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1Owniverseinterface
2MM-CreateinterfaceMenu/en/CreateUniverse
3MM-HelpinterfaceMenu/en/Tutorial
4MM-AchievmentsinterfaceMenu/en/Achievements
5MM-CreditsinterfaceMenu/en/Credits
6MM-LanguageEninterfaceMenu/en/EnglishActive
7MM-LanguageRuinterfaceMenu/en/Russian
8MM-SoundActiveinterfaceMenu/en/SoundActive
9MM-SoundNonActiveinterfaceMenu/en/SoundNonActive
10MM-MusicActiveinterfaceMenu/en/MusicActive
11MM-MusicNonActiveinterfaceMenu/en/MusicNonActive
12MM-LeaveRealityinterfaceMenu/en/LeaveReality
13CreditsTitleinterfaceCredits/en/Credits
14CreditsRolesinterfaceUnitizer <br> Python Tamer <br> Painter <br> Original Score by
15CreditsNamesinterfaceKirill Ivlev <br> Ilya Konovalov <br> Dmitry Uvarov <br> Tatyana Stepanenko
16Achievement-HeaderinterfaceAchievements/en/Achievements
17Achievement-Status-TemplateinterfaceUnlocked %Count% of %Total%
18ReportTitleinterfaceReport/en/Title
19ReportNewWarninginterfaceReport/en/NewWarning
20ReportNewButtoninterfaceReport/en/NewButton
21ReportWipeWarninginterfaceReport/en/WipeWarning
22ReportWipeButtoninterfaceReport/en/WipeButton
23MF-FBV-ReturnButtoninterfaceDashboard/Indicators/ForceBoxes/En/Return
24MF-FBV-OpenBoxButtoninterfaceDashboard/Indicators/ForceBoxes/En/OpenBox
25MF-FBV-AcquireButtoninterfaceDashboard/Indicators/ForceBoxes/En/Acquire
26MF-FBV-NoAdsDeliveredSigninterfaceDashboard/Indicators/ForceBoxes/En/NoAds
27Universeinterface
28TimeTimeindicatorAboutTheGameTimeChange the speed as you like.
29EnergyEnrindicatorEnergyAndDensityEnergySpend on hydrogen and space.
30DensityDenindicatorEnergyAndDensityDensityMaintain balance.
31DensityRipDenRindicatorEnergyAndDensityBig RipIncrease density!
32DensityCrunchDenCindicatorEnergyAndDensityBig CrunchDecrease density!
33BurnabilityIndicatorBurindicatorBurnabilityAndExplosivenessBurnabilityBurning intensity of stars.
34ExplosivenessIndicatorExpindicatorBurnabilityAndExplosivenessExplosivenessPower of stellar explosions.
35AggressionIndicatorAggindicatorAggressionAndTrendsAggressionEvolution and competition.
361 year per second
3710 years per second
38100 years per second
391 000 years per second
4010 000 years per second
41100 000 years per second
421 000 000 years per second
4310 000 000 years per second
44100 000 000 years per second
451 000 000 000 years per second
46logtextSummary of changes in the last 100 seconds.<br>Average values for the year are shown.
47ForceNavigationImageinterfaceBigBang/Dashboard/en/Forces
481-1-1-NavigationResourceImageinterfaceBigBang/Dashboard/en/Resources
49SpaceSentitySpaceAndHydrogenSpaceNeeded for placing objects.
50HydrogenHentitySpaceAndHydrogenHydrogenUsed to create clouds and stars.
51HeliumHeentityHeliumAndMetalsHeliumSaves hydrogen.
52MetalsMetentityHeliumAndMetalsMetalsNeeded to create planets.
53Metallicity
54NavigationStarImageinterfaceBigBang/Dashboard/en/Stars
55NebulaNentityCloudsNebulaProduces hydrogen.
56GlobulaGentityCloudsGlobulaProduces more hydrogen.
57StarNurserySTNentityCloudsStar NurseryProduces hydrogen and stars.
58MolecularCloudMCentityCloudsMolecular CloudProduces a lot of hydrogen.
59ActiveStarNurseryASTNentityCloudsActive Star NurseryProduces a lot of hydrogen and stars.
