Files
owniverse/tests/test_group_index.gd
T
Kirill f2111a376a Add core simulation modules for owniverse mechanics
- Introduced `life_evolution.gd` to manage life evolution processes.
- Implemented `manual_production.gd` for handling production mechanics, including resource management and production steps.
- Created `object_batches.gd` to manage batches of objects, including scaling and appending batches.
- Developed `object_ledger.gd` for tracking physical amounts, available resources, and binding ownerships.
- Added `simulation_module.gd` as a base class for simulation modules, providing a weak reference to the world.
- Established `stellar_rules.gd` for managing stellar evolution and destruction mechanics.
- Introduced `universe_environment.gd` to calculate environmental parameters based on the current state of the universe.
2026-09-29 20:23:20 +03:00

59 lines
2.3 KiB
GDScript

extends SceneTree
const Clock = preload("res://world/owniverse/simulation_time.gd")
var checks: int = 0
var failures: int = 0
func _initialize() -> void:
call_deferred("run")
func check(condition: bool, message: String) -> void:
checks += 1
if not condition:
failures += 1
push_error(message)
func fixture():
var world = load("res://world/owniverse/owniverse.gd").new()
var global: Node = root.get_node("Global")
for id in global.OwniverseEntities:
var entity = load("res://world/owniverse/owniverse_entity.gd").new(global.OwniverseEntities[id])
world.catalog.entities[id] = entity
world.state.amount[id] = 0.0
world.state.stats.total_amount[id] = 0.0
if entity.group_as != "":
world.state.amount[entity.group_as] = 0.0
world.state.stats.total_amount[entity.group_as] = 0.0
world.catalog.entities["N"].life_product = {}
world.catalog.entities["N"].product_per_year_type = "H"
world.catalog.entities["N"].product_per_year_amount = 10.0
world.catalog.entities["N"].auto = 0.0
world.state.amount.N = 1.0
return world
func dispose(world) -> void:
for entity in world.catalog.entities.values():
entity.free()
world.free()
func run() -> void:
var world = fixture()
for id in world.catalog.entities:
var expected: Array = []
for key in world.catalog.entities:
if world.catalog.entities[key].group_as == id:
expected.append(key)
check(world.catalog.is_group(id) == (not expected.is_empty()), "Group classification: " + id)
check(world.catalog.members(id) == (expected if not expected.is_empty() else [id]), "Group members: " + id)
var members: Array = world.catalog.members("Star")
members.clear()
check(not world.catalog.members("Star").is_empty(), "Returned members are independent")
world.catalog.entities.N.group_as = "TestGroup"
world.catalog.rebuild_group_index()
check(world.catalog.members("TestGroup") == ["N"], "Explicit definition reload")
world.catalog.entities.N.free()
world.catalog.entities.erase("N")
check(not world.catalog.is_group("TestGroup"), "Removed definition invalidates index")
print("Group index: %d checks, %d failures" % [checks, failures])
dispose(world)
quit(1 if failures else 0)