• Joined on 2026-07-09
K pushed to feature/evolution at K/owniverse 2026-10-18 18:48:56 +00:00
a7c05e3796 Add report generation functionality to the UI
K pushed to feature/evolution at K/owniverse 2026-10-18 17:32:53 +00:00
2aced0c61a Add localization support for achievements: implement language-specific titles and update UI components
e1782c7b10 Implement achievement system: add achievement controller, UI components, and tests
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K pushed to feature/evolution at K/owniverse 2026-10-18 17:04:01 +00:00
e41d652631 Add achievement item UI and logic for displaying achievements
K pushed to feature/evolution at K/owniverse 2026-10-18 15:58:14 +00:00
fe68e788b3 Add achievement loader script with unique identifier
K pushed to feature/evolution at K/owniverse 2026-10-17 21:06:22 +00:00
3047ef5a85 Implement apocalypse mechanics: add apocalypse queue, controller, and integrate into production logic
K pushed to feature/evolution at K/owniverse 2026-10-17 20:51:36 +00:00
f53181b9ad Refactor production logic to incorporate helium share calculations and lifespan multipliers for stellar entities
K pushed to feature/evolution at K/owniverse 2026-10-17 20:41:49 +00:00
273093bd9e Разделить частоту обновления часов и расчёта симуляции
K pushed to feature/evolution at K/owniverse 2026-10-08 19:19:58 +00:00
00b6192d19 Refactor production request handling: implement queuing mechanism and improve production application logic
K pushed to feature/evolution at K/owniverse 2026-10-08 19:05:37 +00:00
02c9843e1b Enhance civilization flow mechanics and adaptive quality control
K pushed to feature/evolution at K/owniverse 2026-10-08 18:26:07 +00:00
459fbb2a4d Refactor civilization flow reward calculations for improved accuracy and performance
K pushed to feature/evolution at K/owniverse 2026-10-08 18:11:05 +00:00
c42940369a Refactor capacity enforcement and production logic
K pushed to feature/evolution at K/owniverse 2026-10-08 17:44:20 +00:00
9357f757a9 Refactor civilization flow mechanics: enhance commit and colonization logic, add tests for flow application and resource allocation, and optimize performance metrics.
K pushed to feature/evolution at K/owniverse 2026-10-07 21:15:51 +00:00
413f2be904 Refactor simulation timing and frame processing logic for improved accuracy and performance
K pushed to feature/evolution at K/owniverse 2026-10-07 19:52:26 +00:00
3fcc7211ce Implement civilization flow mechanics and profiling for resource allocation
6ee66a627d Refactor civilization evolution and state management
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K pushed to feature/evolution at K/owniverse 2026-10-05 19:17:29 +00:00
e48d4bbe88 Add comprehensive tests and optimizations for simulation and UI performance
K pushed to feature/evolution at K/owniverse 2026-10-03 10:37:01 +00:00
6f6a1be3bd Refactor audio effect handling: remove cooldown logic and enhance sound playback functionality
K pushed to feature/evolution at K/owniverse 2026-10-03 10:22:22 +00:00
9e13c8bbe3 Implement audio management system with effects and music players; add settings for sound and music volume
K pushed to feature/evolution at K/owniverse 2026-10-03 08:07:19 +00:00
b6c683298b Replaced txt by Loaders
K created branch testing in K/owniverse 2026-10-02 13:06:06 +00:00
K pushed to testing at K/owniverse 2026-10-02 13:06:06 +00:00