60BrownDwarfBDentityDwarfStarsBrown DwarfUseless, but doesn't take up space.
61RedDwarfRDentityDwarfStarsRed DwarfThe simplest star.
62OrangeDwarfODentityDwarfStarsOrange DwarfStar with planets.
63YellowDwarfYDentityDwarfStarsYellow DwarfStar similar to the Sun.
64WhiteYellowDwarfWYDentityDwarfStarsWhite-Yellow DwarfStar with many planets.
65RedGiantRGentityGiantStarsRed GiantDegrading old star.
66YellowGiantYGentityGiantStarsYellow GiantOptimal for metals production.
67BlueGiantBGentityGiantStarsBlue GiantProduces metals and space in a balanced manner.
68SupergiantSGentityGiantStarsSupergiantProduces space and a bit of metals quickly.
69HypergiantHGentityGiantStarsHypergiantBurns violently, creating a lot of space.
70WhiteDwarfWDentityDegenerateObjectsWhite DwarfRemnant of a dwarf star.
71NeutronStarNSentityDegenerateObjectsNeutron StarRemnant of a burned-out giant.
72MagnetarMGTentityDegenerateObjectsMagnetarRemnant of a large giant.
73BlackHoleBHentityDegenerateObjectsBlack HoleThe result of a stellar catastrophe. Needed for structures.
74SupermassiveBlackHoleSMBHentityDegenerateObjectsSupermassive Black HoleMerged from black holes. Needed for galaxies.
751-3-1-NavigationStructureImageinterfaceBigBang/Dashboard/en/Structures
76StarClusterScatteredSCDentityStarClustersScattered Star ClusterA little structure of irregular shape.<br>Space: +10%.
77StarClusterSmallSCSentityStarClustersSmall Star ClusterHas globular shape.<br>Space: +20%.
78StarClusterMediumSCMentityStarClustersMedium Star ClusterNoticeable from afar off.<br>Space: +30%.
79StarClusterLargeSCLentityStarClustersLarge Star ClusterMakes an impression.<br>Space: +50%.
80StarClusterGiantSCGentityStarClustersGiant Star ClusterCauses awe.<br>Space: +80%.
81GalaxyEllipticalDwarfGEDentityGalaxiesDwarf Elliptical GalaxyThe size of the Small Magellanic Cloud.<br>Space: +100%.
82GalaxyEllipticalSmallGESentityGalaxiesSmall Elliptical GalaxyThe size of the Large Magellanic Cloud.<br>Space: +150%.
83GalaxyEllipticalMediumGEMentityGalaxiesMedium Elliptical GalaxyThe size of the Milky Way.<br>Space: +200%.
84GalaxyEllipticalLargeGELentityGalaxiesLarge Elliptical GalaxyThe size of the Andromeda Galaxy.<br>Space: +300%.
85GalaxyEllipticalGiantGEGentityGalaxiesGiant Elliptical GalaxySimilar to the IC 1101.<br>Space: +450%.
86GalaxySpiralDwarfGSDentityGalaxiesDwarf Spiral GalaxySimilar to the Small Magellanic Cloud.
87GalaxySpiralSmallGSSentityGalaxiesSmall Spiral GalaxySimilar to the Large Magellanic Cloud.
88GalaxySpiralMediumGSMentityGalaxiesMedium Spiral GalaxySimilar to the Milky Way.
89GalaxySpiralLargeGSLentityGalaxiesLarge Spiral GalaxySimilar to the Andromeda Galaxy.
90GalaxySpiralGiantGSGentityGalaxiesGiant Spiral GalaxyThe size of the IC 1101.
91GalacticGroupLGGentityLargeStructuresGalactic GroupAggregates galaxies.
92GalacticSuperclusterLSCentityLargeStructuresGalactic SuperclusterBasis for the structure of the universe.
93GalacticFilamentLGFentityLargeStructuresGalactic FilamentBalances density with voids.
94GalacticWallLGWentityLargeStructuresGreat WallCreates the structure of the universe.
95UniverseBubbleLUBentityLargeStructuresUniverse BubbleThat's the extent of it.
961-4-1-NavigationLifeImageinterfaceBigBang/Dashboard/en/Planets
97GasGiantGGentityPlanetsGas GiantToo big.
