8 Commits

Author SHA1 Message Date
Kirill e94093ac17 Add Android production release and testing builds workflows
Testing builds / test-and-build (push) Successful in 2m36s
2026-10-02 00:07:34 +03:00
Kirill c4e7302567 Add new tests and implement frame budget management
- Introduced `civilization_benchmark.gd` and `legacy_quantity_math.gd` for benchmarking and legacy quantity calculations.
- Created `test_dynamic_math.gd`, `test_frame_evolution.gd`, and `test_sparse_batches.gd` to validate mathematical operations and frame evolution logic.
- Implemented `frame_budget.gd` to manage cooperative work on the main thread, ensuring no partially calculated state is published.
- Added UID files for all new scripts to maintain unique identifiers.
2026-10-01 23:43:34 +03:00
Kirill f51eea6c0f Enhance simulation performance and accuracy by optimizing physical amount calculations and refining arithmetic operations 2026-10-01 20:30:53 +03:00
Kirill befb377774 Add new music tracks to the sound directory
- Added cosmic_unicorns.ogg
- Added funky_eldritch.ogg
- Added meditative_beings.ogg
- Added owniverse_main_theme.ogg

These tracks enhance the audio experience of the project.
2026-10-01 07:48:52 +03:00
Kirill fad862d618 Add benchmark for saved state performance
- Introduced `benchmark_saved_state.gd` to evaluate the performance of the saved state restoration process.
- Implemented JSON integer restoration to handle large integers accurately.
- Added command-line argument parsing for specifying the path to the diagnostic JSON file and optional delta seconds.
- Conducted performance tests at different speeds and logged the elapsed time for six consecutive steps.
- Created a new UID file for the benchmark script.
2026-09-30 22:46:26 +03:00
Kirill fb8a3f5658 Add exact arithmetic implementation and tests
- Introduced exact arithmetic with support for large integers and fractions in `exact.gd`, `big_integer.gd`, and `exact_value.gd`.
- Implemented a comprehensive test suite in `test_exact_math.gd` to validate arithmetic operations against expected results.
- Added a README in `math` directory to document the exact arithmetic system and its usage.
- Ensured that all arithmetic operations maintain precision without floating-point errors, using a custom representation for large numbers.
- Included methods for encoding and decoding exact values for serialization.
2026-09-30 08:08:27 +03:00
Kirill f2111a376a Add core simulation modules for owniverse mechanics
- Introduced `life_evolution.gd` to manage life evolution processes.
- Implemented `manual_production.gd` for handling production mechanics, including resource management and production steps.
- Created `object_batches.gd` to manage batches of objects, including scaling and appending batches.
- Developed `object_ledger.gd` for tracking physical amounts, available resources, and binding ownerships.
- Added `simulation_module.gd` as a base class for simulation modules, providing a weak reference to the world.
- Established `stellar_rules.gd` for managing stellar evolution and destruction mechanics.
- Introduced `universe_environment.gd` to calculate environmental parameters based on the current state of the universe.
2026-09-29 20:23:20 +03:00
Kirill da03ba11c0 Refactor Owniverse modules for quantity mathematics and entity catalog
- Introduced `quantity_math.gd` for arithmetic operations including allocation, normalization, and accumulation of quantities without scene tree dependencies.
- Created `entity_catalog.gd` to manage entity definitions, groups, and event indexes, ensuring separation from simulation state and UI.
- Implemented `item_presentation.gd` for read-only projections of simulation state, handling amounts and unlock conditions for UI elements.
- Updated `civilization_evolution.gd` and `civilization_state.gd` to utilize new quantity math functions, improving code clarity and maintainability.
- Enhanced tests in `test_quantity_catalog.gd` to validate new functionality and ensure correctness of mathematical operations.
- Revised documentation to reflect changes in module structure and functionality.
2026-09-29 19:55:20 +03:00
130 changed files with 6569 additions and 4455 deletions
+107
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@@ -0,0 +1,107 @@
name: Android production release
on:
push:
tags:
- "v*"
jobs:
test-build-publish:
runs-on: godot
steps:
- name: Checkout
uses: actions/checkout@v4
with:
fetch-depth: 0
lfs: true
- name: Verify tag belongs to main
run: |
git fetch origin main
git merge-base --is-ancestor "${GITHUB_SHA}" origin/main
- name: Show Godot version
run: godot --version
- name: Import project
run: |
rm -rf .godot
godot --headless --path . --editor --import --quit --verbose
- name: Run all tests
shell: bash
run: |
set -euo pipefail
mapfile -t tests < <(find tests -maxdepth 1 -type f -name 'test_*.gd' | sort)
test "${#tests[@]}" -gt 0
for test_file in "${tests[@]}"; do
echo "::group::${test_file}"
godot --headless --path . --script "res://${test_file}"
echo "::endgroup::"
done
- name: Prepare Android signing
env:
ANDROID_KEYSTORE_BASE64: ${{ secrets.ANDROID_KEYSTORE_BASE64 }}
run: |
test -n "${ANDROID_KEYSTORE_BASE64}"
printf '%s' "${ANDROID_KEYSTORE_BASE64}" | base64 --decode > "${RUNNER_TEMP}/release.keystore"
test -s "${RUNNER_TEMP}/release.keystore"
- name: Configure release AAB
env:
RELEASE_VERSION: ${{ github.ref_name }}
RELEASE_VERSION_CODE: ${{ github.run_number }}
run: |
python3 - <<'PY'
import os
import re
from pathlib import Path
path = Path("export_presets.cfg")
text = path.read_text()
start = text.index('[preset.1.options]')
head, android = text[:start], text[start:]
replacements = (
(r'gradle_build/use_gradle_build=false', 'gradle_build/use_gradle_build=true'),
(r'gradle_build/export_format=0', 'gradle_build/export_format=1'),
(r'package/signed=false', 'package/signed=true'),
(r'version/code=\d+', f'version/code={100000 + int(os.environ["RELEASE_VERSION_CODE"])}'),
(r'version/name="[^"]*"', f'version/name="{os.environ["RELEASE_VERSION"].removeprefix("v")}"'),
)
for pattern, replacement in replacements:
android, count = re.subn(pattern, replacement, android, count=1)
if count != 1:
raise RuntimeError(f'Expected one Android preset match for {pattern!r}, got {count}')
path.write_text(head + android)
PY
- name: Build signed Android App Bundle
env:
GODOT_ANDROID_KEYSTORE_RELEASE_USER: ${{ secrets.ANDROID_KEYSTORE_ALIAS }}
GODOT_ANDROID_KEYSTORE_RELEASE_PASSWORD: ${{ secrets.ANDROID_KEYSTORE_PASSWORD }}
run: |
export GODOT_ANDROID_KEYSTORE_RELEASE_PATH="${RUNNER_TEMP}/release.keystore"
mkdir -p build
godot --headless --path . --export-release "Android" build/owniverse-${GITHUB_REF_NAME}.aab
test -s "build/owniverse-${GITHUB_REF_NAME}.aab"
ls -lh "build/owniverse-${GITHUB_REF_NAME}.aab"
- name: Publish to Google Play production
uses: r0adkll/upload-google-play@v1
with:
serviceAccountJsonPlainText: ${{ secrets.GOOGLE_PLAY_SERVICE_ACCOUNT_JSON }}
packageName: com.KIDGameProduction.Owniverse
releaseFiles: build/owniverse-${{ github.ref_name }}.aab
tracks: production
status: completed
- name: Upload release bundle
uses: actions/upload-artifact@v3
with:
name: owniverse-${{ github.ref_name }}-aab
path: build/owniverse-${{ github.ref_name }}.aab
if-no-files-found: error
retention-days: 90
-94
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@@ -1,94 +0,0 @@
name: Android
on:
push:
tags:
- "v*"
jobs:
android:
runs-on: godot
steps:
- name: Checkout
uses: actions/checkout@v4
with:
lfs: true
- name: Godot version
run: godot --version
- name: Prepare Godot
run: |
rm -rf .godot
godot \
--headless \
--path . \
--editor \
--import \
--quit \
--verbose
- name: Build APK
run: |
mkdir -p build
godot \
--headless \
--path . \
--editor \
--import \
--quit
godot \
--headless \
--path . \
--export-release "Android" \
build/app.apk
- name: Check imported resources
run: |
echo "=== PNG imports ==="
find .godot/imported -iname '*habitable*' -o -iname '*civ2*'
echo "=== PNG files ==="
ls -lh ui/4-life/habitable_planet.png
ls -lh ui/4-life/civ2.png
- name: Verify APK
run: |
test -f build/app.apk
ls -lh build/app.apk
- name: Create Release
env:
GITEA_TOKEN: ${{ secrets.RELEASE_TOKEN }}
run: |
curl -f \
-X POST \
-H "Authorization: token ${GITEA_TOKEN}" \
-H "Content-Type: application/json" \
"https://gt.owad.ru/api/v1/repos/K/owniverse/releases" \
-d "{
\"tag_name\": \"${GITHUB_REF_NAME}\",
\"name\": \"${GITHUB_REF_NAME}\",
\"body\": \"Android build ${GITHUB_REF_NAME}\"
}"
- name: Upload APK to Release
env:
GITEA_TOKEN: ${{ secrets.RELEASE_TOKEN }}
run: |
RELEASE_ID=$(curl -fsS \
-H "Authorization: token ${GITEA_TOKEN}" \
"https://gt.owad.ru/api/v1/repos/K/owniverse/releases/tags/${GITHUB_REF_NAME}" \
| python3 -c 'import sys,json; print(json.load(sys.stdin)["id"])')
curl -f \
-X POST \
-H "Authorization: token ${GITEA_TOKEN}" \
-F "attachment=@build/app.apk" \
"https://gt.owad.ru/api/v1/repos/K/owniverse/releases/${RELEASE_ID}/assets?name=owniverse-${GITHUB_REF_NAME}.apk"
+62
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@@ -0,0 +1,62 @@
name: Testing builds
on:
push:
branches:
- testing
jobs:
test-and-build:
runs-on: godot
steps:
- name: Checkout
uses: actions/checkout@v4
with:
lfs: true
- name: Show Godot version
run: godot --version
- name: Import project
run: |
rm -rf .godot
godot --headless --path . --editor --import --quit --verbose
- name: Run all tests
shell: bash
run: |
set -euo pipefail
mapfile -t tests < <(find tests -maxdepth 1 -type f -name 'test_*.gd' | sort)
test "${#tests[@]}" -gt 0
for test_file in "${tests[@]}"; do
echo "::group::${test_file}"
godot --headless --path . --script "res://${test_file}"
echo "::endgroup::"
done
- name: Build Android APK
run: |
mkdir -p build
godot --headless --path . --export-release "Android" build/owniverse-testing.apk
- name: Build Windows EXE
run: |
godot --headless --path . --export-release "Windows Desktop" build/owniverse-testing.exe
- name: Verify builds
run: |
test -s build/owniverse-testing.apk
test -s build/owniverse-testing.exe
ls -lh build/owniverse-testing.apk build/owniverse-testing.exe
- name: Upload testing builds
uses: actions/upload-artifact@v3
with:
name: owniverse-testing-${{ github.sha }}
path: |
build/owniverse-testing.apk
build/owniverse-testing.exe
if-no-files-found: error
retention-days: 14
+6 -27
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@@ -1,4 +1,5 @@
extends Node
const E = preload("res://world/owniverse/math/exact.gd")
const SPEED_LIMIT: int = 6
@@ -57,37 +58,15 @@ func get_description(item_id: String, items: Array = []) -> String:
return render_template(row, variables)
func format_number(value: float, digits: int = 0) -> String:
if value == 0: return ""
# Keep ordinary quantities readable, grouping thousands with spaces.
# Scientific notation is reserved for values whose fixed form would be
# unwieldy in the UI.
if absf(value) < 1_000_000_000.0:
var fixed: String = "%.*f" % [digits, value]
var parts: PackedStringArray = fixed.split(".", true)
var integer: String = parts[0]
var sign: String = ""
if integer.begins_with("-") or integer.begins_with("+"):
sign = integer.left(1)
integer = integer.substr(1)
var grouped: String = ""
while integer.length() > 3:
grouped = " " + integer.right(3) + grouped
integer = integer.left(integer.length() - 3)
grouped = sign + integer + grouped
return grouped + ("." + parts[1] if parts.size() > 1 else "")
var exp_value = int(floor(log(abs(value)) / log(10.0)))
var mantissa = value / pow(10.0, exp_value)
return "%.*f" % [digits, mantissa] + "E%+d" % exp_value
func format_number(value, digits: int = 0) -> String:
return E.grouped(value, digits)
func _ready() -> void:
CivilizationRules.clear()
for row: Dictionary in _read_from_csv("res://data/civilization_rules.txt").values():
if not CivilizationRules.has(row.stage):
CivilizationRules[row.stage] = {"home": row.home, "span": float(row.span), "stars": float(row.stars), "ethics": {},
CivilizationRules[row.stage] = {"home": row.home, "span": E.of(row.span), "stars": E.of(row.stars), "ethics": {},
"colonizes": row.colonizes == "1", "fights": row.fights == "1", "diplomacy": row.diplomacy == "1", "worships": row.worships == "1"}
CivilizationRules[row.stage].ethics[row.ethic] = row
var stages: Array = CivilizationRules.keys()
@@ -104,8 +83,8 @@ func _ready() -> void:
Locales["en"] = _read_from_csv("res://data/locale.en.txt")
Locales["ru"] = _read_from_csv("res://data/locale.ru.txt")
Templates["en"] = _read_from_csv("res://data/templates.en.txt")
Templates["ru"] = _read_from_csv("res://data/templates.ru.txt")
Templates = OwniverseTemplate.get_data()
func _read_from_csv(file_path: String) -> Dictionary:
+153 -134
View File
@@ -1,18 +1,19 @@
# SaveManager.gd (добавить в AutoLoad)
extends Node
const E = preload("res://world/owniverse/math/exact.gd")
# ~/Library/Application Support/Godot/app_userdata/Owniverse Adventure/savegame.cfg
const SETTING_SECTION := "Settings"
const SETTING_SECTION = "Settings"
const SAVE_PATH = "user://settings.cfg"
const FORMAT_VERSION: int = 2
const FORMAT_VERSION : int = 5
const SimulationTime = preload("res://world/owniverse/simulation_time.gd")
const WorldParameters = preload("res://world/owniverse/world_parameters.gd")
const STATE_VERSION: String = SimulationTime.STATE_VERSION
const STATE_VERSION : String = SimulationTime.STATE_VERSION
var last_error: String = ""
var blocked_saves: Dictionary = {}
var save_directory: String = "user://"
signal save_completed(filename: String, success: bool, error: String)
signal save_completed ( filename : String , success : bool , error : String )
signal saves_drained
# Queue ownership stays on the main thread. The worker only sees its snapshot.
@@ -21,30 +22,28 @@ var _active_filename: String = ""
var _pending_saves: Dictionary = {}
func _process(_delta: float) -> void:
if _save_thread != null and not _save_thread.is_alive():
func _process(_delta: Variant) -> void:
if (E.ne(_save_thread, null) and (not _save_thread.is_alive())):
_finish_save()
func is_saving() -> bool:
return _save_thread != null or not _pending_saves.is_empty()
return (E.ne(_save_thread, null) or (not _pending_saves.is_empty()))
func _snapshot(filename: String, password: String, data: Dictionary) -> Dictionary:
var payload: Dictionary = data.duplicate(true)
var payload: Dictionary = E.encode(data)
payload.format_version = FORMAT_VERSION
payload.app_version = str(ProjectSettings.get_setting("application/config/version", ""))
return {"filename": filename, "path": save_directory.path_join(filename + ".adventure"), "password": password, "payload": payload,
"plaintext": Global.save_plaintext_copy, "speed_limit": Global.SPEED_LIMIT,
"stages": Global.CivilizationRules.keys()}
return {"filename": filename, "path": save_directory.path_join(E.add(filename, ".adventure")), "password": password, "payload": payload, "plaintext": Global.save_plaintext_copy, "speed_limit": Global.SPEED_LIMIT, "stages": Global.CivilizationRules.keys(), "entities": Global.OwniverseEntities.keys()}
## True means queued, not written. Completion is reported by save_completed.
func request_save(filename: String, password: String, data: Dictionary) -> bool:
if blocked_saves.has(filename):
return _fail("Save blocked to preserve an unreadable save: " + filename)
return _fail(E.add("Save blocked to preserve an unreadable save: ", filename))
_pending_saves[filename] = _snapshot(filename, password, data)
if _save_thread == null:
if E.eq(_save_thread, null):
_start_save()
return true
@@ -57,12 +56,12 @@ func _start_save() -> void:
_pending_saves.erase(_active_filename)
_save_thread = Thread.new()
var error: Error = _save_thread.start(_write_snapshot.bind(job))
if error != OK:
if E.ne(error, OK):
_save_thread = null
_fail("Cannot start save worker: " + error_string(error))
_fail(E.add("Cannot start save worker: ", error_string(error)))
save_completed.emit(_active_filename, false, last_error)
_start_save()
if not is_saving(): saves_drained.emit()
if (not is_saving()): saves_drained.emit()
func _finish_save() -> void:
@@ -70,17 +69,17 @@ func _finish_save() -> void:
var filename: String = _active_filename
_save_thread = null
last_error = error
if error != "": push_error(error)
save_completed.emit(filename, error == "", error)
if _save_thread == null: _start_save()
if not is_saving(): saves_drained.emit()
if E.ne(error, ""): push_error(error)
save_completed.emit(filename, E.eq(error, ""), error)
if E.eq(_save_thread, null): _start_save()
if (not is_saving()): saves_drained.emit()
## Used for application suspension and teardown, when frames may stop arriving.
func flush_saves() -> void:
while is_saving():
if _save_thread == null: _start_save()
if _save_thread != null: _finish_save()
if E.eq(_save_thread, null): _start_save()
if E.ne(_save_thread, null): _finish_save()
func _exit_tree() -> void:
@@ -99,44 +98,44 @@ func save_data(filename: String, password: String, data: Dictionary) -> bool:
flush_saves()
last_error = ""
if blocked_saves.has(filename):
return _fail("Save blocked to preserve an unreadable save: " + filename)
return _fail(E.add("Save blocked to preserve an unreadable save: ", filename))
var error: String = _write_snapshot(_snapshot(filename, password, data))
return _fail(error) if error != "" else true
return (_fail(error) if E.ne(error, "") else true)
static func _write_snapshot(job: Dictionary) -> String:
var payload: Dictionary = job.payload
var problem: String = _validate_payload(payload, job.speed_limit, job.stages)
if problem != "":
return "Invalid save: " + problem
var problem: String = _validate_payload(payload, job.speed_limit, job.stages, job.entities)
if E.ne(problem, ""):
return E.add("Invalid save: ", problem)
var path: String = job.path
var temporary: String = path + ".tmp"
var file := FileAccess.open_encrypted_with_pass(temporary, FileAccess.WRITE, job.password)
if file == null:
return "Cannot write encrypted save: " + temporary
var temporary: String = E.add(path, ".tmp")
var file = FileAccess.open_encrypted_with_pass(temporary, FileAccess.WRITE, job.password)
if E.eq(file, null):
return E.add("Cannot write encrypted save: ", temporary)
file.store_var(payload, false)
file.close()
# Check the actual encrypted file, including finalization, before replacing the old save.
var verification := FileAccess.open_encrypted_with_pass(temporary, FileAccess.READ, job.password)
if verification == null:
return "Cannot verify encrypted save: " + temporary
var verification = FileAccess.open_encrypted_with_pass(temporary, FileAccess.READ, job.password)
if E.eq(verification, null):
return E.add("Cannot verify encrypted save: ", temporary)
var restored: Variant = verification.get_var(false)
verification.close()
if not restored is Dictionary or restored != payload:
return "Encrypted save verification failed: " + temporary
if DirAccess.rename_absolute(temporary, path) != OK:
return "Cannot replace encrypted save: " + path
if ((not (restored is Dictionary)) or E.ne(restored, payload)):
return E.add("Encrypted save verification failed: ", temporary)
if E.ne(DirAccess.rename_absolute(temporary, path), OK):
return E.add("Cannot replace encrypted save: ", path)
if job.plaintext:
var plain_path: String = path + ".json"
file = FileAccess.open(plain_path + ".tmp", FileAccess.WRITE)
if file == null:
return "Encrypted save written, but cannot write diagnostic copy: " + plain_path
file.store_string(JSON.stringify(payload, " ", true, true) + "\n")
var plain_path: String = E.add(path, ".json")
file = FileAccess.open(E.add(plain_path, ".tmp"), FileAccess.WRITE)
if E.eq(file, null):
return E.add("Encrypted save written, but cannot write diagnostic copy: ", plain_path)
file.store_string(E.add(JSON.stringify(payload, " ", true, true), "\n"))
file.flush()
var write_error: Error = file.get_error()
file.close()
if write_error != OK or DirAccess.rename_absolute(plain_path + ".tmp", plain_path) != OK:
return "Encrypted save written, but diagnostic copy failed: " + plain_path
if (E.ne(write_error, OK) or E.ne(DirAccess.rename_absolute(E.add(plain_path, ".tmp"), plain_path), OK)):
return E.add("Encrypted save written, but diagnostic copy failed: ", plain_path)
return ""
@@ -144,174 +143,194 @@ func load_data(filename: String, password: String) -> Dictionary:
flush_saves()
last_error = ""
# Plaintext is diagnostic only: never use it as a fallback.
var path: String = save_directory.path_join(filename + ".adventure")
if not FileAccess.file_exists(path):
var path: String = save_directory.path_join(E.add(filename, ".adventure"))
if (not FileAccess.file_exists(path)):
return {}
var file := FileAccess.open_encrypted_with_pass(path, FileAccess.READ, password)
if file == null:
var file = FileAccess.open_encrypted_with_pass(path, FileAccess.READ, password)
if E.eq(file, null):
blocked_saves[filename] = true
_fail("Cannot decrypt save: " + path)
_fail(E.add("Cannot decrypt save: ", path))
return {}
var data: Variant = file.get_var(false)
file.close()
# Unsupported formats are archived, never converted or overwritten.
# Returning no data lets the stage start a new, saveable session.
if data is Dictionary and data.get("format_version") != FORMAT_VERSION:
var archive: String = path + ".incompatible.bak"
if ((data is Dictionary) and E.ne(data.get("format_version"), FORMAT_VERSION)):
var archive: String = E.add(path, ".incompatible.bak")
var index: int = 0
while FileAccess.file_exists(archive):
index += 1
archive = path + ".incompatible.bak." + str(index)
index = E.add(index, 1)
archive = E.add(E.add(path, ".incompatible.bak."), str(index))
var error: Error = DirAccess.rename_absolute(path, archive)
if error != OK:
if E.ne(error, OK):
blocked_saves[filename] = true
_fail("Cannot archive incompatible save: " + error_string(error))
_fail(E.add("Cannot archive incompatible save: ", error_string(error)))
return {}
blocked_saves.erase(filename)
push_warning("Incompatible save preserved at " + archive + "; starting a new game.")
push_warning(E.add(E.add("Incompatible save preserved at ", archive), "; starting a new game."))
return {}
var problem: String = validate_data(data)
if problem != "":
if E.ne(problem, ""):
blocked_saves[filename] = true
_fail("Invalid save " + path + ": " + problem)
_fail(E.add(E.add(E.add("Invalid save ", path), ": "), problem))
return {}
blocked_saves.erase(filename)
return data
return E.decode(data)
static func _number(value: Variant, whole: bool = false, nonnegative: bool = true) -> bool:
if not (value is int or value is float) or not is_finite(float(value)):
return false
return (not whole or float(value) == floorf(float(value))) and (not nonnegative or value >= 0)
return E.numeric(value) and E.finite(value) and (not value is float or absf(value) < 1e28) and (not whole or E.eq(value, E.floor_value(value))) and (not nonnegative or E.ge(value, 0))
static func _number_map(value: Variant, whole: bool = false, nonnegative: bool = true) -> bool:
if not value is Dictionary:
if (not (value is Dictionary)):
return false
for key in value:
if not (key is String or key is StringName) or not _number(value[key], whole, nonnegative):
if ((not (((key is String) or (key is StringName)))) or (not _number(value[key], whole, nonnegative))):
return false
return true
static func _plain_tree(value: Variant) -> bool:
if value is Dictionary:
if (value is Dictionary):
for key in value:
if not (key is String or key is StringName) or not _plain_tree(value[key]):
if ((not (((key is String) or (key is StringName)))) or (not _plain_tree(value[key]))):
return false
return true
if value is Array:
if (value is Array):
for item in value:
if not _plain_tree(item):
if (not _plain_tree(item)):
return false
return true
return value == null or value is String or value is StringName or value is bool or _number(value, false, false)
return ((((E.eq(value, null) or (value is String)) or (value is StringName)) or (value is bool)) or _number(value, false, false))
## Return a diagnostic path on failure; an empty string means the structure is valid.
func validate_data(data: Variant) -> String:
return _validate_payload(data, Global.SPEED_LIMIT, Global.CivilizationRules.keys())
return _validate_payload(data, Global.SPEED_LIMIT, Global.CivilizationRules.keys(), Global.OwniverseEntities.keys())
static func _validate_payload(data: Variant, speed_limit: int, stages: Array) -> String:
if not data is Dictionary or not _plain_tree(data):
static func _validate_payload(data: Variant, speed_limit: int, stages: Array, entities: Array) -> String:
if not E.valid_encoded(data): return "invalid exact number encoding"
data = E.decode(data)
if ((not (data is Dictionary)) or (not _plain_tree(data))):
return "save must contain plain finite values"
if data.get("format_version") != FORMAT_VERSION or not data.get("app_version") is String:
if (E.ne(data.get("format_version"), FORMAT_VERSION) or (not (data.get("app_version") is String))):
return "unsupported save format"
if not data.get("ui") is Dictionary or not data.ui.get("current_page") is int or data.ui.current_page < 0:
if (((not (data.get("ui") is Dictionary)) or (not E.numeric(data.ui.get("current_page")))) or E.lt(data.ui.current_page, 0)):
return "invalid ui.current_page"
if not data.get("state") is Dictionary:
if (not (data.get("state") is Dictionary)):
return "state must be a Dictionary"
var saved: Dictionary = data.state
var required := [
"version", "time", "speed", "speed_in_year", "energy", "batches", "batch_origins",
"binds", "amount", "distribution", "auto_resources", "auto_star_deficits",
"production_remainders", "resource_remainders", "evolution_remainders", "life_remainders",
"planet_remainders", "blast_remainders", "destruction_remainders", "civilization_remainders",
"civilization_stats", "civilization_homes", "ethics", "stats",
]
var required = ["version", "time", "speed", "speed_in_year", "energy", "batches", "batch_origins", "binds", "amount", "distribution", "auto_resources", "auto_star_deficits", "production_remainders", "resource_remainders", "evolution_remainders", "life_remainders", "planet_remainders", "blast_remainders", "destruction_remainders", "civilization_remainders", "civilization_stats", "civilization_homes", "ethics", "stats"]
