Implement gradual evolution mechanics and simulation time handling in Owniverse.GI
- Added `blastability` property to entities for vulnerability tracking. - Enhanced planet string parsing with validation and error handling. - Introduced `simulation_rules.md` to document evolution mechanics and rules. - Created tests for time progression and stellar evolution rules, ensuring correct handling of fractional years and resource production. - Implemented `simulation_time.gd` for managing accumulated time and year processing. - Updated tests to validate legacy save compatibility and migration to new time schema.
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@@ -80,7 +80,7 @@ var locked_items: Array = []
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func set_datetime(value: float):
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date_time.text = str(snapped(value, 0.1))
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date_time.text = Global.format_number(value, 5) if value != 0.0 else "0.0"
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#region Item manipulations: update and visibility
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@@ -380,6 +380,7 @@ func load_data() -> bool:
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complete.merge(restored, true)
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owniverse.state = complete
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owniverse.new_state = complete
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owniverse.migrate_time_precision()
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owniverse.refresh_item_amounts()
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pending_page = clampi(int(game_data.get("ui", {}).get("current_page", 0)), 0, PAGE_COUNT - 1)
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_restore_page.call_deferred()
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