extends SceneTree var checks: int = 0 var failures: int = 0 func _initialize() -> void: call_deferred("run") func check(value: bool, message: String) -> void: checks += 1 if not value: failures += 1 push_error(message) func run() -> void: var scene = load("res://world/world.tscn").instantiate() var stage = scene.get_node("Stage") stage.owniverse.free() stage.set_script(load("res://tests/fixtures/ui_stage.gd")) root.add_child(scene) await process_frame await process_frame stage.stage_page_scroller.scroll_horizontal = stage.PAGE_WIDTH await process_frame stage.owniverse.state.amount.H = 1000.0 stage.owniverse.state.amount.RD = 2.0 stage.owniverse.refresh_item_amounts() stage._update_ui(0.0) var hydrogen = stage.owniverse_items.H var dwarf = stage.owniverse_items.RD check(hydrogen.description.text == "1 000", "Visible page updates immediately on navigation") check(dwarf.description.text == "", "Offscreen counters are not rendered") stage.owniverse.state.amount.H = 2000.0 stage.owniverse.refresh_item_amounts() check(stage.owniverse.item_amounts_dirty and stage.owniverse.items_to_update.H == 1000.0, "Simulation invalidates without recalculating display sums") stage._update_ui(0.05) check(hydrogen.description.text == "1 000", "No refresh before interval") stage._update_ui(0.051) check(hydrogen.description.text == "2 000" and not stage.owniverse.item_amounts_dirty, "Latest state appears at interval") stage.item_activated(hydrogen) check(hydrogen.description.text == root.get_node("Global").format_number(stage.owniverse.state.amount.H), "Player production updates counter immediately") check(stage.owniverse.state.amount.H > 2000.0, "Production action actually executed") dwarf.visible = true stage.stage_page_scroller.scroll_horizontal = 2 * stage.PAGE_WIDTH await process_frame stage._update_ui(0.0) check(dwarf.description.text == "2", "Newly visible page receives cached latest values") stage.owniverse.state.time.year = 1234.5 stage._update_ui(0.1) check(stage.date_time.text == "1 234.5", "Time uses throttled display with tenths") for entity in stage.owniverse.entities.values(): entity.free() stage.owniverse.free() scene.free() print("UI updates: %d checks, %d failures" % [checks, failures]) quit(0 if failures == 0 else 1)