K pushed to feature/evolution at K/owniverse 2026-09-15 19:02:18 +00:00
cc2700d507 Add item description and testing framework for Owniverse
K pushed to feature/evolution at K/owniverse 2026-09-15 05:27:30 +00:00
5f5cc6f894 Implement gradual evolution mechanics and simulation time handling in Owniverse.GI
K pushed to feature/evolution at K/owniverse 2026-09-15 04:30:26 +00:00
7de65f6145 Refactor workflow and configuration files; enhance Android build process with import options, update .gitignore for entity imports, correct entity file names, and add missing import files for localization and entities.
K pushed to feature/evolution at K/owniverse 2026-09-14 04:47:50 +00:00
85a13eb241 Refactor save management; update validation logic in save_manager.gd and enhance action handling in actions.gd for improved data integrity and user experience
K pushed to feature/evolution at K/owniverse 2026-09-13 19:57:54 +00:00
dea744bc30 Refactor save management; enhance save_data function with verification and plaintext copy options, and update load_data logic for improved error handling
K pushed to feature/evolution at K/owniverse 2026-09-13 18:10:10 +00:00
c22b21a537 Refactor global.gd to update SPEED_LIMIT constant from 4 to 5
K pushed to feature/evolution at K/owniverse 2026-09-12 06:01:03 +00:00
b44f92aacf Refactor state structure; encapsulate datetime and year within a time dictionary and update related logic
K pushed to feature/evolution at K/owniverse 2026-09-01 20:53:18 +00:00
0162084e53 Refactor state management; update unlock logic and enhance signal bindings in scene
K pushed to feature/evolution at K/owniverse 2026-09-01 18:29:20 +00:00
2f4b6a98d8 Refactor production logic to use state amounts; update calculate_max_producible function to accept default desired amount
K pushed to feature/evolution at K/owniverse 2026-08-31 20:51:22 +00:00
d90f8693c9 Update Godot core rules to version 4.7; refactor production logic and add entity batch processing
K pushed to feature/evolution at K/owniverse 2026-08-30 19:31:40 +00:00
e870c96879 Add 'binds' key to state dictionary for enhanced state management
K pushed to feature/evolution at K/owniverse 2026-08-27 21:07:30 +00:00
e531e7d9b6 Refactor item management and unlock logic; remove unused item update list and signal
K pushed to feature/evolution at K/owniverse 2026-08-27 20:05:07 +00:00
57cc023558 Implement item unlocking mechanism and refactor save functionality; update scene timer node
K pushed to feature/evolution at K/owniverse 2026-08-24 21:36:10 +00:00
23929e3651 Refactor owniverse state management; replace evolution class with state handling and update cycle logic
K pushed to feature/evolution at K/owniverse 2026-08-23 17:04:01 +00:00
K created branch feature/evolution in K/owniverse 2026-08-23 17:04:00 +00:00
K deleted branch feat--evoution from K/owniverse 2026-08-23 17:01:13 +00:00
K created branch feat--evoution in K/owniverse 2026-08-23 16:58:24 +00:00