29 Commits

Author SHA1 Message Date
Kirill 1796829338 Update speed limit, enable embedded PCK format, and enhance brown dwarf production logic 2026-09-21 20:42:40 +03:00
Kirill f246efd6ad Add unit tests for action value formatting and distribution
- Implemented a new test script `test_action_values.gd` to verify the precision of fractional action amounts and the distinctiveness of adjacent values.
- Added checks to ensure that action values are correctly formatted and that the distribution of actions preserves distinct requests.
- Included validation for rendered button labels to confirm they are distinguishable.
2026-09-20 23:55:38 +03:00
Kirill f25b77b605 Implement asynchronous save manager with UI update optimizations and add tests for save functionality 2026-09-20 22:14:47 +03:00
Kirill a09e3df220 Refactor save manager validation and update state structure
- Updated the save manager to enforce a new format version (2) and improved validation checks for the save data structure.
- Enhanced the `validate_data` function to ensure all required fields are present and valid.
- Adjusted the handling of legacy saves and introduced new checks for various state fields.
- Improved number formatting in the global script for better readability of large numbers.
- Updated tests to reflect changes in the save manager and validation logic, ensuring compatibility with the new state structure.
- Added new tests for group indexing and production transactions to ensure correctness of entity management and resource production.
2026-09-20 20:56:15 +03:00
Kirill 26347fca30 Add comprehensive civilization evolution tests and enhance civilization state management
- Introduced a new test script for civilization evolution (`test_civilization_evolution.gd`) to validate the evolution mechanics, including population dynamics, ethical transitions, and war impacts.
- Updated `README.md` to include instructions for running the new civilization evolution tests.
- Modified `test_civilization_state.gd` to accommodate changes in civilization rules and ensure proper validation of ethical stages.
- Enhanced `test_descriptions.gd` to check for accurate population counters and state validation.
- Adjusted `test_life.gd` to reflect updates in life version management.
- Improved `civilization_state.gd` to include habitat budget calculations and transition management.
- Added `civilization_evolution.gd` to handle the logic for civilization evolution, including population drift, warfare, and colonization mechanics.
- Updated `owniverse.gd` and `owniverse_entity.gd` to integrate new evolution logic and ensure proper initialization of entities.
2026-09-16 19:54:47 +03:00
Kirill 5ea65a7e9b Update export presets, project version, and enhance civilization simulation rules
- Updated export path and version code in export_presets.cfg
- Changed project version in project.godot to 0.7.0
- Expanded simulation rules in simulation_rules.md to clarify resource management
- Improved testing framework in tests/README.md to include new civilization budget checks
- Added new tests for batch boundaries and civilization state transitions
- Enhanced civilization_state.gd with shared budget and transition logic
- Refactored owniverse.gd to enforce capacity during life batch initialization
2026-09-16 07:58:19 +03:00
Kirill 5f3875bc14 Add life rules and implement tests for civilization and life states
- Introduced a new file `life_rules.txt` to define life progression and degradation rules.
- Created `test_civilization_state.gd` to validate the functionality of civilization rules and ethics.
- Added `test_life.gd` to test life evolution, including initialization, batch processing, and state validation.
- Implemented `civilization_state.gd` to manage civilization ethics and space civilization detachment logic.
- Ensured all tests check for expected outcomes and validate state integrity after operations.
2026-09-15 23:05:05 +03:00
Kirill cc2700d507 Add item description and testing framework for Owniverse
- Introduced `item_description.gd` to handle item descriptions with localization support.
- Implemented a testing script `test_descriptions.gd` to validate item description rendering and localization.
- Added a new template file for Russian localization.
- Included a large package file `owniverse.0.6.29-145.pck` for game assets.
- Ensured proper memory management in tests with fixture and dispose functions.
2026-09-15 22:01:45 +03:00
Kirill 5f5cc6f894 Implement gradual evolution mechanics and simulation time handling in Owniverse.GI
- Added `blastability` property to entities for vulnerability tracking.
- Enhanced planet string parsing with validation and error handling.
- Introduced `simulation_rules.md` to document evolution mechanics and rules.
- Created tests for time progression and stellar evolution rules, ensuring correct handling of fractional years and resource production.
- Implemented `simulation_time.gd` for managing accumulated time and year processing.
- Updated tests to validate legacy save compatibility and migration to new time schema.
2026-09-15 08:27:04 +03:00
Kirill 7de65f6145 Refactor workflow and configuration files; enhance Android build process with import options, update .gitignore for entity imports, correct entity file names, and add missing import files for localization and entities. 2026-09-15 07:30:01 +03:00
Kirill 85a13eb241 Refactor save management; update validation logic in save_manager.gd and enhance action handling in actions.gd for improved data integrity and user experience 2026-09-14 07:47:21 +03:00
Kirill dea744bc30 Refactor save management; enhance save_data function with verification and plaintext copy options, and update load_data logic for improved error handling 2026-09-13 22:57:25 +03:00
Kirill c22b21a537 Refactor global.gd to update SPEED_LIMIT constant from 4 to 5
Enhance stage.gd debug output in _on_topmenu_button_pressed function for better state tracking; comment out unnecessary print statements.

Update owniverse.gd to introduce new state properties: batch_origins, distribution, and auto_resources; refactor evolute function for improved state management and batch processing.

Revise state.gd to clean up debug print statements in add function for better readability and maintainability.
2026-09-13 21:09:42 +03:00
Kirill b44f92aacf Refactor state structure; encapsulate datetime and year within a time dictionary and update related logic 2026-09-11 09:31:37 +03:00
Kirill 0162084e53 Refactor state management; update unlock logic and enhance signal bindings in scene 2026-09-01 23:53:05 +03:00
Kirill 2f4b6a98d8 Refactor production logic to use state amounts; update calculate_max_producible function to accept default desired amount 2026-09-01 21:29:07 +03:00
Kirill d90f8693c9 Update Godot core rules to version 4.7; refactor production logic and add entity batch processing 2026-08-31 23:51:07 +03:00
Kirill e870c96879 Add 'binds' key to state dictionary for enhanced state management 2026-08-30 22:31:24 +03:00
Kirill e531e7d9b6 Refactor item management and unlock logic; remove unused item update list and signal 2026-08-28 00:07:18 +03:00
Kirill 57cc023558 Implement item unlocking mechanism and refactor save functionality; update scene timer node 2026-08-27 23:04:56 +03:00
Kirill 23929e3651 Refactor owniverse state management; replace evolution class with state handling and update cycle logic 2026-08-25 00:26:31 +03:00
Kirill 829aadca2d Update version to 0.6.27 and increment version code to 143; refactor resource paths in scene files
Android / android (push) Successful in 30s
2026-08-20 22:58:24 +03:00
Kirill 30486616f8 Update version to 0.6.26 and increment version code to 142
Android / android (push) Successful in 30s
2026-08-20 22:55:01 +03:00
Kirill d9a2679af4 Replace pressed burger button image and update resource path in world.tscn 2026-08-20 22:54:42 +03:00
Kirill 4f57c37572 Update version to 0.6.25 and increment version code to 141; replace burger button image
Android / android (push) Successful in 30s
2026-08-20 22:45:22 +03:00
Kirill e4a0dd2d13 Add new spirituality trend indicator image
Android / android (push) Successful in 30s
2026-08-20 22:29:11 +03:00
Kirill 0a10cff0fa Refactor code structure for improved readability and maintainability 2026-08-20 22:28:03 +03:00
Kirill e4cf5bdad0 Add new button images for time adjustment in the top menu 2026-08-20 22:27:36 +03:00
Kirill 645751cd23 Add new button images for time adjustment in the top menu 2026-08-20 22:26:57 +03:00
93 changed files with 5888 additions and 499 deletions
+9 -3
View File
@@ -1,13 +1,19 @@
---
name: Godot 4.4 Core Rules
name: Godot 4.7 Core Rules
priority: high
---
Ты — senior Godot 4.4 GDScript разработчик.
Ты — senior Godot 4.7 GDScript разработчик.
- Use Godot 4.7+ API.
- Do not use Godot 3.x syntax or APIs.
- Follow the existing project architecture and coding style.
- Do not introduce unnecessary abstractions.
- Do not modify unrelated files.
- Всегда используй Godot 4.4+ API.
- Пиши строго типизированный код (`var health: int = 100`, `: Array[Node]` и т.д.).
- Предпочитай Signals вместо проверки в _process.
- Используй @export, @export_range, @export_enum, @onready.
- Composition over deep inheritance.
- Менеджеры и автолоады выноси в отдельные singleton'ы.
+1
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@@ -0,0 +1 @@
- use spaces not tabs for indentation
+2
View File
@@ -25,6 +25,7 @@ jobs:
--headless \
--path . \
--editor \
--import \
--quit \
--verbose
@@ -37,6 +38,7 @@ jobs:
--headless \
--path . \
--editor \
--import \
--quit
godot \
+1
View File
@@ -3,6 +3,7 @@
.vscode/
/android/
*.import
!data/*.txt.import
# MacOS specific ignores
.DS_Store
+62 -11
View File
@@ -1,6 +1,9 @@
extends Node
const SPEED_LIMIT: int = 4
const SPEED_LIMIT: int = 6
# Write a readable diagnostic copy next to the encrypted save. Never used for loading.
var save_plaintext_copy: bool = true
var Settings: Dictionary = {
"filename": "save-0001",
@@ -16,6 +19,8 @@ var Locale = "en"
var OwniverseEntities: Dictionary = {}
var OwniverseItems: Dictionary = {}
var Templates: Dictionary = {}
var LifeRules: Dictionary = {}
var CivilizationRules: Dictionary = {}
var batch_count: float = 40.0 # must be even not odd
@@ -26,20 +31,51 @@ func get_localized_item_description(item_id: String, item: String) -> String:
return ""
# Russian templates include the class; legacy English keys omit it.
func get_template(id: String, category: String, field: String) -> Dictionary:
var rows: Dictionary = Templates.get(Locale, {})
for key in [id + "." + category + "." + field, id + "." + field]:
if rows.has(key):
return rows[key]
return {}
func render_template(row: Dictionary, variables: Dictionary) -> String:
var result: String = str(row.get("text", ""))
for i in range(5):
var variable: String = str(row.get("value" + str(i), "")).strip_edges()
var value: String = str(variables.get(variable, "—")) if variable != "" else ""
result = result.replace("%value" + str(i) + "%", value)
return result.replace("<br>", "\n").replace("[p]", "\n")
func get_description(item_id: String, items: Array = []) -> String:
if !Templates[Locale].has(item_id):
return ""
var description: String = Templates[Locale][item_id]["text"]
var value = 0
for item in items:
description.replace("value" + str(value), str(item))
return description
var row: Dictionary = Templates.get(Locale, {}).get(item_id, {})
var variables: Dictionary = {}
for i in mini(items.size(), 5):
variables[str(row.get("value" + str(i), ""))] = items[i]
return render_template(row, variables)
func format_number(value: float, digits: int = 0) -> String:
if value == 0: return ""
if value < 10_000:
return "%.*f" % [digits, value]
# Keep ordinary quantities readable, grouping thousands with spaces.
# Scientific notation is reserved for values whose fixed form would be
# unwieldy in the UI.
if absf(value) < 1_000_000_000.0:
var fixed: String = "%.*f" % [digits, value]
var parts: PackedStringArray = fixed.split(".", true)
var integer: String = parts[0]
var sign: String = ""
if integer.begins_with("-") or integer.begins_with("+"):
sign = integer.left(1)
integer = integer.substr(1)
var grouped: String = ""
while integer.length() > 3:
grouped = " " + integer.right(3) + grouped
integer = integer.left(integer.length() - 3)
grouped = sign + integer + grouped
return grouped + ("." + parts[1] if parts.size() > 1 else "")
var exp_value = int(floor(log(abs(value)) / log(10.0)))
var mantissa = value / pow(10.0, exp_value)
@@ -48,13 +84,28 @@ func format_number(value: float, digits: int = 0) -> String:
func _ready() -> void:
OwniverseEntities = _read_from_csv("res://data/owniverse_entitites.txt")
CivilizationRules.clear()
for row: Dictionary in _read_from_csv("res://data/civilization_rules.txt").values():
if not CivilizationRules.has(row.stage):
CivilizationRules[row.stage] = {"home": row.home, "span": float(row.span), "stars": float(row.stars), "ethics": {},
"colonizes": row.colonizes == "1", "fights": row.fights == "1", "diplomacy": row.diplomacy == "1", "worships": row.worships == "1"}
CivilizationRules[row.stage].ethics[row.ethic] = row
var stages: Array = CivilizationRules.keys()
stages.sort()
for i in stages.size():
CivilizationRules[stages[i]].next = stages[i + 1] if i + 1 < stages.size() else "Ct"
CivilizationRules[stages[i]].previous = stages[i - 1] if i > 0 else "C0.1"
CivilizationRules[stages[i]].colony = stages[maxi(0, i - 2)]
CivilizationRules.Ct = {"home": "", "span": 0.0, "stars": 0.0, "ethics": {}, "next": "Ct", "previous": "C4.4", "colonizes": false, "fights": false, "diplomacy": false, "worships": false}
LifeRules = _read_from_csv("res://data/life_rules.txt")
OwniverseEntities = _read_from_csv("res://data/owniverse_entities.txt")
OwniverseItems = _read_from_csv("res://data/owniverse_items.txt")
Locales["en"] = _read_from_csv("res://data/locale.en.txt")
Locales["ru"] = _read_from_csv("res://data/locale.ru.txt")
Templates["en"] = _read_from_csv("res://data/templates.en.txt")
Templates["ru"] = _read_from_csv("res://data/templates.ru.txt")
func _read_from_csv(file_path: String) -> Dictionary:
+279 -15
View File
@@ -5,34 +5,298 @@ extends Node
const SETTING_SECTION := "Settings"
const SAVE_PATH = "user://settings.cfg"
const FORMAT_VERSION: int = 2
const SimulationTime = preload("res://world/owniverse/simulation_time.gd")
const STATE_VERSION: String = SimulationTime.STATE_VERSION
var last_error: String = ""
var blocked_saves: Dictionary = {}
var save_directory: String = "user://"
signal save_completed(filename: String, success: bool, error: String)
signal saves_drained
# Queue ownership stays on the main thread. The worker only sees its snapshot.
var _save_thread: Thread
var _active_filename: String = ""
var _pending_saves: Dictionary = {}
func _process(_delta: float) -> void:
if _save_thread != null and not _save_thread.is_alive():
_finish_save()
func is_saving() -> bool:
return _save_thread != null or not _pending_saves.is_empty()
func _snapshot(filename: String, password: String, data: Dictionary) -> Dictionary:
var payload: Dictionary = data.duplicate(true)
payload.format_version = FORMAT_VERSION
payload.app_version = str(ProjectSettings.get_setting("application/config/version", ""))
return {"filename": filename, "path": save_directory.path_join(filename + ".adventure"), "password": password, "payload": payload,
"plaintext": Global.save_plaintext_copy, "speed_limit": Global.SPEED_LIMIT,
"stages": Global.CivilizationRules.keys()}
## True means queued, not written. Completion is reported by save_completed.
func request_save(filename: String, password: String, data: Dictionary) -> bool:
if blocked_saves.has(filename):
return _fail("Save blocked to preserve an unreadable save: " + filename)
_pending_saves[filename] = _snapshot(filename, password, data)
if _save_thread == null:
_start_save()
return true
func _start_save() -> void:
if _pending_saves.is_empty():
return
_active_filename = _pending_saves.keys()[0]
var job: Dictionary = _pending_saves[_active_filename]
_pending_saves.erase(_active_filename)
_save_thread = Thread.new()
var error: Error = _save_thread.start(_write_snapshot.bind(job))
if error != OK:
_save_thread = null
_fail("Cannot start save worker: " + error_string(error))
save_completed.emit(_active_filename, false, last_error)
_start_save()
if not is_saving(): saves_drained.emit()
func _finish_save() -> void:
var error: String = _save_thread.wait_to_finish()
var filename: String = _active_filename
_save_thread = null
last_error = error
if error != "": push_error(error)
save_completed.emit(filename, error == "", error)
if _save_thread == null: _start_save()
if not is_saving(): saves_drained.emit()
## Used for application suspension and teardown, when frames may stop arriving.
func flush_saves() -> void:
while is_saving():
if _save_thread == null: _start_save()
if _save_thread != null: _finish_save()
func _exit_tree() -> void:
flush_saves()
#region Save Load routines
func _fail(message: String) -> bool:
last_error = message
push_error(message)
return false
func save_data(filename: String, password: String, data: Dictionary) -> void:
filename = "user://" + filename + ".adventure"
var file := FileAccess.open_encrypted_with_pass(filename, FileAccess.WRITE, password)
func save_data(filename: String, password: String, data: Dictionary) -> bool:
# Synchronous compatibility API must never race an asynchronous writer.
flush_saves()
last_error = ""
if blocked_saves.has(filename):
return _fail("Save blocked to preserve an unreadable save: " + filename)
var error: String = _write_snapshot(_snapshot(filename, password, data))
return _fail(error) if error != "" else true
static func _write_snapshot(job: Dictionary) -> String:
var payload: Dictionary = job.payload
var problem: String = _validate_payload(payload, job.speed_limit, job.stages)
if problem != "":
return "Invalid save: " + problem
var path: String = job.path
var temporary: String = path + ".tmp"
var file := FileAccess.open_encrypted_with_pass(temporary, FileAccess.WRITE, job.password)
if file == null:
push_error("Can't write to the file: ", filename)
return
file.store_var(data) # бинарно + быстрее + сериализация
return "Cannot write encrypted save: " + temporary
file.store_var(payload, false)
file.close()
# Check the actual encrypted file, including finalization, before replacing the old save.
var verification := FileAccess.open_encrypted_with_pass(temporary, FileAccess.READ, job.password)
if verification == null:
return "Cannot verify encrypted save: " + temporary
var restored: Variant = verification.get_var(false)
verification.close()
if not restored is Dictionary or restored != payload:
return "Encrypted save verification failed: " + temporary
if DirAccess.rename_absolute(temporary, path) != OK:
return "Cannot replace encrypted save: " + path
if job.plaintext:
var plain_path: String = path + ".json"
file = FileAccess.open(plain_path + ".tmp", FileAccess.WRITE)
if file == null:
return "Encrypted save written, but cannot write diagnostic copy: " + plain_path
file.store_string(JSON.stringify(payload, " ", true, true) + "\n")
file.flush()
var write_error: Error = file.get_error()
file.close()
if write_error != OK or DirAccess.rename_absolute(plain_path + ".tmp", plain_path) != OK:
return "Encrypted save written, but diagnostic copy failed: " + plain_path
return ""
func load_data(filename: String, password: String) -> Dictionary:
filename = "user://" + filename + ".adventure"
if not FileAccess.file_exists(filename):
flush_saves()
last_error = ""
# Plaintext is diagnostic only: never use it as a fallback.
var path: String = save_directory.path_join(filename + ".adventure")
if not FileAccess.file_exists(path):
return {}
var file := FileAccess.open_encrypted_with_pass(filename, FileAccess.READ, password)
var file := FileAccess.open_encrypted_with_pass(path, FileAccess.READ, password)
if file == null:
push_error(filename, " couldn't be decrypted.")
blocked_saves[filename] = true
_fail("Cannot decrypt save: " + path)
return {}
var data: Variant = file.get_var()
var data: Variant = file.get_var(false)
file.close()
# Unsupported formats are archived, never converted or overwritten.
# Returning no data lets the stage start a new, saveable session.
if data is Dictionary and data.get("format_version") != FORMAT_VERSION:
var archive: String = path + ".incompatible.bak"
var index: int = 0
while FileAccess.file_exists(archive):
index += 1
archive = path + ".incompatible.bak." + str(index)
var error: Error = DirAccess.rename_absolute(path, archive)
if error != OK:
blocked_saves[filename] = true
_fail("Cannot archive incompatible save: " + error_string(error))
return {}
blocked_saves.erase(filename)
push_warning("Incompatible save preserved at " + archive + "; starting a new game.")
return {}
var problem: String = validate_data(data)
if problem != "":
blocked_saves[filename] = true
_fail("Invalid save " + path + ": " + problem)
return {}
blocked_saves.erase(filename)
return data
static func _number(value: Variant, whole: bool = false, nonnegative: bool = true) -> bool:
if not (value is int or value is float) or not is_finite(float(value)):
return false
return (not whole or float(value) == floorf(float(value))) and (not nonnegative or value >= 0)
static func _number_map(value: Variant, whole: bool = false, nonnegative: bool = true) -> bool:
if not value is Dictionary:
return false
for key in value:
if not (key is String or key is StringName) or not _number(value[key], whole, nonnegative):
return false
return true
static func _plain_tree(value: Variant) -> bool:
if value is Dictionary:
for key in value:
if not (key is String or key is StringName) or not _plain_tree(value[key]):
return false
return true
if value is Array:
for item in value:
if not _plain_tree(item):
return false
return true
return value == null or value is String or value is StringName or value is bool or _number(value, false, false)
