da03ba11c0
- Introduced `quantity_math.gd` for arithmetic operations including allocation, normalization, and accumulation of quantities without scene tree dependencies. - Created `entity_catalog.gd` to manage entity definitions, groups, and event indexes, ensuring separation from simulation state and UI. - Implemented `item_presentation.gd` for read-only projections of simulation state, handling amounts and unlock conditions for UI elements. - Updated `civilization_evolution.gd` and `civilization_state.gd` to utilize new quantity math functions, improving code clarity and maintainability. - Enhanced tests in `test_quantity_catalog.gd` to validate new functionality and ensure correctness of mathematical operations. - Revised documentation to reflect changes in module structure and functionality.
64 lines
3.3 KiB
GDScript
64 lines
3.3 KiB
GDScript
extends SceneTree
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const Math = preload("res://world/owniverse/quantity_math.gd")
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var checks: int = 0
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var failures: int = 0
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func _initialize() -> void:
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call_deferred("run")
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func check(condition: bool, message: String) -> void:
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checks += 1
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if not condition:
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failures += 1
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push_error(message)
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func run() -> void:
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var Catalog = load("res://world/owniverse/entity_catalog.gd")
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check(Math.allocate_whole({}, 10.0) == {}, "Empty allocation")
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check(Math.allocate_whole({"b": 1.0, "a": 1.0}, 1.0) == {"a": 1.0, "b": 0.0}, "Stable lexical tie")
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for limit in range(30):
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var requests: Dictionary = {"a": 3.9, "b": 9.1, "c": -2.0, "d": 7.0}
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var result: Dictionary = Math.allocate_whole(requests, limit)
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check(Math.sum(result) == minf(limit, 19.0), "Conserve bounded allocation")
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for id in result:
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check(result[id] == floorf(result[id]) and result[id] >= 0.0 and result[id] <= floorf(maxf(0.0, requests[id])), "Whole bounded branch")
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check(Math.normalize_distribution({"a": -1.0, "b": 0.0}) == {}, "Nonpositive weights")
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check(Math.normalize_distribution({"a": 2.0, "b": 6.0}) == {"a": 0.25, "b": 0.75}, "Normalize weights")
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check(Math.production_step([0.25, 0.1, 2.0]) == 20.0, "Common whole production step")
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check(Math.production_step([]) == 1.0, "Free production step")
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var target: Dictionary = {}
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var produced: float = 0.0
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for i in 10:
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produced += Math.accumulate_whole(target, "remainders", "a", 0.1)
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check(produced == 1.0, "Fractional production carries")
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var remainders: Dictionary = {}
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var totals: Dictionary = {"a": 0.0, "b": 0.0, "c": 0.0}
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for i in 30:
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var result: Dictionary = Math.split(remainders, "split", 1.0, {"a": 1.0, "b": 1.0, "c": 1.0})
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check(Math.sum(result) == 1.0, "Split conserves count")
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for id in result: totals[id] += result[id]
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check(totals == {"a": 10.0, "b": 10.0, "c": 10.0}, "Rounding debt distributes over time")
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produced = 0.0
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for i in 10: produced += Math.accumulate_rate(remainders, "rate", 1.0, 0.1)
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check(produced == 1.0, "Rate carries")
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var catalog = Catalog.new()
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var rows: Dictionary = root.get_node("Global").OwniverseEntities
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catalog.load_definitions(rows)
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check(catalog.entities.size() == rows.size(), "Catalog loads all definitions")
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for id in catalog.entities:
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var entity = catalog.entities[id]
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check(catalog.automatic_producers.has(entity) == (entity.product_per_year_type != ""), "Producer index")
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check(catalog.unlockable_entities.has(entity) == (not entity.unlock.is_empty()), "Unlock index")
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if entity.group_as != "":
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check(catalog.groups[entity.group_as].has(id) and catalog.members(entity.group_as).has(id), "Group index")
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if entity.event_group != "":
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check(catalog.event_groups[entity.event_group].has(id), "Event index")
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var members: Array = catalog.members("Star")
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members.clear()
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check(not catalog.members("Star").is_empty(), "Group results are independent")
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check(Catalog.new().entities.is_empty(), "Catalog instances are independent")
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for entity in catalog.entities.values(): entity.free()
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print("Quantity and catalog: %d checks, %d failures" % [checks, failures])
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quit(1 if failures else 0)
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