# Optional additions to the current format. Saves predating indicators keep
# their quantities and receive neutral defaults from Owniverse on load.
for field in saved:
if field not in required and field not in ["world_parameters", "trends"]:
if (not E.contains(required, field) and not E.contains(["world_parameters", "trends"], field)):
return "unsupported state structure"
if saved.has("world_parameters"):
if not _number_map(saved.world_parameters) or saved.world_parameters.size() != WorldParameters.defaults().size():
if ((not _number_map(saved.world_parameters)) or E.ne(saved.world_parameters.size(), WorldParameters.defaults().size())):
return "invalid state.world_parameters"
for key in WorldParameters.defaults():
if not saved.world_parameters.has(key) or saved.world_parameters[key] < 1.0:
return "invalid world parameter " + key
if key in ["Bur", "Exp", "Agg"] and saved.world_parameters[key] > 19.0:
return "invalid world scale " + key
if ((not saved.world_parameters.has(key)) or E.lt(saved.world_parameters[key], 1)):
return E.add("invalid world parameter ", key)
if (E.contains(["Bur", "Exp", "Agg"], key) and E.gt(saved.world_parameters[key], 19)):
return E.add("invalid world scale ", key)
if saved.has("trends"):
if not _number_map(saved.trends) or saved.trends.size() != WorldParameters.TRENDS.size():
if ((not _number_map(saved.trends)) or E.ne(saved.trends.size(), WorldParameters.TRENDS.size())):
return "invalid state.trends"
for key in WorldParameters.TRENDS:
if not saved.trends.has(key) or saved.trends[key] >= 1.0:
return "invalid trend " + key
if ((not saved.trends.has(key)) or E.ge(saved.trends[key], 1)):
return E.add("invalid trend ", key)
for field in required:
if not saved.has(field):
return "missing state." + field
if saved.version != STATE_VERSION:
if (not saved.has(field)):
return E.add("missing state.", field)
if E.ne(saved.version, STATE_VERSION):
return "unsupported state.version"
if not saved.time is Dictionary or not _number(saved.time.get("datetime")) or not _number(saved.time.get("year")):
if (((not (saved.time is Dictionary)) or (not _number(saved.time.get("datetime")))) or (not _number(saved.time.get("year")))):
return "invalid state.time"
if not is_finite(float(saved.time.datetime) * 10.0) or saved.time.year != SimulationTime.processed_year(saved.time.datetime):
if E.ne(saved.time.year, SimulationTime.processed_year(saved.time.datetime)):
return "invalid processed time"
if not _number(saved.speed, true) or saved.speed < 1 or saved.speed > speed_limit:
if saved.time.has("tick_remainder"):
if not E.finite(saved.time.tick_remainder) or E.ge(E.absolute(saved.time.tick_remainder), 1):
return "invalid fractional tick"
if (((not _number(saved.speed, true)) or E.lt(saved.speed, 1)) or E.gt(saved.speed, speed_limit)):
return "invalid state.speed"
if not _number(saved.speed_in_year) or saved.speed_in_year != pow(10.0, saved.speed - 1):
if ((not _number(saved.speed_in_year)) or E.ne(saved.speed_in_year, E.power(10, E.subtract(saved.speed, 1)))):
return "invalid state.speed_in_year"
if not _number(saved.energy, true) or not _number_map(saved.amount, true):
if data.has("simulation"):
var checkpoint: Variant = data.simulation
if not checkpoint is Dictionary or not checkpoint.get("productions") is Array:
return "invalid simulation checkpoint"
if not _number(checkpoint.get("speed"), true) or E.lt(checkpoint.speed, 1) or E.gt(checkpoint.speed, speed_limit):
return "invalid simulation speed"
for name in ["requested_clock", "active_clock"]:
var clock: Variant = checkpoint.get(name)
if not clock is Dictionary: return "invalid simulation clock"
if clock.is_empty(): continue
if not _number(clock.get("datetime")) or not _number(clock.get("year")):
return "invalid simulation clock"
if E.lt(clock.datetime, saved.time.datetime) or E.ne(clock.year, SimulationTime.processed_year(clock.datetime)):
return "invalid simulation clock"
if not E.finite(clock.get("tick_remainder", 0)) or E.ge(E.absolute(clock.get("tick_remainder", 0)), 1):
return "invalid simulation tick"
if not checkpoint.active_clock.is_empty():
if checkpoint.requested_clock.is_empty() or E.gt(checkpoint.active_clock.datetime, checkpoint.requested_clock.datetime):
return "invalid simulation clock order"
for command in checkpoint.productions:
if not command is Dictionary or not entities.has(command.get("id")) or not command.get("resource") is bool or not _number(command.get("amount")):
return "invalid queued production"
if command.resource and command.id not in ["S", "H"]: return "invalid queued resource production"
if ((not _number(saved.energy, true)) or (not _number_map(saved.amount, true))):
return "invalid state resources"
if not saved.stats is Dictionary or not _number_map(saved.stats.get("total_amount"), true):
if ((not (saved.stats is Dictionary)) or (not _number_map(saved.stats.get("total_amount"), true))):
return "invalid state.stats.total_amount"
if saved.amount.keys() != saved.stats.total_amount.keys():
if E.ne(saved.amount.keys(), saved.stats.total_amount.keys()):
return "amount and total_amount keys differ"
if not saved.binds is Dictionary or not saved.batches is Dictionary:
if ((not (saved.binds is Dictionary)) or (not (saved.batches is Dictionary))):
return "state.binds and state.batches must be Dictionaries"
for owner_id in saved.binds:
if not saved.amount.has(owner_id) or not _number_map(saved.binds[owner_id], true):
return "invalid state.binds." + owner_id
if ((not saved.amount.has(owner_id)) or (not _number_map(saved.binds[owner_id], true))):
return E.add("invalid state.binds.", owner_id)
for id in saved.binds[owner_id]:
if not saved.amount.has(id):
return "unknown bound resource " + id
if (not saved.amount.has(id)):
return E.add("unknown bound resource ", id)
for id in saved.batches:
if not saved.amount.has(id) or not saved.batches[id] is Array:
return "invalid state.batches." + id
if ((not saved.amount.has(id)) or (not (saved.batches[id] is Array))):
return E.add("invalid state.batches.", id)
for batch in saved.batches[id]:
if not batch is Dictionary or not _number(batch.get("amount"), true) or not _number(batch.get("start_year")) or not _number(batch.get("end_year")):
return "invalid batch in " + id
if batch.end_year < batch.start_year:
return "reversed batch interval in " + id
if batch.has("created_from") != batch.has("created_to"):
return "incomplete batch creation interval in " + id
if batch.has("created_from") and (not _number(batch.created_from) or not _number(batch.created_to) or batch.created_to <= batch.created_from or batch.start_year < batch.created_from):
return "invalid batch creation interval in " + id
if batch.has("processed_until") and (not _number(batch.processed_until) or batch.processed_until < batch.start_year or batch.processed_until > batch.end_year):
return "invalid batch.processed_until in " + id
if batch.has("withdraw_remainder") and (not _number(batch.withdraw_remainder) or batch.withdraw_remainder > batch.amount):
return "invalid batch.withdraw_remainder in " + id
if ((((not (batch is Dictionary)) or (not _number(batch.get("amount"), true))) or (not _number(batch.get("start_year")))) or (not _number(batch.get("end_year")))):
return E.add("invalid batch in ", id)
if E.lt(batch.end_year, batch.start_year):
return E.add("reversed batch interval in ", id)
if E.ne(batch.has("created_from"), batch.has("created_to")):
return E.add("incomplete batch creation interval in ", id)
if (batch.has("created_from") and (((((not _number(batch.created_from)) or (not _number(batch.created_to))) or E.le(batch.created_to, batch.created_from)) or E.lt(batch.start_year, batch.created_from)))):
return E.add("invalid batch creation interval in ", id)
if (batch.has("processed_until") and ((((not _number(batch.processed_until)) or E.lt(batch.processed_until, batch.start_year)) or E.gt(batch.processed_until, batch.end_year)))):
return E.add("invalid batch.processed_until in ", id)
if (batch.has("withdraw_remainder") and (((not _number(batch.withdraw_remainder)) or E.gt(batch.withdraw_remainder, batch.amount)))):
return E.add("invalid batch.withdraw_remainder in ", id)
for field in ["batch_origins", "distribution", "production_remainders", "evolution_remainders", "planet_remainders", "blast_remainders", "destruction_remainders", "life_remainders", "civilization_remainders", "civilization_stats"]:
if not _number_map(saved[field], false, false):
return "invalid state." + field
if not _number_map(saved.auto_resources, true) or not _number_map(saved.auto_star_deficits, false, false):
if (not _number_map(saved[field], false, false)):
return E.add("invalid state.", field)
if ((not _number_map(saved.auto_resources, true)) or (not _number_map(saved.auto_star_deficits, false, false))):
return "invalid automatic production state"
if not saved.resource_remainders is Dictionary or saved.resource_remainders.keys().size() != 2 or not saved.resource_remainders.has("basic") or not saved.resource_remainders.has("automatic"):
if ((((not (saved.resource_remainders is Dictionary)) or E.ne(saved.resource_remainders.keys().size(), 2)) or (not saved.resource_remainders.has("basic"))) or (not saved.resource_remainders.has("automatic"))):
return "invalid state.resource_remainders"
for channel in ["basic", "automatic"]:
if not _number_map(saved.resource_remainders[channel], false, false):
return "invalid state.resource_remainders." + channel
if not saved.ethics is Dictionary or not saved.civilization_homes is Dictionary:
if (not _number_map(saved.resource_remainders[channel], false, false)):
return E.add("invalid state.resource_remainders.", channel)
if ((not (saved.ethics is Dictionary)) or (not (saved.civilization_homes is Dictionary))):
return "invalid civilization state"
for id in saved.ethics:
if id not in stages or not _number_map(saved.ethics[id], true):
return "invalid state.ethics." + str(id)
if (not E.contains(stages, id) or (not _number_map(saved.ethics[id], true))):
return E.add("invalid state.ethics.", str(id))
for ethic in saved.ethics[id]:
if ethic not in ["m", "l", "w", "d", "c", "b"]:
return "invalid ethic " + str(ethic)
if not E.contains(["m", "l", "w", "d", "c", "b"], ethic):
return E.add("invalid ethic ", str(ethic))
for id in saved.civilization_homes:
if not _number_map(saved.civilization_homes[id], true):
if (not _number_map(saved.civilization_homes[id], true)):
return "invalid civilization homes"
return ""
@@ -330,7 +349,7 @@ func save_settings():
func load_settings():
var config = ConfigFile.new()
var err = config.load(SAVE_PATH)
if err != OK:
if E.ne(err, OK):
return false
for item in Global.Settings:
Global.Settings[item] = config.get_value(SETTING_SECTION, item, Global.Settings[item])
+36
View File
@@ -0,0 +1,36 @@
class_name CSVLoader
const SPLITTER = '|'
static func load(csv_text: String) -> Dictionary:
var result: Dictionary = {}
var lines := csv_text.strip_edges().split("\n")
if lines.size() < 2:
return result
var headers := lines[0].split(SPLITTER)
for i in range(1, lines.size()):
var line := lines[i].strip_edges()
if line.is_empty():
continue
var values := line.split(SPLITTER)
if values.size() != headers.size():
push_warning(
"CSV row %d has %d columns, expected %d"
% [i + 1, values.size(), headers.size()]
)
continue
var elem: Dictionary = {}
for j in range(headers.size()):
elem[headers[j].strip_edges()] = values[j].strip_edges()
result[elem[headers[0]]] = elem
return result
+1
View File
@@ -0,0 +1 @@
uid://bfe1fyutcw0cx
File diff suppressed because it is too large Load Diff
+1
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@@ -0,0 +1 @@
uid://cunl2sqmcj1ff
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-3
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@@ -1,3 +0,0 @@
[remap]
importer="keep"
-3
View File
@@ -1,3 +0,0 @@
[remap]
importer="skip"
+15
View File
@@ -0,0 +1,15 @@
[gd_resource type="AudioBusLayout" format=3 uid="uid://b5g7p85k5do0m"]
[resource]
bus/1/name = &"Music"
bus/1/solo = false
bus/1/mute = false
bus/1/bypass_fx = false
bus/1/volume_db = 0.0
bus/1/send = &"Master"
bus/2/name = &"FX"
bus/2/solo = false
bus/2/mute = false
bus/2/bypass_fx = false
bus/2/volume_db = 0.0
bus/2/send = &"Master"
+7
View File
@@ -1,5 +1,12 @@
# Эволюция звёзд Owniverse.GI
Числа симуляции хранят целую часть в двух блоках int64, дробный остаток — в
float. Весь порядок E27 сохраняет целые единицы. Возраст разделён на целые
годы и дробную часть с шагом 10^-9 года; большие промежуточные произведения
распределений вычисляются через `mul_div`. Границы точности, допуск переноса
дробей и несовместимый со старым формат сохранения 4 описаны в
[документации математики](world/owniverse/math/README.md).
Механики перенесены из Owniverse.U с согласованными изменениями GI: постепенные партии, детерминированные дробные остатки, уязвимость цивилизаций до C1.2 и передача выживших планет преемнику. Баланс таблицы GI сохраняется.
## Порядок расчёта
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+47 -62
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@@ -1,4 +1,5 @@
extends Control
const E = preload("res://world/owniverse/math/exact.gd")
const OWNIVERSE_ITEM = preload("uid://d3xjfxwe3w16v")
@@ -90,58 +91,46 @@ var g_counters: Dictionary[String, Counter] = {
var g_active_items: Dictionary = {}
var pending_page: int = -1
var active_actions_dirty: bool = true
var active_actions_elapsed: float = 0.0
var owniverse:Owniverse = Owniverse.new()
var owniverse_items: Dictionary[String, OwniverseItem] = {}
var locked_items: Array = []
func set_datetime(value: float):
func set_datetime(value):
# Simulation time advances in tenths of a year; displaying five decimal
# places only adds zeroes and suggests precision the simulation does not
# have.
date_time.text = Global.format_number(value, 1) if value != 0.0 else "0.0"
date_time.text = Global.format_number(value, 1) if not E.eq(value, 0) else "0.0"
#region Item manipulations: update and visibility
func set_owniverse_item_value() -> void:
for item_id in owniverse.items_to_update:
for item_id in owniverse.presentation.pending_amounts:
if owniverse_items.has(item_id):
owniverse_items[item_id].set_label(owniverse.items_to_update[item_id])
owniverse.items_to_update.clear()
owniverse_items[item_id].set_label(owniverse.presentation.pending_amounts[item_id])
owniverse.presentation.pending_amounts.clear()
#endregion
func _unlock_items():
if locked_items.size() == 0: return
var _new_locked_items = []
var display_totals: Dictionary = owniverse.get_item_amounts(true)
for _item_id in locked_items:
#print(_item_id ' | ', _entity.unlock)
var _flag_to_unlock = true
for _elem in owniverse.entities[_item_id].unlock:
if maxf(owniverse.state.stats.total_amount.get(_elem, 0.0), display_totals.get(_elem, 0.0)) < owniverse.entities[_item_id].unlock[_elem]:
_flag_to_unlock = false
break
if _flag_to_unlock:
for item_id in [_item_id, owniverse.entities[_item_id].count_as]:
var result: Dictionary = owniverse.presentation.unlocks(owniverse.state, owniverse.catalog, locked_items)
for item_id in result.visible:
if owniverse_items.has(item_id):
owniverse_items[item_id].set_visible(true)
else:
_new_locked_items.append(_item_id)
locked_items = _new_locked_items
locked_items = result.remaining
func _on_indicator_pressed(indicator_name: String, page: int = 0):
_set_description(indicator_name, page)
func _set_item_description(item: OwniverseItem) -> void:
var category: String = "Entity" if owniverse.entities.has(item.item_id) else "Force"
var category: String = "Entity" if owniverse.catalog.entities.has(item.item_id) else "Force"
var id: String = item.item_id if category == "Entity" else item.item_name.capitalize()
var page: int = clampi(item.item_page, 0, 4)
if description_targets.get(page, {}).get("id", "") != id:
@@ -170,8 +159,8 @@ func _update_descriptions(delta: float) -> void:
return
for page in description_targets:
var id: String = description_targets[page].id
var total: float = ItemDescription.quantities(owniverse, id).total
description_rates[id] = (total - description_samples[id]) / description_elapsed if description_samples.has(id) else 0.0
var total = ItemDescription.quantities(owniverse, id).total
description_rates[id] = E.divide(E.subtract(total, description_samples[id]), E.of(description_elapsed)) if description_samples.has(id) else 0.0
description_samples[id] = total
description_elapsed = 0.0
_refresh_descriptions()
@@ -187,6 +176,7 @@ func _control_page(item: OwniverseItem) -> void:
return
g_active_items[item.item_page] = item
active_actions_dirty = true
if current_item != null and current_item.item_page == item.item_page:
current_item.set_selection(false)
@@ -228,8 +218,8 @@ func item_activated(item: OwniverseItem) -> void:
if item.item_id == "S" or item.item_id == "H":
var _value = owniverse.state.amount[item.item_id]
_value = 10 * _value if _value > 0 else 1
owniverse.produce_hs(item.item_id, _value)
_value = E.multiply(9, _value) if E.gt(_value, 0) else 1
owniverse.request_production(item.item_id, _value, true)
func _check_counters(delta: float) -> Array:
@@ -290,29 +280,29 @@ func _set_active_page_actions() -> void:
if !g_active_items.has(pa): continue
var item_id: String = g_active_items[pa].item_id
var entity: OwniverseEntity = owniverse.entities[item_id]
var entity: OwniverseEntity = owniverse.catalog.entities[item_id]
#var amount = owniverse.get_available_to_produce(item_id)
#var amount = owniverse.get_available_to_produce(entity)
var amount = owniverse.calculate_max_producible(entity)
var amount = owniverse.production.calculate_max_producible(entity)
#print(item_id, " : ", amount)
if item_id == "SMBH":
var preview: Callable = func(requested: float) -> float:
return owniverse.calculate_max_producible(entity, requested)
var preview: Callable = func(requested):
return owniverse.production.calculate_max_producible(entity, requested)
page_actions[pa].set_actions(item_id, amount, preview)
else:
page_actions[pa].set_actions(item_id, amount)
func _page_action_pressed(page_id: int, action_amount: float) -> void:
func _page_action_pressed(page_id: int, action_amount) -> void:
if !g_active_items.has(page_id):
return
var item_id: String = g_active_items[page_id].item_id
if action_amount > 0:
owniverse.produce(item_id, action_amount)
if E.gt(action_amount, 0):
owniverse.request_production(item_id, action_amount)
#endregion
@@ -339,8 +329,8 @@ func create_new_universe() -> void:
owniverse = Owniverse.new()
var inited_result: Dictionary = init_enitities()
locked_items = inited_result.locked_items
owniverse.new_state = owniverse.state
for entity in previous.entities.values():
for entity in previous.catalog.entities.values():
entity.free()
previous.free()
@@ -351,6 +341,8 @@ func create_new_universe() -> void:
description_samples.clear()
description_rates.clear()
description_elapsed = 0.0
active_actions_dirty = true
active_actions_elapsed = 0.0
for label in g_item_descriptions:
label.text = ""
for item in owniverse_items.values():
@@ -368,7 +360,7 @@ func create_new_universe() -> void:
func _refresh_universe_ui() -> void:
owniverse.refresh_item_amounts()
owniverse.presentation.refresh(owniverse.state, owniverse.catalog)
_change_speed(0)
set_datetime(owniverse.state.time.year)
set_owniverse_item_value()
@@ -377,7 +369,7 @@ func _refresh_universe_ui() -> void:
func _process(delta: float) -> void:
owniverse.evolute(delta)
owniverse.evolute_frame(delta, get_tree())
indicator_elapsed += delta
if indicator_elapsed >= 0.1:
indicator_elapsed = 0.0
@@ -392,7 +384,13 @@ func _process(delta: float) -> void:
var actions = _check_counters(delta)
_do_actions(actions)
# Production limits are expensive (they walk the resource ledger). Refresh
# them when selection changes and at a modest cadence instead of every
# rendered frame. The simulation itself continues to run every frame.
active_actions_elapsed += delta
if active_actions_dirty or active_actions_elapsed >= 0.1:
active_actions_elapsed = 0.0
active_actions_dirty = false
_set_active_page_actions()
@@ -451,9 +449,10 @@ func load_data() -> bool:
var complete: Dictionary = owniverse.state.duplicate(true)
complete.merge(restored, true)
owniverse.state = complete
owniverse.new_state = complete
owniverse.initialize_life_batches()
owniverse.refresh_item_amounts()
owniverse.restore_frame_checkpoint(game_data.get("simulation", {}))
owniverse.evolution.initialize_life_batches()
owniverse.presentation.refresh(owniverse.state, owniverse.catalog)
pending_page = clampi(int(game_data.get("ui", {}).get("current_page", 0)), 0, PAGE_COUNT - 1)
_restore_page.call_deferred()
return true
@@ -473,6 +472,7 @@ func save_data() -> void:
page = clampi(roundi(float(stage_page_scroller.scroll_horizontal) / PAGE_WIDTH), 0, PAGE_COUNT - 1)
SaveManager.request_save("owniverse", "qwerty", {
"state": owniverse.state,
"simulation": owniverse.frame_checkpoint(),
"ui": {"current_page": page},
})
@@ -504,38 +504,23 @@ func init_enitities() -> Dictionary:
var _result := {
'locked_items': [],
}
for entity_id in Global.OwniverseEntities:
var entity = OwniverseEntity.new(Global.OwniverseEntities[entity_id])
owniverse.entities[entity_id] = entity
owniverse.catalog.load_definitions(Global.OwniverseEntities)
for entity_id in owniverse.catalog.entities:
var entity: OwniverseEntity = owniverse.catalog.entities[entity_id]
owniverse.state.stats.total_amount[entity_id] = 0
owniverse.state.amount[entity_id] = 0
if entity.lifespan > 0:
if E.gt(entity.lifespan, 0):
owniverse.state.batches[entity.id] = []
owniverse.add_entity_to_batch(entity_id, 0, 0)
owniverse.batches.add_entity_to_batch(entity_id, 0, 0)
if entity.group_as != "":
owniverse.state.amount[entity.group_as] = 0
owniverse.state.stats.total_amount[entity.group_as] = 0
if entity.unlock != {}:
owniverse.locked_entities.append(entity)
_result.locked_items.append(entity.id)
if entity.product_per_year_type != "":
owniverse.auto_production.append(entity)
# groups
if entity.group_as != "":
if !owniverse.entity_groups.has(entity.group_as):
owniverse.entity_groups[entity.group_as] = []
owniverse.entity_groups[entity.group_as].append(entity_id)
if entity.event_group != "":
if !owniverse.entity_event_groups.has(entity.event_group):
owniverse.entity_event_groups[entity.event_group] = []
owniverse.entity_event_groups[entity.event_group].append(entity_id)
return _result
#endregion
+99 -4
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@@ -1,7 +1,52 @@
# Проверки поэтапного переноса из Owniverse.U
## Производительность на сохранении
```sh
godot --headless --path Owniverse.GI --script res://tests/benchmark_saved_state.gd -- /tmp/save.adventure.json
```
Читает диагностический JSON формата 4 в отдельные экземпляры мира и замеряет
шесть последовательных шагов на скоростях 1, 4, 6. Запись сохранений не вызывается.
Последним аргументом можно задать длительность шага в реальных секундах
(по умолчанию 1/60). Это время расчёта симуляции, без отрисовки интерфейса.
На диагностической копии с 120 партиями прежняя рациональная арифметика после
оптимизации пустых окон давала 90–99 мс на шаг 1/60 секунды на скорости 6.
После перехода на целые блоки и устранения повторного построения физических
количеств повторный замер дал 53–58 мс. При шаге 0,1 секунды: 65–67 мс вместо
117–138 мс. Это замеры расчёта на данной
копии, а не обещание FPS. Для сравнения старый JSON был преобразован только
во временный тестовый файл; в загрузчик игры миграция не добавлена.
Разреженные сценарии сравниваются с полным расчётом в `test_short_lived_events.gd`.
## Целые блоки и дробные остатки
`godot --headless --path Owniverse.GI --script res://tests/test_exact_math.gd`
Независимый эталон Python Fraction: 160 пар с произведением внутри E27; целые
проверяются точно, дроби — с допуском 10^-12. Также границы int64/E27, сериализация,
рецепты с дробными стоимостями, сохранение сумм, время и 100 циклов с меняющимися
долями. Все остальные тесты используют числовое сравнение и сериализацию через
`E`, а не сравнение ссылок на большие числа. Границы точности и новый формат
сохранения описаны в [документации арифметики](../world/owniverse/math/README.md).
## Модули симуляции
`godot --headless --path Owniverse.GI --script res://tests/test_module_lifecycle.gd`
Проверяются отдельные экземпляры модулей и состояния для каждой вселенной, слабая обратная ссылка, освобождение модулей вместе с миром и защита от некорректного delta. Остальные тесты используют прямые API batches, ledger, production, automatic, stellar, life, environment и evolution; временные методы-переадресации Owniverse удалены. Описание границ модулей и порядка фаз: `../world/owniverse/README.md`.
## Математика распределений и каталог
`godot --headless --path Owniverse.GI --script res://tests/test_quantity_catalog.gd`
Проверяются целочисленность и границы распределения, сохранение суммы, разрешение равных остатков, накопление дробей и долгов округления, нормализация весов, размер производственной партии, загрузка каталога и его индексы. Архитектура описана в `../world/owniverse/README.md`. Сохранение игрока не используется.
## Иконки стадий жизни
Тест также проверяет модуль `item_presentation.gd`: отсутствие изменений входного состояния и списка закрытых иконок, решения по разблокировке, отложенную и принудительную публикацию количеств.
`godot --headless --path Owniverse.GI --script res://tests/test_life_icons.gd`
Проверяются одновременная разблокировка подробных и общих иконок EON/LP и C0.0/C0, количества свободных и связанных планет без двойного учёта, переключение подпанелей и очистка счётчика при исчезновении стадии. Сохранение игрока не используется.
@@ -35,7 +80,7 @@ godot --headless --path Owniverse.GI --script res://tests/test_ui_updates.gd
Тест сохранений пишет только в уникальную временную папку `/tmp`, затем удаляет собственные файлы. Проверяются независимость снимка, работа кадров при записи, объединение запросов, диагностическая копия, сохранность предыдущего файла при ошибках и завершение очереди при уничтожении менеджера. Сообщения `Invalid save`, `Save blocked` и `Cannot write` в этом тесте ожидаемы.
Счётчики, время и кнопки производства обновляются раз в 0,1 секунды. Изменения симуляции помечают суммы для пересчёта; сами суммы вычисляются при обновлении интерфейса. Текст счётчиков применяется только к видимым элементам и только при изменении строки. Переход между страницами, выбор элемента и производство вызывают немедленное обновление. Описания сохраняют прежний интервал 0,25 секунды. Тест интерфейса использует игровую сцену с отключёнными загрузкой, сохранением и автоматической симуляцией, не обращаясь к сохранению игрока.
Тест интерфейса проверяет передачу количеств из presentation в контролы, очистку очереди после публикации, отложенное и принудительное обновление, производство по нажатию и формат времени. Stage в текущей реализации применяет очередь счётчиков и время каждый кадр; интервал 0,1 секунды используется для индикаторов. Рефакторинг этот порядок не меняет. Тест использует игровую сцену с отключёнными загрузкой, сохранением и автоматической симуляцией, не обращаясь к сохранению игрока.
## Время: шаг 0,1 игрового года
@@ -47,14 +92,14 @@ godot --headless --path Owniverse.GI --script res://tests/test_time.gd
Проверяются границы десятых долей года, производство ресурсов на этих границах, накопление дробного остатка, скорости 1–10 000 лет/сек, продолжение после загрузки и недопустимые интервалы.
Схема состояния `0.1.1` хранит:
Схема состояния `0.3.0` хранит:
- `time.datetime` — накопленный возраст, включая необработанную дробную часть;
- `time.year` — последний рассчитанный возраст с точностью до десятой доли года.
Сохранения используют формат 2 и актуальную структуру состояния. Проверяются целостность данных, фоновая запись и повторная загрузка; поддержка и миграция прежних форматов отсутствуют.
Сохранения используют формат 4 и актуальную структуру состояния. Проверяются целостность данных, фоновая запись и повторная загрузка; поддержка и миграция прежних форматов отсутствуют.
Файл с несовместимым номером формата при загрузке переносится в `*.adventure.incompatible.bak` (при совпадении имени добавляется числовой суффикс). Игра начинает новую сессию и может сохранять её в формате 2. Прогресс несовместимого файла не переносится, исходные байты сохраняются в архиве. Ошибка архивирования, расшифровки или повреждение данных текущего формата по-прежнему блокируют перезапись.
Файл с несовместимым номером формата при загрузке переносится в `*.adventure.incompatible.bak` (при совпадении имени добавляется числовой суффикс). Игра начинает новую сессию и может сохранять её в формате 4. Прогресс несовместимого файла не переносится, исходные байты сохраняются в архиве. Ошибка архивирования, расшифровки или повреждение данных текущего формата по-прежнему блокируют перезапись.
## Согласованные правила эволюции
@@ -110,3 +155,53 @@ godot --headless --path Owniverse.GI --script res://tests/test_civilization_evol
```
Проверяются реальные коэффициенты C0.2, войны и побочный ущерб C2.0, замена планет колониями с сохранением хозяина, дипломатическое влияние, бонус периода от структур и деградация при их отсутствии. Ускоренная модель проходит все стадии C0.2 → C4.4 → Ct. Проверки контролируют сохранение населения, целочисленность этик, валидацию сохранения и детерминированное продолжение после сериализации.
## Профиль цивилизаций на шестой скорости
```sh
godot --headless --path Owniverse.GI --script res://tests/benchmark_civilizations.gd -- frames=20 profile
godot --path Owniverse.GI --script res://tests/benchmark_civilizations.gd -- ui scenario=mixed frames=10 profile
```
Сценарии `mixed`, `large`, `fragmented` заполняют все стадии и этики, синхронизируя
переходы; `large` использует по 6e20 цивилизаций, `fragmented` — десять партий.
Это искусственные стрессовые сценарии. `scenario=stable` использует штатные
сроки стадий. Параметр `snapshot=/tmp/civil` сохраняет состояние каждого сценария
для сравнения до и после изменения. UI запускает настоящую сцену со страницей
жизни и реальным delta, без загрузки и записи сохранения игрока.
`profile` выводит суммарные микросекунды и число вызовов по этапам. Вложенные
этапы входят во время родительских; складывать их нельзя. В игре сбор выключен.
Кэши физических количеств принадлежат отдельному миру и проверяют изменения
количеств, вложенных привязок и индексов каталога. Кэш структуры правил не входит
в сохранение: при изменении Claim/бонусов нужно перестроить индексы каталога,
при изменении home в существующей таблице — invalidate_civilization_layout().
После оптимизации на M4 Pro, по 20 шагов 1/60 секунды, среднее время:
`mixed` 295 → 235 мс, `large` 666 → 539 мс, `fragmented` 359 → 282 мс.
Полные состояния всех трёх сценариев после 20 шагов совпали до и после изменения.
Дополнительно тест распределений сравнивает новый путь с прежним на 300
случайных наборах, включая 1e40 и накопленные долги округления.
## Расчёт между кадрами
`godot --headless --path Owniverse.GI --script res://tests/test_frame_evolution.gd`
Stage вызывает `evolute_frame`: транзакция получает бюджет 40 мс и уступает
следующему кадру внутри создания партий и обработки стадий. Расчёт остаётся
на главном потоке, состояние публикуется только после полного завершения.
Длительность одной транзакции ограничена обычным шагом 1/60 секунды выбранной
скорости. Запрошенное время хранится отдельно, поэтому отставание не превращается
в один всё более тяжёлый шаг. При предельной нагрузке время симуляции может
отставать от запрошенного; это не ограничение FPS интерфейса и не удаление событий.
Производство во время транзакции выполняется после её завершения. Запрошенное
время, активный интервал, скорость и очередь производства входят в сохранение;
при загрузке незавершённый интервал пересчитывается с опубликованного состояния.
Сброс мира отменяет отложенный расчёт. Тест проверяет точное совпадение непрерывного
и распределённого расчёта, очереди, переключение скорости, восстановление и отмену.
На M4 Pro, 180 кадров реального UI на шестой скорости: смешанный сценарий
15.9 FPS (максимальный кадр 98 мс), большие количества 17.5 FPS (106 мс),
много партий 16.3 FPS (97 мс).
Это FPS отрисовки, а не число завершённых транзакций симуляции в секунду.