## Return a diagnostic path on failure; an empty string means the structure is valid.
func validate_data(data: Variant) -> String:
return _validate_payload(data, Global.SPEED_LIMIT, Global.CivilizationRules.keys())
static func _validate_payload(data: Variant, speed_limit: int, stages: Array) -> String:
if not data is Dictionary or not _plain_tree(data):
return "save must contain plain finite values"
if data.get("format_version") != FORMAT_VERSION or not data.get("app_version") is String:
return "unsupported save format"
if not data.get("ui") is Dictionary or not data.ui.get("current_page") is int or data.ui.current_page < 0:
return "invalid ui.current_page"
if not data.get("state") is Dictionary:
return "state must be a Dictionary"
var saved: Dictionary = data.state
var required := [
"version", "time", "speed", "speed_in_year", "energy", "batches", "batch_origins",
"binds", "amount", "distribution", "auto_resources", "auto_star_deficits",
"production_remainders", "resource_remainders", "evolution_remainders", "life_remainders",
"planet_remainders", "blast_remainders", "destruction_remainders", "civilization_remainders",
"civilization_stats", "civilization_homes", "ethics", "stats",
]
if saved.size() != required.size():
return "unsupported state structure"
for field in required:
if not saved.has(field):
return "missing state." + field
if saved.version != STATE_VERSION:
return "unsupported state.version"
if not saved.time is Dictionary or not _number(saved.time.get("datetime")) or not _number(saved.time.get("year")):
return "invalid state.time"
if not is_finite(float(saved.time.datetime) * 10.0) or saved.time.year != SimulationTime.processed_year(saved.time.datetime):
return "invalid processed time"
if not _number(saved.speed, true) or saved.speed < 1 or saved.speed > speed_limit:
return "invalid state.speed"
if not _number(saved.speed_in_year) or saved.speed_in_year != pow(10.0, saved.speed - 1):
return "invalid state.speed_in_year"
if not _number(saved.energy, true) or not _number_map(saved.amount, true):
return "invalid state resources"
if not saved.stats is Dictionary or not _number_map(saved.stats.get("total_amount"), true):
return "invalid state.stats.total_amount"
if saved.amount.keys() != saved.stats.total_amount.keys():
return "amount and total_amount keys differ"
if not saved.binds is Dictionary or not saved.batches is Dictionary:
return "state.binds and state.batches must be Dictionaries"
for owner_id in saved.binds:
if not saved.amount.has(owner_id) or not _number_map(saved.binds[owner_id], true):
return "invalid state.binds." + owner_id
for id in saved.binds[owner_id]:
if not saved.amount.has(id):
return "unknown bound resource " + id
for id in saved.batches:
if not saved.amount.has(id) or not saved.batches[id] is Array:
return "invalid state.batches." + id
for batch in saved.batches[id]:
if not batch is Dictionary or not _number(batch.get("amount"), true) or not _number(batch.get("start_year")) or not _number(batch.get("end_year")):
return "invalid batch in " + id
if batch.end_year < batch.start_year:
return "reversed batch interval in " + id
if batch.has("created_from") != batch.has("created_to"):
return "incomplete batch creation interval in " + id
if batch.has("created_from") and (not _number(batch.created_from) or not _number(batch.created_to) or batch.created_to <= batch.created_from or batch.start_year < batch.created_from):
return "invalid batch creation interval in " + id
if batch.has("processed_until") and (not _number(batch.processed_until) or batch.processed_until < batch.start_year or batch.processed_until > batch.end_year):
return "invalid batch.processed_until in " + id
if batch.has("withdraw_remainder") and (not _number(batch.withdraw_remainder) or batch.withdraw_remainder > batch.amount):
return "invalid batch.withdraw_remainder in " + id
for field in ["batch_origins", "distribution", "production_remainders", "evolution_remainders", "planet_remainders", "blast_remainders", "destruction_remainders", "life_remainders", "civilization_remainders", "civilization_stats"]:
if not _number_map(saved[field], false, false):
return "invalid state." + field
if not _number_map(saved.auto_resources, true) or not _number_map(saved.auto_star_deficits, false, false):
return "invalid automatic production state"
if not saved.resource_remainders is Dictionary or saved.resource_remainders.keys().size() != 2 or not saved.resource_remainders.has("basic") or not saved.resource_remainders.has("automatic"):
return "invalid state.resource_remainders"
for channel in ["basic", "automatic"]:
if not _number_map(saved.resource_remainders[channel], false, false):
return "invalid state.resource_remainders." + channel
if not saved.ethics is Dictionary or not saved.civilization_homes is Dictionary:
return "invalid civilization state"
for id in saved.ethics:
if id not in stages or not _number_map(saved.ethics[id], true):
return "invalid state.ethics." + str(id)
for ethic in saved.ethics[id]:
if ethic not in ["m", "l", "w", "d", "c", "b"]:
return "invalid ethic " + str(ethic)
for id in saved.civilization_homes:
if not _number_map(saved.civilization_homes[id], true):
return "invalid civilization homes"
return ""
return data if data is Dictionary else {}
#endregion
+259
View File
@@ -0,0 +1,259 @@
id|stage|span|home|stars|colonizes|fights|diplomacy|worships|ethic|progress|degradation|colonization|war|diplomacy_rate|worship|fall
C0.2:m|C0.2|2E+03||||||1|m|0.0084|0.01|0.0000625|0.001024||1.6|C0.1:1
C0.2:b|C0.2|2E+03||||||1|b|0.01859375|0.02|0.00003125|0.0025||1|C0.1:1
C0.2:d|C0.2|2E+03||||||1|d|0.0112|0.01538461538|0.0005|0.00015625||1|C0.1:1
C0.2:l|C0.2|2E+03||||||1|l|0.0504|0.03571428571|0.0005|0.0025||0.5|C0.1:1
C0.2:c|C0.2|2E+03||||||1|c|0.021|0.02604166667|0.004096|0.006103515625||0.8|C0.1:1
C0.2:w|C0.2|2E+03||||||1|w|0.02625|0.03125|0.0005|0.016384||1.25|C0.1:1
C0.3:m|C0.3|2E+03||||||1|m|0.0084|0.01|0.0000625|0.001024||1.6|C0.2:1
C0.3:b|C0.3|2E+03||||||1|b|0.01859375|0.02|0.00003125|0.0025||1|C0.2:1
C0.3:d|C0.3|2E+03||||||1|d|0.0112|0.01538461538|0.0005|0.00015625||1|C0.2:1
C0.3:l|C0.3|2E+03||||||1|l|0.0504|0.03571428571|0.0005|0.0025||0.5|C0.2:1
C0.3:c|C0.3|2E+03||||||1|c|0.021|0.02604166667|0.004096|0.006103515625||0.8|C0.2:1
C0.3:w|C0.3|2E+03||||||1|w|0.02625|0.03125|0.0005|0.016384||1.25|C0.2:1
C0.4:m|C0.4|2E+03||||||1|m|0.0084|0.01|0.0000625|0.001024||1.6|C0.3:1
C0.4:b|C0.4|2E+03||||||1|b|0.01859375|0.02|0.00003125|0.0025||1|C0.3:1
C0.4:d|C0.4|2E+03||||||1|d|0.0112|0.01538461538|0.0005|0.00015625||1|C0.3:1
C0.4:l|C0.4|2E+03||||||1|l|0.0504|0.03571428571|0.0005|0.0025||0.5|C0.3:1
C0.4:c|C0.4|2E+03||||||1|c|0.021|0.02604166667|0.004096|0.006103515625||0.8|C0.3:1
C0.4:w|C0.4|2E+03||||||1|w|0.02625|0.03125|0.0005|0.016384||1.25|C0.3:1
C0.5:m|C0.5|2E+03||||||1|m|0.0084|0.01|0.0000625|0.001024||1.6|C0.4:1
C0.5:b|C0.5|2E+03||||||1|b|0.01859375|0.02|0.00003125|0.0025||1|C0.4:1
C0.5:d|C0.5|2E+03||||||1|d|0.0112|0.01538461538|0.0005|0.00015625||1|C0.4:1
C0.5:l|C0.5|2E+03||||||1|l|0.0504|0.03571428571|0.0005|0.0025||0.5|C0.4:1
C0.5:c|C0.5|2E+03||||||1|c|0.021|0.02604166667|0.004096|0.006103515625||0.8|C0.4:1
C0.5:w|C0.5|2E+03||||||1|w|0.02625|0.03125|0.0005|0.016384||1.25|C0.4:1
C0.6:m|C0.6|2E+03||||||1|m|0.0084|0.01|0.0000625|0.001024||1.6|C0.5:1
C0.6:b|C0.6|2E+03||||||1|b|0.01859375|0.02|0.00003125|0.0025||1|C0.5:1
C0.6:d|C0.6|2E+03||||||1|d|0.0112|0.01538461538|0.0005|0.00015625||1|C0.5:1
C0.6:l|C0.6|2E+03||||||1|l|0.0504|0.03571428571|0.0005|0.0025||0.5|C0.5:1
C0.6:c|C0.6|2E+03||||||1|c|0.021|0.02604166667|0.004096|0.006103515625||0.8|C0.5:1
C0.6:w|C0.6|2E+03||||||1|w|0.02625|0.03125|0.0005|0.016384||1.25|C0.5:1
C0.7:m|C0.7|2E+03||||||1|m|0.0084|0.01|0.0000625|0.001024||1.6|C0.6:1
C0.7:b|C0.7|2E+03||||||1|b|0.01859375|0.02|0.00003125|0.0025||1|C0.6:1
C0.7:d|C0.7|2E+03||||||1|d|0.0112|0.01538461538|0.0005|0.00015625||1|C0.6:1
C0.7:l|C0.7|2E+03||||||1|l|0.0504|0.03571428571|0.0005|0.0025||0.5|C0.6:1
C0.7:c|C0.7|2E+03||||||1|c|0.021|0.02604166667|0.004096|0.006103515625||0.8|C0.6:1
C0.7:w|C0.7|2E+03||||||1|w|0.02625|0.03125|0.0005|0.016384||1.25|C0.6:1
C0.8:m|C0.8|2E+03||||||1|m|0.0084|0.01|0.0000625|0.001024||1.6|C0.7:1
C0.8:b|C0.8|2E+03||||||1|b|0.01859375|0.02|0.00003125|0.0025||1|C0.7:1
C0.8:d|C0.8|2E+03||||||1|d|0.0112|0.01538461538|0.0005|0.00015625||1|C0.7:1
C0.8:l|C0.8|2E+03||||||1|l|0.0504|0.03571428571|0.0005|0.0025||0.5|C0.7:1
C0.8:c|C0.8|2E+03||||||1|c|0.021|0.02604166667|0.004096|0.006103515625||0.8|C0.7:1
C0.8:w|C0.8|2E+03||||||1|w|0.02625|0.03125|0.0005|0.016384||1.25|C0.7:1
C0.9:m|C0.9|2E+03||||||1|m|0.0084|0.01|0.0000625|0.001024||1.6|C0.8:512^C0.7:256^EON5:21^EON1:6
C0.9:b|C0.9|2E+03||||||1|b|0.01859375|0.02|0.00003125|0.0025||1|C0.8:512^C0.7:256^EON5:43^EON1:9
C0.9:d|C0.9|2E+03||||||1|d|0.0112|0.01538461538|0.0005|0.00015625||1|C0.8:512^C0.7:256^EON5:7^EON1:3
C0.9:l|C0.9|2E+03||||||1|l|0.0504|0.03571428571|0.0005|0.0025||0.5|C0.8:512^C0.7:256^EON5:60^EON1:11
C0.9:c|C0.9|2E+03||||||1|c|0.021|0.02604166667|0.004096|0.006103515625||0.8|C0.8:512^C0.7:256^EON5:252^EON1:19
C0.9:w|C0.9|2E+03||||||1|w|0.02625|0.03125|0.0005|0.016384||1.25|C0.8:512^C0.7:256^EON5:260^EON1:26
C1.0:m|C1.0|5E+03||||||1|m|0.009|0.01|0.0000625|0.001024||1.6|C0.9:1024^EON5:21^EON1:6
C1.0:b|C1.0|5E+03||||||1|b|0.019921875|0.02|0.00003125|0.0025||1|C0.9:1024^EON5:43^EON1:9
C1.0:d|C1.0|5E+03||||||1|d|0.012|0.01538461538|0.0005|0.00015625||1|C0.9:1024^EON5:7^EON1:3
C1.0:l|C1.0|5E+03||||||1|l|0.054|0.03571428571|0.0005|0.0025||0.5|C0.9:1024^EON5:60^EON1:11
C1.0:c|C1.0|5E+03||||||1|c|0.0225|0.02604166667|0.004096|0.006103515625||0.8|C0.9:1024^EON5:152^EON1:19
C1.0:w|C1.0|5E+03||||||1|w|0.028125|0.03125|0.0005|0.016384||1.25|C0.9:1024^EON5:260^EON1:26
C1.1:m|C1.1|5E+03||||||1|m|0.009|0.01|0.0000625|0.001024||1.6|C1.0:1024^C0.9:256^EON5:21^EON1:6
C1.1:b|C1.1|5E+03||||||1|b|0.019921875|0.02|0.00003125|0.0025||1|C1.0:1024^C0.9:256^EON5:43^EON1:9
C1.1:d|C1.1|5E+03||||||1|d|0.012|0.01538461538|0.0005|0.00015625||1|C1.0:1024^C0.9:256^EON5:7^EON1:3
C1.1:l|C1.1|5E+03||||||1|l|0.054|0.03571428571|0.0005|0.0025||0.5|C1.0:1024^C0.9:256^EON5:60^EON1:11
C1.1:c|C1.1|5E+03||||||1|c|0.0225|0.02604166667|0.004096|0.006103515625||0.8|C1.0:1024^C0.9:256^EON5:152^EON1:19
C1.1:w|C1.1|5E+03||||||1|w|0.028125|0.03125|0.0005|0.016384||1.25|C1.0:1024^C0.9:256^EON5:260^EON1:26
C1.2:m|C1.2|5E+03||||||1|m|0.009|0.01|0.0000625|0.001024||1.6|C1.1:256^C1.0:1024^C0.9:256^EON5:21^EON1:6
C1.2:b|C1.2|5E+03||||||1|b|0.019921875|0.02|0.00003125|0.0025||1|C1.1:256^C1.0:1024^C0.9:256^EON5:43^EON1:9
C1.2:d|C1.2|5E+03||||||1|d|0.012|0.01538461538|0.0005|0.00015625||1|C1.1:256^C1.0:1024^C0.9:256^EON5:7^EON1:3
C1.2:l|C1.2|5E+03||||||1|l|0.054|0.03571428571|0.0005|0.0025||0.5|C1.1:256^C1.0:1024^C0.9:256^EON5:60^EON1:11
C1.2:c|C1.2|5E+03||||||1|c|0.0225|0.02604166667|0.004096|0.006103515625||0.8|C1.1:256^C1.0:1024^C0.9:256^EON5:152^EON1:19
C1.2:w|C1.2|5E+03||||||1|w|0.028125|0.03125|0.0005|0.016384||1.25|C1.1:256^C1.0:1024^C0.9:256^EON5:260^EON1:26
C1.3:m|C1.3|5E+03||||||1|m|0.009|0.01|0.0000625|0.001024||1.6|C1.2:256^C1.0:1024^C0.9:64^EON5:13^EON1:13
C1.3:b|C1.3|5E+03||||||1|b|0.019921875|0.02|0.00003125|0.0025||1|C1.2:256^C1.0:1024^C0.9:64^EON5:22^EON1:22
C1.3:d|C1.3|5E+03||||||1|d|0.012|0.01538461538|0.0005|0.00015625||1|C1.2:256^C1.0:1024^C0.9:64^EON5:5^EON1:5
C1.3:l|C1.3|5E+03||||||1|l|0.054|0.03571428571|0.0005|0.0025||0.5|C1.2:256^C1.0:1024^C0.9:64^EON5:30^EON1:30
C1.3:c|C1.3|5E+03||||||1|c|0.0225|0.02604166667|0.004096|0.006103515625||0.8|C1.2:256^C1.0:1024^C0.9:64^EON5:64^EON1:64
C1.3:w|C1.3|5E+03||||||1|w|0.028125|0.03125|0.0005|0.016384||1.25|C1.2:256^C1.0:1024^C0.9:64^EON5:100^EON1:100
C1.4:m|C1.4|5E+03||||||1|m|0.009|0.01|0.0000625|0.001024||1.6|C1.3:384^C1.0:896^EON5:6^EON1:21
C1.4:b|C1.4|5E+03||||||1|b|0.019921875|0.02|0.00003125|0.0025||1|C1.3:384^C1.0:896^EON5:9^EON1:43
C1.4:d|C1.4|5E+03||||||1|d|0.012|0.01538461538|0.0005|0.00015625||1|C1.3:384^C1.0:896^EON5:3^EON1:7
C1.4:l|C1.4|5E+03||||||1|l|0.054|0.03571428571|0.0005|0.0025||0.5|C1.3:384^C1.0:896^EON5:11^EON1:60
C1.4:c|C1.4|5E+03||||||1|c|0.0225|0.02604166667|0.004096|0.006103515625||0.8|C1.3:384^C1.0:896^EON5:19^EON1:152
C1.4:w|C1.4|5E+03||||||1|w|0.028125|0.03125|0.0005|0.016384||1.25|C1.3:384^C1.0:896^EON5:26^EON1:260
C1.5:m|C1.5|5E+03||||||1|m|0.009|0.01|0.0000625|0.001024||1.6|C1.4:512^C1.0:768^EON5:6^EON1:21
C1.5:b|C1.5|5E+03||||||1|b|0.019921875|0.02|0.00003125|0.0025||1|C1.4:512^C1.0:768^EON5:9^EON1:43
C1.5:d|C1.5|5E+03||||||1|d|0.012|0.01538461538|0.0005|0.00015625||1|C1.4:512^C1.0:768^EON5:3^EON1:7
C1.5:l|C1.5|5E+03||||||1|l|0.054|0.03571428571|0.0005|0.0025||0.5|C1.4:512^C1.0:768^EON5:11^EON1:60
C1.5:c|C1.5|5E+03||||||1|c|0.0225|0.02604166667|0.004096|0.006103515625||0.8|C1.4:512^C1.0:768^EON5:19^EON1:152
C1.5:w|C1.5|5E+03||||||1|w|0.028125|0.03125|0.0005|0.016384||1.25|C1.4:512^C1.0:768^EON5:26^EON1:260
C1.6:m|C1.6|5E+03|||1|||1|m|0.009|0.01|0.0000625|0.001024||1.6|C1.5:768^C1.0:512^EON5:6^RP:21
C1.6:b|C1.6|5E+03|||1|||1|b|0.019921875|0.02|0.00003125|0.0025||1|C1.5:768^C1.0:512^EON5:9^RP:43
C1.6:d|C1.6|5E+03|||1|||1|d|0.012|0.01538461538|0.0005|0.00015625||1|C1.5:768^C1.0:512^EON5:3^RP:7
C1.6:l|C1.6|5E+03|||1|||1|l|0.054|0.03571428571|0.0005|0.0025||0.5|C1.5:768^C1.0:512^EON5:11^RP:60
C1.6:c|C1.6|5E+03|||1|||1|c|0.0225|0.02604166667|0.004096|0.006103515625||0.8|C1.5:768^C1.0:512^EON5:19^RP:152
C1.6:w|C1.6|5E+03|||1|||1|w|0.028125|0.03125|0.0005|0.016384||1.25|C1.5:768^C1.0:512^EON5:26^RP:260
C1.7:m|C1.7|5E+03|||1|||1|m|0.009|0.01|0.0000625|0.001024||1.6|C1.6:896^C1.0:384^EON5:6^RP:21
C1.7:b|C1.7|5E+03|||1|||1|b|0.019921875|0.02|0.00003125|0.0025||1|C1.6:896^C1.0:384^EON5:9^RP:43
C1.7:d|C1.7|5E+03|||1|||1|d|0.012|0.01538461538|0.0005|0.00015625||1|C1.6:896^C1.0:384^EON5:3^RP:7
C1.7:l|C1.7|5E+03|||1|||1|l|0.054|0.03571428571|0.0005|0.0025||0.5|C1.6:896^C1.0:384^EON5:11^RP:60
C1.7:c|C1.7|5E+03|||1|||1|c|0.0225|0.02604166667|0.004096|0.006103515625||0.8|C1.6:896^C1.0:384^EON5:19^RP:152
C1.7:w|C1.7|5E+03|||1|||1|w|0.028125|0.03125|0.0005|0.016384||1.25|C1.6:896^C1.0:384^EON5:26^RP:260
C1.8:m|C1.8|5E+03|||1|||1|m|0.009|0.01|0.0000625|0.001024||1.6|C1.7:1024^C1.0:256^EON5:6^RP:21
C1.8:b|C1.8|5E+03|||1|||1|b|0.019921875|0.02|0.00003125|0.0025||1|C1.7:1024^C1.0:256^EON5:9^RP:43
C1.8:d|C1.8|5E+03|||1|||1|d|0.012|0.01538461538|0.0005|0.00015625||1|C1.7:1024^C1.0:256^EON5:3^RP:7
C1.8:l|C1.8|5E+03|||1|||1|l|0.054|0.03571428571|0.0005|0.0025||0.5|C1.7:1024^C1.0:256^EON5:11^RP:60
C1.8:c|C1.8|5E+03|||1|||1|c|0.0225|0.02604166667|0.004096|0.006103515625||0.8|C1.7:1024^C1.0:256^EON5:19^RP:152
C1.8:w|C1.8|5E+03|||1|||1|w|0.028125|0.03125|0.0005|0.016384||1.25|C1.7:1024^C1.0:256^EON5:26^RP:260
C1.9:m|C1.9|5E+03|||1|||1|m|0.009|0.01|0.0000625|0.001024||1.6|C1.8:1024^C1.0:128^EON5:6^RP:21
C1.9:b|C1.9|5E+03|||1|||1|b|0.019921875|0.02|0.00003125|0.0025||1|C1.8:1024^C1.0:128^EON5:9^RP:43
C1.9:d|C1.9|5E+03|||1|||1|d|0.012|0.01538461538|0.0005|0.00015625||1|C1.8:1024^C1.0:128^EON5:3^RP:7
C1.9:l|C1.9|5E+03|||1|||1|l|0.054|0.03571428571|0.0005|0.0025||0.5|C1.8:1024^C1.0:128^EON5:11^RP:60
C1.9:c|C1.9|5E+03|||1|||1|c|0.0225|0.02604166667|0.004096|0.006103515625||0.8|C1.8:1024^C1.0:128^EON5:19^RP:152
C1.9:w|C1.9|5E+03|||1|||1|w|0.028125|0.03125|0.0005|0.016384||1.25|C1.8:1024^C1.0:128^EON5:26^RP:260
C2.0:m|C2.0|5E+03|DwStar|1E+00|1|1|1|1|m|0.006|0.01|0.0005|0.00128|1|1.6|C1.9:1024^C1.0:128^RP:28
C2.0:b|C2.0|5E+03|DwStar|1E+00|1|1|1|1|b|0.02125|0.015625|0.00003125|0.0025|0.64|1|C1.9:1024^C1.0:128^EON5:9^RP:59
C2.0:d|C2.0|5E+03|DwStar|1E+00|1|1|1|1|d|0.0128|0.01923076923|0.0009765625|0.0003125|2.56|1|C1.9:1024^C1.0:128^EON5:3^RP:8
C2.0:l|C2.0|5E+03|DwStar|1E+00|1|1|1|1|l|0.0576|0.04464285714|0.0005|0.0025|1.5625|0.5|C1.9:1024^C1.0:128^EON5:11^RP:85
C2.0:c|C2.0|5E+03|DwStar|1E+00|1|1|1|1|c|0.024|0.04166666667|0.004096|0.006103515625|1|0.8|C1.9:1024^C1.0:128^EON5:19^RP:235
C2.0:w|C2.0|5E+03|DwStar|1E+00|1|1|1|1|w|0.03|0.025|0.000256|0.03072|0.25|1.25|C1.9:1024^C1.0:128^EON5:26^RP:419
C2.1:m|C2.1|5E+03|DwStar|1E+01|1|1|1|1|m|0.006|0.01|0.0005|0.00128|1|1.6|C2.0:1
C2.1:b|C2.1|5E+03|DwStar|1E+01|1|1|1|1|b|0.02125|0.015625|0.00003125|0.0025|0.64|1|C2.0:1
C2.1:d|C2.1|5E+03|DwStar|1E+01|1|1|1|1|d|0.0128|0.01923076923|0.0009765625|0.0003125|2.56|1|C2.0:1
C2.1:l|C2.1|5E+03|DwStar|1E+01|1|1|1|1|l|0.0576|0.04464285714|0.0005|0.0025|1.5625|0.5|C2.0:1
C2.1:c|C2.1|5E+03|DwStar|1E+01|1|1|1|1|c|0.024|0.04166666667|0.004096|0.006103515625|1|0.8|C2.0:1
C2.1:w|C2.1|5E+03|DwStar|1E+01|1|1|1|1|w|0.03|0.025|0.000256|0.03072|0.25|1.25|C2.0:1
C2.2:m|C2.2|1E+04|DwStar|1E+02|1|1|1|1|m|0.006|0.01|0.0005|0.00128|1|1.6|C2.1:1024^C2.0:6
C2.2:b|C2.2|1E+04|DwStar|1E+02|1|1|1|1|b|0.02125|0.015625|0.00003125|0.0025|0.64|1|C2.1:1024^C2.0:9
C2.2:d|C2.2|1E+04|DwStar|1E+02|1|1|1|1|d|0.0128|0.01923076923|0.0009765625|0.0003125|2.56|1|C2.1:1024^C2.0:3
C2.2:l|C2.2|1E+04|DwStar|1E+02|1|1|1|1|l|0.0576|0.04464285714|0.0005|0.0025|1.5625|0.5|C2.1:1024^C2.0:11
C2.2:c|C2.2|1E+04|DwStar|1E+02|1|1|1|1|c|0.024|0.04166666667|0.004096|0.006103515625|1|0.8|C2.1:1024^C2.0:19
C2.2:w|C2.2|1E+04|DwStar|1E+02|1|1|1|1|w|0.03|0.025|0.000256|0.03072|0.25|1.25|C2.1:1024^C2.0:26
C2.3:m|C2.3|2E+04|DwStar|1E+03|1|1|1|1|m|0.006|0.01|0.0005|0.00128|1|1.6|C2.2:1024^C2.1:6
C2.3:b|C2.3|2E+04|DwStar|1E+03|1|1|1|1|b|0.02125|0.015625|0.00003125|0.0025|0.64|1|C2.2:1024^C2.1:9
C2.3:d|C2.3|2E+04|DwStar|1E+03|1|1|1|1|d|0.0128|0.01923076923|0.0009765625|0.0003125|2.56|1|C2.2:1024^C2.1:3
C2.3:l|C2.3|2E+04|DwStar|1E+03|1|1|1|1|l|0.0576|0.04464285714|0.0005|0.0025|1.5625|0.5|C2.2:1024^C2.1:11
C2.3:c|C2.3|2E+04|DwStar|1E+03|1|1|1|1|c|0.024|0.04166666667|0.004096|0.006103515625|1|0.8|C2.2:1024^C2.1:19
C2.3:w|C2.3|2E+04|DwStar|1E+03|1|1|1|1|w|0.03|0.025|0.000256|0.03072|0.25|1.25|C2.2:1024^C2.1:26
C2.4:m|C2.4|2E+04|DwStar|1E+04|1|1|1|1|m|0.006|0.01|0.0005|0.00128|1|1.6|C2.3:1024^C2.2:6
C2.4:b|C2.4|2E+04|DwStar|1E+04|1|1|1|1|b|0.02125|0.015625|0.00003125|0.0025|0.64|1|C2.3:1024^C2.2:9
C2.4:d|C2.4|2E+04|DwStar|1E+04|1|1|1|1|d|0.0128|0.01923076923|0.0009765625|0.0003125|2.56|1|C2.3:1024^C2.2:3
C2.4:l|C2.4|2E+04|DwStar|1E+04|1|1|1|1|l|0.0576|0.04464285714|0.0005|0.0025|1.5625|0.5|C2.3:1024^C2.2:11
C2.4:c|C2.4|2E+04|DwStar|1E+04|1|1|1|1|c|0.024|0.04166666667|0.004096|0.006103515625|1|0.8|C2.3:1024^C2.2:19
C2.4:w|C2.4|2E+04|DwStar|1E+04|1|1|1|1|w|0.03|0.025|0.000256|0.03072|0.25|1.25|C2.3:1024^C2.2:26
C2.5:m|C2.5|3E+04|DwStar|1E+05|1|1|1|1|m|0.006|0.01|0.0005|0.00128|1|1.6|C2.4:1024^C2.3:6
C2.5:b|C2.5|3E+04|DwStar|1E+05|1|1|1|1|b|0.02125|0.015625|0.00003125|0.0025|0.64|1|C2.4:1024^C2.3:9
C2.5:d|C2.5|3E+04|DwStar|1E+05|1|1|1|1|d|0.0128|0.01923076923|0.0009765625|0.0003125|2.56|1|C2.4:1024^C2.3:3
C2.5:l|C2.5|3E+04|DwStar|1E+05|1|1|1|1|l|0.0576|0.04464285714|0.0005|0.0025|1.5625|0.5|C2.4:1024^C2.3:11
C2.5:c|C2.5|3E+04|DwStar|1E+05|1|1|1|1|c|0.024|0.04166666667|0.004096|0.006103515625|1|0.8|C2.4:1024^C2.3:19
C2.5:w|C2.5|3E+04|DwStar|1E+05|1|1|1|1|w|0.03|0.025|0.000256|0.03072|0.25|1.25|C2.4:1024^C2.3:26
C2.6:m|C2.6|3E+04|DwStar|1E+06|1|1|1|1|m|0.006|0.01|0.0005|0.00128|1|1.6|C2.5:1024^C2.4:6
C2.6:b|C2.6|3E+04|DwStar|1E+06|1|1|1|1|b|0.02125|0.015625|0.00003125|0.0025|0.64|1|C2.5:1024^C2.4:9
C2.6:d|C2.6|3E+04|DwStar|1E+06|1|1|1|1|d|0.0128|0.01923076923|0.0009765625|0.0003125|2.56|1|C2.5:1024^C2.4:3
C2.6:l|C2.6|3E+04|DwStar|1E+06|1|1|1|1|l|0.0576|0.04464285714|0.0005|0.0025|1.5625|0.5|C2.5:1024^C2.4:11
C2.6:c|C2.6|3E+04|DwStar|1E+06|1|1|1|1|c|0.024|0.04166666667|0.004096|0.006103515625|1|0.8|C2.5:1024^C2.4:19
C2.6:w|C2.6|3E+04|DwStar|1E+06|1|1|1|1|w|0.03|0.025|0.000256|0.03072|0.25|1.25|C2.5:1024^C2.4:26
C2.7:m|C2.7|4E+04|GiStar|1E+07|1|1|1|1|m|0.006|0.01|0.0005|0.00128|1|1.6|C2.6:1024^C2.5:6
C2.7:b|C2.7|4E+04|GiStar|1E+07|1|1|1|1|b|0.02125|0.015625|0.00003125|0.0025|0.64|1|C2.6:1024^C2.5:9
C2.7:d|C2.7|4E+04|GiStar|1E+07|1|1|1|1|d|0.0128|0.01923076923|0.0009765625|0.0003125|2.56|1|C2.6:1024^C2.5:3
C2.7:l|C2.7|4E+04|GiStar|1E+07|1|1|1|1|l|0.0576|0.04464285714|0.0005|0.0025|1.5625|0.5|C2.6:1024^C2.5:11
C2.7:c|C2.7|4E+04|GiStar|1E+07|1|1|1|1|c|0.024|0.04166666667|0.004096|0.006103515625|1|0.8|C2.6:1024^C2.5:19
C2.7:w|C2.7|4E+04|GiStar|1E+07|1|1|1|1|w|0.03|0.025|0.000256|0.03072|0.25|1.25|C2.6:1024^C2.5:26
C2.8:m|C2.8|4E+04|GiStar|1E+08|1|1|1|1|m|0.006|0.01|0.0005|0.00128|1|1.6|C2.7:1024^C2.6:6
C2.8:b|C2.8|4E+04|GiStar|1E+08|1|1|1|1|b|0.02125|0.015625|0.00003125|0.0025|0.64|1|C2.7:1024^C2.6:9
C2.8:d|C2.8|4E+04|GiStar|1E+08|1|1|1|1|d|0.0128|0.01923076923|0.0009765625|0.0003125|2.56|1|C2.7:1024^C2.6:3
C2.8:l|C2.8|4E+04|GiStar|1E+08|1|1|1|1|l|0.0576|0.04464285714|0.0005|0.0025|1.5625|0.5|C2.7:1024^C2.6:11
