extends Control class_name OwniverseItem signal item_activated(item) const ENTITY_WIDTH = 216 const ENTITY_HEIGHT = 256 @onready var texture_button: TextureButton = $TextureButton @onready var description: Label = $Description @onready var selection: TextureRect = $Selection var item_id: String = "" var item_name: String = "" var item_page: int = -1 var item_sub_page: int = -1 var item_type = "" func set_label(value: float) -> void: #description.text = Global.format_number(value) description.text = str(value) func set_selection(flag: bool) -> void: selection.visible = flag func init_button(properties: Dictionary): var image_path = "res://" + properties.image + properties.name + ".png" texture_button.texture_normal = load(image_path) position = Vector2i(int(properties.col) * ENTITY_WIDTH, int(properties.row) * ENTITY_HEIGHT) item_id = properties.id item_name = properties.name item_page = int(properties.page) item_sub_page = int(properties.sub_page) name = properties.id func _on_button_up() -> void: set_selection(true) item_activated.emit(self)