Refactor workflow and configuration files; enhance Android build process with import options, update .gitignore for entity imports, correct entity file names, and add missing import files for localization and entities.

This commit is contained in:
Kirill
2026-09-15 07:30:01 +03:00
parent 85a13eb241
commit 7de65f6145
10 changed files with 24 additions and 2 deletions
+3 -1
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@@ -25,6 +25,7 @@ jobs:
--headless \
--path . \
--editor \
--import \
--quit \
--verbose
@@ -37,6 +38,7 @@ jobs:
--headless \
--path . \
--editor \
--import \
--quit
godot \
@@ -89,4 +91,4 @@ jobs:
-X POST \
-H "Authorization: token ${GITEA_TOKEN}" \
-F "attachment=@build/app.apk" \
"https://gt.owad.ru/api/v1/repos/K/owniverse/releases/${RELEASE_ID}/assets?name=owniverse-${GITHUB_REF_NAME}.apk"
"https://gt.owad.ru/api/v1/repos/K/owniverse/releases/${RELEASE_ID}/assets?name=owniverse-${GITHUB_REF_NAME}.apk"
+1
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@@ -3,6 +3,7 @@
.vscode/
/android/
*.import
!data/*.txt.import
# MacOS specific ignores
.DS_Store
+1 -1
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@@ -51,7 +51,7 @@ func format_number(value: float, digits: int = 0) -> String:
func _ready() -> void:
OwniverseEntities = _read_from_csv("res://data/owniverse_entitites.txt")
OwniverseEntities = _read_from_csv("res://data/owniverse_entities.txt")
OwniverseItems = _read_from_csv("res://data/owniverse_items.txt")
Locales["en"] = _read_from_csv("res://data/locale.en.txt")
+3
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@@ -0,0 +1,3 @@
[remap]
importer="keep"
+3
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@@ -0,0 +1,3 @@
[remap]
importer="keep"
+3
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@@ -0,0 +1,3 @@
[remap]
importer="keep"
+3
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@@ -0,0 +1,3 @@
[remap]
importer="keep"
+3
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@@ -0,0 +1,3 @@
[remap]
importer="keep"
+4
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@@ -8,6 +8,10 @@
config_version=5
[accessibility]
general/updates_per_second=5
[application]
config/name="Owniverse"