extends Control class_name OwniverseEntity signal entity_activated(entity) const ENTITY_WIDTH = 216 const ENTITY_HEIGHT = 256 @onready var texture_button: TextureButton = $TextureButton @onready var description: Label = $Description @onready var selection: TextureRect = $Selection @export var entity_name: String = "" @export var entity_id: String = "" @export var entity_page: int = -1 @export var sub_page: int = -1 func set_selection(flag: bool) -> void: selection.visible = flag func init_button(properties: Dictionary): var image_path = "res://" + properties.image + properties.name + ".png" texture_button.texture_normal = load(image_path) position = Vector2i(int(properties.col) * ENTITY_WIDTH, int(properties.row) * ENTITY_HEIGHT) entity_id = properties.id entity_name = properties.name entity_page = int(properties.page) sub_page = int(properties.sub_page) name = properties.id set_selection(false) #print(properties) func _on_button_up() -> void: set_selection(true) entity_activated.emit(self) #Texture_button.texture_normal = load("res://UI/0-Forces/Inflatin.png")