C2.8:c|C2.8|4E+04|GiStar|1E+08|1|1|1|1|c|0.024|0.04166666667|0.004096|0.006103515625|1|0.8|C2.7:1024^C2.6:19
C2.8:w|C2.8|4E+04|GiStar|1E+08|1|1|1|1|w|0.03|0.025|0.000256|0.03072|0.25|1.25|C2.7:1024^C2.6:26
C2.9:m|C2.9|5E+04|GiStar|1E+09|1|1|1|1|m|0.006|0.01|0.0005|0.00128|1|1.6|C2.8:1024^C2.7:6
C2.9:b|C2.9|5E+04|GiStar|1E+09|1|1|1|1|b|0.02125|0.015625|0.00003125|0.0025|0.64|1|C2.8:1024^C2.7:9
C2.9:d|C2.9|5E+04|GiStar|1E+09|1|1|1|1|d|0.0128|0.01923076923|0.0009765625|0.0003125|2.56|1|C2.8:1024^C2.7:3
C2.9:l|C2.9|5E+04|GiStar|1E+09|1|1|1|1|l|0.0576|0.04464285714|0.0005|0.0025|1.5625|0.5|C2.8:1024^C2.7:11
C2.9:c|C2.9|5E+04|GiStar|1E+09|1|1|1|1|c|0.024|0.04166666667|0.004096|0.006103515625|1|0.8|C2.8:1024^C2.7:19
C2.9:w|C2.9|5E+04|GiStar|1E+09|1|1|1|1|w|0.03|0.025|0.000256|0.03072|0.25|1.25|C2.8:1024^C2.7:26
C3.0:m|C3.0|1E+05|GiStar|1E+10|1|1|1|1|m|0.006375|0.01|0.0005|0.00128|1|1.6|C2.9:1024^C2.8:6
C3.0:b|C3.0|1E+05|GiStar|1E+10|1|1|1|1|b|0.022578125|0.015625|0.00003125|0.0025|0.64|1|C2.9:1024^C2.8:9
C3.0:d|C3.0|1E+05|GiStar|1E+10|1|1|1|1|d|0.0136|0.01923076923|0.0009765625|0.0003125|2.56|1|C2.9:1024^C2.8:3
C3.0:l|C3.0|1E+05|GiStar|1E+10|1|1|1|1|l|0.0612|0.04464285714|0.0005|0.0025|1.5625|0.5|C2.9:1024^C2.8:11
C3.0:c|C3.0|1E+05|GiStar|1E+10|1|1|1|1|c|0.0255|0.04166666667|0.004096|0.006103515625|1|0.8|C2.9:1024^C2.8:19
C3.0:w|C3.0|1E+05|GiStar|1E+10|1|1|1|1|w|0.031875|0.025|0.000256|0.03072|0.25|1.25|C2.9:1024^C2.8:26
C3.1:m|C3.1|1E+05|GiStar|1E+11|1|1|1|1|m|0.006375|0.01|0.0005|0.00128|1|1.6|C3.0:1024^C2.9:6
C3.1:b|C3.1|1E+05|GiStar|1E+11|1|1|1|1|b|0.022578125|0.015625|0.00003125|0.0025|0.64|1|C3.0:1024^C2.9:9
C3.1:d|C3.1|1E+05|GiStar|1E+11|1|1|1|1|d|0.0136|0.01923076923|0.0009765625|0.0003125|2.56|1|C3.0:1024^C2.9:3
C3.1:l|C3.1|1E+05|GiStar|1E+11|1|1|1|1|l|0.0612|0.04464285714|0.0005|0.0025|1.5625|0.5|C3.0:1024^C2.9:11
C3.1:c|C3.1|1E+05|GiStar|1E+11|1|1|1|1|c|0.0255|0.04166666667|0.004096|0.006103515625|1|0.8|C3.0:1024^C2.9:19
C3.1:w|C3.1|1E+05|GiStar|1E+11|1|1|1|1|w|0.031875|0.025|0.000256|0.03072|0.25|1.25|C3.0:1024^C2.9:26
C3.2:m|C3.2|2E+05|WD|1E+12|1|1|1|1|m|0.006375|0.01|0.0005|0.00128|1|1.6|C3.1:1024^C3.0:6
C3.2:b|C3.2|2E+05|WD|1E+12|1|1|1|1|b|0.022578125|0.015625|0.00003125|0.0025|0.64|1|C3.1:1024^C3.0:9
C3.2:d|C3.2|2E+05|WD|1E+12|1|1|1|1|d|0.0136|0.01923076923|0.0009765625|0.0003125|2.56|1|C3.1:1024^C3.0:3
C3.2:l|C3.2|2E+05|WD|1E+12|1|1|1|1|l|0.0612|0.04464285714|0.0005|0.0025|1.5625|0.5|C3.1:1024^C3.0:11
C3.2:c|C3.2|2E+05|WD|1E+12|1|1|1|1|c|0.0255|0.04166666667|0.004096|0.006103515625|1|0.8|C3.1:1024^C3.0:19
C3.2:w|C3.2|2E+05|WD|1E+12|1|1|1|1|w|0.031875|0.025|0.000256|0.03072|0.25|1.25|C3.1:1024^C3.0:26
C3.3:m|C3.3|3E+05|WD|1E+13|1|1|1|1|m|0.006375|0.01|0.0005|0.00128|1|1.6|C3.2:1024^C3.1:6
C3.3:b|C3.3|3E+05|WD|1E+13|1|1|1|1|b|0.022578125|0.015625|0.00003125|0.0025|0.64|1|C3.2:1024^C3.1:9
C3.3:d|C3.3|3E+05|WD|1E+13|1|1|1|1|d|0.0136|0.01923076923|0.0009765625|0.0003125|2.56|1|C3.2:1024^C3.1:3
C3.3:l|C3.3|3E+05|WD|1E+13|1|1|1|1|l|0.0612|0.04464285714|0.0005|0.0025|1.5625|0.5|C3.2:1024^C3.1:11
C3.3:c|C3.3|3E+05|WD|1E+13|1|1|1|1|c|0.0255|0.04166666667|0.004096|0.006103515625|1|0.8|C3.2:1024^C3.1:19
C3.3:w|C3.3|3E+05|WD|1E+13|1|1|1|1|w|0.031875|0.025|0.000256|0.03072|0.25|1.25|C3.2:1024^C3.1:26
C3.4:m|C3.4|4E+05|WD|1E+14|1|1|1|1|m|0.006375|0.01|0.0005|0.00128|1|1.6|C3.3:1024^C3.2:6
C3.4:b|C3.4|4E+05|WD|1E+14|1|1|1|1|b|0.022578125|0.015625|0.00003125|0.0025|0.64|1|C3.3:1024^C3.2:9
C3.4:d|C3.4|4E+05|WD|1E+14|1|1|1|1|d|0.0136|0.01923076923|0.0009765625|0.0003125|2.56|1|C3.3:1024^C3.2:3
C3.4:l|C3.4|4E+05|WD|1E+14|1|1|1|1|l|0.0612|0.04464285714|0.0005|0.0025|1.5625|0.5|C3.3:1024^C3.2:11
C3.4:c|C3.4|4E+05|WD|1E+14|1|1|1|1|c|0.0255|0.04166666667|0.004096|0.006103515625|1|0.8|C3.3:1024^C3.2:19
C3.4:w|C3.4|4E+05|WD|1E+14|1|1|1|1|w|0.031875|0.025|0.000256|0.03072|0.25|1.25|C3.3:1024^C3.2:26
C3.5:m|C3.5|5E+05|NS|1E+15|1|1|1|1|m|0.006375|0.01|0.0005|0.00128|1|1.6|C3.4:1024^C3.3:6
C3.5:b|C3.5|5E+05|NS|1E+15|1|1|1|1|b|0.022578125|0.015625|0.00003125|0.0025|0.64|1|C3.4:1024^C3.3:9
C3.5:d|C3.5|5E+05|NS|1E+15|1|1|1|1|d|0.0136|0.01923076923|0.0009765625|0.0003125|2.56|1|C3.4:1024^C3.3:3
C3.5:l|C3.5|5E+05|NS|1E+15|1|1|1|1|l|0.0612|0.04464285714|0.0005|0.0025|1.5625|0.5|C3.4:1024^C3.3:11
C3.5:c|C3.5|5E+05|NS|1E+15|1|1|1|1|c|0.0255|0.04166666667|0.004096|0.006103515625|1|0.8|C3.4:1024^C3.3:19
C3.5:w|C3.5|5E+05|NS|1E+15|1|1|1|1|w|0.031875|0.025|0.000256|0.03072|0.25|1.25|C3.4:1024^C3.3:26
C3.6:m|C3.6|6E+05|NS|1E+16|1|1|1|1|m|0.006375|0.01|0.0005|0.00128|1|1.6|C3.5:1024^C3.4:6
C3.6:b|C3.6|6E+05|NS|1E+16|1|1|1|1|b|0.022578125|0.015625|0.00003125|0.0025|0.64|1|C3.5:1024^C3.4:9
C3.6:d|C3.6|6E+05|NS|1E+16|1|1|1|1|d|0.0136|0.01923076923|0.0009765625|0.0003125|2.56|1|C3.5:1024^C3.4:3
C3.6:l|C3.6|6E+05|NS|1E+16|1|1|1|1|l|0.0612|0.04464285714|0.0005|0.0025|1.5625|0.5|C3.5:1024^C3.4:11
C3.6:c|C3.6|6E+05|NS|1E+16|1|1|1|1|c|0.0255|0.04166666667|0.004096|0.006103515625|1|0.8|C3.5:1024^C3.4:19
C3.6:w|C3.6|6E+05|NS|1E+16|1|1|1|1|w|0.031875|0.025|0.000256|0.03072|0.25|1.25|C3.5:1024^C3.4:26
C3.7:m|C3.7|7E+05|MGT|1E+17|1|1|1|1|m|0.006375|0.01|0.0005|0.00128|1|1.6|C3.6:1024^C3.5:6
C3.7:b|C3.7|7E+05|MGT|1E+17|1|1|1|1|b|0.022578125|0.015625|0.00003125|0.0025|0.64|1|C3.6:1024^C3.5:9
C3.7:d|C3.7|7E+05|MGT|1E+17|1|1|1|1|d|0.0136|0.01923076923|0.0009765625|0.0003125|2.56|1|C3.6:1024^C3.5:3
C3.7:l|C3.7|7E+05|MGT|1E+17|1|1|1|1|l|0.0612|0.04464285714|0.0005|0.0025|1.5625|0.5|C3.6:1024^C3.5:11
C3.7:c|C3.7|7E+05|MGT|1E+17|1|1|1|1|c|0.0255|0.04166666667|0.004096|0.006103515625|1|0.8|C3.6:1024^C3.5:19
C3.7:w|C3.7|7E+05|MGT|1E+17|1|1|1|1|w|0.031875|0.025|0.000256|0.03072|0.25|1.25|C3.6:1024^C3.5:26
C3.8:m|C3.8|8E+05|MGT|1E+18|1|1|1|1|m|0.006375|0.01|0.0005|0.00128|1|1.6|C3.7:1024^C3.6:6
C3.8:b|C3.8|8E+05|MGT|1E+18|1|1|1|1|b|0.022578125|0.015625|0.00003125|0.0025|0.64|1|C3.7:1024^C3.6:9
C3.8:d|C3.8|8E+05|MGT|1E+18|1|1|1|1|d|0.0136|0.01923076923|0.0009765625|0.0003125|2.56|1|C3.7:1024^C3.6:3
C3.8:l|C3.8|8E+05|MGT|1E+18|1|1|1|1|l|0.0612|0.04464285714|0.0005|0.0025|1.5625|0.5|C3.7:1024^C3.6:11
C3.8:c|C3.8|8E+05|MGT|1E+18|1|1|1|1|c|0.0255|0.04166666667|0.004096|0.006103515625|1|0.8|C3.7:1024^C3.6:19
C3.8:w|C3.8|8E+05|MGT|1E+18|1|1|1|1|w|0.031875|0.025|0.000256|0.03072|0.25|1.25|C3.7:1024^C3.6:26
C3.9:m|C3.9|9E+05|BH|1E+19|1|1|1|1|m|0.006375|0.01|0.0005|0.00128|1|1.6|C3.8:1024^C3.7:6
C3.9:b|C3.9|9E+05|BH|1E+19|1|1|1|1|b|0.022578125|0.015625|0.00003125|0.0025|0.64|1|C3.8:1024^C3.7:9
C3.9:d|C3.9|9E+05|BH|1E+19|1|1|1|1|d|0.0136|0.01923076923|0.0009765625|0.0003125|2.56|1|C3.8:1024^C3.7:3
C3.9:l|C3.9|9E+05|BH|1E+19|1|1|1|1|l|0.0612|0.04464285714|0.0005|0.0025|1.5625|0.5|C3.8:1024^C3.7:11
C3.9:c|C3.9|9E+05|BH|1E+19|1|1|1|1|c|0.0255|0.04166666667|0.004096|0.006103515625|1|0.8|C3.8:1024^C3.7:19
C3.9:w|C3.9|9E+05|BH|1E+19|1|1|1|1|w|0.031875|0.025|0.000256|0.03072|0.25|1.25|C3.8:1024^C3.7:26
C4.0:m|C4.0|2E+06|BH|1E+20|1|1|1|1|m|0.00675|0.01|0.0005|0.00128|1|1.6|C3.9:1024^C3.8:6
C4.0:b|C4.0|2E+06|BH|1E+20|1|1|1|1|b|0.02390625|0.015625|0.00003125|0.0025|0.64|1|C3.9:1024^C3.8:9
C4.0:d|C4.0|2E+06|BH|1E+20|1|1|1|1|d|0.0144|0.01923076923|0.0009765625|0.0003125|2.56|1|C3.9:1024^C3.8:3
C4.0:l|C4.0|2E+06|BH|1E+20|1|1|1|1|l|0.0648|0.04464285714|0.0005|0.0025|1.5625|0.5|C3.9:1024^C3.8:11
C4.0:c|C4.0|2E+06|BH|1E+20|1|1|1|1|c|0.027|0.04166666667|0.004096|0.006103515625|1|0.8|C3.9:1024^C3.8:19
C4.0:w|C4.0|2E+06|BH|1E+20|1|1|1|1|w|0.03375|0.025|0.000256|0.03072|0.25|1.25|C3.9:1024^C3.8:26
C4.1:m|C4.1|2E+06|BH|1E+21|1|1|1|1|m|0.00675|0.01|0.0005|0.00128|1|1.6|C4.0:1024^C3.9:6
C4.1:b|C4.1|2E+06|BH|1E+21|1|1|1|1|b|0.02390625|0.015625|0.00003125|0.0025|0.64|1|C4.0:1024^C3.9:9
C4.1:d|C4.1|2E+06|BH|1E+21|1|1|1|1|d|0.0144|0.01923076923|0.0009765625|0.0003125|2.56|1|C4.0:1024^C3.9:3
C4.1:l|C4.1|2E+06|BH|1E+21|1|1|1|1|l|0.0648|0.04464285714|0.0005|0.0025|1.5625|0.5|C4.0:1024^C3.9:11
C4.1:c|C4.1|2E+06|BH|1E+21|1|1|1|1|c|0.027|0.04166666667|0.004096|0.006103515625|1|0.8|C4.0:1024^C3.9:19
C4.1:w|C4.1|2E+06|BH|1E+21|1|1|1|1|w|0.03375|0.025|0.000256|0.03072|0.25|1.25|C4.0:1024^C3.9:26
C4.2:m|C4.2|4E+06|SMBH|1E+22|1|1|1|1|m|0.00675|0.01|0.0005|0.00128|1|1.6|C4.1:1024^C4.0:6
C4.2:b|C4.2|4E+06|SMBH|1E+22|1|1|1|1|b|0.02390625|0.015625|0.00003125|0.0025|0.64|1|C4.1:1024^C4.0:9
C4.2:d|C4.2|4E+06|SMBH|1E+22|1|1|1|1|d|0.0144|0.01923076923|0.0009765625|0.0003125|2.56|1|C4.1:1024^C4.0:3
C4.2:l|C4.2|4E+06|SMBH|1E+22|1|1|1|1|l|0.0648|0.04464285714|0.0005|0.0025|1.5625|0.5|C4.1:1024^C4.0:11
C4.2:c|C4.2|4E+06|SMBH|1E+22|1|1|1|1|c|0.027|0.04166666667|0.004096|0.006103515625|1|0.8|C4.1:1024^C4.0:19
C4.2:w|C4.2|4E+06|SMBH|1E+22|1|1|1|1|w|0.03375|0.025|0.000256|0.03072|0.25|1.25|C4.1:1024^C4.0:26
C4.3:m|C4.3|6E+06|SMBH|1E+23|1|1|1|1|m|0.00675|0.01|0.0005|0.00128|1|1.6|C4.2:1024^C4.1:6
C4.3:b|C4.3|6E+06|SMBH|1E+23|1|1|1|1|b|0.02390625|0.015625|0.00003125|0.0025|0.64|1|C4.2:1024^C4.1:9
C4.3:d|C4.3|6E+06|SMBH|1E+23|1|1|1|1|d|0.0144|0.01923076923|0.0009765625|0.0003125|2.56|1|C4.2:1024^C4.1:3
C4.3:l|C4.3|6E+06|SMBH|1E+23|1|1|1|1|l|0.0648|0.04464285714|0.0005|0.0025|1.5625|0.5|C4.2:1024^C4.1:11
C4.3:c|C4.3|6E+06|SMBH|1E+23|1|1|1|1|c|0.027|0.04166666667|0.004096|0.006103515625|1|0.8|C4.2:1024^C4.1:19
C4.3:w|C4.3|6E+06|SMBH|1E+23|1|1|1|1|w|0.03375|0.025|0.000256|0.03072|0.25|1.25|C4.2:1024^C4.1:26
C4.4:m|C4.4|8E+06|SMBH|1E+24|1|1|1|1|m|0.00675|0.01|0.0005|0.00128|1|1.6|C4.3:1024^C4.2:6
C4.4:b|C4.4|8E+06|SMBH|1E+24|1|1|1|1|b|0.02390625|0.015625|0.00003125|0.0025|0.64|1|C4.3:1024^C4.2:9
C4.4:d|C4.4|8E+06|SMBH|1E+24|1|1|1|1|d|0.0144|0.01923076923|0.0009765625|0.0003125|2.56|1|C4.3:1024^C4.2:3
C4.4:l|C4.4|8E+06|SMBH|1E+24|1|1|1|1|l|0.0648|0.04464285714|0.0005|0.0025|1.5625|0.5|C4.3:1024^C4.2:11
C4.4:c|C4.4|8E+06|SMBH|1E+24|1|1|1|1|c|0.027|0.04166666667|0.004096|0.006103515625|1|0.8|C4.3:1024^C4.2:19
C4.4:w|C4.4|8E+06|SMBH|1E+24|1|1|1|1|w|0.03375|0.025|0.000256|0.03072|0.25|1.25|C4.3:1024^C4.2:26
+9
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@@ -0,0 +1,9 @@
id|span|progress|degradation|next|fall
HP|5E+06|0.00025|0.0025|EON1|RP:1
EON1|1E+07|0.00025|0.0025|EON2|HP:100^RP:1
EON2|1E+07|0.00025|0.0025|EON3|EON1:1
EON3|1E+06|0.00025|0.0025|EON4|EON2:1000^EON1:1
EON4|1E+06|0.00025|0.0025|EON5|EON3:1000^EON1:1
EON5|5E+05|0.00025|0.0025|C0.0|EON4:2000^EON1:1
C0.0|2E+03|0.0175|0.025|C0.1|EON5:1
C0.1|2E+03|0.0175|0.025|C0.2|C0.0:1
+3
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@@ -0,0 +1,3 @@
[remap]
importer="keep"
+3
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@@ -0,0 +1,3 @@
[remap]
importer="keep"
@@ -1,6 +1,6 @@
id|is_visible|unlock|cost|bind|mass|space|lifespan|auto|gamma|blast|life_product|voids|output|destroy_level|degradation|planets|count_as|group_as|event_group|blastability|space_bonus|civ_bonus|claim
S|1|S:0|S:0||||||||||||||||S||||
H|1|H:0|H:0||||||||||||||||H||||
S|1|S:0|E:1||||||||||||||||S||||
H|1|H:0|E:1||||||||||||||||H||||
He|1|He:1|||||||||||||||||||||
Met|1|Met:1|||||||||||||||||||||
BD|1|BD:1|||||||||||||||||||||
@@ -51,25 +51,25 @@ STN|1|G:1|H:200&G:1||211|300|30000000|0.5|||H:3000||H:211&S:320|||||CL|CL||||
MC|1|G:1&S:1300|H:2000&G:1||2011|4000|300000000||||H:90000.||H:2011&S:4020|||||CL|CL||||
ASTN|1|MC:1&S:60000|H:200000&MC:1||202011|200000|100000000|0.65|||H:2000000||H:202011&S:204020|||||CL|CL||||
SCD|1|Star:300||Star:1000|||10000000|||||||||||SC|SC||0.1|4|C2.3
SCS|1|SCD:1&Star:2000||Star:10000&BH:10|||1000000000|||||||||||SC|SC||0.2|44350|C2.4
SCM|1|SCS:1&Star:20000||Star:100000&BH:100|||3000000000|||||||||||SC|SC||0.3|44289|C2.5
SCL|1|SCM:1&Star:200000||Star:1000000&BH:1000|||10000000000|||||||||||SC|SC||0.5|44230|C2.6
SCS|1|SCD:1&Star:2000||Star:10000&BH:10|||1000000000|||||||||||SC|SC||0.2|3.6|C2.4
SCM|1|SCS:1&Star:20000||Star:100000&BH:100|||3000000000|||||||||||SC|SC||0.3|3.4|C2.5
SCL|1|SCM:1&Star:200000||Star:1000000&BH:1000|||10000000000|||||||||||SC|SC||0.5|3.2|C2.6
SCG|1|SCL:1&Star:2000000||Star:10000000&BH:10000|||30000000000|||||||||||SC|SC||0.8|3|C2.7
GED|1|SMBH:1&SC:1|SMBH:10000|Star:1000000000&BH:1000000&SC:100|||12000000000|||||||||||GAL|GALE||1|44440|C2.9
GES|1|GED:1&Star:2000000000|SMBH:100000|Star:10000000000&BH:10000000&SC:1000|||13000000000|||||||||||GAL|GALE||1.5|44409|C3.0
GEM|1|GES:1&Star:20000000000|SMBH:1000000|Star:100000000000&BH:100000000&SC:10000|||15000000000|||||||||||GAL|GALE||2|44378|C3.1
GEL|1|GEM:1&Star:200000000000|SMBH:10000000|Star:1000000000000&BH:1000000000&SC:100000|||17000000000|||||||||||GAL|GALE||3|44348|C3.2
GEG|1|GEL:1&Star:2000000000000|SMBH:100000000|Star:10000000000000&BH:10000000000&SC:1000000|||20000000000|||||||||||GAL|GALE||4.5|44317|C3.3
GSD|1|GED:1|STN:10000&ASTN:10|GED:1||-5240200|2000000000|0.8|||H:2400000000||H:4112110|||||GAL|GALS|||44318|C2.9
GSS|1|GES:1|STN:100000&ASTN:100|GES:1||-52402000|3000000000|0.8|||H:36000000000||H:41121100|||||GAL|GALS|||44257|C3.0
GSM|1|GEM:1|STN:1000000&ASTN:1000|GEM:1||-524020000|4000000000|0.8|||H:480000000000||H:411211000|||||GAL|GALS|||44229|C3.1
GSL|1|GEL:1|STN:10000000&ASTN:10000|GEL:1||-5240200000|6000000000|0.8|||H:7200000000000||H:4112110000|||||GAL|GALS|||44198|C3.2
GED|1|SMBH:1&SC:1|SMBH:10000|Star:1000000000&BH:1000000&SC:100|||12000000000|||||||||||GAL|GALE||1|1.9|C2.9
GES|1|GED:1&Star:2000000000|SMBH:100000|Star:10000000000&BH:10000000&SC:1000|||13000000000|||||||||||GAL|GALE||1.5|1.8|C3.0
GEM|1|GES:1&Star:20000000000|SMBH:1000000|Star:100000000000&BH:100000000&SC:10000|||15000000000|||||||||||GAL|GALE||2|1.7|C3.1
GEL|1|GEM:1&Star:200000000000|SMBH:10000000|Star:1000000000000&BH:1000000000&SC:100000|||17000000000|||||||||||GAL|GALE||3|1.6|C3.2
GEG|1|GEL:1&Star:2000000000000|SMBH:100000000|Star:10000000000000&BH:10000000000&SC:1000000|||20000000000|||||||||||GAL|GALE||4.5|1.5|C3.3
GSD|1|GED:1|STN:10000&ASTN:10|GED:1||-5240200|2000000000|0.8|||H:2400000000||H:4112110|||||GAL|GALS|||2.5|C2.9
GSS|1|GES:1|STN:100000&ASTN:100|GES:1||-52402000|3000000000|0.8|||H:36000000000||H:41121100|||||GAL|GALS|||2.3|C3.0
GSM|1|GEM:1|STN:1000000&ASTN:1000|GEM:1||-524020000|4000000000|0.8|||H:480000000000||H:411211000|||||GAL|GALS|||2.2|C3.1
GSL|1|GEL:1|STN:10000000&ASTN:10000|GEL:1||-5240200000|6000000000|0.8|||H:7200000000000||H:4112110000|||||GAL|GALS|||2.1|C3.2
GSG|1|GEG:1|STN:100000000&ASTN:100000|GEG:1||-52402000000|9000000000|0.8|||H:108000000000000||H:41121100000|||||GAL|GALS|||2|C3.3
LGG|1|GAL:20||GAL:50|||10000000000|||||||||||LS|LS|||44317|C3.4
LSC|1|LGG:1&GAL:100||LGG:200|||20000000000|||||||||||LS|LS|||44287|C3.6
LGF|1|LSC:1&LGG:400||LSC:100|||30000000000|||||5||||||LS|LS|||44256|C3.8
LGW|1|LGF:1&LSC:200||LGF:1000|||60000000000|||||10000||||||LS|LS|||44228|C4.1
LUB|1|LGW:1&LGF:2000||LGW:1000|||100000000000|||||1000000000||||||LS|LS|||44197|C4.4
LGG|1|GAL:20||GAL:50|||10000000000|||||||||||LS|LS|||1.5|C3.4
LSC|1|LGG:1&GAL:100||LGG:200|||20000000000|||||||||||LS|LS|||1.4|C3.6
LGF|1|LSC:1&LGG:400||LSC:100|||30000000000|||||5||||||LS|LS|||1.3|C3.8
LGW|1|LGF:1&LSC:200||LGF:1000|||60000000000|||||10000||||||LS|LS|||1.2|C4.1
LUB|1|LGW:1&LGF:2000||LGW:1000|||100000000000|||||1000000000||||||LS|LS|||1.1|C4.4
GG|1|GG:1||||||||||||||||Planet|BPlanet||||
AB|1|AB:1||||||||||||||||Planet|BPlanet||||
RP|1|RP:1||||||||||||||||Planet|BPlanet||||
+3
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importer="keep"
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[remap]
importer="keep"
+1 -1
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@@ -725,7 +725,7 @@ Aggression.Description|Evolution and competition.[p]%value0%: %value1%|scale|amo
Trends.Description|Actions of advanced civilizations.[p]Antitheism: %value0%[p]Integration: %value1%[p]Xenocide: %value2%[p]Reconstruction: %value3%[p]Spirituality: %value4%[p]|antitheism|integration|xenocide|reconstruction|spirituality
S.Description|%value0%[p]Voids: %value1%[p]Needed for placing objects.|amount|voids|||
H.Description|%value0%[p]Used to create clouds and stars.|amount||||
He.Description|%value0%[p]Saves hydrogen.%value1%|amount he / h||||
He.Description|%value0%[p]Saves hydrogen.%value1%|amount|he / h|||
Met.Description|%value0%[p]Needed to create planets.[p]Metallicity: %value1%|amount|metallicity|||
N.Description|%value0%[p]Produces hydrogen.[p]%value2%[p]Baseline lifespan: %value3%|amount||colored costs|lifespan|
G.Description|%value0%[p]Produces more hydrogen.[p]%value2%[p]Baseline lifespan: %value3%|amount||colored costs|lifespan|
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importer="keep"
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[remap]
importer="skip"
+14 -8
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@@ -1,14 +1,17 @@
[runnable_presets]
"Windows Desktop"="Windows Desktop"
[preset.0]
name="Windows Desktop"
platform="Windows Desktop"
runnable=true
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="../../Documents/Owad/Owniverse.I/Builds/owniverse.0.6.13-129.exe"
export_path="../../../Documents/Owad/Owniverse.I/Builds/owniverse.0.7.0-146.console.exe"
patches=PackedStringArray()
patch_delta_encoding=false
patch_delta_compression_level_zstd=19
@@ -27,7 +30,7 @@ script_export_mode=2
custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=1
binary_format/embed_pck=false
binary_format/embed_pck=true
texture_format/s3tc_bptc=true
texture_format/etc2_astc=false
shader_baker/enabled=false
@@ -74,7 +77,6 @@ Remove-Item -Recurse -Force '{temp_dir}'"
name="Android"
platform="Android"
runnable=false
dedicated_server=false
custom_features=""
export_filter="all_resources"
@@ -110,7 +112,7 @@ architectures/armeabi-v7a=false
architectures/arm64-v8a=true
architectures/x86=false
architectures/x86_64=false
version/code=139
version/code=146
version/name=""
package/unique_name="com.KIDGameProduction.Owniverse"
package/name="Owniverse"
@@ -136,11 +138,12 @@ screen/support_normal=true
screen/support_large=true
screen/support_xlarge=true
screen/background_color=Color(0, 0, 0, 1)
splash_screen/disable_godot_boot_splash=false
splash_screen/icon=""
splash_screen/branding_image=""
splash_screen/background_color=Color(0, 0, 0, 1)
user_data_backup/allow=false
command_line/extra_args=""
apk_expansion/enable=false
apk_expansion/SALT=""
apk_expansion/public_key=""
permissions/custom_permissions=PackedStringArray()
permissions/access_checkin_properties=false
permissions/access_coarse_location=false
@@ -295,3 +298,6 @@ permissions/write_sms=false
permissions/write_social_stream=false
permissions/write_sync_settings=false
permissions/write_user_dictionary=false
apk_expansion/enable=false
apk_expansion/SALT=""
apk_expansion/public_key=""
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+5 -1
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@@ -8,10 +8,14 @@
config_version=5
[accessibility]
general/updates_per_second=10
[application]
config/name="Owniverse"
config/version="0.6.23"
config/version="0.7.0"
run/main_scene="uid://bv384dpmvjv8o"
config/features=PackedStringArray("4.7", "Mobile")
boot_splash/show_image=false
+135
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@@ -0,0 +1,135 @@
# Эволюция звёзд Owniverse.GI
Механики перенесены из Owniverse.U с согласованными изменениями GI: постепенные партии, детерминированные дробные остатки, уязвимость цивилизаций до C1.2 и передача выживших планет преемнику. Баланс таблицы GI сохраняется.
## Порядок расчёта
1. Накопить игровое время; обработать новые десятые доли года.
2. Рассчитать производство существующих объектов за интервал с учётом их постепенного исчезновения; выполнить автоматическое создание звёзд и их планет.
3. Для очередного поколения определить долю заканчивающих жизнь звёзд. Применить локальное разрушение их планет до списания партий.
4. Снять целые объекты из партий, рассчитать основные и альтернативные выходы с накоплением дробей.
5. Передать выжившие планеты полученным звёздам/остаткам. Если преемников несколько, распределить по их фактическим количествам; если преемника нет — освободить. Остальные связанные объекты используют существующие правила GI.
6. Создать партии преемников. Учесть производство новорождённых за оставшуюся часть длинного шага, включая излучение короткоживущих сверхновых.
7. Применить суммарный бласт поколения; повторять обработку поколений, пока в интервале остаются переходы.
8. Пересчитать группы и опубликовать состояние.
## Автоматическое создание бурых карликов
На горячие бурые карлики `HBD` выделяется 0,1% **нового фактически произведённого автоматического водорода** за расчётный интервал. По текущей таблице автоматическую долю имеют STN (`auto = 0.5`) и ASTN (`auto = 0.65`). Обычный водород, ручные покупки и неиспользованный запас прошлых интервалов повторно в эту долю не входят.
