f2111a376a
- Introduced `life_evolution.gd` to manage life evolution processes. - Implemented `manual_production.gd` for handling production mechanics, including resource management and production steps. - Created `object_batches.gd` to manage batches of objects, including scaling and appending batches. - Developed `object_ledger.gd` for tracking physical amounts, available resources, and binding ownerships. - Added `simulation_module.gd` as a base class for simulation modules, providing a weak reference to the world. - Established `stellar_rules.gd` for managing stellar evolution and destruction mechanics. - Introduced `universe_environment.gd` to calculate environmental parameters based on the current state of the universe.
6 lines
187 B
GDScript
6 lines
187 B
GDScript
extends "res://world/owniverse/owniverse.gd"
|
|
|
|
# Compare with the materialized-batch path, without overriding the coordinator.
|
|
func _init() -> void:
|
|
stellar.direct_completions = false
|