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extends SceneTree
const Fixture = preload("res://tests/fixtures/civilization_benchmark.gd")
func _initialize(): call_deferred("run")
func run():
var ui: bool = "ui" in OS.get_cmdline_user_args()
var scenarios: Array = ["mixed", "large", "fragmented"]
var frames: int = 120
var step_delta: float = 1.0 / 60.0
for argument in OS.get_cmdline_user_args():
if argument.begins_with("scenario="): scenarios = [argument.trim_prefix("scenario=")]
if argument.begins_with("delta="): step_delta = float(argument.trim_prefix("delta="))
if argument.begins_with("frames="): frames = maxi(2, int(argument.trim_prefix("frames=")))
Engine.max_fps = 60
if ui: DisplayServer.window_set_size(Vector2i(540, 960))
for scenario in scenarios:
var scene
var stage
var world
if ui:
scene = load("res://world/world.tscn").instantiate()
stage = scene.get_node("Stage")
stage.owniverse.free()
stage.set_script(load("res://tests/fixtures/benchmark_ui_stage.gd"))
root.add_child(scene)
await process_frame
await process_frame
world = stage.owniverse
else:
world = load("res://world/owniverse/owniverse.gd").new()
world.catalog.load_definitions(root.get_node("Global").OwniverseEntities)
Fixture.seed(world, root.get_node("Global"), scenario == "fragmented", scenario == "large", scenario == "stable")
world.profile_enabled = "profile" in OS.get_cmdline_user_args()
var samples: Array = []
if ui:
stage.stage_page_scroller.scroll_horizontal = 4 * stage.PAGE_WIDTH
for item in stage.owniverse_items.values(): item.visible = true
for page in stage.item_pages: page.visible = true
stage._set_item_description(stage.owniverse_items["C2.0"])
stage._refresh_universe_ui()
for warmup in 10: await process_frame
stage.measuring = true
for frame in frames:
await process_frame
if (frame + 1) % 10 == 0:
print("%s: measured %d UI frames" % [scenario, frame + 1])
stage.measuring = false
samples = stage.process_samples
report(scenario + " UI frame", stage.frame_samples)
else:
for frame in frames:
var started: int = Time.get_ticks_usec()
world.evolute(step_delta)
samples.append((Time.get_ticks_usec() - started) / 1000.0)
report(scenario + (" UI handler" if ui else " CPU"), samples)
if ui:
print("Completed simulation transactions: ", world.frame_commits, "; published year: ", world.state.time.year, "; requested year: ", world.frame_clock.get("year", 0))
print("Statistics ", world.state.civilization_stats)
if world.profile_enabled: print("Profile microseconds/calls: ", world.profile)
for argument in OS.get_cmdline_user_args():
if argument.begins_with("snapshot="):
var file = FileAccess.open(argument.trim_prefix("snapshot=") + "-" + scenario + ".json", FileAccess.WRITE)
file.store_string(JSON.stringify(world.E.encode(world.state)))
for entity in world.catalog.entities.values(): entity.free()
world.free()
if ui: scene.free()
quit()
func report(label: String, samples: Array):
var total: float = 0.0
for sample in samples: total += sample
samples.sort()
print("%s: mean %.2f ms, p95 %.2f ms, max %.2f ms, %.1f per second" % [label, total / samples.size(), samples[ceili(samples.size() * 0.95) - 1], samples.back(), samples.size() * 1000 / total])
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uid://b5w4sp6eepypa
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extends SceneTree
## Read-only benchmark. Loads a diagnostic JSON, never invokes SaveManager.
const E = preload("res://world/owniverse/math/exact.gd")
func _initialize():
call_deferred("run")
func restore_json_integers(value):
# JSON parses ordinary integer tokens as float. Large integers are $exact.
if value is float and value == floorf(value) and absf(value) <= 9007199254740991:
return int(value)
if value is Dictionary:
for key in value: value[key] = restore_json_integers(value[key])
elif value is Array:
for i in value.size(): value[i] = restore_json_integers(value[i])
return value
func run():
var args = OS.get_cmdline_user_args()
if args.is_empty():
print("Usage: --script tests/benchmark_saved_state.gd -- /path/to/save.adventure.json [delta_seconds]")
quit(1)
return
var data = JSON.parse_string(FileAccess.get_file_as_string(args[0]))
if not data is Dictionary or data.get("format_version") != 5:
push_error("Expected diagnostic JSON format 5")
quit(1)
return
var initial: Dictionary = E.decode(restore_json_integers(data)).state
var delta: float = args[1].to_float() if args.size() > 1 else 1.0 / 60.0
if not is_finite(delta) or delta <= 0:
quit(1)
return
for speed in [1, 4, 6]:
var world = load("res://world/owniverse/owniverse.gd").new()
world.catalog.load_definitions(root.get_node("Global").OwniverseEntities)
world.state = initial.duplicate(true)
world.speed = speed
var elapsed: Array = []
for cycle in 6:
var start: int = Time.get_ticks_usec()
world.evolute(delta)
elapsed.append((Time.get_ticks_usec() - start) / 1000.0)
print("Speed %d, six consecutive %s-second steps, ms: %s" % [speed, delta, elapsed])
for entity in world.catalog.entities.values(): entity.free()
world.free()
quit()
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uid://dji1apht4pn5y
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extends SceneTree
const E = preload("res://world/owniverse/math/exact.gd")
func _initialize(): call_deferred("run")
func run():
for scenario in ["ordinary", "hypergiants"]:
var world = load("res://world/owniverse/owniverse.gd").new()
world.catalog.load_definitions(root.get_node("Global").OwniverseEntities)
for id in world.catalog.entities:
world.state.amount[id] = 0
world.state.stats.total_amount[id] = 0
var group: String = world.catalog.entities[id].group_as
if group != "":
world.state.amount[group] = 0
world.state.stats.total_amount[group] = 0
world.speed = 6
world.state.amount.S = E.of("1e24")
world.state.amount.H = E.of("1e24")
for entry in [["RD", 1234567], ["YD", 765432], ["STN", 654321]]:
world.state.amount[entry[0]] = entry[1]
world.batches.append_batch(world.state, entry[0], entry[1], 0, 0)
if scenario == "hypergiants":
world.state.amount.HG = E.of("1e20")
world.batches.append_batch(world.state, "HG", E.of("1e20"), 0, 0)
var start_year = E.subtract(world.catalog.entities.HG.lifespan, 1000)
world.state.time = {"datetime": start_year, "year": start_year}
var samples: Array = []
var total: int = 0
for frame in 600:
var started: int = Time.get_ticks_usec()
world.evolute(1.0 / 60.0)
var duration: int = Time.get_ticks_usec() - started
samples.append(duration)
total += duration
samples.sort()
print("Speed 6 %s: 600 frames, mean %.3f ms, p95 %.3f ms, max %.3f ms, %.1f cycles/sec" % [scenario, total / 600000.0, samples[569] / 1000.0, samples.back() / 1000.0, 600000000.0 / total])
for entity in world.catalog.entities.values(): entity.free()
world.free()
quit()
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extends SceneTree
const E = preload("res://world/owniverse/math/exact.gd")
func _initialize(): call_deferred("run")
func report(label: String, samples: Array):
var total: float = 0.0
var slow: int = 0
for sample in samples:
total += sample
if sample > 33.333: slow += 1
samples.sort()
print("%s: %d samples, mean %.3f ms, p95 %.3f ms, max %.3f ms, >33ms %d" % [label, samples.size(), total / samples.size(), samples[int(samples.size() * 0.95) - 1], samples.back(), slow])
func run():
Engine.max_fps = 60
DisplayServer.window_set_size(Vector2i(540, 960))
print("Renderer: ", RenderingServer.get_current_rendering_method(), " adapter: ", RenderingServer.get_video_adapter_name())
for scenario in ["ordinary", "hypergiants"]:
for page in ([2] if "stars" in OS.get_cmdline_user_args() else [1, 2]):
var scene = load("res://world/world.tscn").instantiate()
var stage = scene.get_node("Stage")
stage.owniverse.free()
stage.set_script(load("res://tests/fixtures/benchmark_ui_stage.gd"))
root.add_child(scene)
await process_frame
await process_frame
var world = stage.owniverse
world.speed = 6
world.state.amount.S = E.of("1e24")
world.state.amount.H = E.of("1e24")
for entry in [["RD", 1234567], ["YD", 765432], ["STN", 654321]]:
world.state.amount[entry[0]] = entry[1]
world.batches.append_batch(world.state, entry[0], entry[1], 0, 0)
if scenario == "hypergiants":
world.state.amount.HG = E.of("1e20")
world.batches.append_batch(world.state, "HG", E.of("1e20"), 0, 0)
var start_year = E.subtract(world.catalog.entities.HG.lifespan, 1000)
world.state.time = {"datetime": start_year, "year": start_year}
stage.stage_page_scroller.scroll_horizontal = page * stage.PAGE_WIDTH
for item in stage.owniverse_items.values(): item.visible = true
if page == 2: stage._control_page(stage.owniverse_items.HG)
stage._set_item_description(stage.owniverse_items.HG if page == 2 else stage.owniverse_items.H)
stage._refresh_universe_ui()
for warmup in 30: await process_frame
stage.measuring = true
for frame in 600: await process_frame
stage.measuring = false
var label: String = "%s page %d" % [scenario, page]
report(label + " Stage CPU", stage.process_samples)
report(label + " frame wall", stage.frame_samples)
print("UI counters: H=", stage.owniverse_items.H.description.text, " HG=", stage.owniverse_items.HG.description.text, " date=", stage.date_time.text)
for entity in world.catalog.entities.values(): entity.free()
world.free()
scene.free()
quit()
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uid://b3gmlo2vq6kk4
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@@ -0,0 +1,19 @@
extends "res://stage/stage.gd"
var measuring: bool = false
var process_samples: Array = []
var frame_samples: Array = []
var previous_frame: int = 0
# Exercise the production Stage, with isolated state and no player-save I/O.
func load_data() -> bool: return false
func save_data() -> void: pass
func _notification(_what: int) -> void: pass
func _process(delta: float) -> void:
if not measuring: return
var started: int = Time.get_ticks_usec()
if previous_frame: frame_samples.append((started - previous_frame) / 1000.0)
previous_frame = started
super._process(delta)
process_samples.append((Time.get_ticks_usec() - started) / 1000.0)
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uid://d1wm7nav71y3o
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extends RefCounted
const E = preload("res://world/owniverse/math/exact.gd")
static func seed(world, global, fragmented: bool = false, large: bool = false, stable: bool = false):
for id in world.catalog.entities:
world.state.amount[id] = 0
world.state.stats.total_amount[id] = 0
var entity = world.catalog.entities[id]
if entity.group_as != "":
world.state.amount[entity.group_as] = 0
world.state.stats.total_amount[entity.group_as] = 0
for id in ["RD", "BG", "TWD", "SNS", "MGT", "BH25", "SMBH", "SCD", "GEM", "LGG", "LSC", "LGF", "LGW", "LUB"]:
world.state.amount[id] = E.of("1e48")
world.state.amount.S = E.of("1e50")
world.state.amount.H = E.of("1e48")
world.state.binds.RD = {"HP": E.of("1e30"), "RP": E.of("1e30"), "GG": E.of("1e30"), "AB": E.of("1e30")}
var count = E.of("6e20") if large else 6000
for id in global.CivilizationRules:
if E.le(global.CivilizationRules[id].span, 0): continue
world.state.amount[id] = count
world.state.ethics[id] = {}
for ethic in ["m", "l", "w", "d", "c", "b"]:
world.state.ethics[id][ethic] = E.divide(count, 6)
world.state.batches[id] = []
var parties: int = 10 if fragmented else 1
for i in parties:
var lifespan = E.of(global.CivilizationRules[id].span) if stable else 1
world.state.batches[id].append({"amount": E.divide(count, parties), "created_from": i * 100, "created_to": 1000 + i * 100, "start_year": E.add(lifespan, i * 100), "end_year": E.add(lifespan, 1000 + i * 100)})
world.ledger.refresh_groups(world.state)
world.speed = 6
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uid://bjloakx4qdpsj
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extends RefCounted
const E = preload("res://world/owniverse/math/exact.gd")
# Frozen apportionment before the civilization performance refactor.
static func allocate_whole(requests: Dictionary, limit: Variant) -> Dictionary:
var total: Variant = 0
for amount in requests.values():
total = E.add(total, E.floor_value(E.maximum(0, amount)))
var available: Variant = E.floor_value(E.minimum(E.maximum(0, limit), total))
var result: Dictionary = {}
var order: Array = []
var assigned: Variant = 0
for id in requests:
var expected: Variant = (E.mul_div(E.floor_value(E.maximum(0, requests[id])), available, total) if E.gt(total, 0) else 0)
result[id] = E.floor_value(expected)
assigned = E.add(assigned, result[id])
order.append({"id": id, "rest": E.subtract(expected, result[id])})
order.sort_custom(func ( a : Dictionary , b : Dictionary ) -> bool : return (E.gt(a.rest, b.rest) if E.ne(a.rest, b.rest) else E.lt(str(a.id), str(b.id))))
for item : Dictionary in order:
if E.ge(assigned, available):
break
if E.lt(result[item.id], E.floor_value(requests[item.id])):
result[item.id] = E.add(result[item.id], 1)
assigned = E.add(assigned, 1)
return result
static func sum(pop: Dictionary) -> Variant:
var result: Variant = 0
for n in pop.values(): result = E.add(result, n)
return result
static func split(remainders: Dictionary, key: String, count: Variant, weights: Dictionary) -> Dictionary:
var result: Dictionary = {}
var sum_weights: Variant = sum(weights)
if (E.le(count, 0) or E.le(sum_weights, 0)): return result
var expected: Dictionary = {}
var positive_sum: Variant = 0
for id in weights:
expected[id] = E.add(E.mul_div(count, weights[id], sum_weights), remainders.get(E.add(E.add(key, ":"), id), 0))
positive_sum = E.add(positive_sum, E.maximum(0, expected[id]))
var order: Array = []
var assigned: Variant = 0
for id in weights:
var normalized: Variant = (E.mul_div(E.maximum(0, expected[id]), count, positive_sum) if E.gt(positive_sum, 0) else 0)
result[id] = E.floor_value(normalized)
assigned = E.add(assigned, result[id])
order.append({"id": id, "rest": E.subtract(normalized, result[id])})
order.sort_custom(func ( a , b ) : return (E.gt(a.rest, b.rest) if E.ne(a.rest, b.rest) else E.lt(str(a.id), str(b.id))))
for entry in order:
if E.ge(assigned, count): break
result[entry.id] = E.add(result[entry.id], 1)
assigned = E.add(assigned, 1)
for id in weights:
remainders[E.add(E.add(key, ":"), id)] = E.clamp_value(E.subtract(expected[id], result[id]), E.neg(1), 1)
return result
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uid://dxsly3qpyqrjy
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@@ -1,5 +1,5 @@
extends "res://world/owniverse/owniverse.gd"
# Keep the old materialized-batch path as an independent comparison mode.
func _uses_short_lived_fast_path(_id: String) -> bool:
return false
# Compare with the materialized-batch path, without overriding the coordinator.
func _init() -> void:
stellar.direct_completions = false
+22 -21
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@@ -1,4 +1,5 @@
extends SceneTree
const E = preload("res://world/owniverse/math/exact.gd")
var failures: int = 0
var checks: int = 0
@@ -7,41 +8,41 @@ func _initialize() -> void:
call_deferred("run")
func check(value: bool, message: String) -> void:
checks += 1
if not value:
failures += 1
checks = E.add(checks, 1)
if (not value):
failures = E.add(failures, 1)
push_error(message)
func run() -> void:
var actions = load("res://ui/actions/actions.tscn").instantiate()
root.add_child(actions)
for maximum in [0.0, 0.1, 0.99, 1.0, 1.9, 10.0, 100.0, 123.0, 1000.0, 10000.0, 1e9, 1.1e9, 1e150]:
for maximum in [0, E.of("0.1"), E.of("0.99"), 1, E.of("1.9"), 10, 100, 123, 1000, 10000, E.of("1e9"), E.of("1.1e9"), E.of("9e27")]:
actions.set_actions("test", maximum)
var labels: Array = []
var values: Array = []
for i in 5:
var value: float = actions.action_values[i]
var value: Variant = actions.action_values[i]
var text: String = actions.action_labels[i].text
check(value == floorf(value) and value <= floorf(maximum), "Whole affordable request")
if value > 0.0:
check(not values.has(value) and not labels.has(text), "Unique requests and displayed labels")
check((E.eq(value, E.floor_value(value)) and E.le(value, E.floor_value(maximum))), "Whole affordable request")
if E.gt(value, 0):
check(((not values.has(value)) and (not labels.has(text))), "Unique requests and displayed labels")
values.append(value)
labels.append(text)
else:
check(text == "" and actions.action_labels[i].get_parent().get_node("TextureButton").disabled, "Unused button blank and disabled")
if maximum >= 1.0: check(values.back() == floorf(maximum), "Maximum retained")
actions.set_actions("test", 100.0)
check(actions.action_values.values() == [1.0, 10.0, 100.0, 0.0, 0.0], "Exact power of ten not duplicated")
actions.set_actions("SMBH", 25.0, func(_request): return 25.0)
check(actions.action_values.values() == [25.0, 0.0, 0.0, 0.0, 0.0], "Identical SMBH previews collapse to one button")
actions.set_actions("step", 123.0, func(request): return floorf(request / 5.0) * 5.0)
check(actions.action_values.values() == [10.0, 100.0, 123.0, 0.0, 0.0], "Unproducible small requests omitted")
check(actions.action_labels[2].text == "120", "Recipe preview displayed while original request retained")
check((E.eq(text, "") and actions.action_labels[i].get_parent().get_node("TextureButton").disabled), "Unused button blank and disabled")
if E.ge(maximum, 1): check(E.eq(values.back(), E.floor_value(maximum)), "Maximum retained")
actions.set_actions("test", 100)
check(E.eq(actions.action_values.values(), [1, 10, 100, 0, 0]), "Exact power of ten not duplicated")
actions.set_actions("SMBH", 25, func ( _request ) : return 25)
check(E.eq(actions.action_values.values(), [25, 0, 0, 0, 0]), "Identical SMBH previews collapse to one button")
actions.set_actions("step", 123, func ( request ) : return E.multiply(E.floor_value(E.divide(request, 5)), 5))
check(E.eq(actions.action_values.values(), [10, 100, 123, 0, 0]), "Unproducible small requests omitted")
check(E.eq(actions.action_labels[2].text, "120"), "Recipe preview displayed while original request retained")
var emitted: Array = []
actions.action_pressed.connect(func(_page, amount): emitted.append(amount))
actions.action_pressed.connect(func ( _page , amount ) : emitted.append(amount))
actions._on_action_button_pressed(2)
actions._on_action_button_pressed(4)
check(emitted == [123.0], "Only active button emits its matching request")
check(E.eq(emitted, [123]), "Only active button emits its matching request")
actions.queue_free()
print("Action values: %d checks, %d failures" % [checks, failures])
quit(0 if failures == 0 else 1)
print(("Action values: %d checks, %d failures" % [checks, failures]))
quit((0 if E.eq(failures, 0) else 1))
+57 -38
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@@ -1,4 +1,5 @@
extends SceneTree
const E = preload("res://world/owniverse/math/exact.gd")
var failures: int = 0
var checks: int = 0
@@ -8,88 +9,106 @@ func _initialize() -> void:
call_deferred("run")
func check(value: bool, message: String) -> void:
checks += 1
if not value:
failures += 1
checks = E.add(checks, 1)
if (not value):
failures = E.add(failures, 1)
push_error(message)
func run() -> void:
var manager = load("res://autoload/save_manager.gd").new()
var directory: String = "/tmp/owniverse-async-%s-%s" % [OS.get_process_id(), Time.get_ticks_usec()]
var directory: String = ("/tmp/owniverse-async-%s-%s" % [OS.get_process_id(), Time.get_ticks_usec()])
DirAccess.make_dir_recursive_absolute(directory)
manager.save_directory = directory
root.add_child(manager)
manager.save_completed.connect(func(filename, success, error): completions.append([filename, success, error]))
manager.save_completed.connect(func ( filename , success , error ) : completions.append([filename, success, error]))
var world = load("res://world/owniverse/owniverse.gd").new()
world.state.energy = E.subtract(world.state.energy, 1)
world.state.time = preload("res://world/owniverse/simulation_time.gd").advance({"datetime": E.of("1e27")}, 0.000000001, 1)
var data: Dictionary = {"state": world.state, "ui": {"current_page": 1}}
var initial_energy: Variant = world.state.energy
var global: Node = root.get_node("Global")
var old_plaintext: bool = global.save_plaintext_copy
global.save_plaintext_copy = true
check(manager.request_save("snapshot", "test-password", data), "Snapshot queued")
data.state.energy = 99.0
data.state.energy = 99
data.ui.current_page = 2
var frames: int = 0
var deadline: int = Time.get_ticks_msec() + 10000
while manager.is_saving() and Time.get_ticks_msec() < deadline:
frames += 1
var deadline: int = E.add(Time.get_ticks_msec(), 10000)
while (manager.is_saving() and E.lt(Time.get_ticks_msec(), deadline)):
frames = E.add(frames, 1)
await process_frame
check(not manager.is_saving() and frames > 0, "Frames continue while save is pending")
check(((not manager.is_saving()) and E.gt(frames, 0)), "Frames continue while save is pending")
var saved: Dictionary = manager.load_data("snapshot", "test-password")
check(saved.state.energy == 1e14 and saved.ui.current_page == 1, "Worker owns a deep snapshot")
check((E.eq(saved.state.energy, initial_energy) and E.eq(saved.ui.current_page, 1)), "Worker owns a deep snapshot")
check(E.eq(saved.state.time, world.state.time), "Encrypted save preserves exact ticks at huge age")
var plain: Dictionary = JSON.parse_string(FileAccess.get_file_as_string(directory.path_join("snapshot.adventure.json")))
check(plain.state.energy == 1e14, "Diagnostic JSON uses same snapshot")
check(completions.size() == 1 and completions[0][1], "Completion reports successful write")
check(E.eq(E.decode(plain.state.energy), initial_energy), "Diagnostic JSON uses same snapshot")
check(E.eq(E.decode(plain.state.time), saved.state.time), "Diagnostic JSON preserves fractional time")
check((E.eq(completions.size(), 1) and completions[0][1]), "Completion reports successful write")
completions.clear()
data.state.energy = 1.0
data.state.energy = 1
manager.request_save("latest", "test-password", data)
data.state.energy = 2.0
data.state.energy = 2
manager.request_save("latest", "test-password", data)
data.state.energy = 3.0
data.state.energy = 3
manager.request_save("latest", "test-password", data)
data.state.energy = 4.0
data.state.energy = 4
manager.flush_saves()
check(completions.size() == 2, "Repeated requests coalesce behind active write")
check(manager.load_data("latest", "test-password").state.energy == 3.0, "Last queued snapshot wins")
check(E.eq(completions.size(), 2), "Repeated requests coalesce behind active write")
check(E.eq(manager.load_data("latest", "test-password").state.energy, 3), "Last queued snapshot wins")
var pending_clock: Dictionary = preload("res://world/owniverse/simulation_time.gd").advance(world.state.time, 0.01, 1)
data.simulation = {"requested_clock": pending_clock, "active_clock": pending_clock, "speed": 1, "productions": [{"id": "H", "amount": 7, "resource": true}]}
manager.request_save("checkpoint", "test-password", data)
manager.flush_saves()
check(E.eq(manager.load_data("checkpoint", "test-password").simulation, data.simulation), "Encrypted save preserves requested time and queued production")
var malformed: Dictionary = manager._snapshot("probe", "test-password", data).payload
malformed.simulation.productions[0].id = "missing-entity"
check(manager.validate_data(malformed).contains("queued production"), "Unknown queued production is rejected before resume")
malformed = manager._snapshot("probe", "test-password", data).payload
malformed.simulation.requested_clock.year = -1
check(manager.validate_data(malformed).contains("simulation clock"), "Invalid requested clock is rejected before resume")
data.erase("simulation")
var incompatible_path: String = directory.path_join("incompatible.adventure")
var incompatible = FileAccess.open_encrypted_with_pass(incompatible_path, FileAccess.WRITE, "test-password")
incompatible.store_var({"format_version": -1, "state": {"unknown": true}}, false)
incompatible.store_var({"format_version": E.neg(1), "state": {"unknown": true}}, false)
incompatible.close()
var original: PackedByteArray = FileAccess.get_file_as_bytes(incompatible_path)
var previous_archive = FileAccess.open(incompatible_path + ".incompatible.bak", FileAccess.WRITE)
var previous_archive = FileAccess.open(E.add(incompatible_path, ".incompatible.bak"), FileAccess.WRITE)
previous_archive.store_string("keep previous backup")
previous_archive.close()
manager.blocked_saves.incompatible = true
check(manager.load_data("incompatible", "test-password").is_empty() and manager.last_error == "", "Unsupported format permits a fresh session")
check(not manager.blocked_saves.has("incompatible") and not FileAccess.file_exists(incompatible_path), "Incompatible file no longer blocks saving")
check(FileAccess.get_file_as_bytes(incompatible_path + ".incompatible.bak.1") == original, "Unsupported save archived without losing bytes")
check(FileAccess.get_file_as_string(incompatible_path + ".incompatible.bak") == "keep previous backup", "Earlier archive preserved")
check((manager.load_data("incompatible", "test-password").is_empty() and E.eq(manager.last_error, "")), "Unsupported format permits a fresh session")
check(((not manager.blocked_saves.has("incompatible")) and (not FileAccess.file_exists(incompatible_path))), "Incompatible file no longer blocks saving")
check(E.eq(FileAccess.get_file_as_bytes(E.add(incompatible_path, ".incompatible.bak.1")), original), "Unsupported save archived without losing bytes")
check(E.eq(FileAccess.get_file_as_string(E.add(incompatible_path, ".incompatible.bak")), "keep previous backup"), "Earlier archive preserved")
check(manager.request_save("incompatible", "test-password", data), "New session can queue a save")
manager.flush_saves()
check(manager.load_data("incompatible", "test-password").state == data.state, "New format saves and reloads after incompatible file")
check(E.eq(manager.load_data("incompatible", "test-password").state, data.state), "New format saves and reloads after incompatible file")
# Expected failures below must leave the last good encrypted file intact.
data.state.energy = -1.0
data.state.energy = E.neg(1)
manager.request_save("latest", "test-password", data)
manager.flush_saves()
check(not completions.back()[1] and manager.last_error.contains("Invalid save"), "Worker validation error reaches main thread")
check(manager.load_data("latest", "test-password").state.energy == 3.0, "Invalid snapshot preserves previous save")
check(((not completions.back()[1]) and manager.last_error.contains("Invalid save")), "Worker validation error reaches main thread")
check(E.eq(manager.load_data("latest", "test-password").state.energy, 3), "Invalid snapshot preserves previous save")
manager.blocked_saves.latest = true
check(not manager.request_save("latest", "test-password", data), "Unreadable save protection also applies to queue")
check((not manager.request_save("latest", "test-password", data)), "Unreadable save protection also applies to queue")
