extends SceneTree const Clock = preload("res://world/owniverse/simulation_time.gd") var checks: int = 0 var failures: int = 0 func _initialize() -> void: call_deferred("run") func check(condition: bool, message: String) -> void: checks += 1 if not condition: failures += 1 push_error(message) func fixture(): var world = load("res://world/owniverse/owniverse.gd").new() var global: Node = root.get_node("Global") for id in global.OwniverseEntities: var entity = load("res://world/owniverse/owniverse_entity.gd").new(global.OwniverseEntities[id]) world.catalog.entities[id] = entity world.state.amount[id] = 0.0 world.state.stats.total_amount[id] = 0.0 if entity.group_as != "": world.state.amount[entity.group_as] = 0.0 world.state.stats.total_amount[entity.group_as] = 0.0 world.catalog.entities["N"].life_product = {} world.catalog.entities["N"].product_per_year_type = "H" world.catalog.entities["N"].product_per_year_amount = 10.0 world.catalog.entities["N"].auto = 0.0 world.state.amount.N = 1.0 return world func dispose(world) -> void: for entity in world.catalog.entities.values(): entity.free() world.free() func run() -> void: var saves: Node = root.get_node("SaveManager") var world = fixture() world.evolute(0.09) check(world.state.time.year == 0.0, "Do not process before a tenth boundary") check(world.state.amount.H == 0.0, "No premature production") world.evolute(0.01) check(world.state.time.year == 0.1, "Process the first tenth") check(world.state.amount.H == 1.0, "Production runs at 0.1 year") world.evolute(0.2) check(world.state.time.year == 0.3 and world.state.amount.H == 3.0, "Do not reprocess previous tenths") var before: Dictionary = world.state.duplicate(true) for invalid in [0.0, -1.0, NAN, INF, 1e308]: world.evolute(invalid) check(world.state == before, "Invalid/overflow interval rejected") check(saves.validate_data({"format_version": 2, "app_version": "", "ui": {"current_page": 0}, "state": world.state}) == "", "Fractional save is valid") var invalid_save: Dictionary = world.state.duplicate(true) invalid_save.time.year = 0.25 check(saves.validate_data({"format_version": 2, "app_version": "", "ui": {"current_page": 0}, "state": invalid_save}) != "", "Reject inconsistent fractional clock") dispose(world) for fps in [30, 60, 144]: world = fixture() for frame in fps: world.evolute(1.0 / fps) check(world.state.time.year == 1.0, "One second at %d fps" % fps) check(world.state.amount.H == 10.0, "Production across frames at %d fps" % fps) dispose(world) world = fixture() world.evolute(0.05) world.speed = 2 world.evolute(0.005) check(world.state.time.year == 0.1, "Speed change preserves accumulated fraction") world.speed = 100 var speed_limit: int = root.get_node("Global").SPEED_LIMIT check(world.speed == speed_limit and world.state.speed_in_year == pow(10.0, speed_limit - 1), "Configured upper speed limit") world.speed = -10 check(world.speed == 1 and world.state.speed_in_year == 1.0, "Lower speed limit unchanged") dispose(world) world = fixture() dispose(world) world = fixture() world.catalog.entities.N.output_and = {"He": 1.0} world.catalog.entities.N.output_or = {} world.state.batches.N = [{"start_year": 0.1, "end_year": 0.1, "amount": 1.0}] world.evolute(0.1) check(world.state.amount.N == 0.0 and world.state.amount.He == 1.0, "Existing evolution executes at fractional boundary") dispose(world) check(Clock.processed_year(0.099) == 0.0, "Do not round a genuine incomplete tenth forward") check(Clock.processed_year(1e9 + 0.45) == 1e9 + 0.4, "Large ages preserve fractional precision") print("Time state: %d checks, %d failures" % [checks, failures]) quit(0 if failures == 0 else 1)