Files
owniverse/stage/stage.gd
T

538 lines
18 KiB
GDScript

extends Control
const E = preload("res://world/owniverse/math/exact.gd")
const OWNIVERSE_ITEM = preload("uid://d3xjfxwe3w16v")
const SPEED_TEXTURE_NAME_TEMPLATE = "res://ui/topmenu/time&speed/time%s.png"
const ItemDescription = preload("res://world/owniverse/item_description.gd")
const WorldIndicators = preload("res://ui/indicators/world_indicators.gd")
var world_indicators: RefCounted
var indicator_elapsed: float = 0.0
var description_targets: Dictionary = {}
var description_samples: Dictionary = {}
var description_rates: Dictionary = {}
var description_elapsed: float = 0.0
const PAGE_COUNT = 5
const RESOURCE_PAGE = 1
const PAGE_WIDTH = 1080
const DRAG_TOLERANCE = 360
const SWIPE_DURATION: float = 0.4
@onready var stage_page_scroller: ScrollContainer = $World/PageScroller
@onready var item_pages: Array[Control] = [
$World/PageScroller/HBoxContainer/ForcePage/Forces,
$World/PageScroller/HBoxContainer/ResourcePage/HBoxContainer/Resources,
$World/PageScroller/HBoxContainer/StarPage/Stars,
$World/PageScroller/HBoxContainer/StructurePage/Structures,
$World/PageScroller/HBoxContainer/LifePage/Planets/Life,
$World/PageScroller/HBoxContainer/LifePage/Planets/LivingPlanet,
$World/PageScroller/HBoxContainer/LifePage/Planets/Civ0,
$World/PageScroller/HBoxContainer/LifePage/Planets/Civ1,
$World/PageScroller/HBoxContainer/LifePage/Planets/Civ2,
$World/PageScroller/HBoxContainer/LifePage/Planets/Civ3,
$World/PageScroller/HBoxContainer/LifePage/Planets/Civ4
]
@onready var page_actions: Dictionary[int, OwniverseAction] = {
2: $World/PageScroller/HBoxContainer/StarPage/Actions,
3: $World/PageScroller/HBoxContainer/StructurePage/Actions,
}
@onready var g_item_descriptions: Array = [
$World/PageScroller/HBoxContainer/ForcePage/Description,
$World/PageScroller/HBoxContainer/ResourcePage/Description,
$World/PageScroller/HBoxContainer/StarPage/Description,
$World/PageScroller/HBoxContainer/StructurePage/Description,
$World/PageScroller/HBoxContainer/LifePage/Description
]
@onready var date_time: Label = $World/TopMenu/InfoPanel/DateTime
@onready var g_speed_icons: Array = [
$World/TopMenu/InfoPanel/Speed/Speed1,
$World/TopMenu/InfoPanel/Speed/Speed2,
$World/TopMenu/InfoPanel/Speed/Speed3,
$World/TopMenu/InfoPanel/Speed/Speed4,
$World/TopMenu/InfoPanel/Speed/Speed5,
$World/TopMenu/InfoPanel/Speed/Speed6,
$World/TopMenu/InfoPanel/Speed/Speed7,
$World/TopMenu/InfoPanel/Speed/Speed8
]
@onready var g_time_minus: TextureButton = $World/TopMenu/TimeMinus
@onready var g_time_plus: TextureButton = $World/TopMenu/TimePlus
@onready var effects_player: OwniverseEffectsPlayer = $"../FXPlayer"
@onready var screens: Dictionary = {
"World": $World,
"MainMenu": $MainMenu,
"Report": $Report,
"Achievements": $Achievements,
"Credits": $Credits,
}
var g_tween: Tween = null
var g_dragged_start: Vector2 = Vector2.ZERO
var g_scroll_start: int = 0
#var g_current_page: int = 0
var g_last_scroll_updated: int = 0
var f_check_swipe: bool = false
var g_swipe_time_delta: float = 0
var g_counters: Dictionary[String, Counter] = {
"swipe": Counter.new(),
}
var g_active_items: Dictionary = {}
var pending_page: int = -1
var active_actions_dirty: bool = true
var active_actions_elapsed: float = 0.0
var owniverse:Owniverse = Owniverse.new()
var owniverse_items: Dictionary[String, OwniverseItem] = {}
var locked_items: Array = []
func set_datetime(value):