# A valid snapshot exercises an actual I/O failure, not validation.
data.state.energy = 5.0
data.state.energy = 5
manager.request_save("missing/failure", "test-password", data)
manager.flush_saves()
check(manager.last_error.contains("Cannot write"), "I/O error reported without hanging queue")
manager.request_save("shutdown", "test-password", data)
data.state.energy = 6.0
data.state.energy = 6
manager.request_save("shutdown", "test-password", data)
manager.free()
var reader = load("res://autoload/save_manager.gd").new()
reader.save_directory = directory
check(reader.load_data("shutdown", "test-password").state.energy == 6.0, "Teardown drains final pending snapshot")
check(E.eq(reader.load_data("shutdown", "test-password").state.energy, 6), "Teardown drains final pending snapshot")
reader.free()
world.free()
# Exercise the stage entry point too: manager tests alone do not catch a
@@ -99,12 +118,12 @@ func run() -> void:
shared_manager.save_directory = directory
var stage = load("res://stage/stage.gd").new()
stage.pending_page = 2
stage.owniverse.state.energy = 42.0
stage.owniverse.state.energy = 42
stage.save_data()
check(shared_manager.is_saving(), "Stage queues a background save instead of waiting for disk")
stage.owniverse.state.energy = 43.0
stage.owniverse.state.energy = 43
shared_manager.flush_saves()
check(shared_manager.load_data("owniverse", "qwerty").state.energy == 42.0, "Stage save writes an independent snapshot")
check(E.eq(shared_manager.load_data("owniverse", "qwerty").state.energy, 42), "Stage save writes an independent snapshot")
stage.owniverse.free()
stage.free()
shared_manager.save_directory = original_directory
@@ -112,5 +131,5 @@ func run() -> void:
for filename in DirAccess.get_files_at(directory):
DirAccess.remove_absolute(directory.path_join(filename))
DirAccess.remove_absolute(directory)
print("Async save: %d checks, %d failures (validation/block/I/O errors above are intentional)" % [checks, failures])
quit(0 if failures == 0 else 1)
print(("Async save: %d checks, %d failures (validation/block/I/O errors above are intentional)" % [checks, failures]))
quit((0 if E.eq(failures, 0) else 1))
+31 -30
View File
@@ -1,4 +1,5 @@
extends SceneTree
const E = preload("res://world/owniverse/math/exact.gd")
const Clock = preload("res://world/owniverse/simulation_time.gd")
var checks: int = 0
var failures: int = 0
@@ -7,9 +8,9 @@ func _initialize() -> void:
call_deferred("run")
func check(condition: bool, message: String) -> void:
checks += 1
if not condition:
failures += 1
checks = E.add(checks, 1)
if (not condition):
failures = E.add(failures, 1)
push_error(message)
func fixture():
@@ -17,41 +18,41 @@ func fixture():
var global: Node = root.get_node("Global")
for id in global.OwniverseEntities:
var entity = load("res://world/owniverse/owniverse_entity.gd").new(global.OwniverseEntities[id])
world.entities[id] = entity
world.state.amount[id] = 0.0
world.state.stats.total_amount[id] = 0.0
if entity.group_as != "":
world.state.amount[entity.group_as] = 0.0
world.state.stats.total_amount[entity.group_as] = 0.0
world.entities["N"].life_product = {}
world.entities["N"].product_per_year_type = "H"
world.entities["N"].product_per_year_amount = 10.0
world.entities["N"].auto = 0.0
world.state.amount.N = 1.0
world.catalog.entities[id] = entity
world.state.amount[id] = 0
world.state.stats.total_amount[id] = 0
if E.ne(entity.group_as, ""):
world.state.amount[entity.group_as] = 0
world.state.stats.total_amount[entity.group_as] = 0
world.catalog.entities["N"].life_product = {}
world.catalog.entities["N"].product_per_year_type = "H"
world.catalog.entities["N"].product_per_year_amount = 10
world.catalog.entities["N"].auto = 0
world.state.amount.N = 1
return world
func dispose(world) -> void:
for entity in world.entities.values():
for entity in world.catalog.entities.values():
entity.free()
world.free()
func run() -> void:
var world = fixture()
world.state.batch_origins.LGRB = 10357034.80000000074505806
var boundary: float = 41215289.79999999701976776
for interval in [[boundary - 2.5, boundary + 2.25], [boundary, boundary + 2.0]]:
world.state.batch_origins.LGRB = E.of("10357034.80000000074505806")
var boundary: Variant = E.of("41215289.79999999701976776")
for interval in [[E.subtract(boundary, E.of("2.5")), E.add(boundary, E.of("2.25"))], [boundary, E.add(boundary, 2)]]:
world.state.batches.LGRB = []
world._append_batch(world.state, "LGRB", 100.0, interval[0], interval[1])
var total: float = 0.0
var last: float = -INF
for batch: Dictionary in world.state.batches.LGRB:
total += batch.amount
check(batch.created_from > last, "Batch windows advance monotonically")
check(batch.created_to > batch.created_from, "Positive window duration")
check(batch.amount >= 0.0, "No negative batch amounts")
world.batches.append_batch(world.state, "LGRB", 100, interval[0], interval[1])
var total: Variant = 0
var last: Variant = E.neg(INF)
for batch : Dictionary in world.state.batches.LGRB:
total = E.add(total, batch.amount)
check(E.gt(batch.created_from, last), "Batch windows advance monotonically")
check(E.gt(batch.created_to, batch.created_from), "Positive window duration")
check(E.ge(batch.amount, 0), "No negative batch amounts")
last = batch.created_from
check(total == 100.0, "Boundary correction preserves all objects")
check(world.state.batches.LGRB.size() <= 7, "Finite number of windows")
check(E.eq(total, 100), "Boundary correction preserves all objects")
check(E.le(world.state.batches.LGRB.size(), 7), "Finite number of windows")
dispose(world)
print("Batch boundaries: %d checks, %d failures" % [checks, failures])
quit(0 if failures == 0 else 1)
print(("Batch boundaries: %d checks, %d failures" % [checks, failures]))
quit((0 if E.eq(failures, 0) else 1))
+93 -92
View File
@@ -1,4 +1,5 @@
extends SceneTree
const E = preload("res://world/owniverse/math/exact.gd")
const Clock = preload("res://world/owniverse/simulation_time.gd")
var checks: int = 0
var failures: int = 0
@@ -7,9 +8,9 @@ func _initialize() -> void:
call_deferred("run")
func check(condition: bool, message: String) -> void:
checks += 1
if not condition:
failures += 1
checks = E.add(checks, 1)
if (not condition):
failures = E.add(failures, 1)
push_error(message)
func fixture():
@@ -17,148 +18,148 @@ func fixture():
var global: Node = root.get_node("Global")
for id in global.OwniverseEntities:
var entity = load("res://world/owniverse/owniverse_entity.gd").new(global.OwniverseEntities[id])
world.entities[id] = entity
world.state.amount[id] = 0.0
world.state.stats.total_amount[id] = 0.0
if entity.group_as != "":
world.state.amount[entity.group_as] = 0.0
world.state.stats.total_amount[entity.group_as] = 0.0
world.entities["N"].life_product = {}
world.entities["N"].product_per_year_type = "H"
world.entities["N"].product_per_year_amount = 10.0
world.entities["N"].auto = 0.0
world.state.amount.N = 1.0
world.catalog.entities[id] = entity
world.state.amount[id] = 0
world.state.stats.total_amount[id] = 0
if E.ne(entity.group_as, ""):
world.state.amount[entity.group_as] = 0
world.state.stats.total_amount[entity.group_as] = 0
world.catalog.entities["N"].life_product = {}
world.catalog.entities["N"].product_per_year_type = "H"
world.catalog.entities["N"].product_per_year_amount = 10
world.catalog.entities["N"].auto = 0
world.state.amount.N = 1
return world
func dispose(world) -> void:
for entity in world.entities.values():
for entity in world.catalog.entities.values():
entity.free()
world.free()
func seed_population(world, id: String, count: float, time: float = 1.0) -> void:
world.state.amount.N = 0.0
func seed_population(world, id: String, count: Variant, time: Variant = 1.0) -> void:
world.state.amount.N = 0
world.state.amount[id] = count
world.state.batches[id] = [{"amount": count, "start_year": time, "end_year": time}]
world.initialize_life_batches()
world.evolution.initialize_life_batches()
func sum_ethics(world, id: String) -> float:
var result: float = 0.0
for n in world.state.ethics.get(id, {}).values(): result += n
func sum_ethics(world, id: String) -> Variant:
var result: Variant = 0
for n in world.state.ethics.get(id, {}).values(): result = E.add(result, n)
return result
func invariants(world) -> void:
var physical: Dictionary = world._physical_amounts(world.state)
var physical: Dictionary = world.ledger.physical_amounts(world.state)
for id in world.state.ethics:
check(sum_ethics(world, id) == physical.get(id, 0.0), "Ethics equal physical population for " + id)
check(E.eq(sum_ethics(world, id), physical.get(id, 0)), E.add("Ethics equal physical population for ", id))
for n in world.state.ethics[id].values():
if n < 0.0 or n != floorf(n): check(false, "Invalid ethic amount")
check(root.get_node("SaveManager").validate_data({"format_version": 2, "app_version": "", "ui": {"current_page": 0}, "state": world.state}) == "", "Civilization state validates")
if (E.lt(n, 0) or E.ne(n, E.floor_value(n))): check(false, "Invalid ethic amount")
check(E.eq(root.get_node("SaveManager").validate_data({"format_version": 5, "app_version": "", "ui": {"current_page": 0}, "state": world.state}), ""), "Civilization state validates")
func run() -> void:
var global: Node = root.get_node("Global")
var baseline: Dictionary = global.CivilizationRules.duplicate(true)
var world = fixture()
seed_population(world, "C0.2", 60000.0)
world._evolve_batches(world.state, 1.0)
check(world.state.amount["C0.3"] > 0.0, "C0.2 actually progresses")
check(world.state.amount["C0.1"] > 0.0, "C0.2 actually degrades")
check(world.state.civilization_stats.get("wars", 0.0) == 0.0, "Table disables early wars")
check(world.state.amount["C0.2"] + world.state.amount["C0.3"] + world.state.amount["C0.1"] == 60000.0, "Ordinary evolution conserves population")
check(world.state.stats.total_amount["C0.2"] == 0.0, "Survivors do not count as new civilizations")
check(world.state.civilization_stats.worship > 0.0, "Worship derived from surviving ethics")
seed_population(world, "C0.2", 60000)
world.evolution.evolve_batches(world.state, 1)
check(E.gt(world.state.amount["C0.3"], 0), "C0.2 actually progresses")
check(E.gt(world.state.amount["C0.1"], 0), "C0.2 actually degrades")
check(E.eq(world.state.civilization_stats.get("wars", 0), 0), "Table disables early wars")
check(E.eq(E.add(E.add(world.state.amount["C0.2"], world.state.amount["C0.3"]), world.state.amount["C0.1"]), 60000), "Ordinary evolution conserves population")
check(E.eq(world.state.stats.total_amount["C0.2"], 0), "Survivors do not count as new civilizations")
check(E.gt(world.state.civilization_stats.worship, 0), "Worship derived from surviving ethics")
invariants(world)
var restored = fixture()
restored.state = bytes_to_var(var_to_bytes(world.state))
world._evolve_batches(world.state, 2100.0)
restored._evolve_batches(restored.state, 2100.0)
check(world.state == restored.state, "Save resumes deterministic ethical evolution")
restored.state = E.decode(bytes_to_var(var_to_bytes(E.encode(world.state))))
world.evolution.evolve_batches(world.state, 2100)
restored.evolution.evolve_batches(restored.state, 2100)
check(E.eq(world.state, restored.state), "Save resumes deterministic ethical evolution")
invariants(world)
dispose(restored)
dispose(world)
world = fixture()
world.state.amount.RD = 1e8
seed_population(world, "C2.0", 60000.0)
world.state.amount["C1.9"] = 10000.0
world.initialize_life_batches()
world._evolve_batches(world.state, 1.0)
check(world.state.civilization_stats.wars > 0.0, "Wars execute when enabled")
check(world.state.civilization_stats.collateral > 0.0, "Wars affect previous-stage populations")
check(world.state.amount["C2.1"] > 0.0, "Winners and peaceful progress reach next stage")
world.state.amount.RD = 100000000
seed_population(world, "C2.0", 60000)
world.state.amount["C1.9"] = 10000
world.evolution.initialize_life_batches()
world.evolution.evolve_batches(world.state, 1)
check(E.gt(world.state.civilization_stats.wars, 0), "Wars execute when enabled")
check(E.gt(world.state.civilization_stats.collateral, 0), "Wars affect previous-stage populations")
check(E.gt(world.state.amount["C2.1"], 0), "Winners and peaceful progress reach next stage")
invariants(world)
dispose(world)
world = fixture()
world.state.amount.RD = 1.0
world.state.binds.RD = {"HP": 5.0, "GG": 5.0, "AB": 5.0, "RP": 5.0}
seed_population(world, "C1.6", 60000.0)
for row: Dictionary in global.CivilizationRules["C1.6"].ethics.values(): row.degradation = "0"
world._evolve_batches(world.state, 1.0)
var after: Dictionary = world._physical_amounts(world.state)
check(world.state.civilization_stats.colonies == 20.0, "Colonization limited to real targets")
check(after.HP + after.GG + after.AB + after.RP == 0.0, "Colonized objects consumed once")
check(world.state.binds.RD.get("C1.4", 0.0) == 20.0, "Colonies retain target host and use two-stages-earlier level")
var totals: float = 0.0
world.state.amount.RD = 1
world.state.binds.RD = {"HP": 5, "GG": 5, "AB": 5, "RP": 5}
seed_population(world, "C1.6", 60000)
for row : Dictionary in global.CivilizationRules["C1.6"].ethics.values(): row.degradation = "0"
world.evolution.evolve_batches(world.state, 1)
var after: Dictionary = world.ledger.physical_amounts(world.state)
check(E.eq(world.state.civilization_stats.colonies, 20), "Colonization limited to real targets")
check(E.eq(E.add(E.add(E.add(after.HP, after.GG), after.AB), after.RP), 0), "Colonized objects consumed once")
check(E.eq(world.state.binds.RD.get("C1.4", 0), 20), "Colonies retain target host and use two-stages-earlier level")
var totals: Variant = 0
for id in after:
if world.entities[id].group_as == "Planet": totals += after[id]
check(totals == 60020.0, "Colonization replaces planets, does not create extra worlds")
if E.eq(world.catalog.entities[id].group_as, "Planet"): totals = E.add(totals, after[id])
check(E.eq(totals, 60020), "Colonization replaces planets, does not create extra worlds")
invariants(world)
dispose(world)
global.CivilizationRules = baseline.duplicate(true)
world = fixture()
world.state.amount.RD = 1e25
world.state.amount.BG = 1e25
world.state.amount.TWD = 1e25
world.state.amount.SNS = 1e25
world.state.amount.MGT = 1e25
world.state.amount.BH25 = 1e25
world.state.amount.SMBH = 1e26
for id in world.entities:
if world.entities[id].claim != "": world.state.amount[id] = 1e12
world.state.amount.RD = E.of("1e25")
world.state.amount.BG = E.of("1e25")
world.state.amount.TWD = E.of("1e25")
world.state.amount.SNS = E.of("1e25")
world.state.amount.MGT = E.of("1e25")
world.state.amount.BH25 = E.of("1e25")
world.state.amount.SMBH = E.of("1e26")
for id in world.catalog.entities:
if E.ne(world.catalog.entities[id].claim, ""): world.state.amount[id] = E.of("1e12")
# Accelerated deterministic fixture traverses every enabled stage, including Ct.
for id in global.CivilizationRules:
if id == "Ct": continue
if E.eq(id, "Ct"): continue
global.CivilizationRules[id].fights = false
global.CivilizationRules[id].colonizes = false
global.CivilizationRules[id].diplomacy = false
for row: Dictionary in global.CivilizationRules[id].ethics.values():
for row : Dictionary in global.CivilizationRules[id].ethics.values():
row.progress = "1"
row.degradation = "0"
world.entities[id].lifespan = 1.0
world.entities[id].lifespan_delta = 1.0
global.CivilizationRules[id].span = 1.0
seed_population(world, "C0.2", 6.0)
world._evolve_batches(world.state, 1000.0)
check(world.state.amount.Ct == 6.0, "Complete C0.2 -> C4.4 -> Ct chain runs")
check(not world.state.batches.has("Ct"), "Transcendence is terminal")
world.catalog.entities[id].lifespan = 1
world.catalog.entities[id].lifespan_delta = 1
global.CivilizationRules[id].span = 1
seed_population(world, "C0.2", 6)
world.evolution.evolve_batches(world.state, 1000)
check(E.eq(world.state.amount.Ct, 6), "Complete C0.2 -> C4.4 -> Ct chain runs")
check((not world.state.batches.has("Ct")), "Transcendence is terminal")
invariants(world)
dispose(world)
global.CivilizationRules = baseline
world = fixture()
world.state.amount.RD = 10000.0
world.state.amount.SCS = 1.0
world.state.amount["C2.4"] = 1.0
world.initialize_life_batches()
var span: float = world.state.batches["C2.4"][0].start_year
check(is_equal_approx(span, 20000.0 / 3.6), "Structure bonus shortens newly registered lifespan")
world.state.amount.RD = 10000
world.state.amount.SCS = 1
world.state.amount["C2.4"] = 1
world.evolution.initialize_life_batches()
var span: Variant = world.state.batches["C2.4"][0].start_year
check(E.near(span, E.divide(20000, E.of("3.6"))), "Structure bonus shortens newly registered lifespan")
dispose(world)
var evolution = load("res://world/owniverse/civilization_evolution.gd")
var balanced: Dictionary = {"m": 10000.0, "l": 10000.0, "w": 10000.0, "d": 10000.0, "c": 10000.0, "b": 10000.0}
var balanced: Dictionary = {"m": 10000, "l": 10000, "w": 10000, "d": 10000, "c": 10000, "b": 10000}
var neutral: Dictionary = evolution.drift({}, "test", balanced, global.CivilizationRules["C2.0"].ethics)
var diplomatic: Dictionary = evolution.drift({}, "test", balanced, global.CivilizationRules["C2.0"].ethics, true)
check(neutral == balanced, "Ordinary drift preserves balanced ethics")
check(diplomatic.d > diplomatic.w, "Diplomacy uses per-ethic influence")
check(evolution.total(diplomatic) == 60000.0, "Diplomacy conserves population")
check(E.eq(neutral, balanced), "Ordinary drift preserves balanced ethics")
check(E.gt(diplomatic.d, diplomatic.w), "Diplomacy uses per-ethic influence")
check(E.eq(evolution.total(diplomatic), 60000), "Diplomacy conserves population")
world = fixture()
world.state.amount.RD = 1e15
world.state.amount.BG = 1e15
world.state.amount["C3.0"] = 6.0
world.initialize_life_batches()
check(world.state.amount["C3.0"] == 0.0 and world.state.amount["C2.9"] == 6.0, "Missing mandatory structures degrade existing civilizations")
world.state.amount.RD = E.of("1e15")
world.state.amount.BG = E.of("1e15")
world.state.amount["C3.0"] = 6
world.evolution.initialize_life_batches()
check((E.eq(world.state.amount["C3.0"], 0) and E.eq(world.state.amount["C2.9"], 6)), "Missing mandatory structures degrade existing civilizations")
invariants(world)
dispose(world)
print("Civilization evolution: %d checks, %d failures" % [checks, failures])
quit(0 if failures == 0 else 1)
print(("Civilization evolution: %d checks, %d failures" % [checks, failures]))
quit((0 if E.eq(failures, 0) else 1))
+82 -81
View File
@@ -1,4 +1,5 @@
extends SceneTree
const E = preload("res://world/owniverse/math/exact.gd")
const Clock = preload("res://world/owniverse/simulation_time.gd")
var checks: int = 0
var failures: int = 0
@@ -7,9 +8,9 @@ func _initialize() -> void:
call_deferred("run")
func check(condition: bool, message: String) -> void:
checks += 1
if not condition:
failures += 1
checks = E.add(checks, 1)
if (not condition):
failures = E.add(failures, 1)
push_error(message)
func fixture():
@@ -17,118 +18,118 @@ func fixture():
var global: Node = root.get_node("Global")
for id in global.OwniverseEntities:
var entity = load("res://world/owniverse/owniverse_entity.gd").new(global.OwniverseEntities[id])
world.entities[id] = entity
world.state.amount[id] = 0.0
world.state.stats.total_amount[id] = 0.0
if entity.group_as != "":
world.state.amount[entity.group_as] = 0.0
world.state.stats.total_amount[entity.group_as] = 0.0
world.entities["N"].life_product = {}
world.entities["N"].product_per_year_type = "H"
world.entities["N"].product_per_year_amount = 10.0
world.entities["N"].auto = 0.0
world.state.amount.N = 1.0
world.catalog.entities[id] = entity
world.state.amount[id] = 0
world.state.stats.total_amount[id] = 0
if E.ne(entity.group_as, ""):
world.state.amount[entity.group_as] = 0
world.state.stats.total_amount[entity.group_as] = 0
world.catalog.entities["N"].life_product = {}
world.catalog.entities["N"].product_per_year_type = "H"
world.catalog.entities["N"].product_per_year_amount = 10
world.catalog.entities["N"].auto = 0
world.state.amount.N = 1
return world
func dispose(world) -> void:
for entity in world.entities.values():
for entity in world.catalog.entities.values():
entity.free()
world.free()
func run() -> void:
var world = fixture()
var global: Node = root.get_node("Global")
check(global.CivilizationRules.size() == 44, "Load all ethical civilization stages")
for row: Dictionary in global.CivilizationRules.values():
check(row.ethics.size() == 6 or row.span == 0.0, "Every ethical stage has six rules")
world.state.amount.RD = 12.0
world.state.amount["C0.2"] = 8.0
world.state.binds.RD = {"C2.0": 12.0, "C1.9": 3.0}
world.initialize_life_batches()
check(world.state.amount["C2.0"] == 12.0 and world.state.binds.RD["C2.0"] == 0.0, "Old space civilizations detach without loss")
check(world.state.binds.RD["C1.9"] == 3.0, "Planetary civilizations retain their host")
check(world.state.ethics["C0.2"] == {"m": 2.0, "l": 2.0, "w": 1.0, "d": 1.0, "c": 1.0, "b": 1.0}, "Migration uses equal ethics and deterministic remainder")
check(world.state.ethics["C2.0"].values().all(func(n): return n == 2.0), "Bound civilization ethics count physical population")
check(E.eq(global.CivilizationRules.size(), 44), "Load all ethical civilization stages")
for row : Dictionary in global.CivilizationRules.values():
check((E.eq(row.ethics.size(), 6) or E.eq(row.span, 0)), "Every ethical stage has six rules")
world.state.amount.RD = 12
world.state.amount["C0.2"] = 8
world.state.binds.RD = {"C2.0": 12, "C1.9": 3}
world.evolution.initialize_life_batches()
check((E.eq(world.state.amount["C2.0"], 12) and E.eq(world.state.binds.RD["C2.0"], 0)), "Old space civilizations detach without loss")
check(E.eq(world.state.binds.RD["C1.9"], 3), "Planetary civilizations retain their host")
check(E.eq(world.state.ethics["C0.2"], {"m": 2, "l": 2, "w": 1, "d": 1, "c": 1, "b": 1}), "Migration uses equal ethics and deterministic remainder")
check(world.state.ethics["C2.0"].values().all(func ( n ) : return E.eq(n, 2)), "Bound civilization ethics count physical population")
var before: Dictionary = world.state.duplicate(true)
world.initialize_life_batches()
check(world.state == before, "Repeated initialization preserves ethics")
world.state.ethics["C0.2"] = {"m": 8.0, "l": 0.0, "w": 0.0, "d": 0.0, "c": 0.0, "b": 0.0}
world.initialize_life_batches()
check(world.state.ethics["C0.2"].m == 8.0, "Existing unequal distribution is retained")
world.state.amount["C0.2"] = 3.0
world.initialize_life_batches()
check(world.state.ethics["C0.2"].m == 3.0, "Losses reduce ethics without inventing population")
check(root.get_node("SaveManager").validate_data({"format_version": 2, "app_version": "", "ui": {"current_page": 0}, "state": world.state}) == "", "Ethics state validates")
world.evolution.initialize_life_batches()
check(E.eq(world.state, before), "Repeated initialization preserves ethics")
world.state.ethics["C0.2"] = {"m": 8, "l": 0, "w": 0, "d": 0, "c": 0, "b": 0}
world.evolution.initialize_life_batches()
check(E.eq(world.state.ethics["C0.2"].m, 8), "Existing unequal distribution is retained")
world.state.amount["C0.2"] = 3
world.evolution.initialize_life_batches()
check(E.eq(world.state.ethics["C0.2"].m, 3), "Losses reduce ethics without inventing population")
check(E.eq(root.get_node("SaveManager").validate_data({"format_version": 5, "app_version": "", "ui": {"current_page": 0}, "state": world.state}), ""), "Ethics state validates")
var restored = fixture()
restored.state = bytes_to_var(var_to_bytes(world.state))
restored.initialize_life_batches()
check(restored.state == world.state, "Save roundtrip preserves ethics and ownership")
restored.state = E.decode(bytes_to_var(var_to_bytes(E.encode(world.state))))
restored.evolution.initialize_life_batches()
check(E.eq(restored.state, world.state), "Save roundtrip preserves ethics and ownership")
dispose(restored)
dispose(world)
world = fixture()
world.state.amount.RD = 10.0
for row: Dictionary in global.CivilizationRules["C1.9"].ethics.values():
world.state.amount.RD = 10
for row : Dictionary in global.CivilizationRules["C1.9"].ethics.values():
row.progress = "1"
row.degradation = "0"
row.colonization = "0"
world.state.binds.RD = {"C1.9": 10.0}
world.state.batches["C1.9"] = [{"amount": 10.0, "start_year": 1.0, "end_year": 1.0}]
world._evolve_batches(world.state, 1.0)
check(world.state.amount["C2.0"] == 10.0 and world.state.binds.RD.get("C2.0", 0.0) == 0.0, "Space successor does not inherit planetary binding")
world.state.binds.RD = {"C1.9": 10}
world.state.batches["C1.9"] = [{"amount": 10, "start_year": 1, "end_year": 1}]
world.evolution.evolve_batches(world.state, 1)
check((E.eq(world.state.amount["C2.0"], 10) and E.eq(world.state.binds.RD.get("C2.0", 0), 0)), "Space successor does not inherit planetary binding")
dispose(world)
var capacity = load("res://world/owniverse/civilization_state.gd")
world = fixture()
world.state.amount.RD = 10.0
world.state.amount["C2.0"] = 8.0
world.state.amount.RD = 10
world.state.amount["C2.0"] = 8
var budget: Dictionary = capacity.stellar_budget(world, world.state, global.CivilizationRules)
check(capacity.admit_transition(budget, global.CivilizationRules, "C1.9", "C2.0", 5.0) == 2.0, "Growth consumes only remaining stellar capacity")
check(capacity.admit_transition(budget, global.CivilizationRules, "C1.9", "C2.0", 5.0) == 0.0, "A reservation cannot be spent twice")
world.state.amount["C2.0"] = 1.0
check(E.eq(capacity.admit_transition(budget, global.CivilizationRules, "C1.9", "C2.0", 5), 2), "Growth consumes only remaining stellar capacity")
check(E.eq(capacity.admit_transition(budget, global.CivilizationRules, "C1.9", "C2.0", 5), 0), "A reservation cannot be spent twice")
world.state.amount["C2.0"] = 1
budget = capacity.stellar_budget(world, world.state, global.CivilizationRules)
check(capacity.admit_transition(budget, global.CivilizationRules, "C2.0", "C2.1", 1.0) == 1.0, "A transition reuses the source reservation")
check(budget.free.DwStar == 0.0, "C2.1 reserves ten dwarf stars")
world.state.amount["C2.0"] = 0.0
world.state.binds.SC = {"RD": 10.0}
check(E.eq(capacity.admit_transition(budget, global.CivilizationRules, "C2.0", "C2.1", 1), 1), "A transition reuses the source reservation")
check(E.eq(budget.free.DwStar, 0), "C2.1 reserves ten dwarf stars")
world.state.amount["C2.0"] = 0
world.state.binds.SC = {"RD": 10}
budget = capacity.stellar_budget(world, world.state, global.CivilizationRules)
check(budget.capacity.DwStar == 20.0, "Stars inside structures are counted once")
check(E.eq(budget.capacity.DwStar, 20), "Stars inside structures are counted once")
dispose(world)
world = fixture()
world.state.amount.RD = 12.0
world.state.amount["C2.1"] = 2.0
world.state.amount["C2.0"] = 5.0
world.initialize_life_batches()
check(world.state.amount["C2.1"] == 1.0 and world.state.amount["C2.0"] == 2.0, "Shared budget supports advanced civilizations first")
check(world.state.binds.RD["C1.9"] == 4.0, "Excess cascades to supported planetary stage")
world.state.amount.RD = 12
world.state.amount["C2.1"] = 2
world.state.amount["C2.0"] = 5
world.evolution.initialize_life_batches()
check((E.eq(world.state.amount["C2.1"], 1) and E.eq(world.state.amount["C2.0"], 2)), "Shared budget supports advanced civilizations first")
check(E.eq(world.state.binds.RD["C1.9"], 4), "Excess cascades to supported planetary stage")
var snapshot: Dictionary = world.state.duplicate(true)
world.initialize_life_batches()
check(world.state == snapshot, "Capacity enforcement is idempotent")
world.state.amount.RD = 0.0
world.initialize_life_batches()
check(world.state.amount["C2.1"] == 0.0 and world.state.amount["C2.0"] == 0.0, "Vanished stars force all unsupported space civilizations down")
check(world._physical_amounts(world.state)["C1.9"] == 7.0, "Forced degradation conserves civilizations")
world.evolution.initialize_life_batches()
check(E.eq(world.state, snapshot), "Capacity enforcement is idempotent")
world.state.amount.RD = 0
world.evolution.initialize_life_batches()
check((E.eq(world.state.amount["C2.1"], 0) and E.eq(world.state.amount["C2.0"], 0)), "Vanished stars force all unsupported space civilizations down")
check(E.eq(world.ledger.physical_amounts(world.state)["C1.9"], 7), "Forced degradation conserves civilizations")
dispose(world)
world = fixture()
world.state.amount.LGW = 20.0
world.state.amount.SMBH = 2.0e22
world.state.amount["C4.2"] = 3.0
world.initialize_life_batches()
check(world.state.amount["C4.2"] == 2.0, "SMBH capacity uses stellar mass equivalent")
check(world._physical_amounts(world.state)["C1.9"] == 1.0, "Unsupported civilization degrades through missing habitat families")
check(root.get_node("SaveManager").validate_data({"format_version": 2, "app_version": "", "ui": {"current_page": 0}, "state": world.state}) == "", "Capacity-limited state validates")
world.state.amount.LGW = 20
world.state.amount.SMBH = E.of("2.0e22")
world.state.amount["C4.2"] = 3
world.evolution.initialize_life_batches()
check(E.eq(world.state.amount["C4.2"], 2), "SMBH capacity uses stellar mass equivalent")
check(E.eq(world.ledger.physical_amounts(world.state)["C1.9"], 1), "Unsupported civilization degrades through missing habitat families")
check(E.eq(root.get_node("SaveManager").validate_data({"format_version": 5, "app_version": "", "ui": {"current_page": 0}, "state": world.state}), ""), "Capacity-limited state validates")
dispose(world)
world = fixture()
world.state.amount.RD = 2.0
for row: Dictionary in global.CivilizationRules["C1.9"].ethics.values():
world.state.amount.RD = 2
for row : Dictionary in global.CivilizationRules["C1.9"].ethics.values():
row.progress = "1"
row.degradation = "0"
row.colonization = "0"
world.state.binds.RD = {"C1.9": 5.0}
world.state.batches["C1.9"] = [{"amount": 5.0, "start_year": 1.0, "end_year": 1.0}]
world._evolve_batches(world.state, 1.0)
check(world.state.amount["C2.0"] == 2.0 and world.state.binds.RD["C1.9"] == 3.0, "Unfunded transition retains the original planetary civilization")
world.state.binds.RD = {"C1.9": 5}
world.state.batches["C1.9"] = [{"amount": 5, "start_year": 1, "end_year": 1}]
world.evolution.evolve_batches(world.state, 1)
check((E.eq(world.state.amount["C2.0"], 2) and E.eq(world.state.binds.RD["C1.9"], 3)), "Unfunded transition retains the original planetary civilization")
dispose(world)
print("Civilization state: %d checks, %d failures" % [checks, failures])
quit(0 if failures == 0 else 1)
print(("Civilization state: %d checks, %d failures" % [checks, failures]))
quit((0 if E.eq(failures, 0) else 1))
+44 -43
View File
@@ -1,4 +1,5 @@
extends SceneTree
const E = preload("res://world/owniverse/math/exact.gd")
const Clock = preload("res://world/owniverse/simulation_time.gd")
var checks: int = 0
var failures: int = 0
@@ -7,9 +8,9 @@ func _initialize() -> void:
call_deferred("run")
func check(condition: bool, message: String) -> void:
checks += 1
if not condition:
failures += 1
checks = E.add(checks, 1)
if (not condition):
failures = E.add(failures, 1)
push_error(message)
func fixture():
@@ -17,21 +18,21 @@ func fixture():
var global: Node = root.get_node("Global")
for id in global.OwniverseEntities:
var entity = load("res://world/owniverse/owniverse_entity.gd").new(global.OwniverseEntities[id])
world.entities[id] = entity
world.state.amount[id] = 0.0
world.state.stats.total_amount[id] = 0.0
if entity.group_as != "":
world.state.amount[entity.group_as] = 0.0
world.state.stats.total_amount[entity.group_as] = 0.0
world.entities["N"].life_product = {}
world.entities["N"].product_per_year_type = "H"
world.entities["N"].product_per_year_amount = 10.0
world.entities["N"].auto = 0.0
world.state.amount.N = 1.0
world.catalog.entities[id] = entity
world.state.amount[id] = 0
world.state.stats.total_amount[id] = 0
if E.ne(entity.group_as, ""):
world.state.amount[entity.group_as] = 0
world.state.stats.total_amount[entity.group_as] = 0
world.catalog.entities["N"].life_product = {}
world.catalog.entities["N"].product_per_year_type = "H"
world.catalog.entities["N"].product_per_year_amount = 10
world.catalog.entities["N"].auto = 0
world.state.amount.N = 1
return world
func dispose(world) -> void:
for entity in world.entities.values():
for entity in world.catalog.entities.values():
entity.free()
world.free()
@@ -39,39 +40,39 @@ func run() -> void:
var global: Node = root.get_node("Global")
var description = load("res://world/owniverse/item_description.gd")
var world = fixture()
world.state.amount.H = 8.0
world.state.amount.He = 2.0
world.state.amount.H = 8
world.state.amount.He = 2
for locale in ["en", "ru"]:
global.Locale = locale
var text: String = description.render(world, global, "RD")
check(text.contains("[b]") and not text.contains("%value"), "Localized template resolved: " + locale)
check(text.contains("#40cc40"), "Affordable cost green: " + locale)
check(text.contains("4.0000E+10"), "Lifespan substituted: " + locale)
check((text.contains("[b]") and (not text.contains("%value"))), E.add("Localized template resolved: ", locale))
check(text.contains("#40cc40"), E.add("Affordable cost green: ", locale))
check(text.contains("40 000 000 000"), E.add("Lifespan substituted: ", locale))
text = description.render(world, global, "He")
check(text.contains("He: 20.00% / H: 80.00%") and not text.contains("%value"), "Helium metadata and mixture: " + locale)
check((text.contains("He: 20.00% / H: 80.00%") and (not text.contains("%value"))), E.add("Helium metadata and mixture: ", locale))
text = description.render(world, global, "Shovelin", "Force")
check(text.count("]—[/color]") == 4, "Missing force levels use dash: " + locale)
check(E.eq(text.count("]—[/color]"), 4), E.add("Missing force levels use dash: ", locale))
text = description.render(world, global, "YD")
check(text.contains("#ff6060"), "Insufficient cost red: " + locale)
check(text.contains("#ff6060"), E.add("Insufficient cost red: ", locale))
var reordered: Dictionary = {"text": "%value0% / %value1%", "value0": "lifespan", "value1": "amount"}
check(global.render_template(reordered, {"amount": "12", "lifespan": "99"}) == "99 / 12", "Metadata chooses variables, not fixed argument positions")
world.state.amount.RD = 2.0
world.state.binds.G = {"RD": 3.0, "HP": 7.0}
var values: Dictionary = description.variables(world, global, "RD", -2.0)
check(values.amount.contains("2") and values.amount.contains("(5)") and values.amount.contains("#888888"), "Free and total counts with gray binding total")
check(values.amount.contains("#ff6060") and values.amount.contains("−2.0"), "Real-time decrease red")
check(E.eq(global.render_template(reordered, {"amount": "12", "lifespan": "99"}), "99 / 12"), "Metadata chooses variables, not fixed argument positions")
world.state.amount.RD = 2
world.state.binds.G = {"RD": 3, "HP": 7}
var values: Dictionary = description.variables(world, global, "RD", E.neg(2))
check(((values.amount.contains("2") and values.amount.contains("(5)")) and values.amount.contains("#888888")), "Free and total counts with gray binding total")
check((values.amount.contains("#ff6060") and values.amount.contains("−2.0")), "Real-time decrease red")
values = description.variables(world, global, "HP")
check(values.amount == "7", "Planet description includes bound planets")
world.state.amount.EON1 = 2.0
world.state.binds.G.EON2 = 3.0
check(E.eq(values.amount, "7"), "Planet description includes bound planets")
world.state.amount.EON1 = 2
world.state.binds.G.EON2 = 3
var saved_state: Dictionary = world.state.duplicate(true)
var counters: Dictionary = world.get_item_amounts()
check(counters.HP == 7.0 and counters.LP == 5.0 and counters.Planet == 12.0, "Planet counters include bound objects and aggregate eons")
check(counters.RD == 2.0, "Star counters retain available quantity")
check(world.state == saved_state, "Reading counters does not mutate simulation")
check(world.get_item_amounts(true).HP == 0.0, "Produced counters remain independent of current population")
values = description.variables(world, global, "RD", 2.0)
check(values.amount.contains("#40cc40") and values.amount.contains("+2.0"), "Increase green")
var counters: Dictionary = world.presentation.amounts(world.state, world.catalog)
check(((E.eq(counters.HP, 7) and E.eq(counters.LP, 5)) and E.eq(counters.Planet, 12)), "Planet counters include bound objects and aggregate eons")
check(E.eq(counters.RD, 2), "Star counters retain available quantity")
check(E.eq(world.state, saved_state), "Reading counters does not mutate simulation")
check(E.eq(world.presentation.amounts(world.state, world.catalog, true).HP, 0), "Produced counters remain independent of current population")
values = description.variables(world, global, "RD", 2)
check((values.amount.contains("#40cc40") and values.amount.contains("+2.0")), "Increase green")
var stage_script = load("res://stage/stage.gd")
check(stage_script.can_instantiate(), "Stage integration compiles")
var stage = stage_script.new()
@@ -81,9 +82,9 @@ func run() -> void:
stage.g_item_descriptions = [label]
stage.description_targets[0] = {"id": "RD", "category": "Entity"}
stage._refresh_descriptions()
check(label.bbcode_enabled and label.text.contains("Красный карлик"), "Stage displays localized rich text")
check((label.bbcode_enabled and label.text.contains("Красный карлик")), "Stage displays localized rich text")
stage._update_descriptions(0.25)
world.state.amount.RD += 1.0
world.state.amount.RD = E.add(world.state.amount.RD, 1)
stage._update_descriptions(0.25)
check(label.text.contains("+4.0"), "Selected description refreshes with rate per real second")
global.Locale = "en"
@@ -92,5 +93,5 @@ func run() -> void:
label.free()
stage.free()
dispose(world)
print("Descriptions: %d checks, %d failures" % [checks, failures])
quit(0 if failures == 0 else 1)
print(("Descriptions: %d checks, %d failures" % [checks, failures]))
quit((0 if E.eq(failures, 0) else 1))
+72
View File
@@ -0,0 +1,72 @@
extends SceneTree
const E = preload("res://world/owniverse/math/exact.gd")
const B = preload("res://world/owniverse/math/big_integer.gd")
var checks: int = 0
var failures: int = 0
func verify(condition: bool, label: String):
checks += 1
if not condition:
failures += 1
push_error(label)
func _initialize():
call_deferred("run")
func run():
var rng = RandomNumberGenerator.new()
rng.seed = 619
for trial in 300:
var n: int = rng.randi_range(0, 100)
var m: int = rng.randi_range(1, 100)
var a: int = rng.randi_range(0, 1000)
var b: int = rng.randi_range(0, 1000)
var expected: int = 0
for i in n: expected += (a * i + b) / m
verify(E.eq(E.floor_sum(n, a, b, m), expected), "floor sum matches explicit windows")
var huge = E.of("1e40")
verify(E.lt(E.of("1e1000"), INF), "finite huge number is below positive infinity")
verify(E.gt(E.of("-1e1000"), -INF), "finite huge negative number is above negative infinity")
verify(E.gt(INF, E.of("1e1000")), "positive infinity is above finite huge number")
verify(not E.eq(E.of("1e1000"), INF), "huge number is not infinity")
verify(E.eq(E.floor_sum(huge, 2, 1, 2), E.divide(E.multiply(huge, E.subtract(huge, 1)), 2)), "floor sum supports huge window counts")
var rows = JSON.parse_string(FileAccess.get_file_as_string("res://tests/fixtures/big_integer_oracle.json"))
for row in rows:
var a: Array = B.parse(row[0])
var b: Array = B.parse(row[1])
var qr: Array = B.divmod(a, b)
verify(B.decimal(B.add(a, b)) == row[2], "independent big sum")
verify(B.decimal(B.multiply(a, b)) == row[3], "independent big product")
verify(B.decimal(qr[0]) == row[4], "independent big quotient")
verify(B.decimal(qr[1]) == row[5], "independent big remainder")
verify(E.fixed(E.multiply(E.of(row[0]), E.of(row[1]))) == row[3], "dynamic product")
verify(E.eq(E.mul_div(E.of(row[0]), E.of(row[1]), E.of(row[1])), E.of(row[0])), "fused conservation")
for text in ["9223372036854775807", "-9223372036854775808", "9223372036854775808", "-9223372036854775809", "1e300", "1e1000"]:
var n = E.of(text)
verify(E.eq(E.subtract(E.add(n, 1), n), 1), "unit preserved at " + text)
verify(E.eq(E.decode(JSON.parse_string(JSON.stringify(E.encode(n)))), n), "round trip " + text)
for text in ["1.25", "-1.25", "123.5"]:
verify(E.approx(E.of(text)) == float(text), "approx fraction " + text)
verify(not E.valid_encoded({"$exact": [[], "0000000000000000", 1]}), "reject empty blocks")
verify(not E.valid_encoded({"$exact": [[1, 0], "0000000000000000", 1]}), "reject noncanonical blocks")
verify(E.gt(E.power(E.of("1e400"), -1), 0) == false, "float fraction underflows beyond its range")
verify(absf(E.approx(E.logarithm(E.of("1e1000"))) - 1000 * log(10.0)) < 1e-8, "logarithm beyond float range")
verify(E.eq(E.square_root(E.of("1e1000")), E.of("1e500")), "square root beyond float range")
var world = load("res://world/owniverse/owniverse.gd").new()
world.catalog.load_definitions(root.get_node("Global").OwniverseEntities)
for id in world.catalog.entities:
world.state.amount[id] = 0
world.state.stats.total_amount[id] = 0
var group: String = world.catalog.entities[id].group_as
if group != "":
world.state.amount[group] = 0
world.state.stats.total_amount[group] = 0
world.state.amount.H = E.of("1e1000")
world.state.amount.S = E.of("1e1000")
var environment: Dictionary = world.environment.stellar_environment(world.state)
verify(E.finite(environment.density) and E.gt(environment.density, 0), "huge density remains finite")
verify(E.near(environment.blast, 1), "huge geometric ratio stays valid")
for entity in world.catalog.entities.values(): entity.free()
world.free()
print("Dynamic math: %d checks, %d failures" % [checks, failures])
quit(1 if failures else 0)
+1
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@@ -0,0 +1 @@
uid://8vkudj0tlnng
+101
View File
@@ -0,0 +1,101 @@
extends SceneTree
const E = preload("res://world/owniverse/math/exact.gd")
const Q = preload("res://world/owniverse/quantity_math.gd")
const Clock = preload("res://world/owniverse/simulation_time.gd")
var checks: int = 0
var failures: int = 0
func _initialize():
call_deferred("run")
func check(actual, expected: String, label: String):
checks += 1
if str(actual) != expected:
failures += 1
push_error(label + ": " + str(actual) + " != " + expected)
func check_number(actual, expected: String, label: String):
var reference = E.of(expected)
checks += 1
if E.gt(E.absolute(E.subtract(actual, reference)), E.of("1e-12")):
failures += 1
push_error(label + ": " + str(actual) + " != " + expected)
func run():