98AsteroidBeltABentityPlanetsAsteroidsA bunch of rocks.
99RockyPlanetRPentityPlanetsRocky PlanetNot suitable for life.
100HabitablePlanetHPentityPlanetsHabitable PlanetHas the potential for life.
101LivingPlanetLPentityPlanetsLiving PlanetThere is life on this planet!
102StarStar
103SCStar Cluster
104GALGalaxy
105AboutTheGamehelpAbout The GameIn this game you can <b>create a universe</b> and control its development. The final goal is designated by yourself. Don't forget to check out the list of game achievements and try to reach some of the ones that seem interesting. Read hints, explore possibilities and don't be afraid to experiment. In the worst case you can always start from scratch.<br><br>Numbers greater than 1 000 are displayed using <b>scientific notation</b>. 1e4 – this is a 10 000, meaning “one with 4 zeroes”. 1e6 – a million, 1e9 – a billion and so on. 13.77e9 – this is 13 billions 770 millions.<br><br>The game plays in <b>real time</b> with changeable scaling. One second of real time can pass a year, a decade, a century and so on. Change the pace of time by using buttons “−” and “+”.Help/en/AboutTheGame
106GameplayBasicshelpGameplay BasicsYou have access to a very large, but still limited <b>cache of energy</b> that is used to create the whole matter in the universe and the expanse of the universe's space itself. At the start of the game the vast majority of this energy is not in your direct control. But during the game you will take more and more energy from the cache. The less filled the cache is, the harder it is to obtain new energy. The energy shortage won’t become an urgent problem in the first billion years or so: the cache is really very large.<br><br>The matter is harvested from the energy cache in the form of <b>hydrogen</b> by clouds. Hydrogen may be spent to create new clouds and also to create stars. During their burning stars create <b>space</b> that can be used to place additional stars and clouds. This creation of space also spends some energy from the cache.Help/en/GameplayBasics
107StarsAndStructureshelpStars and StructuresThe heavier the star is, the faster it burns and the more space it produces. However, on the contrary, the most cost-efficient way of spending hydrogen to obtain new space, is investment into the smallest stars. Unfortunately they burn for a very long time and produce space very slowly. Also each star takes a unit of space, no matter which type the star is.<br><br>There is a reason to arrange stars and nebulae of the growing universe into galaxies and even larger <b>structures</b>. The production of space by stars is increased inside structures.<br><br>The proportion between universe matter and space is called density. The universe is only stable when the <b>density</b> is inside a certain range. If it is too packed or too empty, problems come into being.Help/en/StarsAndStructures
108LifeAndForceshelpLife and Forces<b>Planets</b> form around certain stars, and life may emerge there. In specific circumstances life can evolve to sapience, and sapience can advance to high technology. Life's next step is to try to reclaim the universe, which she assumes as her own.<br><br>There are many events in the universe that don't happen all the time, only with certain probability. You have access to special <b>forces</b>, which you can use to “tweak” chances of events that are important to you, changing the laws of nature in the process.Help/en/LifeAndForces
109AchievementshelpAchievementsDuring the gameplay you will definitely be able to reach certain <b>achievements</b>. While simpler ones come by themselves, ones that are more complex may be more tricky. You can use the achievements list as a roadmap of hints and suggestions for possible next steps.<br><br>It is unnecessary to try to finish each and every achievement. This is your own universe and you can do whatever you like with it. However, achievements are a nice thing in general, and besides just having a personal feeling of pride and accomplishment you can easily <b>share</b> it with friends!Help/en/Achievements
110KarmahelpKarmaEach obtained achievement grants you a certain number of <b>karmic points</b>. During the new universe creation you may spend these points to gain some small bonuses that will definitely help you to gain better results.<br><br>Spent karmic points are not lost: they will be <b>available</b> for spending again in the next universe. There is a chance that there will be even more of them at that moment.Help/en/Karma