При стоимости `c = 0.1 H` квота объектов увеличивается на `ΔQ = ΔH_auto × 0.001 / c`. Она хранится между циклами и в сохранении в `auto_star_deficits.HBD`. Доступность ограничивается автоматическим запасом и уже оплаченным топливом: `Q ≤ (auto_resources.H + HBD_fuel) / c`.
Карлики появляются по одному. Для `q = max(0, Q)` создаётся `floor(q)` объектов и ещё один с вероятностью `q - floor(q)`, с ограничением по доступному топливу. Созданное количество вычитается из Q; отрицательный остаток компенсирует досрочное появление на следующих шагах. Повторного случайного округления без нового автоматического водорода нет. Это исключение из общего детерминированного округления GI. Состояние генератора `auto_star_deficits.HBD_random` сохраняется, поэтому загрузка продолжает ту же последовательность.
Водород списывается целыми единицами авансом: `charge = ceil(max(0, count × c - HBD_fuel))`. Неиспользованный остаток `HBD_fuel += charge - count × c` сохраняется в `auto_star_deficits.HBD_fuel` и больше не входит в свободный запас или бюджет обычных звёзд. Например, 500 автоматических H позволяют создать 5 HBD, списав 1 H и оставив 0,5 H оплаченного топлива. Следующие 5 HBD используют этот остаток без повторного списания. Численность всегда целая, но не обязана быть кратной 10. При отсутствии обычных звёзд их доля остаётся в запасе, а производство HBD всё равно работает.
Новые HBD получают обычные жизненные партии. По таблице их срок — 5 миллиардов лет, затем они постепенно превращаются в холодные `CBD`. На экране оба типа суммируются в `BD`. Ручного рецепта у общего счётчика BD нет. Миграция сохранений не требуется: квота использует существующий словарь, отсутствующее значение равно нулю.
## Постепенные партии
Окно рождения шириной `w = lifespan / 40` при `lifespan > 10`, иначе `w = lifespan`. Окно превращения сдвинуто на `lifespan`. При частичном списании:
```
expected = remainder + (remaining_count - remainder) * elapsed / remaining_window
converted = floor(expected)
remainder = expected - converted
```
Конец окна списывает остаток. Переход не уничтожает всю партию в начале окна. Начала и длительности сохраняют модель GI, включая годовую длительность событий SN/GRB.
## Планеты
При ручном и автоматическом создании звёзд:
```
expected = stars_created * planet_amount * planet_chance * metallicity + remainder
planets_created = floor(expected)
remainder = expected - planets_created
```
Остаток независим для каждой пары звезда/планета и сохраняется. Планеты сразу связаны со звездой. Эволюционный переход сам по себе не создаёт новую планетную систему. Шансы планет в таблице — доли, а проценты альтернативных выходов звёзд делятся на 100.
## Среда: адаптация формул Unity к состоянию GI
GI не хранит накопленные счётчики первичной материи Unity. Поэтому `stellar_environment()` вычисляет среду из текущего физического состава, включая связанные объекты, без суммирующих групп интерфейса. Это приближение для баланса GI, а не побитовое воспроизведение Unity.
- `M` — свободные и связанные H/He/Met плюс табличная масса конкретных объектов и масса SMBH.
- `V` — физическое S плюс табличный объём объектов и `voids * 1e22`.
- `Z = max(0, 0.4 * ln(100 * free_Met / M + 0.11) + 0.88)`; при `M = 0` металличность нулевая.
- `B = 65536 * f(M)`, где `f(0)=1`, `f(M)=M^0.1` при `0<M<1e10`, иначе `10`.
- `density = 1.23456e-7 * sqrt(B + M) / max(1, V)^(1/6)`.
- `blast_factor = clamp(free_S / V, 0, 1)`; при нулевом объёме `1`.
Система сил Unity и планетные бонусы в GI пока не перенесены; здесь используются нейтральные множители 1. Металличность для производства фиксируется до расходования ресурсов на звёзды. Среда бласта фиксируется для поколения до добавления его продуктов.
## Разрушение и бласты
Локальное воздействие: `ratio = dying_stars / physical_stars`, без множителя плотности.
Бласт: `hits = floor(power * blast_factor + saved_remainder)`. Распределение экспозиции между типами звёзд, имеющими планетные системы в таблице, пропорционально их физическому количеству. Для типа: `ratio = hits * star_share / physical_stars * density`.
Для каждого связанного типа планет накапливается `held_planets * min(1, ratio)`. Уничтожается целая часть, не больше существующего количества. Остатки локального воздействия и бластов раздельны. Это позволяет слабым воздействиям работать при постепенной эволюции.
Уровень 1 превращает только `blastability=1` в RP (HP, EON, цивилизации до C1.2). C1.3 и выше защищены от этого уровня. Уровень 2 уничтожает все планеты, включая защищённые цивилизации, без создания RP. Уничтоженные объекты удаляются из жизненных партий, чтобы не возникать заново.
`blast` в выходе — событие, а не предмет. Поле `blast` сущности повторно не суммируется с выходом `blast:N`.
## Границы этапа
Рассчитываются агрегаты по типам, а не отдельные звёздные системы; конкретная принадлежность каждой планеты отдельной звезде не моделируется. Распределения целых объектов детерминированы. Порядок внутри длинного шага — по поколениям, поэтому нелинейное воздействие бластов и среды не обязано совпадать с серией более коротких шагов. Эволюция HP и эонов подключена ниже; эволюция цивилизаций и бонусы структур описаны ниже. Глобальная система сил остаётся отдельной механикой.
Проверки: `tests/test_time.gd`, `tests/test_stellar_rules.gd`. Сохранения игрока тестами не затрагиваются.
## Первичная жизнь: HP → EON1 → … → EON5 → C0.0
Правила хранятся в `data/life_rules.txt`, исходные сроки и коэффициенты взяты из Unity `civs.txt`. В каждой обработанной части партии:
- прогресс: `count * progress + carry_progress`;
- деградация: `count * degradation + carry_degradation`;
- остальная жизнь остаётся на прежней стадии и получает новую партию для следующей попытки.
Прогресс и деградация округляются вниз с сохранением остатков. Если оба накопленных исхода конкурируют за последнюю планету, распределяются только существующие объекты, а неиспользованный остаток переносится на следующую попытку. Деградация распределяется по весам `fall`; знаковые ошибки распределения также сохраняются.
Для всех шести стадий базовые доли за попытку — `progress=0.00025`, `degradation=0.0025`. Интервалы HP/EON1/EON2/EON3/EON4/EON5: 5 млн, 10 млн, 10 млн, 1 млн, 1 млн, 500 тыс. лет. Используются постепенные окна GI шириной `span / 40`. Случайные множители Unity не применяются; агрессия, порядок и просвещение пока имеют нейтральное влияние.
HP деградирует в RP. У эонов возможен откат к предыдущим стадиям по таблице. RP не развивается сам. C0.0 и C0.1 также развиваются: период 2000 лет, прогресс 0.0175, деградация 0.025. Переходы C0.0 → C0.1 → C0.2, откат C0.0 → EON5 и C0.1 → C0.0. Развитие C0.2 и выше подключено через этические правила. Конфликт civ_bonus устранён повторным импортом: бонусы структур совпадают с Unity. Для существующих этических цивилизаций пользователь выбрал равномерное распределение между шестью этиками с детерминированным целым остатком.
Переходы сохраняют количество планет и их хозяев, включая передачу преемнику звезды и разрушение бластом. Повторная попытка той же стадии не увеличивает статистику созданных объектов. Партии новых планет регистрируются при создании; недостающие партии старых HP/эонов — однократно при загрузке с текущим возрастом вселенной, без выдумывания их прошлого возраста. Состояние содержит `life_version=2` (версия 1 также загружается) и `life_remainders`.
Миграция версии жизни 1 → 2 добавляет только недостающие партии C0.0/C0.1, сохраняя уже существующие партии HP и эонов.
## Этические и космические цивилизации
`civilization_rules.txt` содержит 43 стадии по шесть этик из Unity. Они загружаются в `Global.CivilizationRules` и участвуют в расчёте партий. После C4.4 следует Ct: конечная стадия без новых жизненных партий.
Состояние `ethics[stage][ethic]` хранит целые количества. Для существующих цивилизаций без этик количество распределяется поровну в порядке m, l, w, d, c, b; остаток распределяется по одному в этом порядке. Существующее распределение сохраняется. При внешних потерях оно пропорционально сокращается.
Цивилизации с непустым `home` (C2.0–C4.4) освобождаются от прежних привязок без изменения общего количества. Общий механизм переходов больше не переносит планетную привязку на такого преемника. Структуры назначаются отдельно в `civilization_homes`; при возвращении к планетным стадиям цивилизации размещаются у имеющихся карликовых звёзд.
Правило среды согласовано: число космических цивилизаций ограничено звёздным ресурсом. Для стадии `i` расход ёмкости — `population[i] * max(1, Stars[i])`. Каждое семейство `Home` имеет общий бюджет для всех использующих его стадий; звёзды внутри структур также учитываются, но повторно не суммируются. SMBH учитывается по суммарной массе в эквиваленте звёзд, согласно решению пользователя.
Переход переиспользует резерв исходной стадии. При нехватке ёмкости неподдержанные переходы остаются на исходной стадии. Лимит применяется к общему механизму выходов партий и ручному созданию; расчёт прогресса C0.2+ использует тот же бюджет.
При загрузке и после эволюционных поколений избыток деградирует последовательно до поддерживаемой стадии. Приоритет получают существующие более развитые цивилизации; остаток бюджета достаётся младшим. Деградация переносит количество и этики, сокращает старые партии и регистрирует новые, не уничтожая цивилизации. C2.0 при избытке становится C1.9 и распределяется по имеющимся звёздам-карликам. Если карликов нет, C1.9 остаётся свободной — отсутствующая звезда не создаётся. Планетные стадии до C2.0 не расходуют отдельную звёздную ёмкость: у одной звезды могут быть несколько планет.
Резерв ёмкости логический: звёзды не расходуются и продолжают производить ресурсы. Общий бюджет пересчитывается из физических количеств, отдельная копия бронирований в сохранении не хранится.
### Расчёт поколения C0.2–C4.4
1. Из истёкшей части партии пропорционально выбираются представители шести этик. Для каждой этики читаются `progress` и `degradation`; целые исходы получаются с сохранением дробных остатков. Неудавшийся из-за лимита переход возвращается на исходную стадию.
2. Прогресс ведёт на следующую стадию; деградация распределяется по весам `fall` конкретной этики. Повторные попытки не увеличивают статистику созданных цивилизаций.
3. При флаге `fights` рассчитываются войны. Веса исходов — 1:2:3:3, доли прогресса победителей — 0:0.25:0.5:0.75; первый исход деградирует атакующих. Потери противников — 2:1:1.5:2 на войну. Два последних исхода дают 10 и 30 единиц побочного ущерба предыдущей стадии. Выбор участников ограничен живой популяцией, включая ещё не сработавшие партии; их партии сокращаются вместе с населением.
4. Для обычного дрейфа веса своей/противоположной/каждой другой этики равны 196/0/1. Дипломатия умножает исходные численности на `diplomacy_rate`, затем нормирует к прежней численности. Флаг дипломатии действует на остающихся на стадии. При переходе в Ct этика сохраняется без дрейфа.
5. При флаге `colonizes` создаются колонии на две стадии ниже отправителя. Цели — существующие GG, AB, RP, HP; колонизация заменяет цель и сохраняет её звёздную привязку. Веса дрейфа колонистов — 960/4/9. Исходная цивилизация не расходуется. Новая партия начинается в текущий игровой момент.
6. После применения переходов пересчитываются этики, поклонение (`Σ population × worship`), бласты и ограничения среды. Число операций зависит от числа типов и партий, а не от числа цивилизаций.
Окна исходных партий сохраняют время переходов; несколько частей одного типа обрабатываются агрегированно между минимальным и максимальным временем. Побочный ущерб неистёкшим партиям применяется в текущий момент. Все остатки округления сохраняются в `civilization_remainders`, счётчики — в `civilization_stats`.
### Структуры и периоды
Прямой `claim` задаёт структуру стадии и норму 1; каждая промежуточная стадия умножает норму на 10 до следующего `claim`. Начиная с C3.0 требуется соответствующий запас структур, общий для использующих его стадий. При потере запаса избыток деградирует. Этот бюджет действует одновременно со звёздным.
Размещение выбирает структуры в порядке убывания `civ_bonus`, начиная с соответствующего стадии `claim`. Прямое размещение ограничено числом структур; остальные разрешённые структуры при наличии дают общий бонус, как в Unity. Период новых партий равен `span / средневзвешенный civ_bonus`, для неразмещённой части множитель равен 1. Уже назначенные сроки партий не переписываются при изменении бонуса.
`life_version = 3` добавляет часы существующим C0.2+ с момента загрузки; старые часы HP, эонов и начальных цивилизаций сохраняются. Ct не получает часы. Миграция выполняется однократно. Глобальные силы и их модификаторы не входят в этот перенос: используются нейтральные множители 1.
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@@ -4,7 +4,14 @@ const OWNIVERSE_ITEM = preload("uid://d3xjfxwe3w16v")
const SPEED_TEXTURE_NAME_TEMPLATE = "res://ui/topmenu/time&speed/time%s.png"
const ItemDescription = preload("res://world/owniverse/item_description.gd")
var description_targets: Dictionary = {}
var description_samples: Dictionary = {}
var description_rates: Dictionary = {}
var description_elapsed: float = 0.0
const PAGE_COUNT = 5
const RESOURCE_PAGE = 1
const PAGE_WIDTH = 1080
const DRAG_TOLERANCE = 360
const SWIPE_DURATION: float = 0.4
@@ -71,52 +78,94 @@ var g_counters: Dictionary[String, Counter] = {
var g_active_items: Dictionary = {}
var pending_page: int = -1
var owniverse:Owniverse = Owniverse.new()
var owniverse_items: Dictionary[String, OwniverseItem] = {}
var locked_items: Array = []
var item_list_to_update: Dictionary = {}
func set_datetime(value: float):
date_time.text = str(snapped(value, 0.1))
# Simulation time advances in tenths of a year; displaying five decimal
# places only adds zeroes and suggests precision the simulation does not
# have.
date_time.text = Global.format_number(value, 1) if value != 0.0 else "0.0"
#region Item manipulations: update and visibility
func add_to_update_list(item_id: String, amount: int) -> void:
if item_list_to_update.has(item_id):
item_list_to_update[item_id] += amount
else:
item_list_to_update[item_id] = amount
func set_owniverse_item_value() -> void:
for item_id in owniverse.items_to_update:
if owniverse_items.has(item_id):
owniverse_items[item_id].set_label(owniverse.items_to_update[item_id])
owniverse.items_to_update = {}
owniverse.items_to_update.clear()
#endregion
func _unlock_items():
if locked_items.size() == 0: return
var _new_locked_items = []
var display_totals: Dictionary = owniverse.get_item_amounts(true)
for _item_id in locked_items:
#print(_item_id ' | ', _entity.unlock)
var _flag_to_unlock = true
for _elem in owniverse.entities[_item_id].unlock:
if maxf(owniverse.state.stats.total_amount.get(_elem, 0.0), display_totals.get(_elem, 0.0)) < owniverse.entities[_item_id].unlock[_elem]:
_flag_to_unlock = false
break
if _flag_to_unlock:
var item_id: String = owniverse.entities[_item_id].count_as
if item_id == "":
item_id = _item_id
if owniverse_items.has(item_id):
owniverse_items[item_id].set_visible(true)
else:
_new_locked_items.append(_item_id)
locked_items = _new_locked_items
func _on_indicator_pressed(indicator_name: String, page: int = 0):
_set_description(indicator_name, page)
func _set_item_description(item: OwniverseItem) -> void:
var description: String = "[b]" \
+ Global.get_localized_item_description(item.item_name, "label") \
+"[/b]" \
+"\n" \
+ Global.get_localized_item_description(item.item_name, "description")
var desc_page = clamp(item.item_page, 0, 4)
g_item_descriptions[desc_page].text = description
var category: String = "Entity" if owniverse.entities.has(item.item_id) else "Force"
var id: String = item.item_id if category == "Entity" else item.item_name.capitalize()
var page: int = clampi(item.item_page, 0, 4)
if description_targets.get(page, {}).get("id", "") != id:
description_samples.erase(id)
description_rates.erase(id)
description_targets[page] = {"id": id, "category": category}
_refresh_descriptions()
func _set_description(item_name: String, page: int) -> void:
var description = Global.get_description(item_name + ".Name")
description += "\n"
description += Global.get_description(item_name + ".Description")
g_item_descriptions[page].text = description
description_targets[page] = {"id": item_name, "category": "Indicator"}
_refresh_descriptions()
func _refresh_descriptions() -> void:
for page in description_targets:
var target: Dictionary = description_targets[page]
var label: RichTextLabel = g_item_descriptions[page]
label.bbcode_enabled = true
label.text = ItemDescription.render(owniverse, Global, target.id, target.category, description_rates.get(target.id, 0.0))
func _update_descriptions(delta: float) -> void:
description_elapsed += delta
if description_elapsed < 0.25:
return
for page in description_targets:
var id: String = description_targets[page].id
var total: float = ItemDescription.quantities(owniverse, id).total
description_rates[id] = (total - description_samples[id]) / description_elapsed if description_samples.has(id) else 0.0
description_samples[id] = total
description_elapsed = 0.0
_refresh_descriptions()
func _control_page(item: OwniverseItem) -> void:
@@ -169,10 +218,7 @@ func item_activated(item: OwniverseItem) -> void:
_set_item_description(item)
if item.item_id == "S" or item.item_id == "H":
owniverse.produce(item.item_id, 100_000)
func _unlock_item(item_id: String):
owniverse_items[item_id].set_visible(true)
var _value = owniverse.produce_hs(item.item_id, 100_000)
func _check_counters(delta: float) -> Array:
@@ -191,7 +237,7 @@ func _check_counters(delta: float) -> Array:
return actions
#region Swipe
#region Swipe and page
func _do_actions(actions: Array) -> void:
for action: String in actions:
@@ -226,41 +272,26 @@ func _input(event: InputEvent) -> void:
g_counters.swipe.value = 0
elif event is InputEventScreenTouch:
pass
#endregion
func _ready() -> void:
owniverse.init_enitities()
owniverse.load_data()
_init_owniverse_items()
owniverse.unlock_item.connect(_unlock_item)
g_counters.swipe.sec = 0.2
for pa in page_actions:
page_actions[pa].action_pressed.connect(_page_action_pressed)
page_actions[pa].page_id = pa
func _process(delta: float) -> void:
var year_delta: float = owniverse.add_time_delta(delta)
set_datetime(year_delta)
owniverse.cycle(year_delta)
var actions = _check_counters(delta)
_do_actions(actions)
_set_active_page_actions()
func _set_active_page_actions() -> void:
for pa in page_actions:
if !g_active_items.has(pa): continue
var item_id: String = g_active_items[pa].item_id
var amount = owniverse.get_available_to_produce(item_id)
page_actions[pa].set_actions(item_id, amount)
var entity: OwniverseEntity = owniverse.entities[item_id]
#var amount = owniverse.get_available_to_produce(item_id)
#var amount = owniverse.get_available_to_produce(entity)
var amount = owniverse.calculate_max_producible(entity)
#print(item_id, " : ", amount)
if item_id == "SMBH":
var preview: Callable = func(requested: float) -> float:
return owniverse.calculate_max_producible(entity, requested)
page_actions[pa].set_actions(item_id, amount, preview)
else:
page_actions[pa].set_actions(item_id, amount)
func _page_action_pressed(page_id: int, action_amount: float) -> void:
@@ -273,8 +304,49 @@ func _page_action_pressed(page_id: int, action_amount: float) -> void:
owniverse.produce(item_id, action_amount)
#endregion
func _ready() -> void:
var inited_result = init_enitities()
locked_items = inited_result.locked_items
load_data()
_init_owniverse_items()
owniverse.refresh_item_amounts()
_change_speed(0)
set_datetime(owniverse.state.time.year)
set_owniverse_item_value()
_unlock_items()
g_counters.swipe.sec = 0.2
for pa in page_actions:
page_actions[pa].action_pressed.connect(_page_action_pressed)
page_actions[pa].page_id = pa
func _process(delta: float) -> void:
owniverse.evolute(delta)
_update_descriptions(delta)
set_owniverse_item_value()
set_datetime(owniverse.state.time.year)
#owniverse.cycle(delta)
#owniverse.cycle_legacy(year_delta)
var actions = _check_counters(delta)
_do_actions(actions)
_set_active_page_actions()
func _change_speed(delta: int) -> void:
var speed: int = owniverse.change_speed(delta)
owniverse.speed = owniverse.speed + delta
var speed: int = owniverse.speed
var ind: int = 1
for icon in g_speed_icons:
if ind <= speed:
@@ -293,14 +365,117 @@ func _change_speed(delta: int) -> void:
g_time_plus.texture_normal = load(SPEED_TEXTURE_NAME_TEMPLATE % str(speed + 1))
func _on_topmenu_button_pressed(ButtonName) -> void:
print(ButtonName)
func _on_topmenu_button_pressed(_ButtonName) -> void:
print("Debug → ")
#, owniverse.state)
for id in owniverse.state.batches:
var s = owniverse.state.batches[id].size()
if s != 0:
print(id, " → ", s)
#, owniverse.state.batches[id])
if id == 'HG':
print(owniverse.state.batches[id])
#var s: float = 1E15
#var z = 1.0
#for i in range(30):
#print(i, " | ", z, " | ", " | ", s - z)
#z *= 10
print("-------")
func _on_save_data() -> void:
owniverse.save_data()
func _on_unlock_and_save_timeout() -> void:
save_data()
_unlock_items()
#region Init save load routines
func load_data() -> bool:
var game_data: Dictionary = SaveManager.load_data("owniverse", "qwerty")
if game_data.is_empty():
if SaveManager.last_error == "":
pending_page = RESOURCE_PAGE
_restore_page.call_deferred()
return false
var restored: Dictionary = game_data.state
# Current definitions are initialized first; reject incompatible saves before publishing.
for id in owniverse.state.amount:
if not restored.amount.has(id) or not restored.stats.total_amount.has(id):
SaveManager.blocked_saves["owniverse"] = true
push_error("Save is missing the current entity: " + id)
return false
var complete: Dictionary = owniverse.state.duplicate(true)
complete.merge(restored, true)
owniverse.state = complete
owniverse.new_state = complete
owniverse.initialize_life_batches()
owniverse.refresh_item_amounts()
pending_page = clampi(int(game_data.get("ui", {}).get("current_page", 0)), 0, PAGE_COUNT - 1)
_restore_page.call_deferred()
return true
func _restore_page() -> void:
# Wait until containers have calculated the scrollable width.
await get_tree().process_frame
if pending_page >= 0:
stage_page_scroller.scroll_horizontal = pending_page * PAGE_WIDTH
pending_page = -1
func save_data() -> void:
var page: int = pending_page
if page < 0:
page = clampi(roundi(float(stage_page_scroller.scroll_horizontal) / PAGE_WIDTH), 0, PAGE_COUNT - 1)
SaveManager.save_data("owniverse", "qwerty", {
"state": owniverse.state,
"ui": {"current_page": page},
})
func _notification(what: int) -> void:
if is_node_ready() and (what == NOTIFICATION_WM_CLOSE_REQUEST or what == NOTIFICATION_APPLICATION_PAUSED):
save_data()
func init_enitities() -> Dictionary:
var _result := {
'locked_items': [],
}
for entity_id in Global.OwniverseEntities:
var entity = OwniverseEntity.new(Global.OwniverseEntities[entity_id])
owniverse.entities[entity_id] = entity
owniverse.state.stats.total_amount[entity_id] = 0
owniverse.state.amount[entity_id] = 0
if entity.lifespan > 0:
owniverse.state.batches[entity.id] = []
owniverse.add_entity_to_batch(entity_id, 0, 0)
if entity.group_as != "":
owniverse.state.amount[entity.group_as] = 0
owniverse.state.stats.total_amount[entity.group_as] = 0
if entity.unlock != {}:
owniverse.locked_entities.append(entity)
_result.locked_items.append(entity.id)
if entity.product_per_year_type != "":
owniverse.auto_production.append(entity)
# groups
if entity.group_as != "":
if !owniverse.entity_groups.has(entity.group_as):
owniverse.entity_groups[entity.group_as] = []
owniverse.entity_groups[entity.group_as].append(entity_id)
if entity.event_group != "":
if !owniverse.entity_event_groups.has(entity.event_group):
owniverse.entity_event_groups[entity.event_group] = []
owniverse.entity_event_groups[entity.event_group].append(entity_id)
return _result
#endregion
+90
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@@ -0,0 +1,90 @@
# Проверки поэтапного переноса из Owniverse.U
`test_stellar_rules.gd` также проверяет автоматическое создание HBD: долю 0,1% нового автоматического водорода, появление по одному со случайным округлением, сохранение оплаченного остатка топлива, отсутствие повторного начисления на старый запас, продолжение случайной последовательности после сериализации и переход HBD → CBD с сохранением счётчика BD. Формулы описаны в `../simulation_rules.md`.
## Фоновое сохранение и частота обновления интерфейса
```sh
godot --headless --path Owniverse.GI --script res://tests/test_async_save.gd
godot --headless --path Owniverse.GI --script res://tests/test_ui_updates.gd
```
Сохранение: основной поток создаёт глубокий снимок состояния и параметров. Рабочий поток проверяет данные, записывает зашифрованный временный файл, проверяет чтением и заменяет основное сохранение; диагностический JSON создаётся из того же снимка. Одновременно работает один писатель. Для каждого имени файла хранится только последний ожидающий запрос. `request_save()` подтверждает постановку в очередь; результат записи сообщает сигнал `save_completed`. При закрытии игра ждёт `saves_drained`, при приостановке приложения и уничтожении менеджера очередь завершается через `flush_saves()`. Копирование снимка остаётся в основном потоке.
Тест сохранений пишет только в уникальную временную папку `/tmp`, затем удаляет собственные файлы. Проверяются независимость снимка, работа кадров при записи, объединение запросов, диагностическая копия, сохранность предыдущего файла при ошибках и завершение очереди при уничтожении менеджера. Сообщения `Invalid save`, `Save blocked` и `Cannot write` в этом тесте ожидаемы.
Счётчики, время и кнопки производства обновляются раз в 0,1 секунды. Изменения симуляции помечают суммы для пересчёта; сами суммы вычисляются при обновлении интерфейса. Текст счётчиков применяется только к видимым элементам и только при изменении строки. Переход между страницами, выбор элемента и производство вызывают немедленное обновление. Описания сохраняют прежний интервал 0,25 секунды. Тест интерфейса использует игровую сцену с отключёнными загрузкой, сохранением и автоматической симуляцией, не обращаясь к сохранению игрока.
## Время: шаг 0,1 игрового года
```sh
godot --headless --path Owniverse.GI --script res://tests/test_time.gd
```
Команда выполняется из общей папки проектов. Тесты используют искусственные состояния; сохранение игрока не читается и не перезаписывается.
Проверяются границы десятых долей года, производство ресурсов на этих границах, накопление дробного остатка, скорости 1–10 000 лет/сек, продолжение после загрузки и недопустимые интервалы.
Схема состояния `0.1.1` хранит:
- `time.datetime` — накопленный возраст, включая необработанную дробную часть;
- `time.year` — последний рассчитанный возраст с точностью до десятой доли года.
Сохранения используют формат 2 и актуальную структуру состояния. Проверяются целостность данных, фоновая запись и повторная загрузка; поддержка и миграция прежних форматов отсутствуют.
Файл с несовместимым номером формата при загрузке переносится в `*.adventure.incompatible.bak` (при совпадении имени добавляется числовой суффикс). Игра начинает новую сессию и может сохранять её в формате 2. Прогресс несовместимого файла не переносится, исходные байты сохраняются в архиве. Ошибка архивирования, расшифровки или повреждение данных текущего формата по-прежнему блокируют перезапись.
## Согласованные правила эволюции
Сохраняются постепенные интервальные окна GI: начало преобразования — через `lifespan`, длительность окна — `lifespan / 40` при `lifespan > 10`, иначе `lifespan`.
Вероятностные исходы используют накопление дробного остатка GI, без случайного округления. Этот же подход выбран для будущего создания планет. Шансы планет записаны долями (`0.01` = 1%), а альтернативные исходы звёзд — процентами (`%0.1` = 0.1%). Парсер планет сохраняет дроби и поддерживает один элемент без `&`.
Уязвимость к бластам читается из `blastability` таблицы GI: HP, EON и цивилизации до C1.2 включительно; C1.3 и выше неуязвимы. Это ограничение относится к бластам уровня 1; локальное уничтожение планет уровня 2 в Unity охватывает все планеты.