# Expected strings were generated independently with Python fractions.Fraction.
var cases = JSON.parse_string(FileAccess.get_file_as_string("res://tests/fixtures/exact_oracle.json"))
for row in cases:
var a = E.of(row[0])
var b = E.of(row[1])
check_number(E.add(a, b), row[2], "sum")
check_number(E.subtract(a, b), row[3], "difference")
check_number(E.multiply(a, b), row[4], "product")
check_number(E.divide(a, b), row[5], "quotient")
check(E.floor_value(E.divide(a, b)), row[6], "floor")
for text in ["9223372036854775807", "-9223372036854775808", "9007199254740993", "1000000000000000000000000001", "-1/10000000000000"]:
var value = E.of(text)
check(E.eq(E.decode(JSON.parse_string(JSON.stringify(E.encode(value)))), value), "true", "JSON round trip")
check(E.add(E.of("9223372036854775807"), 1), "9223372036854775808", "int64 overflow promoted")
check(E.subtract(E.of("-9223372036854775808"), 1), "-9223372036854775809", "int64 underflow promoted")
check(Q.production_step([E.of("1e27")]), "1", "large integral recipe")
check(Q.production_step([E.of("1e-13")]), "10000000000000", "tiny fractional recipe")
var count = E.of("1000000000000000000000000001")
var allocation = Q.allocate_whole({"a": count, "b": count, "c": count}, count)
check(Q.sum(allocation), str(count), "allocation conserves every unit")
check(allocation.a, "333333333333333333333333334", "deterministic remainder")
var clock = Clock.advance({"datetime": E.of("1e27")}, 0.000000001, 1)
check_number(E.subtract(clock.datetime, E.of("1e27")), "1/1000000000", "single tick at huge age")
var world = load("res://world/owniverse/owniverse.gd").new()
world.catalog.load_definitions(root.get_node("Global").OwniverseEntities)
for id in world.catalog.entities:
world.state.amount[id] = 0
world.state.stats.total_amount[id] = 0
var group: String = world.catalog.entities[id].group_as
if group != "":
world.state.amount[group] = 0
world.state.stats.total_amount[group] = 0
world.production.produce_hs("H", 1)
check(world.state.energy, "999999999999999999999999999", "spend one energy")
var life = world.life.life_products(world.state, world.catalog.entities.EON5, count)
check(Q.sum(life), str(count), "life conservation at 1e27")
check(E.bounded(count), str(count), "integer counts never quantized")
check(E.mul_div(E.of("1e27"), 15, 100), "150000000000000000000000000", "exact percentage")
check(E.mul_div(count, count, count), str(count), "fused product beyond storage range")
var limit = E.of("1e27")
check(E.floor_value(E.mul_div(E.subtract(limit, 1), E.subtract(limit, 3), E.subtract(limit, 2))), "999999999999999999999999997", "fused ratio immediately below whole boundary")
check(E.floor_value(E.divide(E.MIN_INT, -3)), "3074457345618258602", "MIN_INT division preserves quotient")
check(E.floor_value(E.divide(-10, 3)), "-4", "native negative fractional division")
check(E.mul_div(E.MAX_INT, 0, 7), "0", "native zero fused product")
check(E.subtract(E.add(count, 1), count), "1", "single unit at E27")
check(E.floor_value(E.divide(E.subtract(count, 1), count)), "0", "division must not round up a whole object")
check(E.fixed(E.add(count, E.of("0.125")), 3), "1000000000000000000000000001.125", "formatting without oversized intermediate")
check(E.scientific(E.of("9.999999e27"), 2), "1.00E+28", "display rounding at upper boundary")
check(absf(E.approx(E.power(10, -100)) / E.approx(E.of("1e-100")) - 1.0) < 1e-15, "true", "negative power retains float precision without huge intermediate")
var largest = E.of("9999999999999999999999999999")
check(E.eq(E.decode(E.encode(largest)), largest), "true", "upper range round trip")
check(E.valid_encoded(E.encode(largest)), "true", "upper range encoding valid")
for tiny in ["1e-13", "1e-20", "1e-100", "1e-310"]:
var value = E.of(tiny)
check(E.gt(value, 0), "true", "tiny fraction remains nonzero")
check(E.eq(value, E.decode(JSON.parse_string(JSON.stringify(E.encode(value))))), "true", "tiny float round trip")
for invalid in [{"$fixed": ["0", "0", "ffffffffffffffff", 1]}, {"$fixed": ["0", "-1", "0000000000000000", 1]}, {"$exact": "1/3"}, {"$exact": "10000000000000000000000000000"}, 1e100]:
check(E.valid_encoded(invalid), "false", "reject invalid saved number")
world.state.amount.S = E.of("1e24")
world.state.amount.H = E.of("1e24")
world.state.amount.RD = 1234567
world.state.amount.YD = 765432
world.state.amount.STN = 654321
world.speed = 6
var started: int = Time.get_ticks_msec()
for i in 100:
world.state.amount.RD = E.add(world.state.amount.RD, i + 1)
world.evolute(0.1)
check(str(world.state.auto_star_deficits).length() < 500, "true", "fraction storage stays bounded")
print("100 changing-composition cycles: %d ms" % (Time.get_ticks_msec() - started))
var saves = root.get_node("SaveManager")
check(saves.validate_data({"format_version": 5, "app_version": "", "ui": {"current_page": 0}, "state": world.state}), "", "long-running state saves")
for entity in world.catalog.entities.values(): entity.free()
world.free()
print("Exact math: %d checks, %d failures" % [checks, failures])
quit(0 if failures == 0 else 1)
+1
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@@ -0,0 +1 @@
uid://wxhre4pgx1lb
+100
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@@ -0,0 +1,100 @@
extends SceneTree
const E = preload("res://world/owniverse/math/exact.gd")
const Clock = preload("res://world/owniverse/simulation_time.gd")
const Fixture = preload("res://tests/fixtures/civilization_benchmark.gd")
var checks: int = 0
var failures: int = 0
func _initialize(): call_deferred("run")
func check(condition: bool, message: String):
checks += 1
if not condition:
failures += 1
push_error(message)
func fixture():
var world = load("res://world/owniverse/owniverse.gd").new()
world.catalog.load_definitions(root.get_node("Global").OwniverseEntities)
Fixture.seed(world, root.get_node("Global"))
return world
func dispose(world):
for entity in world.catalog.entities.values(): entity.free()
world.free()
func run():
Engine.max_fps = 0
var direct = fixture()
var sliced = fixture()
for delta in [1.0 / 60.0, 0.133333333333]:
direct.evolute(delta)
var clock: Dictionary = Clock.advance(sliced.state.time, delta, sliced.speed)
var budget = load("res://world/owniverse/frame_budget.gd").new(self, 1)
await sliced.evolution.evolute_to_datetime(clock.datetime, clock, budget)
check(E.eq(direct.state, sliced.state), "Sliced transaction exactly matches uninterrupted evolution")
dispose(direct)
dispose(sliced)
direct = fixture()
sliced = fixture()
var initial_h: Variant = sliced.state.amount.H
sliced.evolute_frame(1.0 / 60.0, self)
check(sliced.frame_busy, "Heavy transaction yields before publishing")
check(E.eq(sliced.state.time.year, 0), "Published clock stays at completed transaction")
sliced.request_production("H", 1, true)
check(E.eq(sliced.state.amount.H, initial_h), "Player action waits for transaction commit")
sliced.evolute_frame(0.01, self)
var requested: Dictionary = sliced.frame_clock.duplicate()
sliced.speed = 3
check(sliced.speed == 3 and sliced.state.speed == 6, "Speed change is visible and cannot mutate an unfinished transaction")
while sliced.frame_busy: await process_frame
direct.evolute(1.0 / 60.0)
direct.production.produce_hs("H", 1)
direct.speed = 3
check(E.eq(direct.state, sliced.state), "Queued action and speed change survive publication")
sliced.evolute_frame(0.001, self)
var second_clock: Dictionary = Clock.advance(requested, 0.001, 3)
var active: Dictionary = sliced.frame_active_clock.duplicate()
while sliced.frame_busy: await process_frame
direct.evolution.evolute_to_datetime(active.datetime, active)
check(E.eq(direct.state, sliced.state), "Bounded frame transaction matches its exact target clock")
check(E.eq(sliced.frame_clock, second_clock), "All elapsed time during a busy frame remains in the requested clock")
check(sliced.frame_commits == 2, "Only complete simulation states are committed")
dispose(direct)
dispose(sliced)
var original = fixture()
original.evolute_frame(1.0 / 60.0, self)
original.request_production("H", 123, true)
original.evolute_frame(0.01, self)
original.speed = 3
var checkpoint: Dictionary = E.decode(E.encode(original.frame_checkpoint()))
var published: Dictionary = E.decode(E.encode(original.state))
var expected_clock: Dictionary = original.frame_active_clock.duplicate()
dispose(original)
for frame in 3: await process_frame
var resumed = fixture()
var expected = fixture()
resumed.state = published.duplicate(true)
expected.state = published.duplicate(true)
resumed.restore_frame_checkpoint(checkpoint)
resumed.evolute_frame(0.0, self)
while resumed.frame_busy: await process_frame
expected.evolution.evolute_to_datetime(expected_clock.datetime, expected_clock)
expected.production.produce_hs("H", 123)
expected.speed = 3
check(E.eq(expected.state, resumed.state), "Checkpoint recomputes interrupted transaction and preserves queued production")
check(E.eq(resumed.frame_clock, checkpoint.requested_clock), "Checkpoint preserves all requested elapsed time")
dispose(resumed)
dispose(expected)
var cancelled = fixture()
cancelled.evolute_frame(0.133333333333, self)
check(cancelled.frame_busy, "Cancellation fixture has suspended work")
var budget_ref: RefCounted = cancelled.frame_budget
dispose(cancelled)
for frame in 3: await process_frame
check(budget_ref.cancelled, "Resetting the world cancels suspended work without publishing")
var invalid = fixture()
var before: Dictionary = invalid.state.duplicate(true)
invalid.evolute_frame(1e308, self)
invalid.evolute(1e308)
check(not invalid.frame_busy and invalid.frame_clock.is_empty() and E.eq(before, invalid.state), "Overflowing elapsed float cannot enter either clock API")
dispose(invalid)
print("Frame evolution: %d checks, %d failures" % [checks, failures])
quit(1 if failures else 0)
+1
View File
@@ -0,0 +1 @@
uid://te15r63sqhxs
+31 -30
View File
@@ -1,4 +1,5 @@
extends SceneTree
const E = preload("res://world/owniverse/math/exact.gd")
const Clock = preload("res://world/owniverse/simulation_time.gd")
var checks: int = 0
var failures: int = 0
@@ -7,9 +8,9 @@ func _initialize() -> void:
call_deferred("run")
func check(condition: bool, message: String) -> void:
checks += 1
if not condition:
failures += 1
checks = E.add(checks, 1)
if (not condition):
failures = E.add(failures, 1)
push_error(message)
func fixture():
@@ -17,42 +18,42 @@ func fixture():
var global: Node = root.get_node("Global")
for id in global.OwniverseEntities:
var entity = load("res://world/owniverse/owniverse_entity.gd").new(global.OwniverseEntities[id])
world.entities[id] = entity
world.state.amount[id] = 0.0
world.state.stats.total_amount[id] = 0.0
if entity.group_as != "":
world.state.amount[entity.group_as] = 0.0
world.state.stats.total_amount[entity.group_as] = 0.0
world.entities["N"].life_product = {}
world.entities["N"].product_per_year_type = "H"
world.entities["N"].product_per_year_amount = 10.0
world.entities["N"].auto = 0.0
world.state.amount.N = 1.0
world.catalog.entities[id] = entity
world.state.amount[id] = 0
world.state.stats.total_amount[id] = 0
if E.ne(entity.group_as, ""):
world.state.amount[entity.group_as] = 0
world.state.stats.total_amount[entity.group_as] = 0
world.catalog.entities["N"].life_product = {}
world.catalog.entities["N"].product_per_year_type = "H"
world.catalog.entities["N"].product_per_year_amount = 10
world.catalog.entities["N"].auto = 0
world.state.amount.N = 1
return world
func dispose(world) -> void:
for entity in world.entities.values():
for entity in world.catalog.entities.values():
entity.free()
world.free()
func run() -> void:
var world = fixture()
for id in world.entities:
for id in world.catalog.entities:
var expected: Array = []
for key in world.entities:
if world.entities[key].group_as == id:
for key in world.catalog.entities:
if E.eq(world.catalog.entities[key].group_as, id):
expected.append(key)
check(world._is_group(id) == (not expected.is_empty()), "Group classification: " + id)
check(world._members(id) == (expected if not expected.is_empty() else [id]), "Group members: " + id)
var members: Array = world._members("Star")
check(E.eq(world.catalog.is_group(id), ((not expected.is_empty()))), E.add("Group classification: ", id))
check(E.eq(world.catalog.members(id), ((expected if (not expected.is_empty()) else [id]))), E.add("Group members: ", id))
var members: Array = world.catalog.members("Star")
members.clear()
check(not world._members("Star").is_empty(), "Returned members are independent")
world.entities.N.group_as = "TestGroup"
world.rebuild_group_index()
check(world._members("TestGroup") == ["N"], "Explicit definition reload")
world.entities.N.free()
world.entities.erase("N")
check(not world._is_group("TestGroup"), "Removed definition invalidates index")
print("Group index: %d checks, %d failures" % [checks, failures])
check((not world.catalog.members("Star").is_empty()), "Returned members are independent")
world.catalog.entities.N.group_as = "TestGroup"
world.catalog.rebuild_group_index()
check(E.eq(world.catalog.members("TestGroup"), ["N"]), "Explicit definition reload")
world.catalog.entities.N.free()
world.catalog.entities.erase("N")
check((not world.catalog.is_group("TestGroup")), "Removed definition invalidates index")
print(("Group index: %d checks, %d failures" % [checks, failures]))
dispose(world)
quit(1 if failures else 0)
quit((1 if failures else 0))
+77 -76
View File
@@ -1,4 +1,5 @@
extends SceneTree
const E = preload("res://world/owniverse/math/exact.gd")
const Clock = preload("res://world/owniverse/simulation_time.gd")
var checks: int = 0
var failures: int = 0
@@ -7,9 +8,9 @@ func _initialize() -> void:
call_deferred("run")
func check(condition: bool, message: String) -> void:
checks += 1
if not condition:
failures += 1
checks = E.add(checks, 1)
if (not condition):
failures = E.add(failures, 1)
push_error(message)
func fixture():
@@ -17,107 +18,107 @@ func fixture():
var global: Node = root.get_node("Global")
for id in global.OwniverseEntities:
var entity = load("res://world/owniverse/owniverse_entity.gd").new(global.OwniverseEntities[id])
world.entities[id] = entity
world.state.amount[id] = 0.0
world.state.stats.total_amount[id] = 0.0
if entity.group_as != "":
world.state.amount[entity.group_as] = 0.0
world.state.stats.total_amount[entity.group_as] = 0.0
world.entities["N"].life_product = {}
world.entities["N"].product_per_year_type = "H"
world.entities["N"].product_per_year_amount = 10.0
world.entities["N"].auto = 0.0
world.state.amount.N = 1.0
world.catalog.entities[id] = entity
world.state.amount[id] = 0
world.state.stats.total_amount[id] = 0
if E.ne(entity.group_as, ""):
world.state.amount[entity.group_as] = 0
world.state.stats.total_amount[entity.group_as] = 0
world.catalog.entities["N"].life_product = {}
world.catalog.entities["N"].product_per_year_type = "H"
world.catalog.entities["N"].product_per_year_amount = 10
world.catalog.entities["N"].auto = 0
world.state.amount.N = 1
return world
func dispose(world) -> void:
for entity in world.entities.values():
for entity in world.catalog.entities.values():
entity.free()
world.free()
func run() -> void:
var world = fixture()
world.state.amount.N = 0.0
world.state.amount.HP = 40000.0
world.initialize_life_batches()
check(world.state.batches.HP.size() == 1, "Old HP receives life cohort")
check(world.state.batches.HP[0].start_year == 5e6, "HP uses source span")
world.state.amount.N = 0
world.state.amount.HP = 40000
world.evolution.initialize_life_batches()
check(E.eq(world.state.batches.HP.size(), 1), "Old HP receives life cohort")
check(E.eq(world.state.batches.HP[0].start_year, 5000000), "HP uses source span")
var before: Dictionary = world.state.duplicate(true)
world.initialize_life_batches()
check(world.state == before, "Initialization is idempotent")
world._evolve_batches(world.state, 5e6 + 5e6 / 40.0)
check(world.state.amount.EON1 == 10.0, "HP abiogenesis follows source probability")
check(world.state.amount.RP == 100.0, "HP degradation produces RP")
check(world.state.amount.HP == 39890.0, "Unchanged planets retry, not disappear")
check(world.state.stats.total_amount.HP == 0.0, "Retry does not inflate creation statistics")
check(world.state.batches.HP.size() > 0, "Survivors get next attempt")
var physical: Dictionary = world._physical_amounts(world.state)
check(physical.HP + physical.EON1 + physical.RP == 40000.0, "Life conserves planets")
check(root.get_node("SaveManager").validate_data({"format_version": 2, "app_version": "", "ui": {"current_page": 0}, "state": world.state}) == "", "Life save validates")
world.evolution.initialize_life_batches()
check(E.eq(world.state, before), "Initialization is idempotent")
world.evolution.evolve_batches(world.state, E.add(5000000, E.divide(5000000, 40)))
check(E.eq(world.state.amount.EON1, 10), "HP abiogenesis follows source probability")
check(E.eq(world.state.amount.RP, 100), "HP degradation produces RP")
check(E.eq(world.state.amount.HP, 39890), "Unchanged planets retry, not disappear")
check(E.eq(world.state.stats.total_amount.HP, 0), "Retry does not inflate creation statistics")
check(E.gt(world.state.batches.HP.size(), 0), "Survivors get next attempt")
var physical: Dictionary = world.ledger.physical_amounts(world.state)
check(E.eq(E.add(E.add(physical.HP, physical.EON1), physical.RP), 40000), "Life conserves planets")
check(E.eq(root.get_node("SaveManager").validate_data({"format_version": 5, "app_version": "", "ui": {"current_page": 0}, "state": world.state}), ""), "Life save validates")
var restored = fixture()
restored.state = bytes_to_var(var_to_bytes(world.state))
world._evolve_batches(world.state, 11e6)
restored._evolve_batches(restored.state, 11e6)
check(world.state == restored.state, "Life continuation preserves cohorts and carries")
restored.state = E.decode(bytes_to_var(var_to_bytes(E.encode(world.state))))
world.evolution.evolve_batches(world.state, 11000000)
restored.evolution.evolve_batches(restored.state, 11000000)
check(E.eq(world.state, restored.state), "Life continuation preserves cohorts and carries")
dispose(restored)
dispose(world)
world = fixture()
world.state.amount.RD = 1.0
world.state.binds.RD = {"EON5": 40000.0}
world.initialize_life_batches()
world._evolve_batches(world.state, 5e5 + 5e5 / 40.0)
check(world.state.binds.RD["C0.0"] == 10.0, "Intelligence emerges at the same host star")
check(world.state.amount["C0.0"] == 0.0, "Life transition keeps planet bound")
world.state.amount.RD = 1
world.state.binds.RD = {"EON5": 40000}
world.evolution.initialize_life_batches()
world.evolution.evolve_batches(world.state, E.add(500000, E.divide(500000, 40)))
check(E.eq(world.state.binds.RD["C0.0"], 10), "Intelligence emerges at the same host star")
check(E.eq(world.state.amount["C0.0"], 0), "Life transition keeps planet bound")
check(world.state.batches.has("C0.0"), "New C0.0 starts civilization evolution")
dispose(world)
world = fixture()
var progress: float = 0.0
var degraded: float = 0.0
var progress: Variant = 0
var degraded: Variant = 0
var valid_outcomes: bool = true
for i in 4001:
var products: Dictionary = world._life_products(world.state, world.entities.HP, 1.0)
var total: float = 0.0
var products: Dictionary = world.life.life_products(world.state, world.catalog.entities.HP, 1)
var total: Variant = 0
for value in products.values():
total += value
valid_outcomes = valid_outcomes and value >= 0.0 and value == floorf(value)
valid_outcomes = valid_outcomes and total == 1.0
progress += products.get("EON1", 0.0)
degraded += products.get("RP", 0.0)
total = E.add(total, value)
valid_outcomes = ((valid_outcomes and E.ge(value, 0)) and E.eq(value, E.floor_value(value)))
valid_outcomes = (valid_outcomes and E.eq(total, 1))
progress = E.add(progress, products.get("EON1", 0))
degraded = E.add(degraded, products.get("RP", 0))
check(valid_outcomes, "Every single-planet attempt has whole outcomes and conserves population")
check(progress == 1.0 and degraded == 10.0, "Rare outcomes accumulate deterministically")
check((E.eq(progress, 1) and E.eq(degraded, 10)), "Rare outcomes accumulate deterministically")
dispose(world)
world = fixture()
world.state.time = {"datetime": 123.4, "year": 123.4}
world.state.binds.RD = {"HP": 2.0}
world.initialize_life_batches()
check(world.state.batches.HP[0].created_from == 123.4, "Old bound worlds begin life at load time")
world._destroy_planets(world.state, "RD", 1.0, 1)
world._evolve_batches(world.state, 1e7)
check(world._physical_amounts(world.state).HP == 0.0 and world.state.binds.RD.RP == 2.0, "Destroyed life does not resurrect from cohort")
world.state.time = {"datetime": E.of("123.4"), "year": E.of("123.4")}
world.state.binds.RD = {"HP": 2}
world.evolution.initialize_life_batches()
check(E.eq(world.state.batches.HP[0].created_from, E.of("123.4")), "Old bound worlds begin life at load time")
world.stellar.destroy_planets(world.state, "RD", 1, 1)
world.evolution.evolve_batches(world.state, 10000000)
check((E.eq(world.ledger.physical_amounts(world.state).HP, 0) and E.eq(world.state.binds.RD.RP, 2)), "Destroyed life does not resurrect from cohort")
dispose(world)
world = fixture()
world.state.time = {"datetime": 123.4, "year": 123.4}
world.state.amount["C0.0"] = 40000.0
world.initialize_life_batches()
check(world.state.batches["C0.0"][0].created_from == 123.4, "Civilization cohorts begin at the current time")
world.state.time = {"datetime": E.of("123.4"), "year": E.of("123.4")}
world.state.amount["C0.0"] = 40000
world.evolution.initialize_life_batches()
check(E.eq(world.state.batches["C0.0"][0].created_from, E.of("123.4")), "Civilization cohorts begin at the current time")
before = world.state.duplicate(true)
world.initialize_life_batches()
check(world.state == before, "Life batch initialization is idempotent")
world._evolve_batches(world.state, 2173.4)
check(world.state.amount["C0.1"] == 700.0 and world.state.amount.EON5 == 1000.0, "C0.0 progresses and degrades by Unity rates")
check(world.state.amount["C0.0"] == 38300.0, "C0.0 remainder stays alive")
world.evolution.initialize_life_batches()
check(E.eq(world.state, before), "Life batch initialization is idempotent")
world.evolution.evolve_batches(world.state, E.of("2173.4"))
check((E.eq(world.state.amount["C0.1"], 700) and E.eq(world.state.amount.EON5, 1000)), "C0.0 progresses and degrades by Unity rates")
check(E.eq(world.state.amount["C0.0"], 38300), "C0.0 remainder stays alive")
dispose(world)
world = fixture()
world.state.amount.RD = 1.0
world.state.binds.RD = {"C0.1": 40000.0}
world.initialize_life_batches()
world._evolve_batches(world.state, 2050.0)
check(world.state.binds.RD["C0.2"] == 700.0, "C0.1 reaches ethical civilization without losing host")
check(world.state.binds.RD["C0.0"] == 1000.0, "C0.1 degradation follows Unity")
check(root.get_node("SaveManager").validate_data({"format_version": 2, "app_version": "", "ui": {"current_page": 0}, "state": world.state}) == "", "Extended life save validates")
world.state.amount.RD = 1
world.state.binds.RD = {"C0.1": 40000}
world.evolution.initialize_life_batches()
world.evolution.evolve_batches(world.state, 2050)
check(E.eq(world.state.binds.RD["C0.2"], 700), "C0.1 reaches ethical civilization without losing host")
check(E.eq(world.state.binds.RD["C0.0"], 1000), "C0.1 degradation follows Unity")
check(E.eq(root.get_node("SaveManager").validate_data({"format_version": 5, "app_version": "", "ui": {"current_page": 0}, "state": world.state}), ""), "Extended life save validates")
dispose(world)
print("Life: %d checks, %d failures" % [checks, failures])
quit(0 if failures == 0 else 1)
print(("Life: %d checks, %d failures" % [checks, failures]))
quit((0 if E.eq(failures, 0) else 1))
+40 -22
View File
@@ -1,4 +1,5 @@
extends SceneTree
const E = preload("res://world/owniverse/math/exact.gd")
var checks: int = 0
var failures: int = 0
@@ -7,9 +8,9 @@ func _initialize() -> void:
call_deferred("run")
func check(value: bool, message: String) -> void:
checks += 1
if not value:
failures += 1
checks = E.add(checks, 1)
if (not value):
failures = E.add(failures, 1)
push_error(message)
func run() -> void:
@@ -21,31 +22,48 @@ func run() -> void:
await process_frame
await process_frame
var world = stage.owniverse
world.state.binds.RD = {"EON1": 10.0, "EON2": 4.0, "C0.0": 3.0}
world.state.amount.EON1 = 2.0
world.state.stats.total_amount.EON1 = 12.0
world.state.stats.total_amount.EON2 = 4.0
world.state.stats.total_amount["C0.0"] = 3.0