111GaugeshelpGauges<b>Gauges</b> of measures that are especially important for an active objects page are located on the dashboard. To check other gauges just swipe the page.Help/en/Gauges
112EnergyAndDensityhelpEnergy and Density<b>Energy</b> from the cache is converted into hydrogen and space. The lower the proportion of remaining cache, indicated in the middle of the bar, the lower is the efficiency of the resource generators, such as clouds for hydrogen and stars for space.<br>The energy cache really is immense, however it is not infinite.<br><br>Average <b>density</b> of the universe is the ratio of total matter mass, meaning all stars, clouds and so on, to the empty space. It increases alongside the mass and decreases when the space grows. If the “ρ” gauge will leave the “middle zone” and become inclined to any of the two extremeties, then the outcome might surprise you in a bad way.Help/en/EnergyAndDensity
113BurnabilityAndExplosivenesshelpBurnability and Explosiveness<b>Burnability</b> displays the current burning rate of stars. It can be influenced by the universe density (the denser the greater), the actions of superadvanced civilizations and the forces used by the player.<br><br><b>Explosiveness</b> displays the current probability of the gamma-ray bursts and the space yield produced by any sort of star collapses. It can be influenced by universe density (the denser the lower), actions of superadvanced civilizations and forces used by the player.Help/en/BurnabilityAndExplosiveness
114AggressionAndTrendshelpAggression and Trends<b>Aggression</b> displays the intensity of competition between species, civilizations and their inner factions. It governs the progress and stability of life and societies. It can be influenced by universal trends and forces used by the player.<br>By default the average universal aggression is shown. But you can select any civilization level and observe the average aggression for this level, which can be different from the universal one.<br><br><b>Trends</b> are the results of prolonged civilization influences. There are five trends in total.Help/en/AggressionAndTrends
115SpaceAndHydrogenhelpSpace and HydrogenThe majority of creative actions require spending <b>resources</b>.<br><br><b>Space</b> is needed to place everything you are creating. To add new space lit up some stars! Also don't forget to combine the created stars into structures to get even more space.<br><br><b>Hydrogen</b> is required to create nebulae and stars. Nebulae allow you to obtain more hydrogen. Stars are used to make more space and also to harbor planets. Both of these object types also serve as building blocks to create more complex structures.Help/en/SpaceAndHydrogen
116HeliumAndMetalshelpHelium and MetalsHelium and metals are obtained when stars finish their life cycle.<br><b>Helium</b> is not especially useful, but it is inevitable. It is automatically spent in a line of hydrogen if possible, conserving the more valuable resource.<br><br><b>Metals</b> “contaminate” your hydrogen and helium by heavier elements. And usually it is a good thing, because the high proportion of metals to hydrogen and helium, also known as “metallicity”, provides for a greater chance for planets to emerge near new stars.<br>Metals are added when stars burn out, especially larger ones. But total metellicity may shrink down when the universe is filled by new objects made from pure hydrogen and helium, such as nebulae and stars.Help/en/HeliumAndMetals
117CloudshelpCloudsClouds are used to produce hydrogen, which is required to construct the universe. Simplest nebulae can be arranged into more complex cloud structures.<br><br><b>Nebula:</b> the simplest of clouds.<br><b>Globula:</b> provides hydrogen at a slower rate than nebulae, but persists for longer, and also takes less space. Used in creation of larger clouds.<br><b>Star nursery:</b> automatically creates stars from a fraction of provided hydrogen.<br><b>Molecular cloud:</b> large and long-lasting hydrogen generator.<br><b>Active star nursery:</b> very large automatic hydrogen and stars generator.Help/en/Clouds