# Simulation time advances in tenths of a year; displaying five decimal
# places only adds zeroes and suggests precision the simulation does not
# have.
date_time.text = Global.format_number(value, 1) if not E.eq(value, 0) else "0.0"
#region Item manipulations: update and visibility
func set_owniverse_item_value() -> void:
for item_id in owniverse.presentation.pending_amounts:
if owniverse_items.has(item_id):
owniverse_items[item_id].set_label(owniverse.presentation.pending_amounts[item_id])
owniverse.presentation.pending_amounts.clear()
#endregion
func _unlock_items():
var result: Dictionary = owniverse.presentation.unlocks(owniverse.state, owniverse.catalog, locked_items)
for item_id in result.visible:
if owniverse_items.has(item_id):
owniverse_items[item_id].set_visible(true)
locked_items = result.remaining
func _on_indicator_pressed(indicator_name: String, page: int = 0):
_set_description(indicator_name, page)
func _set_item_description(item: OwniverseItem) -> void:
var category: String = "Entity" if owniverse.catalog.entities.has(item.item_id) else "Force"
var id: String = item.item_id if category == "Entity" else item.item_name.capitalize()
var page: int = clampi(item.item_page, 0, 4)
if description_targets.get(page, {}).get("id", "") != id:
description_samples.erase(id)
description_rates.erase(id)
description_targets[page] = {"id": id, "category": category}
_refresh_descriptions()
func _set_description(item_name: String, page: int) -> void:
description_targets[page] = {"id": item_name, "category": "Indicator"}
_refresh_descriptions()
func _refresh_descriptions() -> void:
for page in description_targets:
var target: Dictionary = description_targets[page]
var label: RichTextLabel = g_item_descriptions[page]
label.bbcode_enabled = true
label.text = ItemDescription.render(owniverse, Global, target.id, target.category, description_rates.get(target.id, 0.0))
func _update_descriptions(delta: float) -> void:
description_elapsed += delta
if description_elapsed < 0.25:
return
for page in description_targets:
var id: String = description_targets[page].id
var total = ItemDescription.quantities(owniverse, id).total
description_rates[id] = E.divide(E.subtract(total, description_samples[id]), E.of(description_elapsed)) if description_samples.has(id) else 0.0
description_samples[id] = total
description_elapsed = 0.0
_refresh_descriptions()
func _control_page(item: OwniverseItem) -> void:
# TODO переписать это ↓
if !g_active_items.has(item.item_page):
g_active_items[item.item_page] = null
var current_item: OwniverseItem = g_active_items[item.item_page]
if current_item == item:
return
g_active_items[item.item_page] = item
active_actions_dirty = true
if current_item != null and current_item.item_page == item.item_page:
current_item.set_selection(false)
item.set_selection(true)
# subpages
if item.item_sub_page != -1:
item_pages[item.item_sub_page].visible = true
if current_item == null \
or current_item.item_sub_page == -1 \
or current_item.item_sub_page == item.item_sub_page:
return
item_pages[current_item.item_sub_page].visible = false
func _init_owniverse_items() -> bool:
owniverse_items = {}
for item_id in Global.OwniverseItems:
var item_props: Dictionary = Global.OwniverseItems[item_id]
var item: OwniverseItem = OWNIVERSE_ITEM.instantiate()
if !item_props.has("page"):
printerr("Item `", item_id, "` has no `page` key.")