world.state.binds.RD = {"EON1": 10, "EON2": 4, "C0.0": 3}
world.state.amount.EON1 = 2
world.state.stats.total_amount.EON1 = 12
world.state.stats.total_amount.EON2 = 4
world.state.stats.total_amount["C0.0"] = 3
var before: Dictionary = world.state.duplicate(true)
stage._refresh_universe_ui()
var counts: Dictionary = world.get_item_amounts()
check(counts.EON1 == 12.0 and counts.EON2 == 4.0 and counts.LP == 16.0, "Individual eons and their total include bound planets")
check(counts["C0.0"] == 3.0 and counts.C0 == 3.0 and counts.Planet == 19.0, "Civilization detail does not double the planetary total")
check(world.get_item_amounts(true).EON1 == 12.0 and world.get_item_amounts(true).LP == 16.0, "Historical counts retain individual and aggregate values")
check(world.state == before, "Presentation does not modify simulation state")
var counts: Dictionary = world.presentation.amounts(world.state, world.catalog)
check(((E.eq(counts.EON1, 12) and E.eq(counts.EON2, 4)) and E.eq(counts.LP, 16)), "Individual eons and their total include bound planets")
check(((E.eq(counts["C0.0"], 3) and E.eq(counts.C0, 3)) and E.eq(counts.Planet, 19)), "Civilization detail does not double the planetary total")
check((E.eq(world.presentation.amounts(world.state, world.catalog, true).EON1, 12) and E.eq(world.presentation.amounts(world.state, world.catalog, true).LP, 16)), "Historical counts retain individual and aggregate values")
check(E.eq(world.state, before), "Presentation does not modify simulation state")
var pending: Array = ["EON1", "EON2", "EON3", "C0.0"]
var pending_before: Array = pending.duplicate()
var decision: Dictionary = world.presentation.unlocks(world.state, world.catalog, pending)
check(E.eq(decision.remaining, ["EON3"]), "Only unmet requirements remain pending")
for id in ["EON1", "EON2", "LP", "C0.0", "C0"]:
check(stage.owniverse_items[id].visible, "Unlock both levels: " + id)
check(stage.owniverse_items[id].description.text != "", "Populate the icon counter: " + id)
check(not stage.owniverse_items.EON3.visible, "Unreached eon remains locked")
check(decision.visible.has(id), E.add("Unlock projection includes detail and alias: ", id))
check((E.eq(pending, pending_before) and E.eq(world.state, before)), "Unlock evaluation leaves inputs untouched")
var snapshot: Dictionary = world.presentation.pending_amounts.duplicate()
world.presentation.deferred_updates = true
world.state.amount.EON1 = E.add(world.state.amount.EON1, 1)
world.presentation.refresh(world.state, world.catalog)
check((world.presentation.dirty and E.eq(world.presentation.pending_amounts, snapshot)), "Deferred refresh retains pending snapshot")
world.presentation.refresh(world.state, world.catalog, true)
check(((not world.presentation.dirty) and E.eq(world.presentation.pending_amounts.EON1, 13)), "Forced refresh publishes latest amounts")
world.state.amount.EON1 = E.subtract(world.state.amount.EON1, 1)
world.presentation.deferred_updates = false
world.presentation.refresh(world.state, world.catalog)
for id in ["EON1", "EON2", "LP", "C0.0", "C0"]:
check(stage.owniverse_items[id].visible, E.add("Unlock both levels: ", id))
check(E.ne(stage.owniverse_items[id].description.text, ""), E.add("Populate the icon counter: ", id))
check((not stage.owniverse_items.EON3.visible), "Unreached eon remains locked")
stage.item_activated(stage.owniverse_items.LP)
check(stage.owniverse_items.EON1.is_visible_in_tree(), "Selecting LP shows its unlocked eons")
stage.item_activated(stage.owniverse_items.C0)
check(stage.owniverse_items["C0.0"].is_visible_in_tree() and not stage.owniverse_items.EON1.is_visible_in_tree(), "Selecting C0 switches the detail panel")
world.state.binds.RD.EON2 = 0.0
check((stage.owniverse_items["C0.0"].is_visible_in_tree() and (not stage.owniverse_items.EON1.is_visible_in_tree())), "Selecting C0 switches the detail panel")
world.state.binds.RD.EON2 = 0
stage._refresh_universe_ui()
check(stage.owniverse_items.EON2.visible and stage.owniverse_items.EON2.description.text == "", "Previously reached stage stays unlocked after extinction with no stale count")
for entity in world.entities.values(): entity.free()
check((stage.owniverse_items.EON2.visible and E.eq(stage.owniverse_items.EON2.description.text, "")), "Previously reached stage stays unlocked after extinction with no stale count")
for entity in world.catalog.entities.values(): entity.free()
world.free()
scene.free()
print("Life icons: %d checks, %d failures" % [checks, failures])
quit(0 if failures == 0 else 1)
print(("Life icons: %d checks, %d failures" % [checks, failures]))
quit((0 if E.eq(failures, 0) else 1))
+39
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@@ -0,0 +1,39 @@
extends SceneTree
const E = preload("res://world/owniverse/math/exact.gd")
var checks: int = 0
var failures: int = 0
func _initialize() -> void:
call_deferred("run")
func check(condition: bool, message: String) -> void:
checks = E.add(checks, 1)
if (not condition):
failures = E.add(failures, 1)
push_error(message)
func run() -> void:
var World = load("res://world/owniverse/owniverse.gd")
var first = World.new()
var second = World.new()
var names: Array = ["batches", "ledger", "production", "automatic", "stellar", "life", "environment", "evolution"]
var references: Array = []
for name in names:
check(E.ne(first.get(name), second.get(name)), E.add("World has its own ", name))
check(E.eq(first.get(name).world, first), E.add("Module refers to its owner: ", name))
references.append(weakref(first.get(name)))
first.state.amount.H = 123
first.presentation.pending_amounts.H = 123
check(((not second.state.amount.has("H")) and second.presentation.pending_amounts.is_empty()), "State and pending presentation are isolated")
first.free()
for reference in references:
check(E.eq(reference.get_ref(), null), "Module is released with its world")
check(E.eq(second.evolution.world, second), "Other world remains usable")
var snapshot: Dictionary = second.state.duplicate(true)
second.evolute(NAN)
second.evolute(E.neg(1))
check(E.eq(second.state, snapshot), "Entry point rejects invalid time deltas")
second.free()
print(("Module lifecycle: %d checks, %d failures" % [checks, failures]))
quit((1 if failures else 0))
+1
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@@ -0,0 +1 @@
uid://d2xk4ldldsgo3
+45 -31
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@@ -1,4 +1,5 @@
extends SceneTree
const E = preload("res://world/owniverse/math/exact.gd")
const Clock = preload("res://world/owniverse/simulation_time.gd")
var checks: int = 0
var failures: int = 0
@@ -7,9 +8,9 @@ func _initialize() -> void:
call_deferred("run")
func check(condition: bool, message: String) -> void:
checks += 1
if not condition:
failures += 1
checks = E.add(checks, 1)
if (not condition):
failures = E.add(failures, 1)
push_error(message)
func fixture():
@@ -17,42 +18,55 @@ func fixture():
var global: Node = root.get_node("Global")
for id in global.OwniverseEntities:
var entity = load("res://world/owniverse/owniverse_entity.gd").new(global.OwniverseEntities[id])
world.entities[id] = entity
world.state.amount[id] = 0.0
world.state.stats.total_amount[id] = 0.0
if entity.group_as != "":
world.state.amount[entity.group_as] = 0.0
world.state.stats.total_amount[entity.group_as] = 0.0
world.entities["N"].life_product = {}
world.entities["N"].product_per_year_type = "H"
world.entities["N"].product_per_year_amount = 10.0
world.entities["N"].auto = 0.0
world.state.amount.N = 1.0
world.catalog.entities[id] = entity
world.state.amount[id] = 0
world.state.stats.total_amount[id] = 0
if E.ne(entity.group_as, ""):
world.state.amount[entity.group_as] = 0
world.state.stats.total_amount[entity.group_as] = 0
world.catalog.entities["N"].life_product = {}
world.catalog.entities["N"].product_per_year_type = "H"
world.catalog.entities["N"].product_per_year_amount = 10
world.catalog.entities["N"].auto = 0
world.state.amount.N = 1
return world
func dispose(world) -> void:
for entity in world.entities.values():
for entity in world.catalog.entities.values():
entity.free()
world.free()
func run() -> void:
var world = fixture()
world.initialize_life_batches()
world.entities.N.cost = {"H": 2.0}
world.entities.N.bind = {"S": 3.0}
world.state.amount.H = 10.0
world.state.amount.S = 0.0
world.state.auto_resources = {"H": 10.0}
world.state.batches.H = [{"amount": 10.0, "start_year": 1.0, "end_year": 2.0}]
world.evolution.initialize_life_batches()
world.catalog.entities.N.cost = {"H": 2}
world.catalog.entities.N.bind = {"S": 3}
world.state.amount.H = 10
world.state.amount.S = 0
check(E.eq(world.production.calculate_max_producible(world.catalog.entities.N), 0), "Default maximum respects missing bindings")
world.state.amount.S = 30
check(E.eq(world.production.calculate_max_producible(world.catalog.entities.N), 5), "Default maximum uses recipe resources without an oversized sentinel")
check(E.eq(world.production.calculate_max_producible(world.catalog.entities.N, 2), 2), "Explicit production limit is preserved")
world.state.amount.H = E.of("1e27")
world.state.amount.S = E.of("1e27")
check(E.eq(world.production.calculate_max_producible(world.catalog.entities.N), E.floor_value(E.divide(E.of("1e27"), 3))), "Default maximum at E27 retains integer precision")
world.state.amount.BH25 = 4
check(E.eq(world.production.calculate_max_producible(world.catalog.entities.SMBH), world.production.smbh_available()), "Default SMBH maximum uses available black-hole mass")
world.state.amount.BH25 = 0
check(E.eq(world.production.calculate_max_producible(world.catalog.entities.SMBH), 0), "Empty SMBH maximum is zero")
world.state.amount.H = 10
world.state.amount.S = 0
world.state.auto_resources = {"H": 10}
world.state.batches.H = [{"amount": 10, "start_year": 1, "end_year": 2}]
var before: Dictionary = world.state.duplicate(true)
check(not world._try_production(world.state, world.entities.N, 1.0, true), "Binding failure rejects production")
check(world.state == before, "Failure preserves costs, batches and budget")
world.state.amount.S = 10.0
check((not world.production.try_production(world.state, world.catalog.entities.N, 1, true)), "Binding failure rejects production")
check(E.eq(world.state, before), "Failure preserves costs, batches and budget")
world.state.amount.S = 10
var old_batches: Array = world.state.batches.H
check(world._try_production(world.state, world.entities.N, 2.0, true), "Funded production succeeds")
check(world.state.amount.H == 6.0 and world.state.amount.S == 4.0, "Exact cost and binding")
check(world.state.auto_resources.H == 6.0, "Exact automatic budget")
check(old_batches[0].amount == 10.0 and world.state.batches.H[0].amount == 6.0, "Consumed batches isolated")
print("Transaction: %d checks, %d failures" % [checks, failures])
check(world.production.try_production(world.state, world.catalog.entities.N, 2, true), "Funded production succeeds")
check((E.eq(world.state.amount.H, 6) and E.eq(world.state.amount.S, 4)), "Exact cost and binding")
check(E.eq(world.state.auto_resources.H, 6), "Exact automatic budget")
check((E.eq(old_batches[0].amount, 10) and E.eq(world.state.batches.H[0].amount, 6)), "Consumed batches isolated")
print(("Transaction: %d checks, %d failures" % [checks, failures]))
dispose(world)
quit(1 if failures else 0)
quit((1 if failures else 0))
+112
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extends SceneTree
const E = preload("res://world/owniverse/math/exact.gd")
const Math = preload("res://world/owniverse/quantity_math.gd")
const Legacy = preload("res://tests/fixtures/legacy_quantity_math.gd")
var checks: int = 0
var failures: int = 0
func _initialize() -> void:
call_deferred("run")
func check(condition: bool, message: String) -> void:
checks = E.add(checks, 1)
if (not condition):
failures = E.add(failures, 1)
push_error(message)
func run() -> void:
var rng = RandomNumberGenerator.new()
rng.seed = 65432
var old_remainders: Dictionary = {}
var new_remainders: Dictionary = {}
for sample in 300:
var requests: Dictionary = {}
var weights: Dictionary = {}
for id in ["w", "m", "b", "c", "d", "l"]:
requests[id] = E.of(str(rng.randi_range(-10, 100)) + "." + str(rng.randi_range(0, 9)))
weights[id] = rng.randi_range(0, 100)
if sample % 3 == 0:
for id in requests: requests[id] = E.multiply(requests[id], E.of("1e40"))
var limit: Variant = E.multiply(rng.randi_range(0, 600), E.of("1e40")) if sample % 3 == 0 else rng.randi_range(0, 600)
check(E.eq(Math.allocate_whole(requests, limit), Legacy.allocate_whole(requests, limit)), "Allocation matches legacy with limits, ties and big integers")
var count: Variant = limit
check(E.eq(Math.split(new_remainders, "population", count, weights), Legacy.split(old_remainders, "population", count, weights)), "Split matches legacy rounding")
check(E.eq(new_remainders, old_remainders), "Signed remainder debt matches legacy")
check_ledger_cache()
var Catalog = load("res://world/owniverse/entity_catalog.gd")
check(E.eq(Math.allocate_whole({}, 10), {}), "Empty allocation")
check(E.eq(Math.allocate_whole({"b": 1, "a": 1}, 1), {"a": 1, "b": 0}), "Stable lexical tie")
for limit in range(30):
var requests: Dictionary = {"a": E.of("3.9"), "b": E.of("9.1"), "c": E.neg(2), "d": 7}
var result: Dictionary = Math.allocate_whole(requests, limit)
check(E.eq(Math.sum(result), E.minimum(limit, 19)), "Conserve bounded allocation")
for id in result:
check(((E.eq(result[id], E.floor_value(result[id])) and E.ge(result[id], 0)) and E.le(result[id], E.floor_value(E.maximum(0, requests[id])))), "Whole bounded branch")
check(E.eq(Math.normalize_distribution({"a": E.neg(1), "b": 0}), {}), "Nonpositive weights")
check(E.eq(Math.normalize_distribution({"a": 2, "b": 6}), {"a": E.of("0.25"), "b": E.of("0.75")}), "Normalize weights")
check(E.eq(Math.production_step([E.of("0.25"), E.of("0.1"), 2]), 20), "Common whole production step")
check(E.eq(Math.production_step([]), 1), "Free production step")
var target: Dictionary = {}
var produced: Variant = 0
for i in 10:
produced = E.add(produced, Math.accumulate_whole(target, "remainders", "a", E.of("0.1")))
check(E.eq(produced, 1), "Fractional production carries")
var remainders: Dictionary = {}
var totals: Dictionary = {"a": 0, "b": 0, "c": 0}
for i in 30:
var result: Dictionary = Math.split(remainders, "split", 1, {"a": 1, "b": 1, "c": 1})
check(E.eq(Math.sum(result), 1), "Split conserves count")
for id in result: totals[id] = E.add(totals[id], result[id])
check(E.eq(totals, {"a": 10, "b": 10, "c": 10}), "Rounding debt distributes over time")
produced = 0
for i in 10: produced = E.add(produced, Math.accumulate_rate(remainders, "rate", 1, E.of("0.1")))
check(E.eq(produced, 1), "Rate carries")
var catalog = Catalog.new()
var rows: Dictionary = root.get_node("Global").OwniverseEntities
catalog.load_definitions(rows)
check(E.eq(catalog.entities.size(), rows.size()), "Catalog loads all definitions")
for id in catalog.entities:
var entity = catalog.entities[id]
check(E.eq(catalog.automatic_producers.has(entity), (E.ne(entity.product_per_year_type, ""))), "Producer index")
check(E.eq(catalog.unlockable_entities.has(entity), ((not entity.unlock.is_empty()))), "Unlock index")
if E.ne(entity.group_as, ""):
check((catalog.groups[entity.group_as].has(id) and catalog.members(entity.group_as).has(id)), "Group index")
if E.ne(entity.event_group, ""):
check(catalog.event_groups[entity.event_group].has(id), "Event index")
var members: Array = catalog.members("Star")
members.clear()
check((not catalog.members("Star").is_empty()), "Group results are independent")
check(Catalog.new().entities.is_empty(), "Catalog instances are independent")
for entity in catalog.entities.values(): entity.free()
print(("Quantity and catalog: %d checks, %d failures" % [checks, failures]))
quit((1 if failures else 0))
func check_ledger_cache() -> void:
var world = load("res://world/owniverse/owniverse.gd").new()
world.catalog.load_definitions(root.get_node("Global").OwniverseEntities)
world.state.amount.RD = E.of("1e40")
world.state.binds.GEM = {"RD": 7}
check(E.eq(world.ledger.physical_amounts(world.state).RD, E.add(E.of("1e40"), 7)), "Initial cached physical amount")
var returned: Dictionary = world.ledger.physical_amounts(world.state)
returned.RD = 0
check(E.gt(world.ledger.physical_amounts(world.state).RD, 0), "Caller cannot mutate cached physical totals")
world.state.binds.GEM.RD = 11
check(E.eq(world.ledger.physical_amounts(world.state).RD, E.add(E.of("1e40"), 11)), "Nested binding change invalidates physical cache")
world.state.amount.RD = 2
check(E.eq(world.ledger.physical_amounts(world.state).RD, 13), "Direct count change invalidates physical cache")
var other: Dictionary = world.state.duplicate(true)
other.binds.clear()
check(E.eq(world.ledger.physical_amounts(other).RD, 2), "Alternate state has independent physical totals")
check(E.eq(world.ledger.physical_amounts(world.state).RD, 13), "Returning to original state refreshes cache")
var revision: int = world.catalog.index_revision
world.catalog.rebuild_group_index()
check(world.catalog.index_revision > revision, "Catalog rebuild invalidates cached membership")
check(E.eq(world.ledger.physical_amounts(world.state).RD, 13), "Rebuild retains correct physical totals")
var rules: Dictionary = root.get_node("Global").CivilizationRules.duplicate(true)
var original_stages: int = world.catalog.civilization_layout(rules).stages.size()
rules["C2.0"].home = ""
world.catalog.invalidate_civilization_layout()
check(world.catalog.civilization_layout(rules).stages.size() == original_stages - 1, "Explicit rules change rebuilds civilization layout")
for entity in world.catalog.entities.values(): entity.free()
world.free()
+1
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uid://bvri1enpsjisk
+74 -42
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@@ -1,4 +1,5 @@
extends SceneTree
const E = preload("res://world/owniverse/math/exact.gd")
var checks: int = 0
var failures: int = 0
@@ -6,73 +7,104 @@ func _initialize() -> void:
call_deferred("run")
func check(condition: bool, message: String) -> void:
checks += 1
if not condition:
failures += 1
checks = E.add(checks, 1)
if (not condition):
failures = E.add(failures, 1)
push_error(message)
func fixture(legacy: bool):
var world = load("res://tests/fixtures/legacy_stellar_events.gd" if legacy else "res://world/owniverse/owniverse.gd").new()
var world = load(("res://tests/fixtures/legacy_stellar_events.gd" if legacy else "res://world/owniverse/owniverse.gd")).new()
for id in root.get_node("Global").OwniverseEntities:
world.entities[id] = load("res://world/owniverse/owniverse_entity.gd").new(root.get_node("Global").OwniverseEntities[id])
world.state.amount[id] = 0.0
world.state.stats.total_amount[id] = 0.0
if world.entities[id].group_as != "":
world.state.amount[world.entities[id].group_as] = 0.0
world.state.stats.total_amount[world.entities[id].group_as] = 0.0
world.catalog.entities[id] = load("res://world/owniverse/owniverse_entity.gd").new(root.get_node("Global").OwniverseEntities[id])
world.state.amount[id] = 0
world.state.stats.total_amount[id] = 0
if E.ne(world.catalog.entities[id].group_as, ""):
world.state.amount[world.catalog.entities[id].group_as] = 0
world.state.stats.total_amount[world.catalog.entities[id].group_as] = 0
return world
func dispose(world) -> void:
for entity in world.entities.values(): entity.free()
for entity in world.catalog.entities.values(): entity.free()
world.free()
func equivalent(a: Variant, b: Variant) -> bool:
if a is Dictionary and b is Dictionary:
if a.size() != b.size(): return false
if ((a is Dictionary) and (b is Dictionary)):
if E.ne(a.size(), b.size()): return false
for key in a:
if not b.has(key) or not equivalent(a[key], b[key]): return false
if ((not b.has(key)) or (not equivalent(a[key], b[key]))): return false
return true
if a is Array and b is Array:
if a.size() != b.size(): return false
if ((a is Array) and (b is Array)):
if E.ne(a.size(), b.size()): return false
for i in a.size():
if not equivalent(a[i], b[i]): return false
if (not equivalent(a[i], b[i])): return false
return true
if (a is float or a is int) and (b is float or b is int):
return absf(float(a) - float(b)) < 1e-6
return a == b
if E.numeric(a) and E.numeric(b):
# Counts must match exactly. Fractional float remainders can differ
# when the analytic integral replaces thousands of subtractions.
if not E.eq(E.floor_value(a), E.floor_value(b)): return false
return E.le(E.absolute(E.subtract(a, b)), E.of("1e-8"))
return E.eq(a, b)
func run() -> void:
for parent in ["LRG", "HRG", "RSG", "RHG"]:
for year in [101.0, 101.5, 104.75, 1767.3, 3005.0]:
for year in [101, E.of("101.5"), E.of("104.75"), E.of("1767.3"), 3005]:
var fast = fixture(false)
var legacy = fixture(true)
fast.state.amount[parent] = 20000.0
fast.state.amount.RD = 100000.0
fast.state.amount.HP = 50.0
fast.state.amount.Met = 100.0
fast.state.binds.RD = {"HP": 2000.0, "C0.1": 100.0}
fast.state.binds[parent] = {"HP": 10.0}
fast.state.batches[parent] = [{"amount": 20000.0, "start_year": 100.3, "end_year": 3000.7}]
fast.state.amount[parent] = 20000
fast.state.amount.RD = 100000
fast.state.amount.HP = 50
fast.state.amount.Met = 100
fast.state.binds.RD = {"HP": 2000, "C0.1": 100}
fast.state.binds[parent] = {"HP": 10}
fast.state.batches[parent] = [{"amount": 20000, "start_year": E.of("100.3"), "end_year": E.of("3000.7")}]
# Existing short-lived populations test integration with new arrivals.
fast.state.amount.SN = 3.0
fast._append_batch(fast.state, "SN", 3.0, 100.5, 100.5)
if year == 104.75: fast.state.energy = 7.0
fast.state.amount.SN = 3
fast.batches.append_batch(fast.state, "SN", 3, E.of("100.5"), E.of("100.5"))
if E.eq(year, E.of("104.75")): fast.state.energy = 7
legacy.state = fast.state.duplicate(true)
fast._evolve_batches(fast.state, year)
legacy._evolve_batches(legacy.state, year)
fast.evolution.evolve_batches(fast.state, year)
legacy.evolution.evolve_batches(legacy.state, year)
for field in fast.state:
check(equivalent(fast.state[field], legacy.state[field]), "%s at %s: %s matches materialized events" % [parent, year, field])
check(equivalent(fast.state[field], legacy.state[field]), ("%s at %s: %s matches materialized events" % [parent, year, field]))
for id in ["SN", "DSN", "BSN", "HN", "GRB", "SGRB", "LGRB", "HGRB"]:
check(fast.state.batches.get(id, []).size() <= 3, "Only surviving event windows remain")
check(E.le(fast.state.batches.get(id, []).size(), 3), "Only surviving event windows remain")
dispose(fast)
dispose(legacy)
var fast = fixture(false)
var pending: Dictionary = {}
fast._append_batch(fast.state, "SN", 10000.0, 0.25, 1667.25, pending, 1667.25)
check(fast.state.batches.SN.size() <= 2 and pending.SN.size() == 1, "Completed windows aggregate without transient batch allocation")
var total: float = pending.SN[0].amount
for batch in fast.state.batches.SN: total += batch.amount
check(total == 10000.0, "Direct completions plus survivors conserve event count")
fast.batches.append_batch(fast.state, "SN", 10000, E.of("0.25"), E.of("1667.25"), pending, E.of("1667.25"))
check((E.le(fast.state.batches.SN.size(), 2) and E.eq(pending.SN.size(), 1)), "Completed windows aggregate without transient batch allocation")
var total: Variant = pending.SN[0].amount
for batch in fast.state.batches.SN: total = E.add(total, batch.amount)
check(E.eq(total, 10000), "Direct completions plus survivors conserve event count")
dispose(fast)
print("Short-lived events: %d checks, %d failures" % [checks, failures])
quit(0 if failures == 0 else 1)
# Dense completed events must not iterate a million elapsed windows.
# An aligned, fully completed cohort produces exactly count * lifespan.
fast = fixture(false)
pending = {}
var lifespan: Variant = fast.catalog.entities.SN.lifespan
var window: Variant = E.divide(lifespan, root.get_node("Global").batch_count) if E.gt(lifespan, 10) else lifespan
var creation_end: Variant = E.multiply(window, 1000000)
var dense_count: Variant = E.of("1e20")
var integral: Variant = fast.batches.append_batch(fast.state, "SN", dense_count, 0, creation_end, pending, E.add(creation_end, lifespan))
check(E.eq(pending.SN[0].amount, dense_count), "Million-window aggregation conserves every event")
check(E.eq(integral, E.multiply(dense_count, lifespan)), "Million-window aggregation preserves lifetime integral")
check(fast.state.batches.SN.is_empty(), "Completed million-window cohort leaves no transient batches")
dispose(fast)
