Files
owniverse/UI/ItemButton/item_button.gd
T
2026-03-30 00:48:20 +03:00

40 lines
1.1 KiB
GDScript

extends Control
class_name OwniverseEntity
signal entity_activated(entity)
const ENTITY_WIDTH = 216
const ENTITY_HEIGHT = 256
@onready var texture_button: TextureButton = $TextureButton
@onready var description: Label = $Description
@onready var selection: TextureRect = $Selection
@export var entity_name: String = ""
@export var entity_id: String = ""
@export var entity_page: int = -1
@export var sub_page: int = -1
func set_selection(flag: bool) -> void:
selection.visible = flag
func init_button(properties: Dictionary):
var image_path = "res://" + properties.image + properties.name + ".png"
texture_button.texture_normal = load(image_path)
position = Vector2i(int(properties.col) * ENTITY_WIDTH, int(properties.row) * ENTITY_HEIGHT)
entity_id = properties.id
entity_name = properties.name
entity_page = int(properties.page)
sub_page = int(properties.sub_page)
name = properties.id
set_selection(false)
#print(properties)
func _on_button_up() -> void:
set_selection(true)
entity_activated.emit(self)
#Texture_button.texture_normal = load("res://UI/0-Forces/Inflatin.png")