Files
owniverse/Autoload/save_manager.gd
T

70 lines
2.0 KiB
GDScript

# SaveManager.gd (добавить в AutoLoad)
extends Node
# ~/Library/Application Support/Godot/app_userdata/Owniverse Adventure/savegame.cfg
const SETTING_SECTION := "Settings"
const SAVE_PATH = "user://settings.cfg"
func ch():
pass
#print(Global.Owniverse)
#print('h')
#save_data('ow1', 'test', Global.Owniverse)
#var d1: Dictionary = load_data('ow1', 'test1')
#print("d1: ", d1)
#var d2: Dictionary = load_data('ow1', 'test')
#print("d2: ", d2)
#print('d')
#print(Global.Owniverse.datetime.WEEKDAYS)
func save_data(filename: String, password: String, data: Dictionary) -> void:
filename = "user://" + filename + ".adventure"
var file := FileAccess.open_encrypted_with_pass(filename, FileAccess.WRITE, password)
if file == null:
push_error("Не удалось открыть файл для шифрованной записи")
return
file.store_var(data) # бинарно + быстрее + сериализация
file.close()
func load_data(filename: String, password: String) -> Dictionary:
filename = "user://" + filename + ".adventure"
if not FileAccess.file_exists(filename):
return {}
var file := FileAccess.open_encrypted_with_pass(filename, FileAccess.READ, password)
if file == null:
push_error("Неверный пароль или повреждённый файл")
return {}
var data:Variant = file.get_var()
file.close()
#print("data")
#print(data)
return data if data is Dictionary else {}
#region Settings
func save_settings():
var config = ConfigFile.new()
for item in Global.Settings:
config.set_value(SETTING_SECTION, item, Global.Settings[item])
config.save(SAVE_PATH)
func load_settings():
var config = ConfigFile.new()
var err = config.load(SAVE_PATH)
if err != OK:
return false
for item in Global.Settings:
Global.Settings[item] = config.get_value(SETTING_SECTION, item, Global.Settings[item])
return true
#endregion