extends Node2D @export_group("Visual Settings") @export var STARRY_SKY_LAYER: PackedScene @export var Star_Count: int = 2000: set = set_star_count @export var Background_Image_Size: Vector2 = Vector2(1080, 1920): set = set_Background_Image_Size @export var Background_Layers: Array [StarrySkyLayer] var Stars_by_Layers: Dictionary = {} const BACKGROUND_COLOR: Color = Color.BLACK const X_SCROLL_RANGE: Vector2 = Vector2(3, 10) const Y_SCROLL_RANGE: Vector2 = Vector2(1, 5) const SCALE_FACTOR = 1 const STAR_COLOR_DISTRIBUTION = [ [700, '#8FA8FFFF', 0 ], [1700, '#8FA8FFD8', 0 ], [3400, '#8FA8FFA0', 0 ], [6000, '#A0B5FFFF', 0 ], [9900, '#A0B5FFD0', 0 ], [16400, '#A0B5FF90', 0 ], [17300, '#B0C5FFFF', 0 ], [18600, '#B0C5FFC8', 0 ], [20800, '#B0C5FF88', 0 ], [26000, '#D0DBFFFF', 0 ], [33800, '#D0DBFFC0', 0 ], [46800, '#D0DBFF80', 0 ], [57200, '#F8F7FFE0', 1 ], [72900, '#F8F7FFA8', 1 ], [99000, '#F8F7FF70', 1 ], [114700, '#FFF4EAD0', 1 ], [138200, '#FFF4EA98', 1 ], [177400, '#FFF4EA60', 1 ], [180000, '#FFD280F0', 1 ], [183000, '#FFD280B8', 1 ], [189000, '#FFD28078', 1 ], [191000, '#FFA64DF8', 1 ], [194000, '#FFA64DC0', 1 ], [199000, '#FFA64D80', 1 ], [225000, '#FFE4B5C0', 2 ], [264000, '#FFE4B588', 2 ], [309000, '#FFE4B550', 2 ], [364000, '#FFCC99A0', 2 ], [441000, '#FFCC9968', 2 ], [604000, '#FFCC9940', 2 ], [658000, '#FFB36690', 2 ], [753000, '#FFB3665C', 2 ], [893000, '#FFB36630', 2 ], [914000, '#E8F4FF80', 2 ], [946000, '#E8F4FF50', 2 ], [1_000_000, '#E8F4FF28', 2 ], ] func _ready() -> void: initiate_layers() randomize_parallax() generate_layers() func _process(delta: float) -> void: if randi_range(0, 1000) == 0: randomize_parallax() func _draw() -> void: draw_rect(Rect2(Vector2.ZERO, Background_Image_Size), BACKGROUND_COLOR) func generate_layers(): var max_rnd_seed = STAR_COLOR_DISTRIBUTION[-1][0] for ind1 in range(Star_Count): var star_coords = Vector2(randi_range(0, Background_Image_Size.x), randi_range(0, Background_Image_Size.y)) var rnd_seed = randi_range(0, max_rnd_seed) for item:Array in STAR_COLOR_DISTRIBUTION: var item_seed = item[0] if rnd_seed <= item_seed: var star_color = Color.html(item[1]) var star_layer = item[2] Background_Layers[star_layer].Stars.append({ "coords": star_coords, "color": star_color, }) break func initiate_layers(): var layer_count = 0 for item:Array in STAR_COLOR_DISTRIBUTION: if item[2] > layer_count: layer_count = item[2] for ind1 in range(layer_count + 1): var new_star_layer:StarrySkyLayer = STARRY_SKY_LAYER.instantiate() add_child(new_star_layer) new_star_layer.Background_Image_Size = Background_Image_Size #new_star_layer.autoscroll = (ind1 + 1) * DEFAULT_AUTOSCROL Background_Layers.append(new_star_layer) func randomize_parallax(): var x_offset = 0 var y_offset = 0 if _random_sign() == 1: x_offset = _random_offset(X_SCROLL_RANGE) * _random_sign() else: y_offset = _random_offset(Y_SCROLL_RANGE) * _random_sign() var scale_factor = 1 for layer in Background_Layers: layer.autoscroll = Vector2(x_offset, y_offset) * scale_factor scale_factor += SCALE_FACTOR #region Random offset func _random_offset(rng: Vector2i) -> int: return randi_range(rng.x, rng.y) func _random_sign() -> int: return [1, -1].pick_random() #endregion #region Сеттеры для автоматического обновления func set_Background_Image_Size(value: Vector2): Background_Image_Size = value queue_redraw() func set_star_count(value: int): Star_Count = value queue_redraw() #endregion