Add new entity and item definitions, refactor related code
- Introduced new CSV files for entities and items, defining various properties and characteristics. - Refactored the stage.gd script to handle item selection and descriptions instead of entities. - Updated item button script to reflect changes in item properties and signals. - Created a new entity.gd script to define the OwniverseEntity class with initialization and parsing methods. - Modified owniverse.gd to initialize entities from the new definitions. - Adjusted versioning in export presets and project files to reflect recent changes.
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@@ -15,7 +15,7 @@ compatibility/default_parent_skeleton_in_mesh_instance_3d=true
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[application]
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config/name="Owniverse"
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config/version="0.6.8"
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config/version="0.6.7"
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run/main_scene="uid://bv384dpmvjv8o"
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config/features=PackedStringArray("4.6", "Mobile")
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config/icon="res://icon.svg"
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