return false
var page: int = int(item_props.page)
item_pages[page].add_child(item)
item.init_button(item_props)
item.item_activated.connect(item_activated)
owniverse_items[item_id] = item
return false
func item_activated(item: OwniverseItem) -> void:
_control_page(item)
_set_item_description(item)
if item.item_id == "S" or item.item_id == "H":
var _value = owniverse.state.amount[item.item_id]
_value = E.multiply(9, _value) if E.gt(_value, 0) else 1
owniverse.request_production(item.item_id, _value, true)
func _check_counters(delta: float) -> Array:
var actions: Array = []
for k in g_counters:
var cnt: Counter = g_counters[k]
if not cnt.is_active:
continue
cnt.value += delta
if cnt.value >= cnt.sec:
actions.append(k)
cnt.value = 0
cnt.is_active = false
return actions
#region Swipe and page
func _do_actions(actions: Array) -> void:
for action: String in actions:
match action:
"swipe":
_swipe_to_nearest_page()
func _swipe_to_nearest_page() -> void:
if stage_page_scroller.scroll_horizontal % PAGE_WIDTH == 0: return
var new_page: int = round(1.0 * stage_page_scroller.scroll_horizontal / PAGE_WIDTH)
if g_tween != null:
if g_tween.is_running():
return
g_tween = stage_page_scroller.get_tree().create_tween()
g_tween.tween_property(stage_page_scroller, "scroll_horizontal",
new_page * PAGE_WIDTH, SWIPE_DURATION).set_trans(Tween.TRANS_CUBIC).set_ease(Tween.EASE_OUT)
func _input(event: InputEvent) -> void:
if event is InputEventScreenDrag:
#effects_player.play_effect("swipe")
stage_page_scroller.scroll_horizontal = clamp(
stage_page_scroller.scroll_horizontal - PAGE_COUNT * event.screen_relative.x,
0, PAGE_WIDTH * (PAGE_COUNT - 1))
g_counters.swipe.is_active = true
g_counters.swipe.value = 0
elif event is InputEventPanGesture:
#effects_player.play_effect("swipe")
g_counters.swipe.is_active = true
g_counters.swipe.value = 0
elif event is InputEventScreenTouch:
pass
func _set_active_page_actions() -> void:
for pa in page_actions:
if !g_active_items.has(pa): continue
var item_id: String = g_active_items[pa].item_id
var entity: OwniverseEntity = owniverse.catalog.entities[item_id]
#var amount = owniverse.get_available_to_produce(item_id)
#var amount = owniverse.get_available_to_produce(entity)
var amount = owniverse.production.calculate_max_producible(entity)
#print(item_id, " : ", amount)
if item_id == "SMBH":
var preview: Callable = func(requested):
return owniverse.production.calculate_max_producible(entity, requested)
page_actions[pa].set_actions(item_id, amount, preview)
else:
page_actions[pa].set_actions(item_id, amount)
func _page_action_pressed(page_id: int, action_amount) -> void:
if !g_active_items.has(page_id):
return
var item_id: String = g_active_items[page_id].item_id
if E.gt(action_amount, 0):
owniverse.request_production(item_id, action_amount)
#endregion
func _ready() -> void:
get_tree().auto_accept_quit = false
world_indicators = WorldIndicators.new(self)
create_new_universe()
load_data()
_refresh_universe_ui()
g_counters.swipe.sec = 0.2
for pa in page_actions:
page_actions[pa].action_pressed.connect(_page_action_pressed)
page_actions[pa].page_id = pa
## Starts a fresh universe. Can be connected directly to a button's pressed signal.
## Saving continues through the normal autosave/close path.
func create_new_universe() -> void:
var previous: Owniverse = owniverse
owniverse = Owniverse.new()
var inited_result: Dictionary = init_enitities()
locked_items = inited_result.locked_items
for entity in previous.catalog.entities.values():
entity.free()
previous.free()
if is_instance_valid(g_tween):
g_tween.kill()
g_active_items.clear()
description_targets.clear()
description_samples.clear()
description_rates.clear()
description_elapsed = 0.0
active_actions_dirty = true
active_actions_elapsed = 0.0
for label in g_item_descriptions:
label.text = ""
for item in owniverse_items.values():
item.get_parent().remove_child(item)
item.queue_free()
_init_owniverse_items()
for page in range(5, item_pages.size()):
item_pages[page].visible = false
for actions in page_actions.values():
actions.set_actions("", 0.0)
pending_page = RESOURCE_PAGE
_restore_page.call_deferred()
_refresh_universe_ui()
_on_topmenu_button_pressed("World")
func _refresh_universe_ui() -> void:
owniverse.presentation.refresh(owniverse.state, owniverse.catalog)
_change_speed(0)
set_datetime(owniverse.state.time.year)
set_owniverse_item_value()
_unlock_items()
if world_indicators != null: world_indicators.update(owniverse)
func _process(delta: float) -> void:
owniverse.evolute_frame(delta, get_tree())
indicator_elapsed += delta
if indicator_elapsed >= 0.1:
indicator_elapsed = 0.0
world_indicators.update(owniverse)
_update_descriptions(delta)
set_owniverse_item_value()
set_datetime(owniverse.state.time.year)
#owniverse.cycle(delta)
#owniverse.cycle_legacy(year_delta)
var actions = _check_counters(delta)
_do_actions(actions)