```sh
godot --headless --path Owniverse.GI --script res://tests/test_stellar_rules.gd
```
Проверяются парсер планет, граница уязвимости, накопление редких исходов, сериализация остатков и постепенное преобразование реальной партии RD в TWD.
Создание планет подключено к ручному и автоматическому производству звёзд. Бласты обрабатываются как события, а не ресурс. Выжившие планеты переходят преемнику звезды пропорционально числу реально полученных преемников; при отсутствии преемника освобождаются. Локальное разрушение выполняется перед передачей.
Дополнительно проверяются частичная передача, альтернативные преемники, уровни разрушения 1/2, накопление слабых бластов, сохранения, ручное/автоматическое создание планет и несколько поколений за длинный шаг. Правила и формулы описаны в `../simulation_rules.md`.
## Описания выбранных объектов
```sh
godot --headless --path Owniverse.GI --script res://tests/test_descriptions.gd
```
Источник текста — `Global.Templates[Global.Locale]`. Заголовок берётся из `Name`, основной текст — из `Description`. Поддерживаются ключи с классом (`RD.Entity.Description`) и старые ключи без класса (`RD.Description`).
`%valueN%` заменяется значением переменной, имя которой записано в поле `valueN` этой строки. Поддерживаются `amount`, `colored costs`, `lifespan`, `voids`, `he / h`, `metallicity`, показатели энергии, плотности и скорости времени. `amount1`–`amount4` сил пока отображаются как `—`; неизвестные непустые обозначения тоже дают `—`, пустые поля — пустую строку. `[p]` превращается в разделение абзацев, цветовые BBCode-теги сохраняются.
Доступные требования зелёные, недоступные красные. Для объектов со связанными экземплярами выводится доступное количество и серым общее; для планет — общее количество. Скорость изменения вычисляется по реальному времени и обновляется раз в 0,25 секунды. Доли He/H вычисляются из текущих свободных запасов; при пустой смеси показывается `—`. Металличность и плотность используют расчёт среды GI. Счётчики исходной материи и этики Unity в текущей GI отсутствуют и здесь не добавляются.
## Первичная жизнь
```sh
godot --headless --path Owniverse.GI --script res://tests/test_life.gd
```
Проверяются абиогенез, деградация, повторные попытки без создания дополнительных планет, появление C0.0 на прежней звезде, остатки вероятностей, сохранение/продолжение, однократная инициализация старых планет и отсутствие воскрешения после бластов.
Проверка загрузки этических правил, распределений и отделения космических цивилизаций:
```sh
godot --headless --path Owniverse.GI --script res://tests/test_civilization_state.gd
```
Тест цивилизаций дополнительно проверяет общий звёздный бюджет, повторное использование резерва при переходе, звёзды в структурах, массовый эквивалент SMBH, блокировку неподдержанного прогресса, каскад деградации и повторное применение ограничений без потерь.
## Полная эволюция цивилизаций
```sh
godot --headless --path Owniverse.GI --script res://tests/test_civilization_evolution.gd
```
Проверяются реальные коэффициенты C0.2, войны и побочный ущерб C2.0, замена планет колониями с сохранением хозяина, дипломатическое влияние, бонус периода от структур и деградация при их отсутствии. Ускоренная модель проходит все стадии C0.2 → C4.4 → Ct. Проверки контролируют сохранение населения, целочисленность этик, валидацию сохранения и детерминированное продолжение после сериализации.
+14
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@@ -0,0 +1,14 @@
extends "res://stage/stage.gd"
# Keep scene wiring and display logic, without accessing the player's save.
func load_data() -> bool:
return false
func save_data() -> void:
pass
func _process(_delta: float) -> void:
pass
func _notification(_what: int) -> void:
pass
+1
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@@ -0,0 +1 @@
uid://c8ewikdhlvnex
+47
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@@ -0,0 +1,47 @@
extends SceneTree
var failures: int = 0
var checks: int = 0
func _initialize() -> void:
call_deferred("run")
func check(value: bool, message: String) -> void:
checks += 1
if not value:
failures += 1
push_error(message)
func run() -> void:
var actions = load("res://ui/actions/actions.tscn").instantiate()
root.add_child(actions)
for maximum in [0.0, 0.1, 0.99, 1.0, 1.9, 10.0, 100.0, 123.0, 1000.0, 10000.0, 1e9, 1.1e9, 1e150]:
actions.set_actions("test", maximum)
var labels: Array = []
var values: Array = []
for i in 5:
var value: float = actions.action_values[i]
var text: String = actions.action_labels[i].text
check(value == floorf(value) and value <= floorf(maximum), "Whole affordable request")
if value > 0.0:
check(not values.has(value) and not labels.has(text), "Unique requests and displayed labels")
values.append(value)
labels.append(text)
else:
check(text == "" and actions.action_labels[i].get_parent().get_node("TextureButton").disabled, "Unused button blank and disabled")
if maximum >= 1.0: check(values.back() == floorf(maximum), "Maximum retained")
actions.set_actions("test", 100.0)
check(actions.action_values.values() == [1.0, 10.0, 100.0, 0.0, 0.0], "Exact power of ten not duplicated")
actions.set_actions("SMBH", 25.0, func(_request): return 25.0)
check(actions.action_values.values() == [25.0, 0.0, 0.0, 0.0, 0.0], "Identical SMBH previews collapse to one button")
actions.set_actions("step", 123.0, func(request): return floorf(request / 5.0) * 5.0)
check(actions.action_values.values() == [10.0, 100.0, 123.0, 0.0, 0.0], "Unproducible small requests omitted")
check(actions.action_labels[2].text == "120", "Recipe preview displayed while original request retained")
var emitted: Array = []
actions.action_pressed.connect(func(_page, amount): emitted.append(amount))
actions._on_action_button_pressed(2)
actions._on_action_button_pressed(4)
check(emitted == [123.0], "Only active button emits its matching request")
actions.queue_free()
print("Action values: %d checks, %d failures" % [checks, failures])
quit(0 if failures == 0 else 1)
+1
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@@ -0,0 +1 @@
uid://dilbcphuku6k1
+100
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@@ -0,0 +1,100 @@
extends SceneTree
var failures: int = 0
var checks: int = 0
var completions: Array = []
func _initialize() -> void:
call_deferred("run")
func check(value: bool, message: String) -> void:
checks += 1
if not value:
failures += 1
push_error(message)
func run() -> void:
var manager = load("res://autoload/save_manager.gd").new()
var directory: String = "/tmp/owniverse-async-%s-%s" % [OS.get_process_id(), Time.get_ticks_usec()]
DirAccess.make_dir_recursive_absolute(directory)
manager.save_directory = directory
root.add_child(manager)
manager.save_completed.connect(func(filename, success, error): completions.append([filename, success, error]))
var world = load("res://world/owniverse/owniverse.gd").new()
var data: Dictionary = {"state": world.state, "ui": {"current_page": 1}}
var global: Node = root.get_node("Global")
var old_plaintext: bool = global.save_plaintext_copy
global.save_plaintext_copy = true
check(manager.request_save("snapshot", "test-password", data), "Snapshot queued")
data.state.energy = 99.0
data.ui.current_page = 2
var frames: int = 0
var deadline: int = Time.get_ticks_msec() + 10000
while manager.is_saving() and Time.get_ticks_msec() < deadline:
frames += 1
await process_frame
check(not manager.is_saving() and frames > 0, "Frames continue while save is pending")
var saved: Dictionary = manager.load_data("snapshot", "test-password")
check(saved.state.energy == 1e14 and saved.ui.current_page == 1, "Worker owns a deep snapshot")
var plain: Dictionary = JSON.parse_string(FileAccess.get_file_as_string(directory.path_join("snapshot.adventure.json")))
check(plain.state.energy == 1e14, "Diagnostic JSON uses same snapshot")
check(completions.size() == 1 and completions[0][1], "Completion reports successful write")
completions.clear()
data.state.energy = 1.0
manager.request_save("latest", "test-password", data)
data.state.energy = 2.0
manager.request_save("latest", "test-password", data)
data.state.energy = 3.0
manager.request_save("latest", "test-password", data)
data.state.energy = 4.0
manager.flush_saves()
check(completions.size() == 2, "Repeated requests coalesce behind active write")
check(manager.load_data("latest", "test-password").state.energy == 3.0, "Last queued snapshot wins")
var incompatible_path: String = directory.path_join("incompatible.adventure")
var incompatible = FileAccess.open_encrypted_with_pass(incompatible_path, FileAccess.WRITE, "test-password")
incompatible.store_var({"format_version": -1, "state": {"unknown": true}}, false)
incompatible.close()
var original: PackedByteArray = FileAccess.get_file_as_bytes(incompatible_path)
var previous_archive = FileAccess.open(incompatible_path + ".incompatible.bak", FileAccess.WRITE)
previous_archive.store_string("keep previous backup")
previous_archive.close()
manager.blocked_saves.incompatible = true
check(manager.load_data("incompatible", "test-password").is_empty() and manager.last_error == "", "Unsupported format permits a fresh session")
check(not manager.blocked_saves.has("incompatible") and not FileAccess.file_exists(incompatible_path), "Incompatible file no longer blocks saving")
check(FileAccess.get_file_as_bytes(incompatible_path + ".incompatible.bak.1") == original, "Unsupported save archived without losing bytes")
check(FileAccess.get_file_as_string(incompatible_path + ".incompatible.bak") == "keep previous backup", "Earlier archive preserved")
check(manager.request_save("incompatible", "test-password", data), "New session can queue a save")
manager.flush_saves()
check(manager.load_data("incompatible", "test-password").state == data.state, "New format saves and reloads after incompatible file")
# Expected failures below must leave the last good encrypted file intact.
data.state.energy = -1.0
manager.request_save("latest", "test-password", data)
manager.flush_saves()
check(not completions.back()[1] and manager.last_error.contains("Invalid save"), "Worker validation error reaches main thread")
check(manager.load_data("latest", "test-password").state.energy == 3.0, "Invalid snapshot preserves previous save")
manager.blocked_saves.latest = true
check(not manager.request_save("latest", "test-password", data), "Unreadable save protection also applies to queue")
# A valid snapshot exercises an actual I/O failure, not validation.
data.state.energy = 5.0
manager.request_save("missing/failure", "test-password", data)
manager.flush_saves()
check(manager.last_error.contains("Cannot write"), "I/O error reported without hanging queue")
manager.request_save("shutdown", "test-password", data)
data.state.energy = 6.0
manager.request_save("shutdown", "test-password", data)
manager.free()
var reader = load("res://autoload/save_manager.gd").new()
reader.save_directory = directory
check(reader.load_data("shutdown", "test-password").state.energy == 6.0, "Teardown drains final pending snapshot")
reader.free()
world.free()
global.save_plaintext_copy = old_plaintext
for filename in DirAccess.get_files_at(directory):
DirAccess.remove_absolute(directory.path_join(filename))
DirAccess.remove_absolute(directory)
print("Async save: %d checks, %d failures (validation/block/I/O errors above are intentional)" % [checks, failures])
quit(0 if failures == 0 else 1)
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extends SceneTree
const Clock = preload("res://world/owniverse/simulation_time.gd")
var checks: int = 0
var failures: int = 0
func _initialize() -> void:
call_deferred("run")
func check(condition: bool, message: String) -> void:
checks += 1
if not condition:
failures += 1
push_error(message)
func fixture():
var world = load("res://world/owniverse/owniverse.gd").new()
var global: Node = root.get_node("Global")
for id in global.OwniverseEntities:
var entity = load("res://world/owniverse/owniverse_entity.gd").new(global.OwniverseEntities[id])
world.entities[id] = entity
world.state.amount[id] = 0.0
world.state.stats.total_amount[id] = 0.0
if entity.group_as != "":
world.state.amount[entity.group_as] = 0.0
world.state.stats.total_amount[entity.group_as] = 0.0
world.entities["N"].life_product = {}
world.entities["N"].product_per_year_type = "H"
world.entities["N"].product_per_year_amount = 10.0
world.entities["N"].auto = 0.0
world.state.amount.N = 1.0
return world
func dispose(world) -> void:
for entity in world.entities.values():
entity.free()
world.free()
func run() -> void:
var world = fixture()
world.state.batch_origins.LGRB = 10357034.80000000074505806
var boundary: float = 41215289.79999999701976776
for interval in [[boundary - 2.5, boundary + 2.25], [boundary, boundary + 2.0]]:
world.state.batches.LGRB = []
world._append_batch(world.state, "LGRB", 100.0, interval[0], interval[1])
var total: float = 0.0
var last: float = -INF
for batch: Dictionary in world.state.batches.LGRB:
total += batch.amount
check(batch.created_from > last, "Batch windows advance monotonically")
check(batch.created_to > batch.created_from, "Positive window duration")
check(batch.amount >= 0.0, "No negative batch amounts")
last = batch.created_from
check(total == 100.0, "Boundary correction preserves all objects")
check(world.state.batches.LGRB.size() <= 7, "Finite number of windows")
dispose(world)
print("Batch boundaries: %d checks, %d failures" % [checks, failures])
quit(0 if failures == 0 else 1)
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extends SceneTree
const Clock = preload("res://world/owniverse/simulation_time.gd")
var checks: int = 0
var failures: int = 0
func _initialize() -> void:
call_deferred("run")
func check(condition: bool, message: String) -> void:
checks += 1
if not condition:
failures += 1
push_error(message)
func fixture():
var world = load("res://world/owniverse/owniverse.gd").new()
var global: Node = root.get_node("Global")
for id in global.OwniverseEntities:
var entity = load("res://world/owniverse/owniverse_entity.gd").new(global.OwniverseEntities[id])
world.entities[id] = entity
world.state.amount[id] = 0.0
world.state.stats.total_amount[id] = 0.0
if entity.group_as != "":
world.state.amount[entity.group_as] = 0.0
world.state.stats.total_amount[entity.group_as] = 0.0
world.entities["N"].life_product = {}
world.entities["N"].product_per_year_type = "H"
world.entities["N"].product_per_year_amount = 10.0
world.entities["N"].auto = 0.0
world.state.amount.N = 1.0
return world
func dispose(world) -> void:
for entity in world.entities.values():
entity.free()
world.free()
func seed_population(world, id: String, count: float, time: float = 1.0) -> void:
world.state.amount.N = 0.0
world.state.amount[id] = count
world.state.batches[id] = [{"amount": count, "start_year": time, "end_year": time}]
world.initialize_life_batches()
func sum_ethics(world, id: String) -> float:
var result: float = 0.0
for n in world.state.ethics.get(id, {}).values(): result += n
return result
func invariants(world) -> void:
var physical: Dictionary = world._physical_amounts(world.state)
for id in world.state.ethics:
check(sum_ethics(world, id) == physical.get(id, 0.0), "Ethics equal physical population for " + id)
for n in world.state.ethics[id].values():
if n < 0.0 or n != floorf(n): check(false, "Invalid ethic amount")
check(root.get_node("SaveManager").validate_data({"format_version": 2, "app_version": "", "ui": {"current_page": 0}, "state": world.state}) == "", "Civilization state validates")
func run() -> void:
var global: Node = root.get_node("Global")
var baseline: Dictionary = global.CivilizationRules.duplicate(true)
var world = fixture()
seed_population(world, "C0.2", 60000.0)
world._evolve_batches(world.state, 1.0)
check(world.state.amount["C0.3"] > 0.0, "C0.2 actually progresses")
check(world.state.amount["C0.1"] > 0.0, "C0.2 actually degrades")
check(world.state.civilization_stats.get("wars", 0.0) == 0.0, "Table disables early wars")
check(world.state.amount["C0.2"] + world.state.amount["C0.3"] + world.state.amount["C0.1"] == 60000.0, "Ordinary evolution conserves population")
check(world.state.stats.total_amount["C0.2"] == 0.0, "Survivors do not count as new civilizations")
check(world.state.civilization_stats.worship > 0.0, "Worship derived from surviving ethics")
invariants(world)
var restored = fixture()
restored.state = bytes_to_var(var_to_bytes(world.state))
world._evolve_batches(world.state, 2100.0)
restored._evolve_batches(restored.state, 2100.0)
check(world.state == restored.state, "Save resumes deterministic ethical evolution")
invariants(world)
dispose(restored)
dispose(world)
world = fixture()
world.state.amount.RD = 1e8
seed_population(world, "C2.0", 60000.0)
world.state.amount["C1.9"] = 10000.0
world.initialize_life_batches()
world._evolve_batches(world.state, 1.0)
check(world.state.civilization_stats.wars > 0.0, "Wars execute when enabled")
check(world.state.civilization_stats.collateral > 0.0, "Wars affect previous-stage populations")
check(world.state.amount["C2.1"] > 0.0, "Winners and peaceful progress reach next stage")
invariants(world)
dispose(world)
world = fixture()
world.state.amount.RD = 1.0
world.state.binds.RD = {"HP": 5.0, "GG": 5.0, "AB": 5.0, "RP": 5.0}
seed_population(world, "C1.6", 60000.0)
for row: Dictionary in global.CivilizationRules["C1.6"].ethics.values(): row.degradation = "0"
world._evolve_batches(world.state, 1.0)
var after: Dictionary = world._physical_amounts(world.state)
check(world.state.civilization_stats.colonies == 20.0, "Colonization limited to real targets")
check(after.HP + after.GG + after.AB + after.RP == 0.0, "Colonized objects consumed once")
check(world.state.binds.RD.get("C1.4", 0.0) == 20.0, "Colonies retain target host and use two-stages-earlier level")
var totals: float = 0.0
for id in after:
if world.entities[id].group_as == "Planet": totals += after[id]
check(totals == 60020.0, "Colonization replaces planets, does not create extra worlds")
invariants(world)
dispose(world)
global.CivilizationRules = baseline.duplicate(true)
world = fixture()
world.state.amount.RD = 1e25
world.state.amount.BG = 1e25
world.state.amount.TWD = 1e25
world.state.amount.SNS = 1e25
world.state.amount.MGT = 1e25
world.state.amount.BH25 = 1e25
world.state.amount.SMBH = 1e26
for id in world.entities:
if world.entities[id].claim != "": world.state.amount[id] = 1e12
# Accelerated deterministic fixture traverses every enabled stage, including Ct.
for id in global.CivilizationRules:
if id == "Ct": continue
global.CivilizationRules[id].fights = false
global.CivilizationRules[id].colonizes = false
global.CivilizationRules[id].diplomacy = false
for row: Dictionary in global.CivilizationRules[id].ethics.values():
row.progress = "1"
row.degradation = "0"
world.entities[id].lifespan = 1.0
world.entities[id].lifespan_delta = 1.0
global.CivilizationRules[id].span = 1.0
seed_population(world, "C0.2", 6.0)
world._evolve_batches(world.state, 1000.0)
check(world.state.amount.Ct == 6.0, "Complete C0.2 -> C4.4 -> Ct chain runs")
check(not world.state.batches.has("Ct"), "Transcendence is terminal")
invariants(world)
dispose(world)
global.CivilizationRules = baseline
world = fixture()
world.state.amount.RD = 10000.0
world.state.amount.SCS = 1.0
world.state.amount["C2.4"] = 1.0
world.initialize_life_batches()
var span: float = world.state.batches["C2.4"][0].start_year
check(is_equal_approx(span, 20000.0 / 3.6), "Structure bonus shortens newly registered lifespan")
dispose(world)
var evolution = load("res://world/owniverse/civilization_evolution.gd")
var balanced: Dictionary = {"m": 10000.0, "l": 10000.0, "w": 10000.0, "d": 10000.0, "c": 10000.0, "b": 10000.0}
var neutral: Dictionary = evolution.drift({}, "test", balanced, global.CivilizationRules["C2.0"].ethics)
var diplomatic: Dictionary = evolution.drift({}, "test", balanced, global.CivilizationRules["C2.0"].ethics, true)
check(neutral == balanced, "Ordinary drift preserves balanced ethics")
check(diplomatic.d > diplomatic.w, "Diplomacy uses per-ethic influence")
check(evolution.total(diplomatic) == 60000.0, "Diplomacy conserves population")
world = fixture()
world.state.amount.RD = 1e15
world.state.amount.BG = 1e15
world.state.amount["C3.0"] = 6.0
world.initialize_life_batches()
check(world.state.amount["C3.0"] == 0.0 and world.state.amount["C2.9"] == 6.0, "Missing mandatory structures degrade existing civilizations")
invariants(world)
dispose(world)
print("Civilization evolution: %d checks, %d failures" % [checks, failures])
quit(0 if failures == 0 else 1)
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extends SceneTree
const Clock = preload("res://world/owniverse/simulation_time.gd")
var checks: int = 0
var failures: int = 0
func _initialize() -> void:
call_deferred("run")
func check(condition: bool, message: String) -> void:
checks += 1
if not condition:
failures += 1
push_error(message)
func fixture():
var world = load("res://world/owniverse/owniverse.gd").new()
var global: Node = root.get_node("Global")
for id in global.OwniverseEntities:
var entity = load("res://world/owniverse/owniverse_entity.gd").new(global.OwniverseEntities[id])
world.entities[id] = entity
world.state.amount[id] = 0.0
world.state.stats.total_amount[id] = 0.0
if entity.group_as != "":
world.state.amount[entity.group_as] = 0.0
world.state.stats.total_amount[entity.group_as] = 0.0
world.entities["N"].life_product = {}
world.entities["N"].product_per_year_type = "H"
world.entities["N"].product_per_year_amount = 10.0
world.entities["N"].auto = 0.0
world.state.amount.N = 1.0
return world
func dispose(world) -> void:
for entity in world.entities.values():
entity.free()
world.free()
func run() -> void:
var world = fixture()
var global: Node = root.get_node("Global")
check(global.CivilizationRules.size() == 44, "Load all ethical civilization stages")
for row: Dictionary in global.CivilizationRules.values():
check(row.ethics.size() == 6 or row.span == 0.0, "Every ethical stage has six rules")
world.state.amount.RD = 12.0
world.state.amount["C0.2"] = 8.0
world.state.binds.RD = {"C2.0": 12.0, "C1.9": 3.0}
world.initialize_life_batches()
check(world.state.amount["C2.0"] == 12.0 and world.state.binds.RD["C2.0"] == 0.0, "Old space civilizations detach without loss")
check(world.state.binds.RD["C1.9"] == 3.0, "Planetary civilizations retain their host")
check(world.state.ethics["C0.2"] == {"m": 2.0, "l": 2.0, "w": 1.0, "d": 1.0, "c": 1.0, "b": 1.0}, "Migration uses equal ethics and deterministic remainder")
check(world.state.ethics["C2.0"].values().all(func(n): return n == 2.0), "Bound civilization ethics count physical population")
var before: Dictionary = world.state.duplicate(true)
world.initialize_life_batches()
check(world.state == before, "Repeated initialization preserves ethics")
world.state.ethics["C0.2"] = {"m": 8.0, "l": 0.0, "w": 0.0, "d": 0.0, "c": 0.0, "b": 0.0}
world.initialize_life_batches()
check(world.state.ethics["C0.2"].m == 8.0, "Existing unequal distribution is retained")
world.state.amount["C0.2"] = 3.0
world.initialize_life_batches()
check(world.state.ethics["C0.2"].m == 3.0, "Losses reduce ethics without inventing population")
check(root.get_node("SaveManager").validate_data({"format_version": 2, "app_version": "", "ui": {"current_page": 0}, "state": world.state}) == "", "Ethics state validates")
var restored = fixture()
restored.state = bytes_to_var(var_to_bytes(world.state))
restored.initialize_life_batches()
check(restored.state == world.state, "Save roundtrip preserves ethics and ownership")
dispose(restored)
dispose(world)
world = fixture()
world.state.amount.RD = 10.0
for row: Dictionary in global.CivilizationRules["C1.9"].ethics.values():
row.progress = "1"
row.degradation = "0"
row.colonization = "0"
world.state.binds.RD = {"C1.9": 10.0}
world.state.batches["C1.9"] = [{"amount": 10.0, "start_year": 1.0, "end_year": 1.0}]
world._evolve_batches(world.state, 1.0)
check(world.state.amount["C2.0"] == 10.0 and world.state.binds.RD.get("C2.0", 0.0) == 0.0, "Space successor does not inherit planetary binding")
dispose(world)
var capacity = load("res://world/owniverse/civilization_state.gd")
world = fixture()
world.state.amount.RD = 10.0
world.state.amount["C2.0"] = 8.0
var budget: Dictionary = capacity.stellar_budget(world, world.state, global.CivilizationRules)
check(capacity.admit_transition(budget, global.CivilizationRules, "C1.9", "C2.0", 5.0) == 2.0, "Growth consumes only remaining stellar capacity")
check(capacity.admit_transition(budget, global.CivilizationRules, "C1.9", "C2.0", 5.0) == 0.0, "A reservation cannot be spent twice")
world.state.amount["C2.0"] = 1.0
budget = capacity.stellar_budget(world, world.state, global.CivilizationRules)
check(capacity.admit_transition(budget, global.CivilizationRules, "C2.0", "C2.1", 1.0) == 1.0, "A transition reuses the source reservation")
check(budget.free.DwStar == 0.0, "C2.1 reserves ten dwarf stars")
world.state.amount["C2.0"] = 0.0
world.state.binds.SC = {"RD": 10.0}
budget = capacity.stellar_budget(world, world.state, global.CivilizationRules)
check(budget.capacity.DwStar == 20.0, "Stars inside structures are counted once")
dispose(world)
world = fixture()
world.state.amount.RD = 12.0
world.state.amount["C2.1"] = 2.0
world.state.amount["C2.0"] = 5.0
world.initialize_life_batches()
check(world.state.amount["C2.1"] == 1.0 and world.state.amount["C2.0"] == 2.0, "Shared budget supports advanced civilizations first")
check(world.state.binds.RD["C1.9"] == 4.0, "Excess cascades to supported planetary stage")
var snapshot: Dictionary = world.state.duplicate(true)
world.initialize_life_batches()
check(world.state == snapshot, "Capacity enforcement is idempotent")
world.state.amount.RD = 0.0
world.initialize_life_batches()
check(world.state.amount["C2.1"] == 0.0 and world.state.amount["C2.0"] == 0.0, "Vanished stars force all unsupported space civilizations down")
check(world._physical_amounts(world.state)["C1.9"] == 7.0, "Forced degradation conserves civilizations")
dispose(world)
world = fixture()
world.state.amount.LGW = 20.0
world.state.amount.SMBH = 2.0e22
world.state.amount["C4.2"] = 3.0
world.initialize_life_batches()
check(world.state.amount["C4.2"] == 2.0, "SMBH capacity uses stellar mass equivalent")
check(world._physical_amounts(world.state)["C1.9"] == 1.0, "Unsupported civilization degrades through missing habitat families")
check(root.get_node("SaveManager").validate_data({"format_version": 2, "app_version": "", "ui": {"current_page": 0}, "state": world.state}) == "", "Capacity-limited state validates")
dispose(world)
world = fixture()
world.state.amount.RD = 2.0
for row: Dictionary in global.CivilizationRules["C1.9"].ethics.values():
row.progress = "1"
row.degradation = "0"
row.colonization = "0"
world.state.binds.RD = {"C1.9": 5.0}