118DwarfStarshelpDwarf StarsDwarf stars are cheap, they last for a long time and produce space efficiently. They can have planets that sometimes may harbor life at some point.<br><br><b>Brown dwarf:</b> useless rejects that happen during the star creation process. They appear by themselves and do not take space as opposed to all the other stars. Can’t be created manually, and you don’t need to.<br><b>Red dwarf:</b> It is cost-effective in space creation, but works very slowly.<br><b>Orange dwarf:</b> perfect for the development of life.<br><b>Yellow dwarf:</b> good for the emergence of life.<br><b>White-yellow dwarf:</b> has a largest habitable zone, but burns out rapidly.Help/en/DwarfStars
119GiantStarshelpGiant StarsGiant stars burn rapidly and produce a lot of space. At the end of their existence they collapse. These events can damage planets at nearby stars, but they produce metals.<br><br><b>Red giant:</b> a star that has consumed the majority of its fuel. You can’t create these manually, they emerge themselves.<br><b>Yellow giant:</b> the most modest of giant stars. Produces a lot of metals, collapse is weak.<br><b>Blue giant:</b> a common giant star. Produces a good amount of space and metals. Collapse is average.<br><b>Supergiant:</b> huge giant star. Lives short, collapses violently, produces a lot of space and few metals.<br><b>Hypergiant:</b> extremely giant star. Always collapses into a black hole, producing a huge amount of space, which is accompanied by insane destruction.Help/en/GiantStars
120DegenerateObjectshelpDegenerate ObjectsStars that have exhausted their fusion fuel. They occupy space and do not produce anything, but can be used in forming structures.<br><br><b>White dwarf:</b> the remains of a dwarf star.<br><b>Neutron star:</b> exceptionally compact remains of a giant star.<br><b>Magnetar:</b> the most dense object that is not a black hole.<br><b>Black hole:</b> the remains of a giant star that experienced a destructive collapse. They may be merged into supermassive black holes.<br><b>Supermassive black hole:</b> the result of multitudes of the stellar mass black holes merged into one. Required for galactic formation. They do grow in time, consuming other stars, but do so very slowly.Help/en/DegenerateObjects
121StarClustershelpStar ClustersStar clusters are the most modest of available structures. As a matter of fact these are just a lot of stars which are co-located closer to each other than usual, and therefore they are gravitationally bound. But even such simple lumps already bring noticeable variety into the homogenous landscape of the universe.<br><br><b>Scattered:</b> little structure of irregular shape.<br><b>Small:</b> globular shape.<br><b>Medium:</b> noticeable from afar off.<br><b>Large:</b> makes an impression.<br><b>Giant:</b> causes awe.<br><br>Clusters, like other structures, increase the production of space for their constituent stars. Stars in structures exist as usual. Over time, the clusters disintegrate, releasing the stars they are composed of. Large clusters last longer than small ones and provide a larger bonus to space production.Help/en/StarClusters
122GalaxieshelpGalaxies<b>Elliptical galaxies</b> resemble colossal star clusters. They have lenticular shapes, rotate slowly and look very much alike to each other. The stars in them produce more space than in spiral galaxies. Gradually, elliptical galaxies disintegrate into separate stars.<br><br><b>Spiral galaxies</b> spin faster than elliptical ones, they have diverse structures with arms and keep active star formation. They are better fit for the emergence and development of life. In time spiral galaxies exhaust their storage of free gas, they slow down and become more stable and boring ellipticals.<br><br>As in the case of other structures, the stars included in the composition of galaxies continue to function as usual. They produce space, and dwarf stars can have planets.Help/en/Galaxies
123LargeStructureshelpLarge Structures<b>Large structures</b> are called that for a reason: whole galaxies are used there as building blocks. They are needed to arrange the universe on the largest scales. Without them the space, uniformly filled by stars and galaxies, becomes too monotonous and sparse, meanwile these structures create a packing gradient with more and less dense regions. This arrangement is better fit for being claimed and developed by superadvanced sapient beings.<br><br>Over time, large structures disintegrate into their components, but this does not happen very soon.Help/en/LargeStructures