# Production limits are expensive (they walk the resource ledger). Refresh
# them when selection changes and at a modest cadence instead of every
# rendered frame. The simulation itself continues to run every frame.
active_actions_elapsed += delta
if active_actions_dirty or active_actions_elapsed >= 0.1:
active_actions_elapsed = 0.0
active_actions_dirty = false
_set_active_page_actions()
func _change_speed(delta: int) -> void:
owniverse.speed = owniverse.speed + delta
var speed: int = owniverse.speed
var ind: int = 1
for icon in g_speed_icons:
if ind <= speed:
icon.visible = true
else:
icon.visible = false
ind += 1
if speed == 1:
g_time_minus.texture_normal = load(SPEED_TEXTURE_NAME_TEMPLATE % "x")
g_time_plus.texture_normal = load(SPEED_TEXTURE_NAME_TEMPLATE % "2")
elif speed == Global.SPEED_LIMIT:
g_time_minus.texture_normal = load(SPEED_TEXTURE_NAME_TEMPLATE % str(Global.SPEED_LIMIT - 1))
g_time_plus.texture_normal = load(SPEED_TEXTURE_NAME_TEMPLATE % "x")
else:
g_time_minus.texture_normal = load(SPEED_TEXTURE_NAME_TEMPLATE % str(speed - 1))
g_time_plus.texture_normal = load(SPEED_TEXTURE_NAME_TEMPLATE % str(speed + 1))
func _on_topmenu_button_pressed(screen_name: String) -> void:
for screen_id in screens:
#print(screen_name, " ←→ ", screen_id)
screens[screen_id].visible = screen_id == screen_name
func _on_unlock_and_save_timeout() -> void:
save_data()
_unlock_items()
#region Init save load routines
func load_data() -> bool:
var game_data: Dictionary = SaveManager.load_data("owniverse", "qwerty")
if game_data.is_empty():
if SaveManager.last_error == "":
pending_page = RESOURCE_PAGE
_restore_page.call_deferred()
return false
var restored: Dictionary = game_data.state
# Current definitions are initialized first; reject incompatible saves before publishing.
for id in owniverse.state.amount:
if not restored.amount.has(id) or not restored.stats.total_amount.has(id):
push_warning("Save is missing the current entity: " + id)
SaveManager.archive_incompatible_save("owniverse")
return false
var complete: Dictionary = owniverse.state.duplicate(true)
complete.merge(restored, true)
owniverse.state = complete
owniverse.restore_frame_checkpoint(game_data.get("simulation", {}))
owniverse.evolution.initialize_life_batches()
owniverse.presentation.refresh(owniverse.state, owniverse.catalog)
pending_page = clampi(int(game_data.get("ui", {}).get("current_page", 0)), 0, PAGE_COUNT - 1)
_restore_page.call_deferred()
return true
func _restore_page() -> void:
# Wait until containers have calculated the scrollable width.
await get_tree().process_frame
if pending_page >= 0:
stage_page_scroller.scroll_horizontal = pending_page * PAGE_WIDTH
pending_page = -1
func save_data() -> void:
var page: int = pending_page
if page < 0:
page = clampi(roundi(float(stage_page_scroller.scroll_horizontal) / PAGE_WIDTH), 0, PAGE_COUNT - 1)
SaveManager.request_save("owniverse", "qwerty", {
"state": owniverse.state,
"simulation": owniverse.frame_checkpoint(),
"ui": {"current_page": page},
})
var closing: bool = false
func _notification(what: int) -> void:
if not is_node_ready() or closing:
return
if what == NOTIFICATION_WM_CLOSE_REQUEST:
_close_after_save()
elif what == NOTIFICATION_APPLICATION_PAUSED:
save_data()
# The OS may suspend frames immediately; finish the queued write now.
SaveManager.flush_saves()
func _close_after_save() -> void:
closing = true
process_mode = Node.PROCESS_MODE_DISABLED
save_data()
if SaveManager.is_saving():
await SaveManager.saves_drained
get_tree().quit()
func init_enitities() -> Dictionary:
var _result := {
'locked_items': [],
}
owniverse.catalog.load_definitions(Global.OwniverseEntities)
for entity_id in owniverse.catalog.entities:
var entity: OwniverseEntity = owniverse.catalog.entities[entity_id]
owniverse.state.stats.total_amount[entity_id] = 0
owniverse.state.amount[entity_id] = 0
if E.gt(entity.lifespan, 0):
owniverse.state.batches[entity.id] = []
owniverse.batches.add_entity_to_batch(entity_id, 0, 0)
if entity.group_as != "":
owniverse.state.amount[entity.group_as] = 0
owniverse.state.stats.total_amount[entity.group_as] = 0
if entity.unlock != {}:
_result.locked_items.append(entity.id)
return _result
#endregion
func _on_achievements_pressed(extra_arg_0: String) -> void:
pass # Replace with function body.
func _on_credits_pressed(extra_arg_0: String) -> void:
pass # Replace with function body.