Add core simulation modules for owniverse mechanics
- Introduced `life_evolution.gd` to manage life evolution processes. - Implemented `manual_production.gd` for handling production mechanics, including resource management and production steps. - Created `object_batches.gd` to manage batches of objects, including scaling and appending batches. - Developed `object_ledger.gd` for tracking physical amounts, available resources, and binding ownerships. - Added `simulation_module.gd` as a base class for simulation modules, providing a weak reference to the world. - Established `stellar_rules.gd` for managing stellar evolution and destruction mechanics. - Introduced `universe_environment.gd` to calculate environmental parameters based on the current state of the universe.
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+19
-19
@@ -17,42 +17,42 @@ func fixture():
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var global: Node = root.get_node("Global")
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for id in global.OwniverseEntities:
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var entity = load("res://world/owniverse/owniverse_entity.gd").new(global.OwniverseEntities[id])
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world.entities[id] = entity
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world.catalog.entities[id] = entity
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world.state.amount[id] = 0.0
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world.state.stats.total_amount[id] = 0.0
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if entity.group_as != "":
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world.state.amount[entity.group_as] = 0.0
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world.state.stats.total_amount[entity.group_as] = 0.0
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world.entities["N"].life_product = {}
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world.entities["N"].product_per_year_type = "H"
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world.entities["N"].product_per_year_amount = 10.0
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world.entities["N"].auto = 0.0
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world.catalog.entities["N"].life_product = {}
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world.catalog.entities["N"].product_per_year_type = "H"
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world.catalog.entities["N"].product_per_year_amount = 10.0
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world.catalog.entities["N"].auto = 0.0
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world.state.amount.N = 1.0
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return world
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func dispose(world) -> void:
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for entity in world.entities.values():
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for entity in world.catalog.entities.values():
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entity.free()
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world.free()
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func run() -> void:
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var world = fixture()
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for id in world.entities:
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for id in world.catalog.entities:
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var expected: Array = []
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for key in world.entities:
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if world.entities[key].group_as == id:
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for key in world.catalog.entities:
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if world.catalog.entities[key].group_as == id:
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expected.append(key)
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check(world._is_group(id) == (not expected.is_empty()), "Group classification: " + id)
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check(world._members(id) == (expected if not expected.is_empty() else [id]), "Group members: " + id)
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var members: Array = world._members("Star")
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check(world.catalog.is_group(id) == (not expected.is_empty()), "Group classification: " + id)
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check(world.catalog.members(id) == (expected if not expected.is_empty() else [id]), "Group members: " + id)
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var members: Array = world.catalog.members("Star")
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members.clear()
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check(not world._members("Star").is_empty(), "Returned members are independent")
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world.entities.N.group_as = "TestGroup"
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world.rebuild_group_index()
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check(world._members("TestGroup") == ["N"], "Explicit definition reload")
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world.entities.N.free()
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world.entities.erase("N")
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check(not world._is_group("TestGroup"), "Removed definition invalidates index")
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check(not world.catalog.members("Star").is_empty(), "Returned members are independent")
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world.catalog.entities.N.group_as = "TestGroup"
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world.catalog.rebuild_group_index()
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check(world.catalog.members("TestGroup") == ["N"], "Explicit definition reload")
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world.catalog.entities.N.free()
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world.catalog.entities.erase("N")
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check(not world.catalog.is_group("TestGroup"), "Removed definition invalidates index")
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print("Group index: %d checks, %d failures" % [checks, failures])
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dispose(world)
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quit(1 if failures else 0)
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