124PlanetshelpPlanetsPlanets emerge around dwarf stars when metals are sufficient. In a sense all this space construction is being made with a purpose of making planets with potential of bearing life.<br><br><b>Gas giant:</b> large planet with a very thick atmosphere, unsuitable for life.<br><b>Asteroid belt:</b> a bunch of rocks that lacks mass to form a planet.<br><b>Rocky planet:</b> a planet unsuitable for life. Too cold, hot or wrong chemical makeup.<br><b>Habitable planet:</b> there is liquid water here and life may emerge in the long run.<br><b>Living planet:</b> denizens of this planet show great promise!Help/en/Planets
125EonshelpEonsLife slowly evolves through eons from the most primitive one to the one with sapience potential. Not all planets are successful in completing this process to the end, because stars do not burn forever.<br><br><b>Archean:</b> it is difficult to notice, but these planets are full of archaea and cyanobacteria.<br><b>Paleozoic:</b> alongside ubiquitous amoeba these planets host algae, sponges and even molluscs.<br><b>Proterozoic:</b> ferns, worms, trilobites and fishes.<br><b>Mezozoic:</b> conifers, lizards, dinosaurs and therapsids.<br><b>Cenozoic:</b> flowering plants and various mammals, some of which show signs of sapience.Help/en/Eons
126Type0CivilizationshelpType 0 CivilizationsPre-space epoch – from a tribe to a federation.<br><br><b>c0.0:</b> Lower Paleolithic. Control of fire, stone tools.<br><b>c0.1:</b> Middle Paleolithic. Developed stone tools.<br><b>c0.2:</b> Upper Paleolithic. Advanced stone tools, art.<br><b>c0.3:</b> Mesolithic. Bow and arrows, fishing, boats.<br><b>c0.4:</b> Early Neolithic. Agriculture.<br><b>c0.5:</b> Middle Neolithic. Animal husbandry, ceramics.<br><b>c0.6:</b> Late Neolithic. Large settlements.<br><b>c0.7:</b> First kingdoms of copper and bronze ages. Wheel.<br><b>c0.8:</b> Ancient empires of the iron age. Philosophy.<br><b>c0.9:</b> Industrial age. Electronics and nuclear energy.Help/en/Type0Civilizations
127Type1CivilizationshelpType 1 CivilizationsCivilizations are busy with settling their own solar system.<br><br><b>c1.0:</b> A civilization that has completely mastered its home planet. Superconductivity, controlled nuclear fusion.<br><b>c1.1:</b> Research compounds in the home system. Launch loop, space elevator.<br><b>c1.2:</b> Complete genetic tailoring. Cyborgization.<br><b>c1.3:</b> Industrial asteroid mining. Colonies on the other planets of the home system.<br><b>c1.4:</b> Harvesting of matter from atmospheres of gas giants.<br><b>c1.5:</b> Space cities. Picotechnologies.<br><b>c1.6:</b> Industrial manufacturing of antimatter. First starships.<br><b>c1.7:</b> Terraforming. Gamma-lasers.<br><b>c1.8:</b> Space stations of continental scale.<br><b>c1.9:</b> Partial Dyson swarm.Help/en/Type1Civilizations
128Type2CivilizationshelpType 2 CivilizationsCivilizations that can expand to other stars.<br><br><b>c2.0:</b> A civilization that completely exploits the energy output of its own sun.<br><b>c2.1:</b> Change of planetary orbits.<br><b>c2.2:</b> Control over inertia.<br><b>c2.3:</b> Starlifting, harvesting matter from stars.<br><b>c2.4:</b> Femtotechnologies: manipulations on individual fermions.<br><b>c2.5:</b> Deconstruction and creation of planets.<br><b>c2.6:</b> Complete domination of astroarchitecture over planets.<br><b>c2.7:</b> Giant stars resources exploitation.<br><b>c2.8:</b> Control over gravity.<br><b>c2.9:</b> Movement of stars.Help/en/Type2Civilizations
129Type3CivilizationshelpType 3 CivilizationsCivilizations of galactic scale.<br><br><b>c3.0:</b> Expansion into a galactic group is available.<br><b>c3.1:</b> Creation of stars.<br><b>c3.2:</b> Utilization of white dwarfs.<br><b>c3.3:</b> Creation of black holes by focused radiation.<br><b>c3.4:</b> Expansion into a galactic supercluster is available.<br><b>c3.5:</b> Utilization of neutron stars.<br><b>c3.6:</b> Expansion into a galactic filament is available.<br><b>c3.7:</b> Utilization of magnetars.<br><b>c3.8:</b> Expansion into a great wall is available.<br><b>c3.9:</b> Utilization of black holes.Help/en/Type3Civilizations
130Type4CivilizationshelpType 4 CivilizationsCivilizations of the universe scale.<br><br><b>c4.0:</b> Temporal manipulations.<br><b>c4.1:</b> Expansion into the whole universe scale is available.<br><b>c4.2:</b> Utilization of supermassive black holes.<br><b>c4.3:</b> Folding space.<br><b>c4.4:</b> Improbability field.<br><br>And so on, bigger and bigger, so long as there is space.Help/en/Type4Civilizations