Files
owniverse/project.godot
T
Kirill fc86261a9d Add new entity and item definitions, refactor related code
- Introduced new CSV files for entities and items, defining various properties and characteristics.
- Refactored the stage.gd script to handle item selection and descriptions instead of entities.
- Updated item button script to reflect changes in item properties and signals.
- Created a new entity.gd script to define the OwniverseEntity class with initialization and parsing methods.
- Modified owniverse.gd to initialize entities from the new definitions.
- Adjusted versioning in export presets and project files to reflect recent changes.
2026-04-08 00:23:22 +03:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[animation]
compatibility/default_parent_skeleton_in_mesh_instance_3d=true
[application]
config/name="Owniverse"
config/version="0.6.7"
run/main_scene="uid://bv384dpmvjv8o"
config/features=PackedStringArray("4.6", "Mobile")
config/icon="res://icon.svg"
[autoload]
Global="*res://Autoload/Global.gd"
SaveManager="*res://Autoload/SaveManager.gd"
[display]
window/size/viewport_width=1080
window/size/viewport_height=1920
window/size/borderless=true
window/size/extend_to_title=true
window/stretch/mode="viewport"
window/handheld/orientation=1
[input_devices]
pointing/emulate_touch_from_mouse=true
[rendering]
renderer/rendering_method="mobile"
textures/vram_compression/import_etc2_astc=true