# Sparse explosions: thousands of time windows but very few actual events.
# Exact interval edges and partial final windows exercise the jump boundary.
for count in [1, 3, 17]:
for year in [500, 1001]:
fast = fixture(false)
var legacy = fixture(true)
fast.state.amount.RHG = count
fast.state.batches.RHG = [{"amount": count, "start_year": E.of("0.25"), "end_year": E.of("1000.25")}]
legacy.state = fast.state.duplicate(true)
fast.evolution.evolve_batches(fast.state, year)
legacy.evolution.evolve_batches(legacy.state, year)
for field in fast.state:
check(equivalent(fast.state[field], legacy.state[field]), "Sparse %s at %s: %s" % [count, year, field])
dispose(fast)
dispose(legacy)
print(("Short-lived events: %d checks, %d failures" % [checks, failures]))
quit((0 if E.eq(failures, 0) else 1))
+52
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@@ -0,0 +1,52 @@
extends SceneTree
const E = preload("res://world/owniverse/math/exact.gd")
var checks: int = 0
var failures: int = 0
func _initialize(): call_deferred("run")
func check(value: bool, message: String):
checks += 1
if not value:
failures += 1
push_error(message)
func run():
var world = load("res://world/owniverse/owniverse.gd").new()
world.catalog.load_definitions(root.get_node("Global").OwniverseEntities)
world.catalog.entities.N.lifespan = 24
var width: Variant = E.divide(24, root.get_node("Global").batch_count)
for count in [1, 2, 7, 11, 100, E.of("1e40")]:
for interval in [[E.of("0.25"), E.of("101.75")], [0, 120], [3, 3]]:
world.state.batches = {}
world.state.batch_origins = {"N": E.of("0.125")}
var expected: Array = []
var origin: Variant = world.state.batch_origins.N
var index: Variant = E.floor_value(E.divide(E.subtract(interval[0], origin), width))
var assigned: Variant = 0
var cursor: Variant = interval[0]
while true:
var start: Variant = E.add(origin, E.multiply(index, width))
var end: Variant = E.add(origin, E.multiply(E.add(index, 1), width))
if E.le(end, cursor):
index = E.add(index, 1)
continue
var until: Variant = E.minimum(interval[1], end)
var amount: Variant = E.subtract(count, assigned)
if E.gt(interval[1], interval[0]) and E.lt(until, interval[1]):
amount = E.subtract(E.floor_value(E.mul_div(count, E.subtract(until, interval[0]), E.subtract(interval[1], interval[0]))), assigned)
if E.gt(amount, 0):
expected.append({"created_from": start, "created_to": end, "start_year": E.add(start, 24), "end_year": E.add(end, 24), "amount": amount})
assigned = E.add(assigned, amount)
if E.ge(until, interval[1]): break
cursor = end
index = E.add(index, 1)
world.batches.append_batch(world.state, "N", count, interval[0], interval[1])
var actual: Array = []
for batch in world.state.batches.N:
if E.gt(batch.amount, 0): actual.append(batch)
check(E.eq(actual, expected), "Sparse jump preserves every nonempty quota and boundary")
var total: Variant = 0
for batch in actual: total = E.add(total, batch.amount)
check(E.eq(total, count), "Sparse jump preserves complete whole population")
for entity in world.catalog.entities.values(): entity.free()
world.free()
print("Sparse batches: %d checks, %d failures" % [checks, failures])
quit(1 if failures else 0)
+1
View File
@@ -0,0 +1 @@
uid://gtvie7p6j62x
+165 -164
View File
@@ -1,4 +1,5 @@
extends SceneTree
const E = preload("res://world/owniverse/math/exact.gd")
var checks: int = 0
var failures: int = 0
@@ -6,9 +7,9 @@ func _initialize() -> void:
call_deferred("run")
func check(condition: bool, message: String) -> void:
checks += 1
if not condition:
failures += 1
checks = E.add(checks, 1)
if (not condition):
failures = E.add(failures, 1)
push_error(message)
func fixture():
@@ -16,247 +17,247 @@ func fixture():
var global: Node = root.get_node("Global")
for id in global.OwniverseEntities:
var entity = load("res://world/owniverse/owniverse_entity.gd").new(global.OwniverseEntities[id])
world.entities[id] = entity
world.state.amount[id] = 0.0
world.state.stats.total_amount[id] = 0.0
if entity.group_as != "":
world.state.amount[entity.group_as] = 0.0
world.state.stats.total_amount[entity.group_as] = 0.0
world.entities["N"].life_product = {}
world.entities["N"].product_per_year_type = "H"
world.entities["N"].product_per_year_amount = 10.0
world.entities["N"].auto = 0.0
world.state.amount.N = 1.0
world.catalog.entities[id] = entity
world.state.amount[id] = 0
world.state.stats.total_amount[id] = 0
if E.ne(entity.group_as, ""):
world.state.amount[entity.group_as] = 0
world.state.stats.total_amount[entity.group_as] = 0
world.catalog.entities["N"].life_product = {}
world.catalog.entities["N"].product_per_year_type = "H"
world.catalog.entities["N"].product_per_year_amount = 10
world.catalog.entities["N"].auto = 0
world.state.amount.N = 1
return world
func dispose(world) -> void:
for entity in world.entities.values():
for entity in world.catalog.entities.values():
entity.free()
world.free()
func run() -> void:
var world = fixture()
for id in ["DSN", "SN", "BSN", "HN", "SGRB", "GRB", "LGRB", "HGRB"]:
check(world._evolution_products(world.state, world.entities[id], 3.0).blast == 3.0 * world.entities[id].blast, "Entity blast determines power: " + id)
world.entities.SN.output_and.blast = 999.0
world.entities.SN.blast = 4
check(world._evolution_products(world.state, world.entities.SN, 2.0).blast == 8.0, "Imported output cannot override or double blast power")
world.entities.SN.blast = 0
check(not world._evolution_products(world.state, world.entities.SN, 2.0).has("blast"), "Zero entity blast disables external event")
world.entities.SN.output_or = {"positive": "blast:999", "negative": "blast:999", "chance": 50.0}
check(not world._evolution_products(world.state, world.entities.SN, 2.0).has("blast"), "Alternative output cannot restore disabled blast")
check(E.eq(world.stellar.evolution_products(world.state, world.catalog.entities[id], 3).blast, E.multiply(3, world.catalog.entities[id].blast)), E.add("Entity blast determines power: ", id))
world.catalog.entities.SN.output_and.blast = 999
world.catalog.entities.SN.blast = 4
check(E.eq(world.stellar.evolution_products(world.state, world.catalog.entities.SN, 2).blast, 8), "Imported output cannot override or double blast power")
world.catalog.entities.SN.blast = 0
check((not world.stellar.evolution_products(world.state, world.catalog.entities.SN, 2).has("blast")), "Zero entity blast disables external event")
world.catalog.entities.SN.output_or = {"positive": "blast:999", "negative": "blast:999", "chance": 50}
check((not world.stellar.evolution_products(world.state, world.catalog.entities.SN, 2).has("blast")), "Alternative output cannot restore disabled blast")
dispose(world)
world = fixture()
var rd = world.entities.RD
check(rd.planets.HP.chance == 0.01, "Preserve fractional planet probability")
check(rd.planets.GG.amount == 2.0 and rd.planets.GG.chance == 0.08, "Read count and chance separately")
check(rd._parse_planet_string("HP:1:0.01") == {"HP": {"amount": 1.0, "chance": 0.01}}, "Accept a single planet term")
var rd = world.catalog.entities.RD
check(E.eq(rd.planets.HP.chance, E.of("0.01")), "Preserve fractional planet probability")
check((E.eq(rd.planets.GG.amount, 2) and E.eq(rd.planets.GG.chance, E.of("0.08"))), "Read count and chance separately")
check(E.eq(rd._parse_planet_string("HP:1:0.01"), {"HP": {"amount": 1, "chance": E.of("0.01")}}), "Accept a single planet term")
check(rd._parse_planet_string("").is_empty(), "Empty planet definitions stay empty")
for id in ["HP", "EON1", "C0.9", "C1.2"]:
check(world.entities[id].blastability, "Blast vulnerable: " + id)
check(world.catalog.entities[id].blastability, E.add("Blast vulnerable: ", id))
for id in ["RP", "GG", "AB", "C1.3", "C1.4", "C1.5"]:
check(not world.entities[id].blastability, "Blast protected: " + id)
check((not world.catalog.entities[id].blastability), E.add("Blast protected: ", id))
# Actual GI table: HRG -> SN, with 1% GRB; no random rounding.
var totals: Dictionary = {}
for i in 100:
var products: Dictionary = world._evolution_products(world.state, world.entities.HRG, 1.0)
var products: Dictionary = world.stellar.evolution_products(world.state, world.catalog.entities.HRG, 1)
for id in products:
totals[id] = totals.get(id, 0.0) + products[id]
check(totals.get("SN") == 99.0 and totals.get("GRB") == 1.0, "GI rare outcomes accumulate deterministically")
totals[id] = E.add(totals.get(id, 0), products[id])
check((E.eq(totals.get("SN"), 99) and E.eq(totals.get("GRB"), 1)), "GI rare outcomes accumulate deterministically")
var restored = fixture()
restored.state = bytes_to_var(var_to_bytes(world.state))
check(world._evolution_products(world.state, world.entities.HRG, 37.0) == restored._evolution_products(restored.state, restored.entities.HRG, 37.0), "Evolution carry survives serialization")
restored.state = E.decode(bytes_to_var(var_to_bytes(E.encode(world.state))))
check(E.eq(world.stellar.evolution_products(world.state, world.catalog.entities.HRG, 37), restored.stellar.evolution_products(restored.state, restored.catalog.entities.HRG, 37)), "Evolution carry survives serialization")
dispose(restored)
# Real RD lifespan, four stars spread over the existing lifespan/40 window.
world.state.amount.N = 0.0
world.state.amount.RD = 4.0
world._append_batch(world.state, "RD", 4.0, 0.0, 0.0)
var lifespan: float = rd.lifespan
var width: float = rd.lifespan_delta
world._evolve_batches(world.state, lifespan)
check(world.state.amount.RD == 4.0, "Window start does not kill the whole batch")
world._evolve_batches(world.state, lifespan + width / 4.0)
check(world.state.amount.RD == 3.0 and world.state.amount.TWD == 1.0, "One quarter of a batch evolves")
world._evolve_batches(world.state, lifespan + width / 2.0)
check(world.state.amount.RD == 2.0 and world.state.amount.TWD == 2.0, "Half the batch evolves")
world._evolve_batches(world.state, lifespan + width)
check(world.state.amount.RD == 0.0 and world.state.amount.TWD == 4.0, "Window end completes evolution")
world.state.amount.N = 0
world.state.amount.RD = 4
world.batches.append_batch(world.state, "RD", 4, 0, 0)
var lifespan: Variant = rd.lifespan
var width: Variant = rd.lifespan_delta
world.evolution.evolve_batches(world.state, lifespan)
check(E.eq(world.state.amount.RD, 4), "Window start does not kill the whole batch")
world.evolution.evolve_batches(world.state, E.add(lifespan, E.divide(width, 4)))
check((E.eq(world.state.amount.RD, 3) and E.eq(world.state.amount.TWD, 1)), "One quarter of a batch evolves")
world.evolution.evolve_batches(world.state, E.add(lifespan, E.divide(width, 2)))
check((E.eq(world.state.amount.RD, 2) and E.eq(world.state.amount.TWD, 2)), "Half the batch evolves")
world.evolution.evolve_batches(world.state, E.add(lifespan, width))
check((E.eq(world.state.amount.RD, 0) and E.eq(world.state.amount.TWD, 4)), "Window end completes evolution")
check(world.state.batches.RD.is_empty(), "Completed batch removed")
dispose(world)
# Creation accumulates independently for each star/planet pair.
world = fixture()
world.state.amount.RD = 100.0
world.state.amount.RD = 100
for i in 100:
world._create_planets(world.state, "RD", 1.0, 0.0, 0.0, 1.0)
check(world.state.binds.RD.HP == 1.0, "100 RD at metallicity 1 produce one HP")
check(world.state.binds.RD.RP == 21.0, "Rocky planet probability retains fractions")
check(world.state.binds.RD.GG == 16.0 and world.state.binds.RD.AB == 120.0, "Planet multiplicity applied")
check(world.state.amount.HP == 0.0 and world.state.stats.total_amount.HP == 1.0, "Created planets are bound, counted once")
world.stellar.create_planets(world.state, "RD", 1, 0, 0, 1)
check(E.eq(world.state.binds.RD.HP, 1), "100 RD at metallicity 1 produce one HP")
check(E.eq(world.state.binds.RD.RP, 21), "Rocky planet probability retains fractions")
check((E.eq(world.state.binds.RD.GG, 16) and E.eq(world.state.binds.RD.AB, 120)), "Planet multiplicity applied")
check((E.eq(world.state.amount.HP, 0) and E.eq(world.state.stats.total_amount.HP, 1)), "Created planets are bound, counted once")
var saves: Node = root.get_node("SaveManager")
check(saves.validate_data({"format_version": 2, "app_version": "", "ui": {"current_page": 0}, "state": world.state}) == "", "Planet carry save validates")
check(E.eq(saves.validate_data({"format_version": 5, "app_version": "", "ui": {"current_page": 0}, "state": world.state}), ""), "Planet carry save validates")
restored = fixture()
restored.state = bytes_to_var(var_to_bytes(world.state))
world._create_planets(world.state, "RD", 37.0, 0.0, 0.0, 0.7)
restored._create_planets(restored.state, "RD", 37.0, 0.0, 0.0, 0.7)
check(world.state == restored.state, "Planet carry continues after save")
restored.state = E.decode(bytes_to_var(var_to_bytes(E.encode(world.state))))
world.stellar.create_planets(world.state, "RD", 37, 0, 0, E.of("0.7"))
restored.stellar.create_planets(restored.state, "RD", 37, 0, 0, E.of("0.7"))
check(E.eq(world.state, restored.state), "Planet carry continues after save")
dispose(restored)
dispose(world)
# A partially dying dwarf sterilizes HP; survivors and RP move to its heir.
world = fixture()
world.state.amount.RD = 4.0
world.state.binds.RD = {"HP": 8.0, "RP": 4.0, "C1.2": 4.0, "C1.3": 4.0, "GG": 4.0}
world._append_batch(world.state, "RD", 4.0, 0.0, 0.0)
world._evolve_batches(world.state, lifespan + width / 2.0)
check(world.state.amount.RD == 2.0 and world.state.amount.TWD == 2.0, "Partial star transition with planets")
check(world.state.binds.RD.HP + world.state.binds.TWD.HP == 4.0, "Half of HP sterilized")
check(world.state.binds.RD["C1.3"] == 2.0 and world.state.binds.TWD["C1.3"] == 2.0, "Protected civilization splits between parent and heir")
check(world.state.binds.RD.RP + world.state.binds.TWD.RP == 10.0, "Sterilized planets become RP without loss")
check(world.state.amount.RP == 0.0 and world.state.amount["C1.3"] == 0.0, "Inherited planets never become free")
world._evolve_batches(world.state, lifespan + width)
check(world.state.binds.RD["C1.3"] == 0.0 and world.state.binds.TWD["C1.3"] == 4.0, "No planets left at extinct parent type")
check(saves.validate_data({"format_version": 2, "app_version": "", "ui": {"current_page": 0}, "state": world.state}) == "", "Inherited state validates")
world.state.amount.RD = 4
world.state.binds.RD = {"HP": 8, "RP": 4, "C1.2": 4, "C1.3": 4, "GG": 4}
world.batches.append_batch(world.state, "RD", 4, 0, 0)
world.evolution.evolve_batches(world.state, E.add(lifespan, E.divide(width, 2)))
check((E.eq(world.state.amount.RD, 2) and E.eq(world.state.amount.TWD, 2)), "Partial star transition with planets")
check(E.eq(E.add(world.state.binds.RD.HP, world.state.binds.TWD.HP), 4), "Half of HP sterilized")
check((E.eq(world.state.binds.RD["C1.3"], 2) and E.eq(world.state.binds.TWD["C1.3"], 2)), "Protected civilization splits between parent and heir")
check(E.eq(E.add(world.state.binds.RD.RP, world.state.binds.TWD.RP), 10), "Sterilized planets become RP without loss")
check((E.eq(world.state.amount.RP, 0) and E.eq(world.state.amount["C1.3"], 0)), "Inherited planets never become free")
world.evolution.evolve_batches(world.state, E.add(lifespan, width))
check((E.eq(world.state.binds.RD["C1.3"], 0) and E.eq(world.state.binds.TWD["C1.3"], 4)), "No planets left at extinct parent type")
check(E.eq(saves.validate_data({"format_version": 5, "app_version": "", "ui": {"current_page": 0}, "state": world.state}), ""), "Inherited state validates")
dispose(world)
world = fixture()
world.state.amount.WS = 2.0
world.state.binds.WS = {"HP": 4.0, "C1.3": 4.0, "RP": 4.0, "GG": 4.0}
world._append_batch(world.state, "WS", 2.0, 0.0, 0.0)
world._evolve_batches(world.state, world.entities.WS.lifespan + world.entities.WS.lifespan_delta)
var physical: Dictionary = world._physical_amounts(world.state)
check(physical.HP == 0.0 and physical["C1.3"] == 0.0 and physical.RP == 0.0 and physical.GG == 0.0, "Level 2 removes all planets, including protected civilization")
check(world.state.amount.LRG == 2.0, "Giant evolves after local destruction")
world.state.amount.WS = 2
world.state.binds.WS = {"HP": 4, "C1.3": 4, "RP": 4, "GG": 4}
world.batches.append_batch(world.state, "WS", 2, 0, 0)
world.evolution.evolve_batches(world.state, E.add(world.catalog.entities.WS.lifespan, world.catalog.entities.WS.lifespan_delta))
var physical: Dictionary = world.ledger.physical_amounts(world.state)
check((((E.eq(physical.HP, 0) and E.eq(physical["C1.3"], 0)) and E.eq(physical.RP, 0)) and E.eq(physical.GG, 0)), "Level 2 removes all planets, including protected civilization")
check(E.eq(world.state.amount.LRG, 2), "Giant evolves after local destruction")
dispose(world)
world = fixture()
world.state.amount.RD = 10.0
world.state.binds.RD = {"HP": 10.0, "C1.2": 10.0, "C1.3": 10.0, "RP": 0.0}
world._apply_blast(world.state, 5.0, {"blast": 1.0, "density": 1.0})
check(world.state.binds.RD.HP == 5.0 and world.state.binds.RD["C1.2"] == 5.0, "Blast damages vulnerable worlds proportionally")
check(world.state.binds.RD["C1.3"] == 10.0 and world.state.binds.RD.RP == 10.0, "Blast protects C1.3 and creates RP")
world._apply_blast(world.state, 1e6, {"blast": 1.0, "density": 1.0})
check(world.state.binds.RD.HP == 0.0 and world.state.binds.RD.RP == 20.0, "Overwhelming blast is capped at available planets")
check(not world.state.amount.has("blast"), "Blast is not a resource")
world.state.amount.RD = 10
world.state.binds.RD = {"HP": 10, "C1.2": 10, "C1.3": 10, "RP": 0}
world.stellar.apply_blast(world.state, 5, {"blast": 1, "density": 1})
check((E.eq(world.state.binds.RD.HP, 5) and E.eq(world.state.binds.RD["C1.2"], 5)), "Blast damages vulnerable worlds proportionally")
check((E.eq(world.state.binds.RD["C1.3"], 10) and E.eq(world.state.binds.RD.RP, 10)), "Blast protects C1.3 and creates RP")
world.stellar.apply_blast(world.state, 1000000, {"blast": 1, "density": 1})
check((E.eq(world.state.binds.RD.HP, 0) and E.eq(world.state.binds.RD.RP, 20)), "Overwhelming blast is capped at available planets")
check((not world.state.amount.has("blast")), "Blast is not a resource")
dispose(world)
world = fixture()
world.state.amount.RD = 1.0
world.state.binds.RD = {"HP": 1.0}
world.state.amount.RD = 1
world.state.binds.RD = {"HP": 1}
for i in 10:
world._apply_blast(world.state, 1.0, {"blast": 1.0, "density": 0.1})
check(world.state.binds.RD.HP == 0.0 and world.state.binds.RD.RP == 1.0, "Small blast effects accumulate across cycles")
world.stellar.apply_blast(world.state, 1, {"blast": 1, "density": E.of("0.1")})
check((E.eq(world.state.binds.RD.HP, 0) and E.eq(world.state.binds.RD.RP, 1)), "Small blast effects accumulate across cycles")
dispose(world)
# Actual supernova output: one SN gives a neutron star, resources, and an event.
world = fixture()
world.state.amount.SN = 1.0
world._append_batch(world.state, "SN", 1.0, 0.0, 0.0)
world._evolve_batches(world.state, 2.0)
check(world.state.amount.SN == 0.0 and world.state.amount.LNS == 1.0, "Supernova produces a remnant")
check(world.state.amount.H == 8.0 and world.state.amount.He == 50.0 and world.state.amount.Met == 11.0, "Supernova returns table resources")
check(not world.state.amount.has("blast"), "Supernova dispatches blast output")
check(saves.validate_data({"format_version": 2, "app_version": "", "ui": {"current_page": 0}, "state": world.state}) == "", "Blast state validates")
world.state.amount.SN = 1
world.batches.append_batch(world.state, "SN", 1, 0, 0)
world.evolution.evolve_batches(world.state, 2)
check((E.eq(world.state.amount.SN, 0) and E.eq(world.state.amount.LNS, 1)), "Supernova produces a remnant")
check(((E.eq(world.state.amount.H, 8) and E.eq(world.state.amount.He, 50)) and E.eq(world.state.amount.Met, 11)), "Supernova returns table resources")
check((not world.state.amount.has("blast")), "Supernova dispatches blast output")
check(E.eq(saves.validate_data({"format_version": 5, "app_version": "", "ui": {"current_page": 0}, "state": world.state}), ""), "Blast state validates")
dispose(world)
world = fixture()
world.state.amount.H = 1000.0
world.state.amount.Met = 100.0
check(world.produce("RD", 100.0) == 100.0, "Manual star creation succeeds")
check(world.state.binds.RD.HP >= 1.0, "Manual creation dispatches planet formation")
check(world.state.amount.H == 900.0, "Planet creation does not duplicate or spend stellar fuel")
world.state.amount.H = 1000
world.state.amount.Met = 100
check(E.eq(world.production.produce("RD", 100), 100), "Manual star creation succeeds")
check(E.ge(world.state.binds.RD.HP, 1), "Manual creation dispatches planet formation")
check(E.eq(world.state.amount.H, 900), "Planet creation does not duplicate or spend stellar fuel")
dispose(world)
world = fixture()
world.state.amount.N = 0.0
world.state.amount.RD = 1.0
world.state.amount.H = 100.0
world.state.amount.Met = 100.0
world.state.auto_resources.H = 100.0
world.evolute(0.1)
check(world.state.amount.RD == 101.0 and world.state.amount.H == 0.0, "Automatic formation uses its resource budget")
check(world.state.binds.RD.HP >= 1.0, "Automatic formation also creates planets")
world.state.amount.N = 0
world.state.amount.RD = 1
world.state.amount.H = 100
world.state.amount.Met = 100
world.state.auto_resources.H = 100
world.evolute(E.of("0.1"))
check((E.eq(world.state.amount.RD, 101) and E.eq(world.state.amount.H, 0)), "Automatic formation uses its resource budget")
check(E.ge(world.state.binds.RD.HP, 1), "Automatic formation also creates planets")
dispose(world)
world = fixture()
world.entities.N.auto = 1.0
world.catalog.entities.N.auto = 1
# 1000 newly produced automatic H reserve 1 H, enough for 10 HBD.
world.evolute(100.0)
check(world.state.amount.HBD == 10.0, "Brown dwarfs form without existing ordinary stars")
check(world.state.amount.H == 999.0 and world.state.auto_resources.H == 999.0, "Brown dwarfs consume exactly their reserved hydrogen")
check(world.get_item_amounts().BD == 10.0 and world.state.batches.HBD.size() > 0, "Brown dwarfs appear in counter and evolution batches")
world.entities.N.product_per_year_amount = 0.0
world.evolute(100.0)
check(world.state.amount.HBD == 10.0, "Stored automatic budget is not taxed repeatedly")
world.evolute(100)
check(E.eq(world.state.amount.HBD, 10), "Brown dwarfs form without existing ordinary stars")
check((E.eq(world.state.amount.H, 999) and E.eq(world.state.auto_resources.H, 999)), "Brown dwarfs consume exactly their reserved hydrogen")
check((E.eq(world.presentation.amounts(world.state, world.catalog).BD, 10) and E.gt(world.state.batches.HBD.size(), 0)), "Brown dwarfs appear in counter and evolution batches")
world.catalog.entities.N.product_per_year_amount = 0
world.evolute(100)
check(E.eq(world.state.amount.HBD, 10), "Stored automatic budget is not taxed repeatedly")
dispose(world)
world = fixture()
world.entities.N.auto = 1.0
world.state.amount.RD = 1.0
world.evolute(50.0)
check(world.state.amount.HBD == 5.0 and is_equal_approx(world.state.auto_star_deficits.HBD_fuel, 0.5), "Individual dwarfs retain prepaid fractional fuel")
check(world.state.amount.H == 0.0, "Prepaid fuel is not available to ordinary stars")
world.catalog.entities.N.auto = 1
world.state.amount.RD = 1
world.evolute(50)
check((E.eq(world.state.amount.HBD, 5) and E.near(world.state.auto_star_deficits.HBD_fuel, E.of("0.5"))), "Individual dwarfs retain prepaid fractional fuel")
check(E.eq(world.state.amount.H, 0), "Prepaid fuel is not available to ordinary stars")
var resumed = fixture()
resumed.entities.N.auto = 1.0
resumed.state = bytes_to_var(var_to_bytes(world.state))
world.evolute(50.0)
resumed.evolute(50.0)
check(world.state.amount.HBD == 10.0, "Accumulated quota eventually creates a whole batch")
check(world.state == resumed.state, "Brown dwarf quota survives serialization deterministically")
check(world.state.amount.RD == 1000.0 and world.state.amount.H == 0.0, "Shared automatic hydrogen is spent once")
world.state.batches.HBD = [{"amount": 10.0, "start_year": 101.0, "end_year": 101.0}]
world._evolve_batches(world.state, 101.0)
check(world.state.amount.HBD == 0.0 and world.state.amount.CBD == 10.0 and world.get_item_amounts().BD == 10.0, "Cooling preserves aggregate brown dwarf count")
resumed.catalog.entities.N.auto = 1
resumed.state = E.decode(bytes_to_var(var_to_bytes(E.encode(world.state))))
world.evolute(50)
resumed.evolute(50)
check(E.eq(world.state.amount.HBD, 10), "Accumulated quota eventually creates a whole batch")
check(E.eq(world.state, resumed.state), "Brown dwarf quota survives serialization deterministically")
check((E.eq(world.state.amount.RD, 1000) and E.eq(world.state.amount.H, 0)), "Shared automatic hydrogen is spent once")
world.state.batches.HBD = [{"amount": 10, "start_year": 101, "end_year": 101}]
world.evolution.evolve_batches(world.state, 101)
check(((E.eq(world.state.amount.HBD, 0) and E.eq(world.state.amount.CBD, 10)) and E.eq(world.presentation.amounts(world.state, world.catalog).BD, 10)), "Cooling preserves aggregate brown dwarf count")
dispose(resumed)
dispose(world)
world = fixture()
var saw_individual: bool = false
for i in range(250):
world.state.amount.H += 1.0
world.state.auto_resources.H = world.state.auto_resources.get("H", 0.0) + 1.0
var before: float = world.state.amount.HBD
world._produce_brown_dwarfs(world.state, 1.0, float(i), float(i + 1))
var born: float = world.state.amount.HBD - before
check(born == 0.0 or born == 1.0, "Small fuel increments produce individual dwarfs")
saw_individual = saw_individual or born == 1.0
world.state.amount.H = E.add(world.state.amount.H, 1)
world.state.auto_resources.H = E.add(world.state.auto_resources.get("H", 0), 1)
var before: Variant = world.state.amount.HBD
world.automatic.produce_brown_dwarfs(world.state, 1, E.of(i), E.of(E.add(i, 1)))
var born: Variant = E.subtract(world.state.amount.HBD, before)
check((E.eq(born, 0) or E.eq(born, 1)), "Small fuel increments produce individual dwarfs")
saw_individual = (saw_individual or E.eq(born, 1))
check(saw_individual, "Random rounding does not wait for ten dwarfs")
resumed = fixture()
resumed.state = bytes_to_var(var_to_bytes(world.state))
resumed.state = E.decode(bytes_to_var(var_to_bytes(E.encode(world.state))))
for i in range(250, 500):
for simulation in [world, resumed]:
simulation.state.amount.H += 1.0
simulation.state.auto_resources.H += 1.0
simulation._produce_brown_dwarfs(simulation.state, 1.0, float(i), float(i + 1))
check(world.state == resumed.state, "Random sequence and prepaid fuel survive saving")
check(is_equal_approx(world.state.amount.H + world.state.amount.HBD * 0.1 + world.state.auto_star_deficits.HBD_fuel, 500.0), "Individual production conserves fuel including prepaid reserve")
check(is_equal_approx(world.state.amount.HBD + world.state.auto_star_deficits.HBD, 5.0), "Signed remainder preserves the 0.1 percent allocation")
var paused_count: float = world.state.amount.HBD
for i in 10: world._produce_brown_dwarfs(world.state, 0.0, 500.0, 501.0)
check(world.state.amount.HBD == paused_count, "No repeated random attempts without new fuel")
simulation.state.amount.H = E.add(simulation.state.amount.H, 1)
simulation.state.auto_resources.H = E.add(simulation.state.auto_resources.H, 1)
simulation.automatic.produce_brown_dwarfs(simulation.state, 1, E.of(i), E.of(E.add(i, 1)))
check(E.eq(world.state, resumed.state), "Random sequence and prepaid fuel survive saving")
check(E.near(E.add(E.add(world.state.amount.H, E.multiply(world.state.amount.HBD, E.of("0.1"))), world.state.auto_star_deficits.HBD_fuel), 500), "Individual production conserves fuel including prepaid reserve")
check(E.near(E.add(world.state.amount.HBD, world.state.auto_star_deficits.HBD), 5), "Signed remainder preserves the 0.1 percent allocation")
var paused_count: Variant = world.state.amount.HBD
for i in 10: world.automatic.produce_brown_dwarfs(world.state, 0, 500, 501)
check(E.eq(world.state.amount.HBD, paused_count), "No repeated random attempts without new fuel")
dispose(resumed)
dispose(world)