world.state.batches["C1.9"] = [{"amount": 5.0, "start_year": 1.0, "end_year": 1.0}]
world._evolve_batches(world.state, 1.0)
check(world.state.amount["C2.0"] == 2.0 and world.state.binds.RD["C1.9"] == 3.0, "Unfunded transition retains the original planetary civilization")
dispose(world)
print("Civilization state: %d checks, %d failures" % [checks, failures])
quit(0 if failures == 0 else 1)
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extends SceneTree
const Clock = preload("res://world/owniverse/simulation_time.gd")
var checks: int = 0
var failures: int = 0
func _initialize() -> void:
call_deferred("run")
func check(condition: bool, message: String) -> void:
checks += 1
if not condition:
failures += 1
push_error(message)
func fixture():
var world = load("res://world/owniverse/owniverse.gd").new()
var global: Node = root.get_node("Global")
for id in global.OwniverseEntities:
var entity = load("res://world/owniverse/owniverse_entity.gd").new(global.OwniverseEntities[id])
world.entities[id] = entity
world.state.amount[id] = 0.0
world.state.stats.total_amount[id] = 0.0
if entity.group_as != "":
world.state.amount[entity.group_as] = 0.0
world.state.stats.total_amount[entity.group_as] = 0.0
world.entities["N"].life_product = {}
world.entities["N"].product_per_year_type = "H"
world.entities["N"].product_per_year_amount = 10.0
world.entities["N"].auto = 0.0
world.state.amount.N = 1.0
return world
func dispose(world) -> void:
for entity in world.entities.values():
entity.free()
world.free()
func run() -> void:
var global: Node = root.get_node("Global")
var description = load("res://world/owniverse/item_description.gd")
var world = fixture()
world.state.amount.H = 8.0
world.state.amount.He = 2.0
for locale in ["en", "ru"]:
global.Locale = locale
var text: String = description.render(world, global, "RD")
check(text.contains("[b]") and not text.contains("%value"), "Localized template resolved: " + locale)
check(text.contains("#40cc40"), "Affordable cost green: " + locale)
check(text.contains("4.0000E+10"), "Lifespan substituted: " + locale)
text = description.render(world, global, "He")
check(text.contains("He: 20.00% / H: 80.00%") and not text.contains("%value"), "Helium metadata and mixture: " + locale)
text = description.render(world, global, "Shovelin", "Force")
check(text.count("]—[/color]") == 4, "Missing force levels use dash: " + locale)
text = description.render(world, global, "YD")
check(text.contains("#ff6060"), "Insufficient cost red: " + locale)
var reordered: Dictionary = {"text": "%value0% / %value1%", "value0": "lifespan", "value1": "amount"}
check(global.render_template(reordered, {"amount": "12", "lifespan": "99"}) == "99 / 12", "Metadata chooses variables, not fixed argument positions")
world.state.amount.RD = 2.0
world.state.binds.G = {"RD": 3.0, "HP": 7.0}
var values: Dictionary = description.variables(world, global, "RD", -2.0)
check(values.amount.contains("2") and values.amount.contains("(5)") and values.amount.contains("#888888"), "Free and total counts with gray binding total")
check(values.amount.contains("#ff6060") and values.amount.contains("−2.0"), "Real-time decrease red")
values = description.variables(world, global, "HP")
check(values.amount == "7", "Planet description includes bound planets")
world.state.amount.EON1 = 2.0
world.state.binds.G.EON2 = 3.0
var saved_state: Dictionary = world.state.duplicate(true)
var counters: Dictionary = world.get_item_amounts()
check(counters.HP == 7.0 and counters.LP == 5.0 and counters.Planet == 12.0, "Planet counters include bound objects and aggregate eons")
check(counters.RD == 2.0, "Star counters retain available quantity")
check(world.state == saved_state, "Reading counters does not mutate simulation")
check(world.get_item_amounts(true).HP == 0.0, "Produced counters remain independent of current population")
values = description.variables(world, global, "RD", 2.0)
check(values.amount.contains("#40cc40") and values.amount.contains("+2.0"), "Increase green")
var stage_script = load("res://stage/stage.gd")
check(stage_script.can_instantiate(), "Stage integration compiles")
var stage = stage_script.new()
stage.owniverse.free()
stage.owniverse = world
var label: RichTextLabel = RichTextLabel.new()
stage.g_item_descriptions = [label]
stage.description_targets[0] = {"id": "RD", "category": "Entity"}
stage._refresh_descriptions()
check(label.bbcode_enabled and label.text.contains("Красный карлик"), "Stage displays localized rich text")
stage._update_descriptions(0.25)
world.state.amount.RD += 1.0
stage._update_descriptions(0.25)
check(label.text.contains("+4.0"), "Selected description refreshes with rate per real second")
global.Locale = "en"
stage._update_descriptions(0.25)
check(label.text.contains("Red Dwarf"), "Selected description follows locale changes")
label.free()
stage.free()
dispose(world)
print("Descriptions: %d checks, %d failures" % [checks, failures])
quit(0 if failures == 0 else 1)
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extends SceneTree
const Clock = preload("res://world/owniverse/simulation_time.gd")
var checks: int = 0
var failures: int = 0
func _initialize() -> void:
call_deferred("run")
func check(condition: bool, message: String) -> void:
checks += 1
if not condition:
failures += 1
push_error(message)
func fixture():
var world = load("res://world/owniverse/owniverse.gd").new()
var global: Node = root.get_node("Global")
for id in global.OwniverseEntities:
var entity = load("res://world/owniverse/owniverse_entity.gd").new(global.OwniverseEntities[id])
world.entities[id] = entity
world.state.amount[id] = 0.0
world.state.stats.total_amount[id] = 0.0
if entity.group_as != "":
world.state.amount[entity.group_as] = 0.0
world.state.stats.total_amount[entity.group_as] = 0.0
world.entities["N"].life_product = {}
world.entities["N"].product_per_year_type = "H"
world.entities["N"].product_per_year_amount = 10.0
world.entities["N"].auto = 0.0
world.state.amount.N = 1.0
return world
func dispose(world) -> void:
for entity in world.entities.values():
entity.free()
world.free()
func run() -> void:
var world = fixture()
for id in world.entities:
var expected: Array = []
for key in world.entities:
if world.entities[key].group_as == id:
expected.append(key)
check(world._is_group(id) == (not expected.is_empty()), "Group classification: " + id)
check(world._members(id) == (expected if not expected.is_empty() else [id]), "Group members: " + id)
var members: Array = world._members("Star")
members.clear()
check(not world._members("Star").is_empty(), "Returned members are independent")
world.entities.N.group_as = "TestGroup"
world.rebuild_group_index()
check(world._members("TestGroup") == ["N"], "Explicit definition reload")
world.entities.N.free()
world.entities.erase("N")
check(not world._is_group("TestGroup"), "Removed definition invalidates index")
print("Group index: %d checks, %d failures" % [checks, failures])
dispose(world)
quit(1 if failures else 0)
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extends SceneTree
const Clock = preload("res://world/owniverse/simulation_time.gd")
var checks: int = 0
var failures: int = 0
func _initialize() -> void:
call_deferred("run")
func check(condition: bool, message: String) -> void:
checks += 1
if not condition:
failures += 1
push_error(message)
func fixture():
var world = load("res://world/owniverse/owniverse.gd").new()
var global: Node = root.get_node("Global")
for id in global.OwniverseEntities:
var entity = load("res://world/owniverse/owniverse_entity.gd").new(global.OwniverseEntities[id])
world.entities[id] = entity
world.state.amount[id] = 0.0
world.state.stats.total_amount[id] = 0.0
if entity.group_as != "":
world.state.amount[entity.group_as] = 0.0
world.state.stats.total_amount[entity.group_as] = 0.0
world.entities["N"].life_product = {}
world.entities["N"].product_per_year_type = "H"
world.entities["N"].product_per_year_amount = 10.0
world.entities["N"].auto = 0.0
world.state.amount.N = 1.0
return world
func dispose(world) -> void:
for entity in world.entities.values():
entity.free()
world.free()
func run() -> void:
var world = fixture()
world.state.amount.N = 0.0
world.state.amount.HP = 40000.0
world.initialize_life_batches()
check(world.state.batches.HP.size() == 1, "Old HP receives life cohort")
check(world.state.batches.HP[0].start_year == 5e6, "HP uses source span")
var before: Dictionary = world.state.duplicate(true)
world.initialize_life_batches()
check(world.state == before, "Initialization is idempotent")
world._evolve_batches(world.state, 5e6 + 5e6 / 40.0)
check(world.state.amount.EON1 == 10.0, "HP abiogenesis follows source probability")
check(world.state.amount.RP == 100.0, "HP degradation produces RP")
check(world.state.amount.HP == 39890.0, "Unchanged planets retry, not disappear")
check(world.state.stats.total_amount.HP == 0.0, "Retry does not inflate creation statistics")
check(world.state.batches.HP.size() > 0, "Survivors get next attempt")
var physical: Dictionary = world._physical_amounts(world.state)
check(physical.HP + physical.EON1 + physical.RP == 40000.0, "Life conserves planets")
check(root.get_node("SaveManager").validate_data({"format_version": 2, "app_version": "", "ui": {"current_page": 0}, "state": world.state}) == "", "Life save validates")
var restored = fixture()
restored.state = bytes_to_var(var_to_bytes(world.state))
world._evolve_batches(world.state, 11e6)
restored._evolve_batches(restored.state, 11e6)
check(world.state == restored.state, "Life continuation preserves cohorts and carries")
dispose(restored)
dispose(world)
world = fixture()
world.state.amount.RD = 1.0
world.state.binds.RD = {"EON5": 40000.0}
world.initialize_life_batches()
world._evolve_batches(world.state, 5e5 + 5e5 / 40.0)
check(world.state.binds.RD["C0.0"] == 10.0, "Intelligence emerges at the same host star")
check(world.state.amount["C0.0"] == 0.0, "Life transition keeps planet bound")
check(world.state.batches.has("C0.0"), "New C0.0 starts civilization evolution")
dispose(world)
world = fixture()
var progress: float = 0.0
var degraded: float = 0.0
var valid_outcomes: bool = true
for i in 4001:
var products: Dictionary = world._life_products(world.state, world.entities.HP, 1.0)
var total: float = 0.0
for value in products.values():
total += value
valid_outcomes = valid_outcomes and value >= 0.0 and value == floorf(value)
valid_outcomes = valid_outcomes and total == 1.0
progress += products.get("EON1", 0.0)
degraded += products.get("RP", 0.0)
check(valid_outcomes, "Every single-planet attempt has whole outcomes and conserves population")
check(progress == 1.0 and degraded == 10.0, "Rare outcomes accumulate deterministically")
dispose(world)
world = fixture()
world.state.time = {"datetime": 123.4, "year": 123.4}
world.state.binds.RD = {"HP": 2.0}
world.initialize_life_batches()
check(world.state.batches.HP[0].created_from == 123.4, "Old bound worlds begin life at load time")
world._destroy_planets(world.state, "RD", 1.0, 1)
world._evolve_batches(world.state, 1e7)
check(world._physical_amounts(world.state).HP == 0.0 and world.state.binds.RD.RP == 2.0, "Destroyed life does not resurrect from cohort")
dispose(world)
world = fixture()
world.state.time = {"datetime": 123.4, "year": 123.4}
world.state.amount["C0.0"] = 40000.0
world.initialize_life_batches()
check(world.state.batches["C0.0"][0].created_from == 123.4, "Civilization cohorts begin at the current time")
before = world.state.duplicate(true)
world.initialize_life_batches()
check(world.state == before, "Life batch initialization is idempotent")
world._evolve_batches(world.state, 2173.4)
check(world.state.amount["C0.1"] == 700.0 and world.state.amount.EON5 == 1000.0, "C0.0 progresses and degrades by Unity rates")
check(world.state.amount["C0.0"] == 38300.0, "C0.0 remainder stays alive")
dispose(world)
world = fixture()
world.state.amount.RD = 1.0
world.state.binds.RD = {"C0.1": 40000.0}
world.initialize_life_batches()
world._evolve_batches(world.state, 2050.0)
check(world.state.binds.RD["C0.2"] == 700.0, "C0.1 reaches ethical civilization without losing host")
check(world.state.binds.RD["C0.0"] == 1000.0, "C0.1 degradation follows Unity")
check(root.get_node("SaveManager").validate_data({"format_version": 2, "app_version": "", "ui": {"current_page": 0}, "state": world.state}) == "", "Extended life save validates")
dispose(world)
print("Life: %d checks, %d failures" % [checks, failures])
quit(0 if failures == 0 else 1)
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extends SceneTree
const Clock = preload("res://world/owniverse/simulation_time.gd")
var checks: int = 0
var failures: int = 0
func _initialize() -> void:
call_deferred("run")
func check(condition: bool, message: String) -> void:
checks += 1
if not condition:
failures += 1
push_error(message)
func fixture():
var world = load("res://world/owniverse/owniverse.gd").new()
var global: Node = root.get_node("Global")
for id in global.OwniverseEntities:
var entity = load("res://world/owniverse/owniverse_entity.gd").new(global.OwniverseEntities[id])
world.entities[id] = entity
world.state.amount[id] = 0.0
world.state.stats.total_amount[id] = 0.0
if entity.group_as != "":
world.state.amount[entity.group_as] = 0.0
world.state.stats.total_amount[entity.group_as] = 0.0
world.entities["N"].life_product = {}
world.entities["N"].product_per_year_type = "H"
world.entities["N"].product_per_year_amount = 10.0
world.entities["N"].auto = 0.0
world.state.amount.N = 1.0
return world
func dispose(world) -> void:
for entity in world.entities.values():
entity.free()
world.free()
func run() -> void:
var world = fixture()
world.initialize_life_batches()
world.entities.N.cost = {"H": 2.0}
world.entities.N.bind = {"S": 3.0}
world.state.amount.H = 10.0
world.state.amount.S = 0.0
world.state.auto_resources = {"H": 10.0}
world.state.batches.H = [{"amount": 10.0, "start_year": 1.0, "end_year": 2.0}]
var before: Dictionary = world.state.duplicate(true)
check(not world._try_production(world.state, world.entities.N, 1.0, true), "Binding failure rejects production")
check(world.state == before, "Failure preserves costs, batches and budget")
world.state.amount.S = 10.0
var old_batches: Array = world.state.batches.H
check(world._try_production(world.state, world.entities.N, 2.0, true), "Funded production succeeds")
check(world.state.amount.H == 6.0 and world.state.amount.S == 4.0, "Exact cost and binding")
check(world.state.auto_resources.H == 6.0, "Exact automatic budget")
check(old_batches[0].amount == 10.0 and world.state.batches.H[0].amount == 6.0, "Consumed batches isolated")
print("Transaction: %d checks, %d failures" % [checks, failures])
dispose(world)
quit(1 if failures else 0)
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extends SceneTree
var checks: int = 0
var failures: int = 0
func _initialize() -> void:
call_deferred("run")
func check(condition: bool, message: String) -> void:
checks += 1
if not condition:
failures += 1
push_error(message)
func fixture():
var world = load("res://world/owniverse/owniverse.gd").new()
var global: Node = root.get_node("Global")
for id in global.OwniverseEntities:
var entity = load("res://world/owniverse/owniverse_entity.gd").new(global.OwniverseEntities[id])
world.entities[id] = entity
world.state.amount[id] = 0.0
world.state.stats.total_amount[id] = 0.0
if entity.group_as != "":
world.state.amount[entity.group_as] = 0.0
world.state.stats.total_amount[entity.group_as] = 0.0
world.entities["N"].life_product = {}
world.entities["N"].product_per_year_type = "H"
world.entities["N"].product_per_year_amount = 10.0
world.entities["N"].auto = 0.0
world.state.amount.N = 1.0
return world
func dispose(world) -> void:
for entity in world.entities.values():
entity.free()
world.free()
func run() -> void:
var world = fixture()
var rd = world.entities.RD
check(rd.planets.HP.chance == 0.01, "Preserve fractional planet probability")
check(rd.planets.GG.amount == 2.0 and rd.planets.GG.chance == 0.08, "Read count and chance separately")
check(rd._parse_planet_string("HP:1:0.01") == {"HP": {"amount": 1.0, "chance": 0.01}}, "Accept a single planet term")
check(rd._parse_planet_string("").is_empty(), "Empty planet definitions stay empty")
for id in ["HP", "EON1", "C0.9", "C1.2"]:
check(world.entities[id].blastability, "Blast vulnerable: " + id)
for id in ["RP", "GG", "AB", "C1.3", "C1.4", "C1.5"]:
check(not world.entities[id].blastability, "Blast protected: " + id)
# Actual GI table: HRG -> SN, with 1% GRB; no random rounding.
var totals: Dictionary = {}
for i in 100:
var products: Dictionary = world._evolution_products(world.state, world.entities.HRG, 1.0)
for id in products:
totals[id] = totals.get(id, 0.0) + products[id]
check(totals.get("SN") == 99.0 and totals.get("GRB") == 1.0, "GI rare outcomes accumulate deterministically")
var restored = fixture()
restored.state = bytes_to_var(var_to_bytes(world.state))
check(world._evolution_products(world.state, world.entities.HRG, 37.0) == restored._evolution_products(restored.state, restored.entities.HRG, 37.0), "Evolution carry survives serialization")
dispose(restored)
# Real RD lifespan, four stars spread over the existing lifespan/40 window.
world.state.amount.N = 0.0
world.state.amount.RD = 4.0
world._append_batch(world.state, "RD", 4.0, 0.0, 0.0)
var lifespan: float = rd.lifespan
var width: float = rd.lifespan_delta
world._evolve_batches(world.state, lifespan)
check(world.state.amount.RD == 4.0, "Window start does not kill the whole batch")
world._evolve_batches(world.state, lifespan + width / 4.0)
check(world.state.amount.RD == 3.0 and world.state.amount.TWD == 1.0, "One quarter of a batch evolves")
world._evolve_batches(world.state, lifespan + width / 2.0)
check(world.state.amount.RD == 2.0 and world.state.amount.TWD == 2.0, "Half the batch evolves")
world._evolve_batches(world.state, lifespan + width)
check(world.state.amount.RD == 0.0 and world.state.amount.TWD == 4.0, "Window end completes evolution")
check(world.state.batches.RD.is_empty(), "Completed batch removed")
dispose(world)
# Creation accumulates independently for each star/planet pair.
world = fixture()
world.state.amount.RD = 100.0
for i in 100:
world._create_planets(world.state, "RD", 1.0, 0.0, 0.0, 1.0)
check(world.state.binds.RD.HP == 1.0, "100 RD at metallicity 1 produce one HP")
check(world.state.binds.RD.RP == 21.0, "Rocky planet probability retains fractions")
check(world.state.binds.RD.GG == 16.0 and world.state.binds.RD.AB == 120.0, "Planet multiplicity applied")
check(world.state.amount.HP == 0.0 and world.state.stats.total_amount.HP == 1.0, "Created planets are bound, counted once")
var saves: Node = root.get_node("SaveManager")
check(saves.validate_data({"format_version": 2, "app_version": "", "ui": {"current_page": 0}, "state": world.state}) == "", "Planet carry save validates")
restored = fixture()
restored.state = bytes_to_var(var_to_bytes(world.state))
world._create_planets(world.state, "RD", 37.0, 0.0, 0.0, 0.7)
restored._create_planets(restored.state, "RD", 37.0, 0.0, 0.0, 0.7)
check(world.state == restored.state, "Planet carry continues after save")
dispose(restored)
dispose(world)
# A partially dying dwarf sterilizes HP; survivors and RP move to its heir.
world = fixture()
world.state.amount.RD = 4.0
world.state.binds.RD = {"HP": 8.0, "RP": 4.0, "C1.2": 4.0, "C1.3": 4.0, "GG": 4.0}
world._append_batch(world.state, "RD", 4.0, 0.0, 0.0)
world._evolve_batches(world.state, lifespan + width / 2.0)
check(world.state.amount.RD == 2.0 and world.state.amount.TWD == 2.0, "Partial star transition with planets")
check(world.state.binds.RD.HP + world.state.binds.TWD.HP == 4.0, "Half of HP sterilized")
check(world.state.binds.RD["C1.3"] == 2.0 and world.state.binds.TWD["C1.3"] == 2.0, "Protected civilization splits between parent and heir")
check(world.state.binds.RD.RP + world.state.binds.TWD.RP == 10.0, "Sterilized planets become RP without loss")
check(world.state.amount.RP == 0.0 and world.state.amount["C1.3"] == 0.0, "Inherited planets never become free")
world._evolve_batches(world.state, lifespan + width)
check(world.state.binds.RD["C1.3"] == 0.0 and world.state.binds.TWD["C1.3"] == 4.0, "No planets left at extinct parent type")
check(saves.validate_data({"format_version": 2, "app_version": "", "ui": {"current_page": 0}, "state": world.state}) == "", "Inherited state validates")
dispose(world)
world = fixture()
world.state.amount.WS = 2.0
world.state.binds.WS = {"HP": 4.0, "C1.3": 4.0, "RP": 4.0, "GG": 4.0}
world._append_batch(world.state, "WS", 2.0, 0.0, 0.0)
world._evolve_batches(world.state, world.entities.WS.lifespan + world.entities.WS.lifespan_delta)
var physical: Dictionary = world._physical_amounts(world.state)
check(physical.HP == 0.0 and physical["C1.3"] == 0.0 and physical.RP == 0.0 and physical.GG == 0.0, "Level 2 removes all planets, including protected civilization")
check(world.state.amount.LRG == 2.0, "Giant evolves after local destruction")
dispose(world)
world = fixture()
world.state.amount.RD = 10.0
world.state.binds.RD = {"HP": 10.0, "C1.2": 10.0, "C1.3": 10.0, "RP": 0.0}
world._apply_blast(world.state, 5.0, {"blast": 1.0, "density": 1.0})
check(world.state.binds.RD.HP == 5.0 and world.state.binds.RD["C1.2"] == 5.0, "Blast damages vulnerable worlds proportionally")
check(world.state.binds.RD["C1.3"] == 10.0 and world.state.binds.RD.RP == 10.0, "Blast protects C1.3 and creates RP")
world._apply_blast(world.state, 1e6, {"blast": 1.0, "density": 1.0})
check(world.state.binds.RD.HP == 0.0 and world.state.binds.RD.RP == 20.0, "Overwhelming blast is capped at available planets")
check(not world.state.amount.has("blast"), "Blast is not a resource")
dispose(world)
world = fixture()
world.state.amount.RD = 1.0
world.state.binds.RD = {"HP": 1.0}
for i in 10:
world._apply_blast(world.state, 1.0, {"blast": 1.0, "density": 0.1})
check(world.state.binds.RD.HP == 0.0 and world.state.binds.RD.RP == 1.0, "Small blast effects accumulate across cycles")
dispose(world)
# Actual supernova output: one SN gives a neutron star, resources, and an event.
world = fixture()
world.state.amount.SN = 1.0
world._append_batch(world.state, "SN", 1.0, 0.0, 0.0)
world._evolve_batches(world.state, 2.0)
check(world.state.amount.SN == 0.0 and world.state.amount.LNS == 1.0, "Supernova produces a remnant")
check(world.state.amount.H == 8.0 and world.state.amount.He == 50.0 and world.state.amount.Met == 11.0, "Supernova returns table resources")
check(not world.state.amount.has("blast"), "Supernova dispatches blast output")
check(saves.validate_data({"format_version": 2, "app_version": "", "ui": {"current_page": 0}, "state": world.state}) == "", "Blast state validates")
dispose(world)
world = fixture()
world.state.amount.H = 1000.0
world.state.amount.Met = 100.0
check(world.produce("RD", 100.0) == 100.0, "Manual star creation succeeds")
check(world.state.binds.RD.HP >= 1.0, "Manual creation dispatches planet formation")
check(world.state.amount.H == 900.0, "Planet creation does not duplicate or spend stellar fuel")
dispose(world)
world = fixture()
world.state.amount.N = 0.0
world.state.amount.RD = 1.0
world.state.amount.H = 100.0
world.state.amount.Met = 100.0
world.state.auto_resources.H = 100.0
world.evolute(0.1)
check(world.state.amount.RD == 101.0 and world.state.amount.H == 0.0, "Automatic formation uses its resource budget")
check(world.state.binds.RD.HP >= 1.0, "Automatic formation also creates planets")
dispose(world)
world = fixture()
world.entities.N.auto = 1.0
# 1000 newly produced automatic H reserve 1 H, enough for 10 HBD.
world.evolute(100.0)
check(world.state.amount.HBD == 10.0, "Brown dwarfs form without existing ordinary stars")
check(world.state.amount.H == 999.0 and world.state.auto_resources.H == 999.0, "Brown dwarfs consume exactly their reserved hydrogen")
check(world.get_item_amounts().BD == 10.0 and world.state.batches.HBD.size() > 0, "Brown dwarfs appear in counter and evolution batches")
world.entities.N.product_per_year_amount = 0.0
world.evolute(100.0)
check(world.state.amount.HBD == 10.0, "Stored automatic budget is not taxed repeatedly")
dispose(world)
world = fixture()
world.entities.N.auto = 1.0
world.state.amount.RD = 1.0
world.evolute(50.0)
check(world.state.amount.HBD == 5.0 and is_equal_approx(world.state.auto_star_deficits.HBD_fuel, 0.5), "Individual dwarfs retain prepaid fractional fuel")
check(world.state.amount.H == 0.0, "Prepaid fuel is not available to ordinary stars")
var resumed = fixture()
resumed.entities.N.auto = 1.0
resumed.state = bytes_to_var(var_to_bytes(world.state))
world.evolute(50.0)
resumed.evolute(50.0)
check(world.state.amount.HBD == 10.0, "Accumulated quota eventually creates a whole batch")
check(world.state == resumed.state, "Brown dwarf quota survives serialization deterministically")
check(world.state.amount.RD == 1000.0 and world.state.amount.H == 0.0, "Shared automatic hydrogen is spent once")
world.state.batches.HBD = [{"amount": 10.0, "start_year": 101.0, "end_year": 101.0}]
world._evolve_batches(world.state, 101.0)
check(world.state.amount.HBD == 0.0 and world.state.amount.CBD == 10.0 and world.get_item_amounts().BD == 10.0, "Cooling preserves aggregate brown dwarf count")
dispose(resumed)
dispose(world)
world = fixture()
var saw_individual: bool = false
for i in range(250):
world.state.amount.H += 1.0
world.state.auto_resources.H = world.state.auto_resources.get("H", 0.0) + 1.0
var before: float = world.state.amount.HBD
world._produce_brown_dwarfs(world.state, 1.0, float(i), float(i + 1))
var born: float = world.state.amount.HBD - before
check(born == 0.0 or born == 1.0, "Small fuel increments produce individual dwarfs")
saw_individual = saw_individual or born == 1.0
check(saw_individual, "Random rounding does not wait for ten dwarfs")
resumed = fixture()
resumed.state = bytes_to_var(var_to_bytes(world.state))
for i in range(250, 500):
for simulation in [world, resumed]:
simulation.state.amount.H += 1.0
simulation.state.auto_resources.H += 1.0
simulation._produce_brown_dwarfs(simulation.state, 1.0, float(i), float(i + 1))
check(world.state == resumed.state, "Random sequence and prepaid fuel survive saving")
check(is_equal_approx(world.state.amount.H + world.state.amount.HBD * 0.1 + world.state.auto_star_deficits.HBD_fuel, 500.0), "Individual production conserves fuel including prepaid reserve")
check(is_equal_approx(world.state.amount.HBD + world.state.auto_star_deficits.HBD, 5.0), "Signed remainder preserves the 0.1 percent allocation")
var paused_count: float = world.state.amount.HBD
for i in 10: world._produce_brown_dwarfs(world.state, 0.0, 500.0, 501.0)
check(world.state.amount.HBD == paused_count, "No repeated random attempts without new fuel")
dispose(resumed)
dispose(world)
