f2111a376a
- Introduced `life_evolution.gd` to manage life evolution processes. - Implemented `manual_production.gd` for handling production mechanics, including resource management and production steps. - Created `object_batches.gd` to manage batches of objects, including scaling and appending batches. - Developed `object_ledger.gd` for tracking physical amounts, available resources, and binding ownerships. - Added `simulation_module.gd` as a base class for simulation modules, providing a weak reference to the world. - Established `stellar_rules.gd` for managing stellar evolution and destruction mechanics. - Introduced `universe_environment.gd` to calculate environmental parameters based on the current state of the universe.
97 lines
4.9 KiB
GDScript
97 lines
4.9 KiB
GDScript
extends SceneTree
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const Clock = preload("res://world/owniverse/simulation_time.gd")
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var checks: int = 0
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var failures: int = 0
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func _initialize() -> void:
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call_deferred("run")
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func check(condition: bool, message: String) -> void:
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checks += 1
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if not condition:
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failures += 1
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push_error(message)
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func fixture():
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var world = load("res://world/owniverse/owniverse.gd").new()
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var global: Node = root.get_node("Global")
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for id in global.OwniverseEntities:
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var entity = load("res://world/owniverse/owniverse_entity.gd").new(global.OwniverseEntities[id])
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world.catalog.entities[id] = entity
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world.state.amount[id] = 0.0
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world.state.stats.total_amount[id] = 0.0
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if entity.group_as != "":
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world.state.amount[entity.group_as] = 0.0
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world.state.stats.total_amount[entity.group_as] = 0.0
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world.catalog.entities["N"].life_product = {}
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world.catalog.entities["N"].product_per_year_type = "H"
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world.catalog.entities["N"].product_per_year_amount = 10.0
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world.catalog.entities["N"].auto = 0.0
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world.state.amount.N = 1.0
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return world
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func dispose(world) -> void:
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for entity in world.catalog.entities.values():
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entity.free()
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world.free()
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func run() -> void:
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var global: Node = root.get_node("Global")
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var description = load("res://world/owniverse/item_description.gd")
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var world = fixture()
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world.state.amount.H = 8.0
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world.state.amount.He = 2.0
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for locale in ["en", "ru"]:
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global.Locale = locale
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var text: String = description.render(world, global, "RD")
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check(text.contains("[b]") and not text.contains("%value"), "Localized template resolved: " + locale)
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check(text.contains("#40cc40"), "Affordable cost green: " + locale)
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check(text.contains("4.0000E+10"), "Lifespan substituted: " + locale)
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text = description.render(world, global, "He")
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check(text.contains("He: 20.00% / H: 80.00%") and not text.contains("%value"), "Helium metadata and mixture: " + locale)
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text = description.render(world, global, "Shovelin", "Force")
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check(text.count("]—[/color]") == 4, "Missing force levels use dash: " + locale)
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text = description.render(world, global, "YD")
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check(text.contains("#ff6060"), "Insufficient cost red: " + locale)
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var reordered: Dictionary = {"text": "%value0% / %value1%", "value0": "lifespan", "value1": "amount"}
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check(global.render_template(reordered, {"amount": "12", "lifespan": "99"}) == "99 / 12", "Metadata chooses variables, not fixed argument positions")
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world.state.amount.RD = 2.0
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world.state.binds.G = {"RD": 3.0, "HP": 7.0}
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var values: Dictionary = description.variables(world, global, "RD", -2.0)
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check(values.amount.contains("2") and values.amount.contains("(5)") and values.amount.contains("#888888"), "Free and total counts with gray binding total")
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check(values.amount.contains("#ff6060") and values.amount.contains("−2.0"), "Real-time decrease red")
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values = description.variables(world, global, "HP")
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check(values.amount == "7", "Planet description includes bound planets")
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world.state.amount.EON1 = 2.0
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world.state.binds.G.EON2 = 3.0
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var saved_state: Dictionary = world.state.duplicate(true)
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var counters: Dictionary = world.presentation.amounts(world.state, world.catalog)
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check(counters.HP == 7.0 and counters.LP == 5.0 and counters.Planet == 12.0, "Planet counters include bound objects and aggregate eons")
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check(counters.RD == 2.0, "Star counters retain available quantity")
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check(world.state == saved_state, "Reading counters does not mutate simulation")
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check(world.presentation.amounts(world.state, world.catalog, true).HP == 0.0, "Produced counters remain independent of current population")
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values = description.variables(world, global, "RD", 2.0)
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check(values.amount.contains("#40cc40") and values.amount.contains("+2.0"), "Increase green")
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var stage_script = load("res://stage/stage.gd")
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check(stage_script.can_instantiate(), "Stage integration compiles")
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var stage = stage_script.new()
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stage.owniverse.free()
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stage.owniverse = world
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var label: RichTextLabel = RichTextLabel.new()
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stage.g_item_descriptions = [label]
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stage.description_targets[0] = {"id": "RD", "category": "Entity"}
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stage._refresh_descriptions()
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check(label.bbcode_enabled and label.text.contains("Красный карлик"), "Stage displays localized rich text")
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stage._update_descriptions(0.25)
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world.state.amount.RD += 1.0
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stage._update_descriptions(0.25)
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check(label.text.contains("+4.0"), "Selected description refreshes with rate per real second")
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global.Locale = "en"
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stage._update_descriptions(0.25)
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check(label.text.contains("Red Dwarf"), "Selected description follows locale changes")
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label.free()
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stage.free()
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dispose(world)
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print("Descriptions: %d checks, %d failures" % [checks, failures])
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quit(0 if failures == 0 else 1)
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