02c9843e1b
- Implemented runtime-only adaptive quality controller to optimize simulation performance based on CPU time. - Added adaptive quality thresholds and recovery cycles to dynamically adjust simulation fidelity. - Introduced single-step solving method for civilization transitions to improve performance under high loads. - Updated benchmark scripts to include speed parameter for testing various simulation speeds. - Added tests for adaptive quality adjustments and their effects on civilization flow calculations. - Documented results of optimization attempts and their impact on performance metrics.
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2 lines
20 B
Plaintext
uid://ct356urggcgal
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