# Two simultaneous successors share surviving planets in the same 99:1 ratio.
world = fixture()
world.entities.HRG.destroy_level = 0
world.state.amount.HRG = 100.0
world.state.binds.HRG = {"C1.3": 100.0}
world.state.batches.HRG = [{"start_year": 0.1, "end_year": 0.1, "amount": 100.0}]
world._evolve_batches(world.state, 0.1)
check(world.state.binds.SN["C1.3"] == 99.0 and world.state.binds.GRB["C1.3"] == 1.0, "Planets split among actual alternative successors")
check(world.state.binds.HRG["C1.3"] == 0.0, "Alternative evolution leaves no orphan bindings")
dispose(world)
world = fixture()
world.state.amount.N = 0.0
world.state.amount.HRG = 1.0
world.state.batches.HRG = [{"start_year": 0.1, "end_year": 0.1, "amount": 1.0}]
world.evolute(3.0)
check(world.state.amount.LNS == 1.0 and world.state.amount.SN == 0.0, "Long step follows multiple stellar generations")
check(world.state.amount.S >= 99.0, "Short-lived newborn supernova emits S before disappearing")
dispose(world)
print("Stellar rules: %d checks, %d failures" % [checks, failures])
quit(0 if failures == 0 else 1)
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uid://ccegf5mell4ph
+91
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@@ -0,0 +1,91 @@
extends SceneTree
const Clock = preload("res://world/owniverse/simulation_time.gd")
var checks: int = 0
var failures: int = 0
func _initialize() -> void:
call_deferred("run")
func check(condition: bool, message: String) -> void:
checks += 1
if not condition:
failures += 1
push_error(message)
func fixture():
var world = load("res://world/owniverse/owniverse.gd").new()
var global: Node = root.get_node("Global")
for id in global.OwniverseEntities:
var entity = load("res://world/owniverse/owniverse_entity.gd").new(global.OwniverseEntities[id])
world.entities[id] = entity
world.state.amount[id] = 0.0
world.state.stats.total_amount[id] = 0.0
if entity.group_as != "":
world.state.amount[entity.group_as] = 0.0
world.state.stats.total_amount[entity.group_as] = 0.0
world.entities["N"].life_product = {}
world.entities["N"].product_per_year_type = "H"
world.entities["N"].product_per_year_amount = 10.0
world.entities["N"].auto = 0.0
world.state.amount.N = 1.0
return world
func dispose(world) -> void:
for entity in world.entities.values():
entity.free()
world.free()
func run() -> void:
var saves: Node = root.get_node("SaveManager")
var world = fixture()
world.evolute(0.09)
check(world.state.time.year == 0.0, "Do not process before a tenth boundary")
check(world.state.amount.H == 0.0, "No premature production")
world.evolute(0.01)
check(world.state.time.year == 0.1, "Process the first tenth")
check(world.state.amount.H == 1.0, "Production runs at 0.1 year")
world.evolute(0.2)
check(world.state.time.year == 0.3 and world.state.amount.H == 3.0, "Do not reprocess previous tenths")
var before: Dictionary = world.state.duplicate(true)
for invalid in [0.0, -1.0, NAN, INF, 1e308]:
world.evolute(invalid)
check(world.state == before, "Invalid/overflow interval rejected")
check(saves.validate_data({"format_version": 2, "app_version": "", "ui": {"current_page": 0}, "state": world.state}) == "", "Fractional save is valid")
var invalid_save: Dictionary = world.state.duplicate(true)
invalid_save.time.year = 0.25
check(saves.validate_data({"format_version": 2, "app_version": "", "ui": {"current_page": 0}, "state": invalid_save}) != "", "Reject inconsistent fractional clock")
dispose(world)
for fps in [30, 60, 144]:
world = fixture()
for frame in fps:
world.evolute(1.0 / fps)
check(world.state.time.year == 1.0, "One second at %d fps" % fps)
check(world.state.amount.H == 10.0, "Production across frames at %d fps" % fps)
dispose(world)
world = fixture()
world.evolute(0.05)
world.speed = 2
world.evolute(0.005)
check(world.state.time.year == 0.1, "Speed change preserves accumulated fraction")
world.speed = 100
check(world.speed == 5 and world.state.speed_in_year == 10000.0, "Upper speed limit unchanged")
world.speed = -10
check(world.speed == 1 and world.state.speed_in_year == 1.0, "Lower speed limit unchanged")
dispose(world)
world = fixture()
dispose(world)
world = fixture()
world.entities.N.output_and = {"He": 1.0}
world.entities.N.output_or = {}
world.state.batches.N = [{"start_year": 0.1, "end_year": 0.1, "amount": 1.0}]
world.evolute(0.1)
check(world.state.amount.N == 0.0 and world.state.amount.He == 1.0, "Existing evolution executes at fractional boundary")
dispose(world)
check(Clock.processed_year(0.099) == 0.0, "Do not round a genuine incomplete tenth forward")
check(Clock.processed_year(1e9 + 0.45) == 1e9 + 0.4, "Large ages preserve fractional precision")
print("Time state: %d checks, %d failures" % [checks, failures])
quit(0 if failures == 0 else 1)
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uid://bwon17tg8v8di
+55
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@@ -0,0 +1,55 @@
extends SceneTree
var checks: int = 0
var failures: int = 0
func _initialize() -> void:
call_deferred("run")
func check(value: bool, message: String) -> void:
checks += 1
if not value:
failures += 1
push_error(message)
func run() -> void:
var scene = load("res://world/world.tscn").instantiate()
var stage = scene.get_node("Stage")
stage.owniverse.free()
stage.set_script(load("res://tests/fixtures/ui_stage.gd"))
root.add_child(scene)
await process_frame
await process_frame
stage.stage_page_scroller.scroll_horizontal = stage.PAGE_WIDTH
await process_frame
stage.owniverse.state.amount.H = 1000.0
stage.owniverse.state.amount.RD = 2.0
stage.owniverse.refresh_item_amounts()
stage._update_ui(0.0)
var hydrogen = stage.owniverse_items.H
var dwarf = stage.owniverse_items.RD
check(hydrogen.description.text == "1 000", "Visible page updates immediately on navigation")
check(dwarf.description.text == "", "Offscreen counters are not rendered")
stage.owniverse.state.amount.H = 2000.0
stage.owniverse.refresh_item_amounts()
check(stage.owniverse.item_amounts_dirty and stage.owniverse.items_to_update.H == 1000.0, "Simulation invalidates without recalculating display sums")
stage._update_ui(0.05)
check(hydrogen.description.text == "1 000", "No refresh before interval")
stage._update_ui(0.051)
check(hydrogen.description.text == "2 000" and not stage.owniverse.item_amounts_dirty, "Latest state appears at interval")
stage.item_activated(hydrogen)
check(hydrogen.description.text == root.get_node("Global").format_number(stage.owniverse.state.amount.H), "Player production updates counter immediately")
check(stage.owniverse.state.amount.H > 2000.0, "Production action actually executed")
dwarf.visible = true
stage.stage_page_scroller.scroll_horizontal = 2 * stage.PAGE_WIDTH
await process_frame
stage._update_ui(0.0)
check(dwarf.description.text == "2", "Newly visible page receives cached latest values")
stage.owniverse.state.time.year = 1234.5
stage._update_ui(0.1)
check(stage.date_time.text == "1 234.5", "Time uses throttled display with tenths")
for entity in stage.owniverse.entities.values(): entity.free()
stage.owniverse.free()
scene.free()
print("UI updates: %d checks, %d failures" % [checks, failures])
quit(0 if failures == 0 else 1)
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uid://c8bt2hxqm4hsf
+45 -11
View File
@@ -23,24 +23,58 @@ var action_values: Dictionary = {
}
func set_actions(item_id: String, value: float) -> void:
func set_actions(item_id: String, value: float, preview: Callable = Callable()) -> void:
current_item_id = item_id
_set_action_values(_get_distribution(value))
var requests: Array = _get_distribution(value)
var unique_requests: Array = []
var displayed: Array = []
var labels: Dictionary = {}
# Prefer the largest request (including MAX) when previews or rounded
# scientific labels coincide. Keep the request paired with its preview.
for i in range(requests.size() - 1, -1, -1):
if requests[i] <= 0.0: continue
var amount: float = preview.call(requests[i]) if preview.is_valid() else requests[i]
if not is_finite(amount) or amount < 1.0 or amount != floorf(amount): continue
var text: String = _format_action_value(amount)
if displayed.has(amount) or labels.has(text): continue
labels[text] = true
unique_requests.push_front(requests[i])
displayed.push_front(amount)
while unique_requests.size() < 5:
unique_requests.append(0.0)
displayed.append(0.0)
_set_action_values(unique_requests, displayed)
func _get_distribution(value: float) -> Array:
var distribution: Array = [value, 0, 0, 0, 0]
var exp_value = int(floor(log(abs(value)) / log(10.0)))
var floor_value = max(exp_value - 4, -1)
for ev in range(exp_value, floor_value, -1):
distribution.push_front(pow(10.0, ev))
if value < 1.0 or not is_finite(value):
return [0.0, 0.0, 0.0, 0.0, 0.0]
value = floorf(value)
var distribution: Array = []
var power: float = 1.0
while power < value:
distribution.append(power)
if distribution.size() > 4: distribution.pop_front()
power *= 10.0
distribution.append(value)
while distribution.size() < 5: distribution.append(0.0)
return distribution
func _set_action_values(values: Array) -> void:
func _set_action_values(values: Array, displayed: Array) -> void:
for ind in range(0, 5):
action_values[ind] = values[ind]
action_labels[ind].text = Global.format_number(values[ind]) if values[ind] > 0 else ""
# Keep the original request for execution; show the exact planned output.
var text: String = _format_action_value(displayed[ind])
if action_labels[ind].text != text:
action_labels[ind].text = text
action_labels[ind].get_parent().get_node("TextureButton").disabled = values[ind] <= 0.0
func _format_action_value(value: float) -> String:
if value < 1.0 or not is_finite(value) or value != floorf(value):
return ""
return Global.format_number(value)
func _on_action_button_pressed(button_id: int) -> void:
action_pressed.emit(page_id, action_values[button_id])
if action_values.get(button_id, 0.0) > 0.0:
action_pressed.emit(page_id, action_values[button_id])
+1 -1
View File
@@ -2,7 +2,7 @@
[ext_resource type="Script" uid="uid://c2ech05mh56y8" path="res://ui/actions/actions.gd" id="1_cjivn"]
[ext_resource type="FontFile" uid="uid://d3k1ddvv0rmhs" path="res://fonts/Roboto_Condensed/RobotoCondensed-Light.ttf" id="1_lgdyb"]
[ext_resource type="Texture2D" uid="uid://gsclv7fr1rbr" path="res://ui/actions/action_button.png" id="2_cjivn"]
[ext_resource type="Texture2D" path="res://ui/actions/action_button.png" id="2_cjivn"]
[node name="Actions" type="HBoxContainer" unique_id=503388208]
custom_minimum_size = Vector2(0, 216)
+1 -1
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@@ -1,6 +1,6 @@
[gd_scene format=3 uid="uid://dg15dpxiepicb"]
[ext_resource type="Texture2D" uid="uid://chxxghyul1im7" path="res://ui/border/border-2px.png" id="1_6kaf8"]
[ext_resource type="Texture2D" path="res://ui/border/border-2px.png" id="1_6kaf8"]
[node name="Border" type="TextureRect" unique_id=1148150816]
texture = ExtResource("1_6kaf8")
+3 -1
View File
@@ -20,7 +20,9 @@ var item_type = ""
func set_label(value: float) -> void:
description.text = Global.format_number(value)
var text: String = Global.format_number(value)
if description.text != text:
description.text = text
#description.text = str(value)
+1 -1
View File
@@ -1,7 +1,7 @@
[gd_scene format=3 uid="uid://d3xjfxwe3w16v"]
[ext_resource type="Script" uid="uid://bxxllddlgurus" path="res://ui/owniverse_item/owniverse_item.gd" id="1_d5xam"]
[ext_resource type="Texture2D" uid="uid://s16jmvdrq8cb" path="res://ui/owniverse_item/selected.png" id="2_pbv1j"]
[ext_resource type="Texture2D" path="res://ui/owniverse_item/selected.png" id="2_pbv1j"]
[node name="Button" type="Control" unique_id=667620208]
visible = false
+249
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@@ -0,0 +1,249 @@
extends RefCounted
const State = preload("res://world/owniverse/civilization_state.gd")
const ETHICS = State.ETHICS
const OPPOSITE = {"m": "l", "l": "m", "w": "d", "d": "w", "c": "b", "b": "c"}
static func total(pop: Dictionary) -> float:
var result: float = 0.0
for n in pop.values(): result += n
return result
static func add(to: Dictionary, from: Dictionary) -> void:
for key in from: to[key] = to.get(key, 0.0) + from[key]
static func take(world, pop: Dictionary, count: float) -> Dictionary:
var taken: Dictionary = world._allocate_whole(pop, count)
for key in taken: pop[key] -= taken[key]
return taken
static func rate(target: Dictionary, key: String, count: float, probability: float) -> float:
if not target.has("civilization_remainders"): target.civilization_remainders = {}
var expected: float = count * maxf(0.0, probability) + target.civilization_remainders.get(key, 0.0)
var actual: float = floorf(snappedf(expected, 1e-10))
target.civilization_remainders[key] = maxf(0.0, expected - actual)
return actual
# Fixed-size largest-remainder apportionment with saved signed rounding errors.
# Runtime depends on the number of branches, never the number of civilizations.
static func split(target: Dictionary, key: String, count: float, weights: Dictionary) -> Dictionary:
var result: Dictionary = {}
var sum_weights: float = total(weights)
if count <= 0.0 or sum_weights <= 0.0: return result
if not target.has("civilization_remainders"): target.civilization_remainders = {}
var expected: Dictionary = {}
var positive_sum: float = 0.0
for id in weights:
expected[id] = count * weights[id] / sum_weights + target.civilization_remainders.get(key + ":" + id, 0.0)
positive_sum += maxf(0.0, expected[id])
var order: Array = []
var assigned: float = 0.0
for id in weights:
var normalized: float = maxf(0.0, expected[id]) * count / positive_sum if positive_sum > 0.0 else 0.0
result[id] = floorf(normalized)
assigned += result[id]
order.append({"id": id, "rest": normalized - result[id]})
order.sort_custom(func(a, b): return a.rest > b.rest if a.rest != b.rest else str(a.id) < str(b.id))
for entry in order:
if assigned >= count: break
result[entry.id] += 1.0
assigned += 1.0
for id in weights:
target.civilization_remainders[key + ":" + id] = clampf(expected[id] - result[id], -1.0, 1.0)
return result
static func drift(target: Dictionary, key: String, pop: Dictionary, rows: Dictionary,
diplomacy: bool = false, colony: bool = false) -> Dictionary:
var weights: Dictionary = {}
for ethic in pop:
var influence: float = float(rows[ethic].diplomacy_rate) if diplomacy else 1.0
for other in ETHICS:
var weight: float = 9.0 if colony else 1.0
if other == ethic: weight = 960.0 if colony else 196.0
elif other == OPPOSITE[ethic]: weight = 4.0 if colony else 0.0
weights[other] = weights.get(other, 0.0) + pop[ethic] * influence * weight
if total(weights) <= 0.0: return pop.duplicate()
return split(target, key, total(pop), weights)
static func emit(plan: Dictionary, destination: String, pop: Dictionary) -> void:
if not plan.outputs.has(destination): plan.outputs[destination] = {}
add(plan.outputs[destination], pop)
static func fall(target: Dictionary, plan: Dictionary, rules: Dictionary, pop: Dictionary) -> void:
for ethic in pop:
var weights: Dictionary = {}
for term in str(rules[plan.id].ethics[ethic].fall).split("^", false):
var pair: PackedStringArray = term.split(":")
weights[pair[0]] = float(pair[1])
if weights.is_empty(): weights[rules[plan.id].previous] = 1.0
var shares: Dictionary = split(target, "fall:" + plan.id + ":" + ethic, pop[ethic], weights)
for stage in shares: emit(plan, stage, {ethic: shares[stage]})
static func progress(world, target: Dictionary, rules: Dictionary, budget: Dictionary,
plan: Dictionary, pop: Dictionary) -> Dictionary:
var successor: String = rules[plan.id].next
var admitted: float = State.admit_transition(budget, rules, plan.id, successor, total(pop))
var accepted: Dictionary = take(world, pop, admitted)
emit(plan, successor, accepted)
return pop
static func new_plan(id: String, year: float) -> Dictionary:
return {"id": id, "from": year, "to": -INF, "amount": 0.0, "outputs": {}}
static func consume_untriggered(world, target: Dictionary, plan: Dictionary, pop: Dictionary, count: float, year: float) -> Dictionary:
var old_total: float = total(pop)
var removed: Dictionary = take(world, pop, count)
var actual: float = total(removed)
if actual > 0.0:
world._scale_batches(target, plan.id, (old_total - actual) / old_total)
plan.amount += actual
plan.to = maxf(plan.to, year)
return removed
static func prepare(world, target: Dictionary, expired: Dictionary, year: float, budget: Dictionary, rules: Dictionary) -> Dictionary:
State.reconcile(world, target, rules)
var remaining: Dictionary = target.ethics.duplicate(true)
var plans: Dictionary = {}
var colonies: Array = []
var collateral: Dictionary = {}
if not target.has("civilization_stats"): target.civilization_stats = {}
var ids: Array = expired.keys()
ids.sort()
for id in ids:
if not rules.has(id) or expired[id].is_empty(): continue
var plan: Dictionary = new_plan(id, year)
plans[id] = plan
for part: Dictionary in expired[id]:
plan.amount += part.amount
plan.from = minf(plan.from, part.from)
plan.to = maxf(plan.to, part.to)
var triggered: Dictionary = take(world, remaining[id], plan.amount)
var successes: Dictionary = {}
var failures: Dictionary = {}
var warriors: Dictionary = {}
var settlers: Dictionary = {}
for ethic in triggered:
var row: Dictionary = rules[id].ethics[ethic]
var p: float = maxf(0.0, float(row.progress))
var d: float = maxf(0.0, float(row.degradation))
var scale: float = maxf(1.0, p + d)
var pro: float = rate(target, id + ":" + ethic + ":pro", triggered[ethic], p / scale)
var deg: float = rate(target, id + ":" + ethic + ":deg", triggered[ethic], d / scale)
var bounded: Dictionary = world._allocate_whole({"pro": pro, "deg": deg}, triggered[ethic])
if rules[id].fights: warriors[ethic] = rate(target, id + ":" + ethic + ":war", triggered[ethic], float(row.war))
if rules[id].colonizes: settlers[ethic] = rate(target, id + ":" + ethic + ":col", triggered[ethic], float(row.colonization))
successes[ethic] = bounded.pro
failures[ethic] = bounded.deg
triggered[ethic] -= bounded.pro + bounded.deg
add(triggered, progress(world, target, rules, budget, plan, successes))
fall(target, plan, rules, failures)
if rules[id].fights:
for ethic in warriors: warriors[ethic] = minf(warriors[ethic], triggered[ethic])
var wars: float = minf(total(warriors), floorf((total(triggered) + total(remaining[id])) / 2.0))
warriors = world._allocate_whole(warriors, wars)
for ethic in warriors: triggered[ethic] -= warriors[ethic]
var outcomes: Dictionary = split(target, id + ":wars", wars, {"deg": 1.0, "pro25": 2.0, "pro50": 3.0, "pro75": 3.0})
var win_expected: float = outcomes.get("pro25", 0.0) * 0.25 + outcomes.get("pro50", 0.0) * 0.5 + outcomes.get("pro75", 0.0) * 0.75
var loss_expected: float = outcomes.get("deg", 0.0) * 2.0 + outcomes.get("pro25", 0.0) + outcomes.get("pro50", 0.0) * 1.5 + outcomes.get("pro75", 0.0) * 2.0
var winners: Dictionary = take(world, warriors, rate(target, id + ":wins", win_expected, 1.0))
var attackers_lost: Dictionary = take(world, warriors, outcomes.get("deg", 0.0))
add(triggered, progress(world, target, rules, budget, plan, winners))
fall(target, plan, rules, attackers_lost)
var losses: float = minf(rate(target, id + ":loss", loss_expected, 1.0), total(triggered) + total(remaining[id]))
var sides: Dictionary = world._allocate_whole({"due": total(triggered), "later": total(remaining[id])}, losses)
var victims: Dictionary = take(world, triggered, sides.due)
add(victims, consume_untriggered(world, target, plan, remaining[id], sides.later, year))
fall(target, plan, rules, victims)
add(triggered, warriors)
var damage: float = outcomes.get("pro50", 0.0) * 10.0 + outcomes.get("pro75", 0.0) * 30.0
collateral[rules[id].previous] = collateral.get(rules[id].previous, 0.0) + damage
target.civilization_stats.wars = target.civilization_stats.get("wars", 0.0) + wars
emit(plan, id, triggered)
if total(settlers) > 0.0: colonies.append({"stage": rules[id].colony, "source": id, "population": settlers})
# Collateral is applied after all stages planned their own attempts.
for id in collateral:
if not rules.has(id): continue
if not plans.has(id): plans[id] = new_plan(id, year)
var plan: Dictionary = plans[id]
var retry: Dictionary = plan.outputs.get(id, {})
var amount: float = minf(collateral[id], total(retry) + total(remaining[id]))
var sides: Dictionary = world._allocate_whole({"due": total(retry), "later": total(remaining[id])}, amount)
var victims: Dictionary = take(world, retry, sides.due)
add(victims, consume_untriggered(world, target, plan, remaining[id], sides.later, year))
fall(target, plan, rules, victims)
target.civilization_stats.collateral = target.civilization_stats.get("collateral", 0.0) + total(victims)
var incoming: Dictionary = {}
var planetary: Dictionary = {}
for id in plans:
var plan: Dictionary = plans[id]
var products: Dictionary = {}
for destination in plan.outputs:
var pop: Dictionary = plan.outputs[destination]
if rules.has(destination):
if destination != "Ct":
pop = drift(target, id + ":" + destination + ":drift", pop, rules[id].ethics, destination == id and rules[id].diplomacy)
if not incoming.has(destination): incoming[destination] = {}
add(incoming[destination], pop)
products[destination] = total(pop)
if State.is_space_civilization(id, rules) and world.entities[destination].group_as == "Planet":
planetary[destination] = planetary.get(destination, 0.0) + total(pop)
expired[id] = [{"amount": plan.amount, "from": plan.from, "to": maxf(plan.from, plan.to), "products": products}]
return {"remaining": remaining, "incoming": incoming, "planetary": planetary, "colonies": colonies}
static func finish(world, target: Dictionary, transaction: Dictionary, year: float, rules: Dictionary) -> void:
target.ethics = transaction.remaining
for id in transaction.incoming:
if not target.ethics.has(id): target.ethics[id] = {}
add(target.ethics[id], transaction.incoming[id])
# Space civilizations that fall back to planetary stages need a stellar host.
var physical: Dictionary = world._physical_amounts(target)
var hosts: Dictionary = {}
for id in physical:
if world.entities[id].event_group == "DwStar" and physical[id] > 0.0: hosts[id] = physical[id]
for id in transaction.planetary:
var shares: Dictionary = split(target, "return:" + id, minf(transaction.planetary[id], target.amount.get(id, 0.0)), hosts)
for owner in shares:
if not target.binds.has(owner): target.binds[owner] = {}
target.binds[owner][id] = target.binds[owner].get(id, 0.0) + shares[owner]
target.amount[id] -= shares[owner]
colonize(world, target, transaction.colonies, year, rules)
State.reconcile(world, target, rules)
var worship: float = 0.0
for id in rules:
if not rules[id].worships: continue
for ethic in target.ethics[id]: worship += target.ethics[id][ethic] * float(rules[id].ethics[ethic].worship)
target.civilization_stats.worship = worship
static func colonize(world, target: Dictionary, colonies: Array, year: float, rules: Dictionary) -> void:
var physical: Dictionary = world._physical_amounts(target)
var stock: Dictionary = {}
for id in ["GG", "AB", "RP", "HP"]: stock[id] = physical.get(id, 0.0)
var requests: Dictionary = {}
for i in colonies.size(): requests[str(i)] = total(colonies[i].population)
var granted: Dictionary = world._allocate_whole(requests, total(stock))
for i in colonies.size():
var colony: Dictionary = colonies[i]
var population: Dictionary = world._allocate_whole(colony.population, granted[str(i)])
population = drift(target, colony.source + ":colonies", population, rules[colony.source].ethics, false, true)
var count: float = total(population)
var targets: Dictionary = world._allocate_whole(stock, count)
for id in targets:
var amount: float = targets[id]
if amount <= 0.0: continue
var slots: Dictionary = {"": target.amount.get(id, 0.0)}
for owner in target.binds: slots[owner] = target.binds[owner].get(id, 0.0)
var taken: Dictionary = world._allocate_whole(slots, amount)
world._scale_batches(target, id, 1.0 - amount / stock[id])
stock[id] -= amount
for owner in taken:
if taken[owner] <= 0.0: continue
if owner == "": target.amount[id] -= taken[owner]
else: target.binds[owner][id] -= taken[owner]
var created: float = world._credit(target, colony.stage, taken[owner])
if owner != "":
target.amount[colony.stage] -= created
target.binds[owner][colony.stage] = target.binds[owner].get(colony.stage, 0.0) + created
world._append_batch(target, colony.stage, amount, year, year)
if not target.ethics.has(colony.stage): target.ethics[colony.stage] = {}
add(target.ethics[colony.stage], population)
target.civilization_stats.colonies = target.civilization_stats.get("colonies", 0.0) + count
@@ -0,0 +1 @@
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@@ -0,0 +1,235 @@
extends RefCounted
const ETHICS = ["m", "l", "w", "d", "c", "b"]
static func is_space_civilization(id: String, rules: Dictionary) -> bool:
return rules.has(id) and str(rules[id].home) != ""
# Preserve any existing ethics. New populations start equally distributed;
# reductions (including blasts) are proportional and never leave negative counts.
static func reconcile(world, target: Dictionary, rules: Dictionary) -> void:
if not target.has("ethics"):
target.ethics = {}
var physical: Dictionary = world._physical_amounts(target)
for id in rules:
var count: float = physical.get(id, 0.0)
var current: Dictionary = target.ethics.get(id, {})
var total: float = 0.0
for ethic in ETHICS:
current[ethic] = maxf(0.0, current.get(ethic, 0.0))
total += current[ethic]
if total > count:
current = world._allocate_whole(current, count)
elif total < count:
var missing: float = count - total
var base: float = floorf(missing / ETHICS.size())
var rest: int = int(missing - base * ETHICS.size())
for i in ETHICS.size():
current[ETHICS[i]] += base + (1.0 if i < rest else 0.0)
target.ethics[id] = current
static func detach_space_civilizations(target: Dictionary, rules: Dictionary) -> void:
for held: Dictionary in target.binds.values():
for id in held:
if is_space_civilization(id, rules):
target.amount[id] = target.amount.get(id, 0.0) + held[id]
held[id] = 0.0
# A shared budget per stellar family, including stars bound into structures.
# Reservations affect capacity, not the physical stock or its production.
static func stellar_budget(world, target: Dictionary, rules: Dictionary) -> Dictionary:
var physical: Dictionary = world._physical_amounts(target)
var capacity: Dictionary = {}
for id in physical:
var entity = world.entities[id]
for home in ["DwStar", "GiStar", "WD", "NS", "MGT", "BH"]:
if entity.event_group == home or entity.count_as == home or id == home:
capacity[home] = capacity.get(home, 0.0) + physical[id]
capacity["SMBH"] = maxf(0.0, target.amount.get("SMBH", 0.0))
for held: Dictionary in target.binds.values():
capacity["SMBH"] += maxf(0.0, held.get("SMBH", 0.0))
var populations: Dictionary = {}
var requested: Dictionary = {}
for id in rules:
if not is_space_civilization(id, rules):
continue
populations[id] = physical.get(id, 0.0)
var home: String = rules[id].home
requested[home] = requested.get(home, 0.0) + populations[id] * maxf(1.0, rules[id].stars)
var free: Dictionary = {}
for home in capacity:
free[home] = maxf(0.0, capacity[home] - requested.get(home, 0.0))
return {"capacity": capacity, "requested": requested, "free": free, "populations": populations, "habitats": habitat_budget(world, target, rules)}
# Account for the source's existing reservation when changing stages. A failed
# transition retains its population at the source, rather than losing objects.
static func admit_transition(budget: Dictionary, rules: Dictionary, source: String,
destination: String, requested: float) -> float:
if source == destination or not is_space_civilization(destination, rules):
return requested
var home: String = rules[destination].home
var cost: float = maxf(1.0, rules[destination].stars)
var old_home: String = ""
var old_cost: float = 0.0
if is_space_civilization(source, rules):
old_home = rules[source].home
old_cost = maxf(1.0, rules[source].stars)
# Existing overcapacity is handled by the separate population policy.
if budget.requested.get(home, 0.0) > budget.capacity.get(home, 0.0):
return 0.0
var net_cost: float = cost - old_cost if old_home == home else cost
var admitted: float = floorf(maxf(0.0, requested))
if net_cost > 0.0:
admitted = minf(admitted, floorf(budget.free.get(home, 0.0) / net_cost))
if budget.has("habitats"):
var housing: Dictionary = budget.habitats
var new_req: Dictionary = housing.requirements.get(destination, {})
var old_req: Dictionary = housing.requirements.get(source, {})
if not new_req.is_empty():
var net_units: float = new_req.units - (old_req.units if old_req.get("id", "") == new_req.id else 0.0)
if net_units > 0.0:
var free_units: float = maxf(0.0, housing.capacity.get(new_req.id, 0.0) - housing.requested.get(new_req.id, 0.0))
admitted = minf(admitted, floorf(free_units / net_units))
if not old_req.is_empty(): housing.requested[old_req.id] = maxf(0.0, housing.requested.get(old_req.id, 0.0) - admitted * old_req.units)
if not new_req.is_empty(): housing.requested[new_req.id] = housing.requested.get(new_req.id, 0.0) + admitted * new_req.units
if old_home != "":
budget.requested[old_home] = maxf(0.0, budget.requested.get(old_home, 0.0) - admitted * old_cost)
budget.free[old_home] = maxf(0.0, budget.capacity.get(old_home, 0.0) - budget.requested[old_home])
budget.requested[home] = budget.requested.get(home, 0.0) + admitted * cost
budget.free[home] = maxf(0.0, budget.capacity.get(home, 0.0) - budget.requested[home])
