Add new entity and item definitions, refactor related code

- Introduced new CSV files for entities and items, defining various properties and characteristics.
- Refactored the stage.gd script to handle item selection and descriptions instead of entities.
- Updated item button script to reflect changes in item properties and signals.
- Created a new entity.gd script to define the OwniverseEntity class with initialization and parsing methods.
- Modified owniverse.gd to initialize entities from the new definitions.
- Adjusted versioning in export presets and project files to reflect recent changes.
This commit is contained in:
Kirill
2026-04-08 00:23:22 +03:00
parent 41977692a5
commit fc86261a9d
11 changed files with 357 additions and 193 deletions
+1 -1
View File
@@ -15,7 +15,7 @@ compatibility/default_parent_skeleton_in_mesh_instance_3d=true
[application]
config/name="Owniverse"
config/version="0.6.8"
config/version="0.6.7"
run/main_scene="uid://bv384dpmvjv8o"
config/features=PackedStringArray("4.6", "Mobile")
config/icon="res://icon.svg"