return admitted
# Resolve shortages from the most advanced stages downwards. This gives existing
# advanced populations priority and lets a demotion cascade in the same cycle.
static func enforce_capacity(world, target: Dictionary, rules: Dictionary, year: float) -> void:
detach_space_civilizations(target, rules)
reconcile(world, target, rules)
var budget: Dictionary = stellar_budget(world, target, rules)
var remaining: Dictionary = budget.capacity.duplicate()
var remaining_homes: Dictionary = budget.habitats.capacity.duplicate()
var stages: Array = []
for id in rules:
if is_space_civilization(id, rules):
stages.append(id)
stages.sort()
for index in range(stages.size() - 1, -1, -1):
var id: String = stages[index]
var home: String = rules[id].home
var cost: float = maxf(1.0, rules[id].stars)
var count: float = target.amount.get(id, 0.0)
var supported: float = minf(count, floorf(remaining.get(home, 0.0) / cost))
var requirement: Dictionary = budget.habitats.requirements.get(id, {})
if not requirement.is_empty():
supported = minf(supported, floorf(remaining_homes.get(requirement.id, 0.0) / requirement.units))
remaining_homes[requirement.id] = maxf(0.0, remaining_homes.get(requirement.id, 0.0) - supported * requirement.units)
remaining[home] = maxf(0.0, remaining.get(home, 0.0) - supported * cost)
var excess: float = count - supported
if excess <= 0.0:
continue
var previous: String = stages[index - 1] if index > 0 else "C1.9"
world._scale_batches(target, id, supported / count)
target.amount[id] = supported
world._credit(target, previous, excess)
world._append_batch(target, previous, excess, year, year)
var removed: Dictionary = world._allocate_whole(target.ethics[id], excess)
if not target.ethics.has(previous):
target.ethics[previous] = {}
for ethic in ETHICS:
target.ethics[id][ethic] -= removed[ethic]
target.ethics[previous][ethic] = target.ethics[previous].get(ethic, 0.0) + removed[ethic]
if previous == "C1.9":
var stars: Dictionary = {}
var physical: Dictionary = world._physical_amounts(target)
for star in physical:
if world.entities[star].event_group == "DwStar" and physical[star] > 0.0:
stars[star] = physical[star]
var weights: Dictionary = world._normalize_distribution(stars)
# Worlds are aggregates: a star may host several inhabited planets.
var assigned: float = 0.0
var owners: Array = weights.keys()
owners.sort()
for i in owners.size():
var owner: String = owners[i]
var amount: float = floorf(excess * weights[owner]) if i + 1 < owners.size() else excess - assigned
assigned += amount
if not target.binds.has(owner):
target.binds[owner] = {}
target.binds[owner][previous] = target.binds[owner].get(previous, 0.0) + amount
target.amount[previous] -= amount
reconcile(world, target, rules)
assign_homes(world, target, rules)
# Unity's structure chain: direct Claim resets the required structure count;
# intervening stages require ten times more units of the preceding structure.
static func habitat_budget(world, target: Dictionary, rules: Dictionary) -> Dictionary:
var physical: Dictionary = world._physical_amounts(target)
var structures: Array = []
var capacity: Dictionary = {}
for id in world.entities:
if world.entities[id].claim != "":
structures.append(id)
capacity[id] = physical.get(id, 0.0)
structures.sort_custom(func(a, b):
var left: float = world.entities[a].civ_bonus
var right: float = world.entities[b].civ_bonus
return left > right if left != right else str(a) < str(b))
var stages: Array = []
for id in rules:
if is_space_civilization(id, rules): stages.append(id)
stages.sort()
var requirements: Dictionary = {}
var anchors: Dictionary = {}
var anchor: String = ""
var units: float = 1.0
for id in stages:
var direct: String = ""
for structure in structures:
if world.entities[structure].claim == id: direct = structure
if direct != "":
anchor = direct
units = 1.0
else:
units *= 10.0
anchors[id] = anchor
if id.begins_with("C3.") or id.begins_with("C4."):
requirements[id] = {"id": anchor, "units": units}
var requested: Dictionary = {}
for id in requirements:
var req: Dictionary = requirements[id]
requested[req.id] = requested.get(req.id, 0.0) + physical.get(id, 0.0) * req.units
return {"capacity": capacity, "requested": requested, "requirements": requirements, "structures": structures, "anchors": anchors}
static func assign_homes(world, target: Dictionary, rules: Dictionary) -> void:
var budget: Dictionary = habitat_budget(world, target, rules)
var used: Dictionary = {}
target.civilization_homes = {}
var stages: Array = budget.anchors.keys()
stages.sort()
stages.reverse()
for id in stages:
var left: float = target.amount.get(id, 0.0)
var homes: Dictionary = {}
var allowed: bool = budget.anchors[id] == ""
for structure in budget.structures:
if structure == budget.anchors[id]: allowed = true
if not allowed or budget.capacity[structure] <= 0.0: continue
var amount: float = left
if world.entities[structure].claim == id:
amount = minf(amount, maxf(0.0, budget.capacity[structure] - used.get(structure, 0.0)))
used[structure] = used.get(structure, 0.0) + amount
if amount > 0.0: homes[structure] = amount
left -= amount
if left <= 0.0: break
target.civilization_homes[id] = homes
static func effective_span(world, target: Dictionary, id: String, rules: Dictionary) -> float:
if not rules.has(id): return world.entities[id].lifespan
var base: float = rules[id].span
if not is_space_civilization(id, rules): return base
assign_homes(world, target, rules)
var population: float = target.amount.get(id, 0.0)
if population <= 0.0: return base
var weighted: float = population
for home in target.civilization_homes.get(id, {}):
weighted += target.civilization_homes[id][home] * (maxf(0.0, world.entities[home].civ_bonus) - 1.0)
return base * population / weighted if weighted > 0.0 else base
@@ -0,0 +1 @@
uid://bw88euxvptt51
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@@ -0,0 +1,87 @@
extends RefCounted
const GREEN = "#40cc40"
const RED = "#ff6060"
const GREY = "#888888"
static func number(value: float, digits: int = 0) -> String:
if not is_finite(value):
return "—"
if absf(value) >= 1e5:
var exponent: int = int(floor(log(absf(value)) / log(10.0)))
return "%.4fE%+d" % [value / pow(10.0, exponent), exponent]
return "%.*f" % [digits, value]
static func colored(text: String, color: String) -> String:
return "[color=" + color + "]" + text + "[/color]"
static func matches(world, id: String) -> Array:
var result: Array = []
for key in world.entities:
var entity = world.entities[key]
if key == id or entity.count_as == id or entity.group_as == id:
if not world._is_group(key):
result.append(key)
return result
static func quantities(world, id: String) -> Dictionary:
var free: float = 0.0
var total: float = 0.0
var physical: Dictionary = world._physical_amounts(world.state)
for key in matches(world, id):
free += world.state.amount.get(key, 0.0)
total += physical.get(key, 0.0)
if id == "SMBH":
free = world.state.amount.get(id, 0.0)
total = free
return {"free": free, "total": total}
static func costs(world, global: Node, id: String) -> String:
if not world.entities.has(id):
return ""
var lines: PackedStringArray = []
for requirements in [world.entities[id].cost, world.entities[id].bind]:
for resource in requirements:
var required: float = requirements[resource]
if required < 0.0:
continue
var available: float = floorf(world._available(world.state, resource))
var name: String = str(global.get_template(resource, "Entity", "Name").get("text", resource))
lines.append(colored(name + ": " + number(required) + " (" + number(available) + ")", GREEN if available >= required else RED))
return "\n".join(lines)
static func variables(world, global: Node, id: String, rate: float = 0.0) -> Dictionary:
var counts: Dictionary = quantities(world, id)
var show_total: bool = false
for key in matches(world, id):
show_total = show_total or world.entities[key].group_as == "Planet"
var amount: String = number(counts.total if show_total else counts.free) if world.entities.has(id) else "—"
if not show_total and counts.total > counts.free:
amount += " " + colored("(" + number(counts.total) + ")", GREY)
if rate != 0.0:
amount += " | " + colored(("−" if rate < 0.0 else "+") + number(absf(rate), 1), RED if rate < 0.0 else GREEN)
var physical: Dictionary = world._physical_amounts(world.state)
var voids: float = 0.0
for key in physical:
voids += physical[key] * world.entities[key].voids
var he: float = world.state.amount.get("He", 0.0)
var h: float = world.state.amount.get("H", 0.0)
var mixture: String = "—"
if he + h > 0.0:
mixture = "He: " + number(100.0 * he / (he + h), 2) + "% / H: " + number(100.0 * h / (he + h), 2) + "%"
var environment: Dictionary = world.stellar_environment(world.state)
return {
"amount": amount, "colored costs": costs(world, global, id),
"lifespan": number(world.entities[id].lifespan) if world.entities.has(id) else "—",
"voids": number(voids), "he / h": "\n" + mixture,
"metallicity": number(environment.metallicity * 100.0, 2) + "%",
"энергия": number(world.state.energy), "плотность": number(environment.density, 6),
"лет в секунду": number(world.state.speed_in_year),
"amount1": "—", "amount2": "—", "amount3": "—", "amount4": "—",
}
static func render(world, global: Node, id: String, category: String = "Entity", rate: float = 0.0) -> String:
var values: Dictionary = variables(world, global, id, rate)
var title: String = global.render_template(global.get_template(id, category, "Name"), values)
var body: String = global.render_template(global.get_template(id, category, "Description"), values)
return "[b]" + (title if title != "" else id) + "[/b]\n" + body
+1
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uid://dumnryq20c2ij
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+24 -10
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@@ -8,11 +8,13 @@ var cost: Dictionary = {}
var bind: Dictionary = {}
var mass: float
var space: int
var life_rule: Dictionary = {}
var lifespan: float
var lifespan_delta: float
var auto: float
var gamma: float
var blast: int
var blastability: bool = false
var life_product: Dictionary = {}
var product_per_year_type: String = ""
var product_per_year_amount: float = 0
@@ -38,13 +40,18 @@ func _init(values: Dictionary) -> void:
unlock = _parse_and_string(values.unlock)
cost = _parse_and_string(values.cost)
bind = _parse_and_string(values.bind)
#print(id, " | ", cost, " | ", bind)
mass = float(values.mass)
space = int(values.space)
lifespan = float(values.lifespan)
lifespan_delta = lifespan / Global.batch_count / 2 if lifespan > 10 else lifespan
life_rule = Global.LifeRules.get(id, {}).duplicate(true)
if Global.CivilizationRules.has(id):
life_rule = {"ethical": true, "span": Global.CivilizationRules[id].span}
lifespan = float(life_rule.span) if not life_rule.is_empty() else float(values.lifespan)
lifespan_delta = lifespan / Global.batch_count if lifespan > 10 else lifespan
auto = float(values.auto)
gamma = float(values.gamma)
blast = int(values.blast)
blastability = str(values.get("blastability", "")) == "1"
life_product = _parse_and_string(values.life_product)
for key in life_product.keys():
@@ -92,12 +99,19 @@ func _parse_and_string(source_line: String) -> Dictionary:
func _parse_planet_string(source_line: String) -> Dictionary:
var result = {}
if source_line.contains("&"):
var first_split = source_line.split("&")
for elem in first_split:
var second_split = elem.split(":")
result[second_split[0]] = {}
result[second_split[0]]["amount"] = int(second_split[1])
result[second_split[0]]["chance"] = int(second_split[2])
for elem in source_line.split("&", false):
var parts: PackedStringArray = elem.strip_edges().split(":")
if parts.size() != 3 or parts[0].strip_edges().is_empty():
push_warning("Invalid planet definition for %s: %s" % [id, elem])
continue
if not parts[1].is_valid_float() or not parts[2].is_valid_float():
push_warning("Invalid planet numbers for %s: %s" % [id, elem])
continue
var count: float = float(parts[1])
var chance: float = float(parts[2])
if not is_finite(count) or not is_finite(chance) or count < 0.0 or count != floorf(count) or chance < 0.0 or chance > 1.0:
push_warning("Planet values out of range for %s: %s" % [id, elem])
continue
# Planet chances are fractions (0.01 = 1%), unlike output_or percentages.
result[parts[0].strip_edges()] = {"amount": count, "chance": chance}
return result
-149
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@@ -1,149 +0,0 @@
extends Node
class_name OwniverseEvolution
const FLOAT_THRESHOLD: float = 1.0E14
# TODO to save !!!
var state: Dictionary = {
'year': 0.0,
'energy': 1E14,
}
var entities: Dictionary[String, OwniverseEntity] = {}
var producing_entities: Array[OwniverseEntity] = []
# TODO to save !!!
var auto_production_rest: Dictionary = {
'H': 0.0,
'S': 0.0,
'auto': 0.0,
}
var evolving_entities: Array[OwniverseEntity] = []
# TODO to save !!!
var batches: Dictionary[String, Array] = {}
# TODO to save !!!
var amount: Dictionary[String, float] = {}
var distribution: Dictionary[String, float] = {}
func add(entity: OwniverseEntity, year: float, amount: float):
var _batch_array: Array = batches[entity.id]
var _from_year: float = year + entity.lifespan - entity.lifespan_delta
var _to_year: float = year + entity.lifespan + entity.lifespan_delta
if _batch_array.size() != 0 and _batch_array[-1].to_year > year + entity.lifespan:
_batch_array[-1].amount += amount
else:
var _batch := {
'from_year': _from_year,
'to_year': _to_year,
'amount': amount,
}
_batch_array.append(_batch)
print('---------')
print(batches)
func process(from_year: float, to_year: float) -> void:
# производим
# эволюционируем
# записываем новые
var _to_produce := {}
var _to_evolute := {}
for _entity_id in batches:
_to_produce[_entity_id] = 0
_to_evolute[_entity_id] = 0
var _new_batch_array := []
for _batch: Dictionary in batches[_entity_id]:
# production
_to_produce[_entity_id] += _batch.amount
# evolution
if _batch.to_year < to_year:
_to_produce[_entity_id] += _batch.amount
else:
var _max_from_year: float = max(from_year, _batch.from_year)
var _min_to_year: float = min(to_year, _batch.to_year)
var _part_of_amount: float = _batch.amount \
* (_min_to_year - _max_from_year) \
/ (_batch.to_year - _batch.from_year)
_to_evolute[_entity_id] += _part_of_amount
var _rest_of_amount: float = _batch.amount - _part_of_amount
if _rest_of_amount > 0:
_new_batch_array.append({
'from_year': _batch._from_year,
'to_year': _batch._to_year,
'amount': _rest_of_amount,
})
# entity level
batches[_entity_id] = _new_batch_array
func produce(from_year: float, to_year: float):
var _time_delta = to_year - from_year
# get entity array for production
for _entity: OwniverseEntity in producing_entities:
var _to_produce: float = 0.0
for _batch: Dictionary in batches[_entity.id]:
_to_produce += _batch.amount
_to_produce *= _time_delta * _entity.product_per_year_amount
if _entity.auto > 0:
var _auto_production_part: float = _entity.auto * _to_produce
_to_produce -= _auto_production_part
auto_production_rest.auto += _auto_production_part
auto_production_rest[_entity.product_per_year_type] += _to_produce
print("auto prod rest: ", auto_production_rest)
auto_production_rest["H"] = produce_hs("H", auto_production_rest["H"])
auto_production_rest["S"] = produce_hs("S", auto_production_rest["S"])
func produce_hs(entity_id: String, value: float) -> float:
var _to_produce: float = floorf(value)
amount[entity_id] += _to_produce
# TODO double double math
if _to_produce > state["energy"]:
_to_produce = state["energy"]
state["energy"] -= _to_produce
return value - _to_produce
func produce_auto() -> float:
return 0.0
func init_entity(entity: OwniverseEntity) -> void:
entities[entity.id] = entity
amount[entity.id] = 0.0
if entity.product_per_year_type != "":
producing_entities.append(entity)
if entity.lifespan > 0:
evolving_entities.append(entity)
batches[entity.id] = []
func update_distribution(_distribute_by: Dictionary[String, float]) -> void:
distribution = {}
var _total: float = 0
for id in _distribute_by:
if _distribute_by[id] != 0:
var _value: float = _distribute_by[id]
_total += _value
distribution[id] = _value
if _total == 0: return
for id in distribution:
distribution[id] /= _total
#func _add_float(a: float, b: Array[float]) -> Array[float]:
#if a < FLOAT_THRESHOLD:
#return [a+b[0], 0]
#else:
#return [a+b[0], 0]
@@ -1 +0,0 @@
uid://mgnxt6kbf80n
+13
View File
@@ -0,0 +1,13 @@
extends RefCounted
## datetime is accumulated time; year is the last processed tenth of a year.
const STATE_VERSION: String = "0.1.1"
static func processed_year(datetime: float) -> float:
# Remove only sub-nanotick accumulation noise at decimal boundaries.
# A relative epsilon would incorrectly advance large ages by whole years.
return floorf(snappedf(datetime * 10.0, 1e-9)) / 10.0
static func elapsed_years(from_year: float, to_year: float) -> float:
# Subtract integer tenths before returning to float years. Otherwise 0.3-0.2
# can fall below 0.1 and postpone a whole unit of resource production.
return (roundf(to_year * 10.0) - roundf(from_year * 10.0)) / 10.0
+1
View File
@@ -0,0 +1 @@
uid://c463vlrlhvpx8
+128 -28
View File
@@ -42,9 +42,25 @@
[ext_resource type="Texture2D" uid="uid://bwqmmmg6w7dho" path="res://ui/indicators/trends/trend_icon_4.png" id="39_jms70"]
[ext_resource type="Texture2D" uid="uid://4tpbmpe6tbk0" path="res://ui/indicators/trends/trend_bar5.png" id="40_50rdj"]
[ext_resource type="Texture2D" uid="uid://cnf3ml5gj2cvl" path="res://ui/indicators/trends/trend_icon_5.png" id="41_mi6gc"]
[ext_resource type="Texture2D" uid="uid://drcoll8tlms5s" path="res://main_menu/Owniverse.png" id="43_58wjt"]
[ext_resource type="Texture2D" uid="uid://dcpavg1u7gne7" path="res://main_menu/en/CreateUniverse.png" id="43_k83x5"]
[ext_resource type="Texture2D" uid="uid://c7osivfr1yusc" path="res://main_menu/en/Tutorial.png" id="44_b8tmp"]
[ext_resource type="Texture2D" uid="uid://cq3ho84qxa2wj" path="res://main_menu/en/Achievements.png" id="45_vu62d"]
[ext_resource type="Texture2D" uid="uid://clifqlkiqlp7s" path="res://main_menu/en/Russian.png" id="46_58wjt"]
[ext_resource type="Texture2D" uid="uid://bp7fwgt6kwnwa" path="res://main_menu/ru/English.png" id="47_bfrib"]
[ext_resource type="Texture2D" uid="uid://c15y3813cpwtd" path="res://main_menu/en/SoundNonActive.png" id="47_dp8ul"]
[ext_resource type="Texture2D" uid="uid://cj0qbxoddsnjv" path="res://main_menu/en/EnglishActive.png" id="48_mip0j"]
[ext_resource type="Texture2D" uid="uid://cbpds0flysd4i" path="res://main_menu/en/SoundActive.png" id="48_o7xkw"]
[ext_resource type="Texture2D" uid="uid://dxh4l2ovvmrk1" path="res://main_menu/en/MusicNonActive.png" id="49_bfrib"]
[ext_resource type="Texture2D" uid="uid://so06vth6le3b" path="res://main_menu/ru/RussianActive.png" id="50_l6135"]
[ext_resource type="Texture2D" uid="uid://bamh6ko30ljb7" path="res://main_menu/en/MusicActive.png" id="50_mip0j"]
[ext_resource type="Texture2D" uid="uid://bhfva6xtyij4k" path="res://main_menu/en/Credits.png" id="51_l6135"]
[ext_resource type="Texture2D" uid="uid://dwqpcm1pryw44" path="res://main_menu/en/LeaveReality.png" id="52_uvuuk"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_ifjjt"]
[sub_resource type="ButtonGroup" id="ButtonGroup_58wjt"]
[node name="World" type="Node2D" unique_id=1392592456]
[node name="Background" type="Node2D" parent="." unique_id=1988758765]
@@ -227,11 +243,11 @@ theme_override_fonts/normal_font = ExtResource("14_o7xkw")
theme_override_fonts/bold_font = ExtResource("7_gwdna")
theme_override_fonts/bold_italics_font = ExtResource("15_bfrib")
theme_override_fonts/italics_font = ExtResource("16_mip0j")
theme_override_font_sizes/normal_font_size = 42
theme_override_font_sizes/bold_font_size = 54
theme_override_font_sizes/bold_italics_font_size = 42
theme_override_font_sizes/italics_font_size = 42
theme_override_font_sizes/mono_font_size = 42
theme_override_font_sizes/normal_font_size = 34
theme_override_font_sizes/bold_font_size = 34
theme_override_font_sizes/bold_italics_font_size = 34
theme_override_font_sizes/italics_font_size = 34
theme_override_font_sizes/mono_font_size = 34
bbcode_enabled = true
horizontal_alignment = 1
@@ -370,11 +386,11 @@ theme_override_fonts/normal_font = ExtResource("14_o7xkw")
theme_override_fonts/bold_font = ExtResource("7_gwdna")
theme_override_fonts/bold_italics_font = ExtResource("15_bfrib")
theme_override_fonts/italics_font = ExtResource("16_mip0j")
theme_override_font_sizes/normal_font_size = 42
theme_override_font_sizes/bold_font_size = 54
theme_override_font_sizes/bold_italics_font_size = 42
theme_override_font_sizes/italics_font_size = 42
theme_override_font_sizes/mono_font_size = 42
theme_override_font_sizes/normal_font_size = 34
theme_override_font_sizes/bold_font_size = 34
theme_override_font_sizes/bold_italics_font_size = 34
theme_override_font_sizes/italics_font_size = 34
theme_override_font_sizes/mono_font_size = 34
bbcode_enabled = true
horizontal_alignment = 1
@@ -498,11 +514,11 @@ theme_override_fonts/normal_font = ExtResource("14_o7xkw")
theme_override_fonts/bold_font = ExtResource("7_gwdna")
theme_override_fonts/bold_italics_font = ExtResource("15_bfrib")
theme_override_fonts/italics_font = ExtResource("16_mip0j")
theme_override_font_sizes/normal_font_size = 42
theme_override_font_sizes/bold_font_size = 54
theme_override_font_sizes/bold_italics_font_size = 42
theme_override_font_sizes/italics_font_size = 42
theme_override_font_sizes/mono_font_size = 42
theme_override_font_sizes/normal_font_size = 34
theme_override_font_sizes/bold_font_size = 34
theme_override_font_sizes/bold_italics_font_size = 34
theme_override_font_sizes/italics_font_size = 34
theme_override_font_sizes/mono_font_size = 34
bbcode_enabled = true
text = "Stars"
horizontal_alignment = 1
@@ -639,11 +655,11 @@ theme_override_fonts/normal_font = ExtResource("14_o7xkw")
theme_override_fonts/bold_font = ExtResource("7_gwdna")
theme_override_fonts/bold_italics_font = ExtResource("15_bfrib")
theme_override_fonts/italics_font = ExtResource("16_mip0j")
theme_override_font_sizes/normal_font_size = 42
theme_override_font_sizes/bold_font_size = 54
theme_override_font_sizes/bold_italics_font_size = 42
theme_override_font_sizes/italics_font_size = 42
theme_override_font_sizes/mono_font_size = 42
theme_override_font_sizes/normal_font_size = 34
theme_override_font_sizes/bold_font_size = 34
theme_override_font_sizes/bold_italics_font_size = 34
theme_override_font_sizes/italics_font_size = 34
theme_override_font_sizes/mono_font_size = 34
bbcode_enabled = true
text = "Structures"
horizontal_alignment = 1
@@ -787,11 +803,11 @@ theme_override_fonts/normal_font = ExtResource("14_o7xkw")
theme_override_fonts/bold_font = ExtResource("7_gwdna")
theme_override_fonts/bold_italics_font = ExtResource("15_bfrib")
theme_override_fonts/italics_font = ExtResource("16_mip0j")
theme_override_font_sizes/normal_font_size = 42
theme_override_font_sizes/bold_font_size = 54
theme_override_font_sizes/bold_italics_font_size = 42
theme_override_font_sizes/italics_font_size = 42
theme_override_font_sizes/mono_font_size = 42
theme_override_font_sizes/normal_font_size = 34
theme_override_font_sizes/bold_font_size = 34
theme_override_font_sizes/bold_italics_font_size = 34
theme_override_font_sizes/italics_font_size = 34
theme_override_font_sizes/mono_font_size = 34
bbcode_enabled = true
text = "Planets"
horizontal_alignment = 1
@@ -868,12 +884,96 @@ theme_override_styles/panel = SubResource("StyleBoxEmpty_ifjjt")
[node name="Border" parent="Stage/StageRows" unique_id=145801370 instance=ExtResource("12_58wjt")]
layout_mode = 2
[node name="MainMenu" type="VBoxContainer" parent="Stage" unique_id=731440017]
visible = false
layout_mode = 0
offset_right = 40.0
offset_bottom = 40.0
theme_override_constants/separation = 32
[node name="TopMenu" type="HBoxContainer" parent="Stage/MainMenu" unique_id=252548655]
layout_mode = 2
[node name="BurgerButton" type="TextureButton" parent="Stage/MainMenu/TopMenu" unique_id=1685450387]
custom_minimum_size = Vector2(128, 128)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 4
texture_normal = ExtResource("4_b8tmp")
texture_pressed = ExtResource("5_en1oy")
[node name="Logo" type="TextureRect" parent="Stage/MainMenu" unique_id=1181845167]
custom_minimum_size = Vector2(1080, 256)
layout_mode = 2
texture = ExtResource("43_58wjt")
[node name="CreateOwniverse" type="TextureButton" parent="Stage/MainMenu" unique_id=1568939047]
custom_minimum_size = Vector2(1024, 128)
layout_mode = 2
texture_normal = ExtResource("43_k83x5")
[node name="Tutorial" type="TextureButton" parent="Stage/MainMenu" unique_id=663512289]
custom_minimum_size = Vector2(1024, 128)
layout_mode = 2
texture_normal = ExtResource("44_b8tmp")
[node name="Achievements" type="TextureButton" parent="Stage/MainMenu" unique_id=141361251]
custom_minimum_size = Vector2(1024, 128)
layout_mode = 2
texture_normal = ExtResource("45_vu62d")
[node name="Language" type="HBoxContainer" parent="Stage/MainMenu" unique_id=2100638475]
layout_mode = 2
[node name="English" type="TextureButton" parent="Stage/MainMenu/Language" unique_id=1495557975]
custom_minimum_size = Vector2(512, 128)
layout_mode = 2
toggle_mode = true
button_group = SubResource("ButtonGroup_58wjt")
texture_normal = ExtResource("47_bfrib")
texture_pressed = ExtResource("48_mip0j")
[node name="Russian" type="TextureButton" parent="Stage/MainMenu/Language" unique_id=2024992008]
custom_minimum_size = Vector2(512, 128)
layout_mode = 2
toggle_mode = true
button_group = SubResource("ButtonGroup_58wjt")
texture_normal = ExtResource("46_58wjt")
texture_pressed = ExtResource("50_l6135")
[node name="Media" type="HBoxContainer" parent="Stage/MainMenu" unique_id=583896501]
layout_mode = 2
[node name="Sound" type="TextureButton" parent="Stage/MainMenu/Media" unique_id=116977198]
custom_minimum_size = Vector2(512, 128)
layout_mode = 2
toggle_mode = true
texture_normal = ExtResource("47_dp8ul")
texture_pressed = ExtResource("48_o7xkw")
[node name="Music" type="TextureButton" parent="Stage/MainMenu/Media" unique_id=953224171]
custom_minimum_size = Vector2(512, 128)
layout_mode = 2
toggle_mode = true
texture_normal = ExtResource("49_bfrib")
texture_pressed = ExtResource("50_mip0j")
[node name="Credits" type="TextureButton" parent="Stage/MainMenu" unique_id=44726060]
custom_minimum_size = Vector2(1024, 128)
layout_mode = 2
texture_normal = ExtResource("51_l6135")
[node name="LeaveReality" type="TextureButton" parent="Stage/MainMenu" unique_id=2139602731]
custom_minimum_size = Vector2(1024, 128)
layout_mode = 2
texture_normal = ExtResource("52_uvuuk")
[node name="ItemAmountUpdate" type="Timer" parent="Stage" unique_id=1953928024]
wait_time = 0.2
autostart = true
[node name="SaveData" type="Timer" parent="Stage" unique_id=1208861837]
wait_time = 5.0
[node name="Unlock&Save" type="Timer" parent="Stage" unique_id=1208861837]
wait_time = 2.0
autostart = true
[connection signal="timeout" from="Background/Timer" to="Background" method="randomize_parallax"]
@@ -890,4 +990,4 @@ autostart = true
[connection signal="pressed" from="Stage/StageRows/PageScroller/HBoxContainer/LifePage/LifeHeader/AggressionIndicator" to="Stage" method="_on_indicator_pressed" binds= ["Aggression", 4]]
[connection signal="pressed" from="Stage/StageRows/PageScroller/HBoxContainer/LifePage/LifeHeader/TrendIndicator" to="Stage" method="_on_indicator_pressed" binds= ["Trends", 4]]
[connection signal="timeout" from="Stage/ItemAmountUpdate" to="Stage" method="set_owniverse_item_value"]
[connection signal="timeout" from="Stage/SaveData" to="Stage" method="_on_save_data"]
[connection signal="timeout" from="Stage/Unlock&Save" to="Stage" method="_on_unlock_and_save_timeout"]