# Two simultaneous successors share surviving planets in the same 99:1 ratio.
world = fixture()
world.entities.HRG.destroy_level = 0
world.state.amount.HRG = 100.0
world.state.binds.HRG = {"C1.3": 100.0}
world.state.batches.HRG = [{"start_year": 0.1, "end_year": 0.1, "amount": 100.0}]
world._evolve_batches(world.state, 0.1)
check(world.state.binds.SN["C1.3"] == 99.0 and world.state.binds.GRB["C1.3"] == 1.0, "Planets split among actual alternative successors")
check(world.state.binds.HRG["C1.3"] == 0.0, "Alternative evolution leaves no orphan bindings")
world.catalog.entities.HRG.destroy_level = 0
world.state.amount.HRG = 100
world.state.binds.HRG = {"C1.3": 100}
world.state.batches.HRG = [{"start_year": E.of("0.1"), "end_year": E.of("0.1"), "amount": 100}]
world.evolution.evolve_batches(world.state, E.of("0.1"))
check((E.eq(world.state.binds.SN["C1.3"], 99) and E.eq(world.state.binds.GRB["C1.3"], 1)), "Planets split among actual alternative successors")
check(E.eq(world.state.binds.HRG["C1.3"], 0), "Alternative evolution leaves no orphan bindings")
dispose(world)
world = fixture()
world.state.amount.N = 0.0
world.state.amount.HRG = 1.0
world.state.batches.HRG = [{"start_year": 0.1, "end_year": 0.1, "amount": 1.0}]
world.evolute(3.0)
check(world.state.amount.LNS == 1.0 and world.state.amount.SN == 0.0, "Long step follows multiple stellar generations")
check(world.state.amount.S >= 99.0, "Short-lived newborn supernova emits S before disappearing")
world.state.amount.N = 0
world.state.amount.HRG = 1
world.state.batches.HRG = [{"start_year": E.of("0.1"), "end_year": E.of("0.1"), "amount": 1}]
world.evolute(3)
check((E.eq(world.state.amount.LNS, 1) and E.eq(world.state.amount.SN, 0)), "Long step follows multiple stellar generations")
check(E.ge(world.state.amount.S, 99), "Short-lived newborn supernova emits S before disappearing")
dispose(world)
print("Stellar rules: %d checks, %d failures" % [checks, failures])
quit(0 if failures == 0 else 1)
print(("Stellar rules: %d checks, %d failures" % [checks, failures]))
quit((0 if E.eq(failures, 0) else 1))
+48 -46
View File
@@ -1,4 +1,5 @@
extends SceneTree
const E = preload("res://world/owniverse/math/exact.gd")
const Clock = preload("res://world/owniverse/simulation_time.gd")
var checks: int = 0
var failures: int = 0
@@ -7,9 +8,9 @@ func _initialize() -> void:
call_deferred("run")
func check(condition: bool, message: String) -> void:
checks += 1
if not condition:
failures += 1
checks = E.add(checks, 1)
if (not condition):
failures = E.add(failures, 1)
push_error(message)
func fixture():
@@ -17,75 +18,76 @@ func fixture():
var global: Node = root.get_node("Global")
for id in global.OwniverseEntities:
var entity = load("res://world/owniverse/owniverse_entity.gd").new(global.OwniverseEntities[id])
world.entities[id] = entity
world.state.amount[id] = 0.0
world.state.stats.total_amount[id] = 0.0
if entity.group_as != "":
world.state.amount[entity.group_as] = 0.0
world.state.stats.total_amount[entity.group_as] = 0.0
world.entities["N"].life_product = {}
world.entities["N"].product_per_year_type = "H"
world.entities["N"].product_per_year_amount = 10.0
world.entities["N"].auto = 0.0
world.state.amount.N = 1.0
world.catalog.entities[id] = entity
world.state.amount[id] = 0
world.state.stats.total_amount[id] = 0
if E.ne(entity.group_as, ""):
world.state.amount[entity.group_as] = 0
world.state.stats.total_amount[entity.group_as] = 0
world.catalog.entities["N"].life_product = {}
world.catalog.entities["N"].product_per_year_type = "H"
world.catalog.entities["N"].product_per_year_amount = 10
world.catalog.entities["N"].auto = 0
world.state.amount.N = 1
return world
func dispose(world) -> void:
for entity in world.entities.values():
for entity in world.catalog.entities.values():
entity.free()
world.free()
func run() -> void:
var saves: Node = root.get_node("SaveManager")
var world = fixture()
world.evolute(0.09)
check(world.state.time.year == 0.0, "Do not process before a tenth boundary")
check(world.state.amount.H == 0.0, "No premature production")
world.evolute(0.01)
check(world.state.time.year == 0.1, "Process the first tenth")
check(world.state.amount.H == 1.0, "Production runs at 0.1 year")
world.evolute(0.2)
check(world.state.time.year == 0.3 and world.state.amount.H == 3.0, "Do not reprocess previous tenths")
world.evolute(E.of("0.09"))
check(E.eq(world.state.time.year, 0), "Do not process before a tenth boundary")
check(E.eq(world.state.amount.H, 0), "No premature production")
world.evolute(E.of("0.01"))
check(E.eq(world.state.time.year, E.of("0.1")), "Process the first tenth")
check(E.eq(world.state.amount.H, 1), "Production runs at 0.1 year")
world.evolute(E.of("0.2"))
check((E.eq(world.state.time.year, E.of("0.3")) and E.eq(world.state.amount.H, 3)), "Do not reprocess previous tenths")
var before: Dictionary = world.state.duplicate(true)
for invalid in [0.0, -1.0, NAN, INF, 1e308]:
for invalid in [0, E.neg(1), NAN, INF, 1e308]:
world.evolute(invalid)
check(world.state == before, "Invalid/overflow interval rejected")
check(saves.validate_data({"format_version": 2, "app_version": "", "ui": {"current_page": 0}, "state": world.state}) == "", "Fractional save is valid")
check(E.eq(world.state, before), "Invalid/overflow interval rejected")
check(E.eq(saves.validate_data({"format_version": 5, "app_version": "", "ui": {"current_page": 0}, "state": world.state}), ""), "Fractional save is valid")
var invalid_save: Dictionary = world.state.duplicate(true)
invalid_save.time.year = 0.25
check(saves.validate_data({"format_version": 2, "app_version": "", "ui": {"current_page": 0}, "state": invalid_save}) != "", "Reject inconsistent fractional clock")
invalid_save.time.year = E.of("0.25")
check(E.ne(saves.validate_data({"format_version": 5, "app_version": "", "ui": {"current_page": 0}, "state": invalid_save}), ""), "Reject inconsistent fractional clock")
dispose(world)
for fps in [30, 60, 144]:
world = fixture()
for frame in fps:
world.evolute(1.0 / fps)
check(world.state.time.year == 1.0, "One second at %d fps" % fps)
check(world.state.amount.H == 10.0, "Production across frames at %d fps" % fps)
world.evolute(E.divide(1, fps))
check(E.eq(world.state.time.year, 1), ("One second at %d fps" % fps))
check(E.eq(world.state.amount.H, 10), ("Production across frames at %d fps" % fps))
dispose(world)
world = fixture()
world.evolute(0.05)
world.evolute(E.of("0.05"))
world.speed = 2
world.evolute(0.005)
check(world.state.time.year == 0.1, "Speed change preserves accumulated fraction")
world.evolute(E.of("0.005"))
check(E.eq(world.state.time.year, E.of("0.1")), "Speed change preserves accumulated fraction")
world.speed = 100
check(world.speed == 5 and world.state.speed_in_year == 10000.0, "Upper speed limit unchanged")
world.speed = -10
check(world.speed == 1 and world.state.speed_in_year == 1.0, "Lower speed limit unchanged")
var speed_limit: int = root.get_node("Global").SPEED_LIMIT
check((E.eq(world.speed, speed_limit) and E.eq(world.state.speed_in_year, E.power(10, E.subtract(speed_limit, 1)))), "Configured upper speed limit")
world.speed = E.neg(10)
check((E.eq(world.speed, 1) and E.eq(world.state.speed_in_year, 1)), "Lower speed limit unchanged")
dispose(world)
world = fixture()
dispose(world)
world = fixture()
world.entities.N.output_and = {"He": 1.0}
world.entities.N.output_or = {}
world.state.batches.N = [{"start_year": 0.1, "end_year": 0.1, "amount": 1.0}]
world.evolute(0.1)
check(world.state.amount.N == 0.0 and world.state.amount.He == 1.0, "Existing evolution executes at fractional boundary")
world.catalog.entities.N.output_and = {"He": 1}
world.catalog.entities.N.output_or = {}
world.state.batches.N = [{"start_year": E.of("0.1"), "end_year": E.of("0.1"), "amount": 1}]
world.evolute(E.of("0.1"))
check((E.eq(world.state.amount.N, 0) and E.eq(world.state.amount.He, 1)), "Existing evolution executes at fractional boundary")
dispose(world)
check(Clock.processed_year(0.099) == 0.0, "Do not round a genuine incomplete tenth forward")
check(Clock.processed_year(1e9 + 0.45) == 1e9 + 0.4, "Large ages preserve fractional precision")
print("Time state: %d checks, %d failures" % [checks, failures])
quit(0 if failures == 0 else 1)
check(E.eq(Clock.processed_year(E.of("0.099")), 0), "Do not round a genuine incomplete tenth forward")
check(E.eq(Clock.processed_year(E.add(E.of("1e9"), E.of("0.45"))), E.add(E.of("1e9"), E.of("0.4"))), "Large ages preserve fractional precision")
print(("Time state: %d checks, %d failures" % [checks, failures]))
quit((0 if E.eq(failures, 0) else 1))
+33 -27
View File
@@ -1,4 +1,5 @@
extends SceneTree
const E = preload("res://world/owniverse/math/exact.gd")
var checks: int = 0
var failures: int = 0
@@ -7,9 +8,9 @@ func _initialize() -> void:
call_deferred("run")
func check(value: bool, message: String) -> void:
checks += 1
if not value:
failures += 1
checks = E.add(checks, 1)
if (not value):
failures = E.add(failures, 1)
push_error(message)
func run() -> void:
@@ -22,34 +23,39 @@ func run() -> void:
await process_frame
stage.stage_page_scroller.scroll_horizontal = stage.PAGE_WIDTH
await process_frame
stage.owniverse.state.amount.H = 1000.0
stage.owniverse.state.amount.RD = 2.0
stage.owniverse.refresh_item_amounts()
stage._update_ui(0.0)
stage.owniverse.state.amount.H = 1000
stage.owniverse.state.amount.RD = 2
stage.owniverse.presentation.refresh(stage.owniverse.state, stage.owniverse.catalog)
stage.set_owniverse_item_value()
var hydrogen = stage.owniverse_items.H
var dwarf = stage.owniverse_items.RD
check(hydrogen.description.text == "1 000", "Visible page updates immediately on navigation")
check(dwarf.description.text == "", "Offscreen counters are not rendered")
stage.owniverse.state.amount.H = 2000.0
stage.owniverse.refresh_item_amounts()
check(stage.owniverse.item_amounts_dirty and stage.owniverse.items_to_update.H == 1000.0, "Simulation invalidates without recalculating display sums")
stage._update_ui(0.05)
check(hydrogen.description.text == "1 000", "No refresh before interval")
stage._update_ui(0.051)
check(hydrogen.description.text == "2 000" and not stage.owniverse.item_amounts_dirty, "Latest state appears at interval")
check(E.eq(hydrogen.description.text, "1 000"), "Pending quantities reach controls")
check(E.eq(dwarf.description.text, "2"), "Other page receives its current quantity")
check(stage.owniverse.presentation.pending_amounts.is_empty(), "Published queue is consumed by Stage")
stage.owniverse.presentation.deferred_updates = true
stage.owniverse.state.amount.H = 2000
stage.owniverse.presentation.refresh(stage.owniverse.state, stage.owniverse.catalog)
check((stage.owniverse.presentation.dirty and stage.owniverse.presentation.pending_amounts.is_empty()), "Deferred refresh marks dirty without republishing")
stage.set_owniverse_item_value()
check(E.eq(hydrogen.description.text, "1 000"), "Labels retain last published quantity")
stage.owniverse.presentation.refresh(stage.owniverse.state, stage.owniverse.catalog, true)
stage.set_owniverse_item_value()
check((E.eq(hydrogen.description.text, "2 000") and (not stage.owniverse.presentation.dirty)), "Forced refresh publishes latest state")
stage.owniverse.presentation.deferred_updates = false
stage.item_activated(hydrogen)
check(hydrogen.description.text == root.get_node("Global").format_number(stage.owniverse.state.amount.H), "Player production updates counter immediately")
check(stage.owniverse.state.amount.H > 2000.0, "Production action actually executed")
stage.set_owniverse_item_value()
check(E.eq(hydrogen.description.text, root.get_node("Global").format_number(stage.owniverse.state.amount.H)), "Player production publishes the new quantity")
check(E.gt(stage.owniverse.state.amount.H, 2000), "Production action actually executed")
dwarf.visible = true
stage.stage_page_scroller.scroll_horizontal = 2 * stage.PAGE_WIDTH
stage.stage_page_scroller.scroll_horizontal = E.multiply(2, stage.PAGE_WIDTH)
await process_frame
stage._update_ui(0.0)
check(dwarf.description.text == "2", "Newly visible page receives cached latest values")
stage.owniverse.state.time.year = 1234.5
stage._update_ui(0.1)
check(stage.date_time.text == "1 234.5", "Time uses throttled display with tenths")
for entity in stage.owniverse.entities.values(): entity.free()
stage._refresh_universe_ui()
check(E.eq(dwarf.description.text, "2"), "Newly visible page receives cached latest values")
stage.owniverse.state.time.year = E.of("1234.5")
stage._refresh_universe_ui()
check(E.eq(stage.date_time.text, "1 234.5"), "Time displays tenths with thousands separator")
for entity in stage.owniverse.catalog.entities.values(): entity.free()
stage.owniverse.free()
scene.free()
print("UI updates: %d checks, %d failures" % [checks, failures])
quit(0 if failures == 0 else 1)
print(("UI updates: %d checks, %d failures" % [checks, failures]))
quit((0 if E.eq(failures, 0) else 1))
+104 -105
View File
@@ -1,4 +1,7 @@
extends SceneTree
const E = preload("res://world/owniverse/math/exact.gd")
const CivilizationState = preload("res://world/owniverse/civilization_state.gd")
const CivilizationEvolution = preload("res://world/owniverse/civilization_evolution.gd")
const Parameters = preload("res://world/owniverse/world_parameters.gd")
const Descriptions = preload("res://world/owniverse/item_description.gd")
@@ -9,140 +12,140 @@ func _initialize() -> void:
call_deferred("run")
func check(condition: bool, message: String) -> void:
checks += 1
if not condition:
failures += 1
checks = E.add(checks, 1)
if (not condition):
failures = E.add(failures, 1)
push_error(message)
func fixture():
var world = load("res://world/owniverse/owniverse.gd").new()
for id in root.get_node("Global").OwniverseEntities:
var entity = load("res://world/owniverse/owniverse_entity.gd").new(root.get_node("Global").OwniverseEntities[id])
world.entities[id] = entity
world.state.amount[id] = 0.0
world.state.stats.total_amount[id] = 0.0
if entity.group_as != "":
world.state.amount[entity.group_as] = 0.0
world.state.stats.total_amount[entity.group_as] = 0.0
world.catalog.entities[id] = entity
world.state.amount[id] = 0
world.state.stats.total_amount[id] = 0
if E.ne(entity.group_as, ""):
world.state.amount[entity.group_as] = 0
world.state.stats.total_amount[entity.group_as] = 0
return world
func dispose(world) -> void:
for entity in world.entities.values(): entity.free()
for entity in world.catalog.entities.values(): entity.free()
world.free()
func run() -> void:
var global: Node = root.get_node("Global")
var world = fixture()
world.state.amount.RD = 400.0
world._append_batch(world.state, "RD", 400.0, 0.0, 0.0)
var end: float = world.state.batches.RD[0].end_year
world.modify_world_parameter("Bur", 9.0)
check(is_equal_approx(world.state.batches.RD[0].end_year, end / 10.0), "Burnability accelerates existing cohorts")
var count: float = world.state.batches.RD[0].amount
world.modify_world_parameter("Bur", -9.0)
check(is_equal_approx(world.state.batches.RD[0].end_year, end) and world.state.batches.RD[0].amount == count, "Changing burnability back preserves population and lifetime")
world.modify_world_parameter("Bur", 9.0)
world._append_batch(world.state, "YD", 10.0, 0.0, 0.0)
check(is_equal_approx(world.state.batches.YD[0].start_year, world.entities.YD.lifespan / 10.0), "New stars use the same burnability")
world.state.time = {"datetime": end / 10.0 - 0.1, "year": end / 10.0 - 0.1}
world._withdraw_batches(world.state, "RD", world.state.time.year)
world.modify_world_parameter("Bur", -18.0)
check(world.state.batches.RD[0].end_year >= world.state.time.year, "Slowing a partially evolved cohort keeps its remaining window in the future")
world.modify_world_parameter("Exp", 9.0)
check(world._evolution_products(world.state, world.entities.SN, 2.0).blast == 180.0, "Explosion power includes world explosiveness")
var products: Dictionary = world._evolution_products(world.state, world.entities.HRG, 1000.0)
check(products.get("GRB", 0.0) == 100.0 and products.get("SN", 0.0) == 900.0, "Explosiveness raises rare-event probability without duplicating stars")
world.entities.HRG.output_or.chance = 50.0
products = world._evolution_products(world.state, world.entities.HRG, 100.0)
check(products.get("GRB", 0.0) == 100.0 and products.get("SN", 0.0) == 0.0, "Rare-event probability is bounded at one")
world.state.amount.RD = 400
world.batches.append_batch(world.state, "RD", 400, 0, 0)
var end: Variant = world.state.batches.RD[0].end_year
world.environment.modify_world_parameter("Bur", 9)
check(E.near(world.state.batches.RD[0].end_year, E.divide(end, 10)), "Burnability accelerates existing cohorts")
var count: Variant = world.state.batches.RD[0].amount
world.environment.modify_world_parameter("Bur", E.neg(9))
check((E.near(world.state.batches.RD[0].end_year, end) and E.eq(world.state.batches.RD[0].amount, count)), "Changing burnability back preserves population and lifetime")
world.environment.modify_world_parameter("Bur", 9)
world.batches.append_batch(world.state, "YD", 10, 0, 0)
check(E.near(world.state.batches.YD[0].start_year, E.divide(world.catalog.entities.YD.lifespan, 10)), "New stars use the same burnability")
world.state.time = {"datetime": E.subtract(E.divide(end, 10), E.of("0.1")), "year": E.subtract(E.divide(end, 10), E.of("0.1"))}
world.batches.withdraw_batches(world.state, "RD", world.state.time.year)
world.environment.modify_world_parameter("Bur", E.neg(18))
check(E.ge(world.state.batches.RD[0].end_year, world.state.time.year), "Slowing a partially evolved cohort keeps its remaining window in the future")
world.environment.modify_world_parameter("Exp", 9)
check(E.eq(world.stellar.evolution_products(world.state, world.catalog.entities.SN, 2).blast, 180), "Explosion power includes world explosiveness")
var products: Dictionary = world.stellar.evolution_products(world.state, world.catalog.entities.HRG, 1000)
check((E.eq(products.get("GRB", 0), 100) and E.eq(products.get("SN", 0), 900)), "Explosiveness raises rare-event probability without duplicating stars")
world.catalog.entities.HRG.output_or.chance = 50
products = world.stellar.evolution_products(world.state, world.catalog.entities.HRG, 100)
check((E.eq(products.get("GRB", 0), 100) and E.eq(products.get("SN", 0), 0)), "Rare-event probability is bounded at one")
dispose(world)
world = fixture()
var ordinary: Dictionary = world._life_products(world.state, world.entities.HP, 1000000.0)
var ordinary: Dictionary = world.life.life_products(world.state, world.catalog.entities.HP, 1000000)
world.state.life_remainders.clear()
world.modify_world_parameter("Agg", 9.0)
var aggressive: Dictionary = world._life_products(world.state, world.entities.HP, 1000000.0)
check(aggressive.EON1 > ordinary.EON1, "Aggression accelerates primitive evolution")
world.environment.modify_world_parameter("Agg", 9)
var aggressive: Dictionary = world.life.life_products(world.state, world.catalog.entities.HP, 1000000)
check(E.gt(aggressive.EON1, ordinary.EON1), "Aggression accelerates primitive evolution")
world.state.life_remainders.clear()
world.state.world_parameters.Order = 10.0
var orderly: Dictionary = world._life_products(world.state, world.entities.HP, 1000000.0)
check(orderly.RP < aggressive.RP, "Order reduces degradation")
world.state.world_parameters.Order = 10
var orderly: Dictionary = world.life.life_products(world.state, world.catalog.entities.HP, 1000000)
check(E.lt(orderly.RP, aggressive.RP), "Order reduces degradation")
world.state.life_remainders.clear()
world.state.world_parameters.Enlightenment = 10.0
var enlightened: Dictionary = world._life_products(world.state, world.entities.HP, 1000000.0)
check(enlightened.EON1 > orderly.EON1, "Enlightenment increases primitive progress")
world.state.world_parameters.Enlightenment = 10
var enlightened: Dictionary = world.life.life_products(world.state, world.catalog.entities.HP, 1000000)
check(E.gt(enlightened.EON1, orderly.EON1), "Enlightenment increases primitive progress")
dispose(world)
world = fixture()
var hotter = fixture()
for simulation in [world, hotter]:
simulation.state.amount.RD = 1000000.0
simulation._append_batch(simulation.state, "RD", 1000000.0, 0.0, 0.0)
hotter.modify_world_parameter("Bur", 9.0)
world.evolute(1000.0)
hotter.evolute(1000.0)
check(hotter.state.amount.S > world.state.amount.S, "Burnability changes actual space production")
check(hotter.state.energy + hotter.state.amount.S == Parameters.INITIAL_ENERGY, "Enhanced production still spends the GI energy budget")
simulation.state.amount.RD = 1000000
simulation.batches.append_batch(simulation.state, "RD", 1000000, 0, 0)
hotter.environment.modify_world_parameter("Bur", 9)
world.evolute(1000)
hotter.evolute(1000)
check(E.gt(hotter.state.amount.S, world.state.amount.S), "Burnability changes actual space production")
check(E.eq(E.add(hotter.state.energy, hotter.state.amount.S), Parameters.INITIAL_ENERGY), "Enhanced production still spends the GI energy budget")
dispose(world)
dispose(hotter)
world = fixture()
world.state.amount["C0.2"] = 1000000.0
world.state.ethics["C0.2"] = {"m": 1000000.0}
world.state.amount["C0.2"] = 1000000
world.state.ethics["C0.2"] = {"m": 1000000}
var baseline: Dictionary = world.state.duplicate(true)
var advanced: Dictionary = baseline.duplicate(true)
advanced.world_parameters.Agg = 19.0
advanced.world_parameters.Agg = 19
var next_stage: String = global.CivilizationRules["C0.2"].next
var outcomes: Array = []
for target in [baseline, advanced]:
var expired: Dictionary = {"C0.2": [{"amount": 1000000.0, "from": 0.0, "to": 1.0}]}
var budget: Dictionary = world.CivilizationState.stellar_budget(world, target, global.CivilizationRules)
world.CivilizationEvolution.prepare(world, target, expired, 1.0, budget, global.CivilizationRules)
outcomes.append(expired["C0.2"][0].products.get(next_stage, 0.0))
check(outcomes[1] > outcomes[0], "Aggression changes actual ethical civilization transitions")
var expired: Dictionary = {"C0.2": [{"amount": 1000000, "from": 0, "to": 1}]}
var budget: Dictionary = CivilizationState.stellar_budget(world, target, global.CivilizationRules)
CivilizationEvolution.prepare(world, target, expired, 1, budget, global.CivilizationRules)
outcomes.append(expired["C0.2"][0].products.get(next_stage, 0))
check(E.gt(outcomes[1], outcomes[0]), "Aggression changes actual ethical civilization transitions")
dispose(world)
# Trends use ethical proportions and stage weights, not population magnitude.
world = fixture()
var rules: Dictionary = {"C2.0": {"home": "DwStar"}, "C2.1": {"home": "DwStar"}}
world.state.ethics = {"C2.0": {"d": 100.0}, "C2.1": {"d": 100.0}}
world.state.ethics = {"C2.0": {"d": 100}, "C2.1": {"d": 100}}
var source: Dictionary = world.state.duplicate(true)
var single: Dictionary = source.duplicate(true)
var split: Dictionary = source.duplicate(true)
Parameters.advance(source, single, rules, 1.0e6)
for i in 10: Parameters.advance(source, split, rules, 1.0e5)
check(is_equal_approx(single.trends.Integration, 0.018), "Trend integrates elapsed years and doubled stage weights")
Parameters.advance(source, single, rules, 1000000)
for i in 10: Parameters.advance(source, split, rules, 100000)
check(E.near(single.trends.Integration, E.of("0.018")), "Trend integrates elapsed years and doubled stage weights")
for key in Parameters.TRENDS:
check(is_equal_approx(single.trends[key], split.trends[key]), "Trend is independent of frame partition: " + key)
source.ethics["C2.0"].d = 1000000.0
check(E.near(single.trends[key], split.trends[key]), E.add("Trend is independent of frame partition: ", key))
source.ethics["C2.0"].d = 1000000
var larger: Dictionary = world.state.duplicate(true)
Parameters.advance(source, larger, rules, 1.0e6)
check(is_equal_approx(larger.trends.Integration, single.trends.Integration), "Population proportions determine trend influence")
world.state.trends.Integration = 0.99
Parameters.advance(source, world.state, rules, 1.0e8)
check(world.state.civilization_stats["trend:Integration"] == 2.0, "Long steps process every crossed threshold")
check(is_equal_approx(world.state.trends.Integration, 0.79), "Threshold crossing preserves the fractional remainder")
check(world.state.world_parameters.Federation > 1.0 or world.state.world_parameters.Enlightenment > 1.0 or world.state.world_parameters.Order > 1.0, "Integration events change the world")
var restored: Dictionary = bytes_to_var(var_to_bytes(world.state))
Parameters.advance(source, world.state, rules, 1.0e8)
Parameters.advance(source, restored, rules, 1.0e8)
check(world.state == restored, "Trend events resume identically after serialization")
Parameters.advance(source, world.state, rules, 1.0e12)
check(world.state.trends.Integration >= 0.0 and world.state.trends.Integration < 1.0, "Very large intervals finish with a valid trend fraction")
check(world.state.world_parameters.Agg >= 1.0, "Repeated integration events cannot reduce aggression below the scale")
var payload: Dictionary = {"format_version": 2, "app_version": "test", "ui": {"current_page": 1}, "state": world.state}
Parameters.advance(source, larger, rules, 1000000)
check(E.near(larger.trends.Integration, single.trends.Integration), "Population proportions determine trend influence")
world.state.trends.Integration = E.of("0.99")
Parameters.advance(source, world.state, rules, 100000000)
check(E.eq(world.state.civilization_stats["trend:Integration"], 2), "Long steps process every crossed threshold")
check(E.near(world.state.trends.Integration, E.of("0.79")), "Threshold crossing preserves the fractional remainder")
check(((E.gt(world.state.world_parameters.Federation, 1) or E.gt(world.state.world_parameters.Enlightenment, 1)) or E.gt(world.state.world_parameters.Order, 1)), "Integration events change the world")
var restored: Dictionary = E.decode(bytes_to_var(var_to_bytes(E.encode(world.state))))
Parameters.advance(source, world.state, rules, 100000000)
Parameters.advance(source, restored, rules, 100000000)
check(E.eq(world.state, restored), "Trend events resume identically after serialization")
Parameters.advance(source, world.state, rules, E.of("1.0e12"))
check((E.ge(world.state.trends.Integration, 0) and E.lt(world.state.trends.Integration, 1)), "Very large intervals finish with a valid trend fraction")
check(E.ge(world.state.world_parameters.Agg, 1), "Repeated integration events cannot reduce aggression below the scale")
var payload: Dictionary = {"format_version": 5, "app_version": "test", "ui": {"current_page": 1}, "state": world.state}
var manager: Node = root.get_node("SaveManager")
check(manager.validate_data(payload) == "", "New parameters and trends pass save validation")
check(E.eq(manager.validate_data(payload), ""), "New parameters and trends pass save validation")
var old: Dictionary = payload.duplicate(true)
old.state.erase("world_parameters")
old.state.erase("trends")
check(manager.validate_data(old) == "", "Existing current-format saves remain readable")
payload.state.world_parameters.Agg = 20.0
check(manager.validate_data(payload) != "", "Out-of-range scales are rejected")
check(E.eq(manager.validate_data(old), ""), "Existing current-format saves remain readable")
payload.state.world_parameters.Agg = 20
check(E.ne(manager.validate_data(payload), ""), "Out-of-range scales are rejected")
dispose(world)
for sample in [[1e-7, 0.0], [1e-6, 0.5], [1e-5, 1.0], [0.9, 0.0], [0.95, 0.5], [1.0, 1.0]]:
check(is_equal_approx(Parameters.density_display(sample[0]).position, sample[1]), "Density boundary " + str(sample[0]))
for sample in [[E.of("1e-7"), 0], [E.of("1e-6"), E.of("0.5")], [E.of("1e-5"), 1], [E.of("0.9"), 0], [E.of("0.95"), E.of("0.5")], [1, 1]]:
check(E.near(Parameters.density_display(sample[0]).position, sample[1]), E.add("Density boundary ", str(sample[0])))
# The fixture overrides saving/loading; the player's save is never accessed.
var scene = load("res://world/world.tscn").instantiate()
var stage = scene.get_node("Stage")
@@ -151,40 +154,36 @@ func run() -> void:
root.add_child(scene)
await process_frame
await process_frame
stage.owniverse.state.energy = Parameters.INITIAL_ENERGY / 4.0
stage.owniverse.state.world_parameters.Bur = 19.0
stage.owniverse.state.trends.Integration = 0.75
stage.owniverse.state.energy = E.divide(Parameters.INITIAL_ENERGY, 4)
stage.owniverse.state.world_parameters.Bur = 19
stage.owniverse.state.trends.Integration = E.of("0.75")
stage.world_indicators.update(stage.owniverse)
var warning: TextureRect = scene.get_node("Background/WarningBorder")
check(warning.mouse_filter == Control.MOUSE_FILTER_IGNORE, "Warning overlay does not block input")
var environments: Array = [
[1.0e-7, "ff0000ff"], [1.0e-6, "df2020bf"], [1.0e-5, "c040407f"],
[0.1, "00000000"], [0.9, "40a0c07f"], [0.97, "20b0dfbf"], [1.0, "00c0ffff"],
[0.1, "00000000"],
]
check(E.eq(warning.mouse_filter, Control.MOUSE_FILTER_IGNORE), "Warning overlay does not block input")
var environments: Array = [[E.of("1.0e-7"), "ff0000ff"], [E.of("1.0e-6"), "df2020bf"], [E.of("1.0e-5"), "c040407f"], [E.of("0.1"), "00000000"], [E.of("0.9"), "40a0c07f"], [E.of("0.97"), "20b0dfbf"], [1, "00c0ffff"], [E.of("0.1"), "00000000"]]
for sample in environments:
check(Parameters.density_warning_color(sample[0]).is_equal_approx(Color.html(sample[1])), "Unity warning threshold: " + str(sample[0]))
stage.owniverse.state.amount.H = 1e14
check(Parameters.density_warning_color(sample[0]).is_equal_approx(Color.html(sample[1])), E.add("Unity warning threshold: ", str(sample[0])))
stage.owniverse.state.amount.H = E.of("1e14")
stage.world_indicators.update(stage.owniverse)
check(warning.self_modulate.is_equal_approx(Color.html("00c0ffff")), "Compression warning uses current universe density")
stage.owniverse.state.amount.H = 0.0
stage.owniverse.state.amount.S = 1e24
stage.owniverse.state.amount.H = 0
stage.owniverse.state.amount.S = E.of("1e24")
stage.world_indicators.update(stage.owniverse)
check(warning.self_modulate.is_equal_approx(Color.html("ff0000ff")), "Rip warning replaces compression warning")
stage.owniverse.state.amount.S = 0.0
stage.owniverse.state.amount.S = 0
stage.world_indicators.update(stage.owniverse)
check(warning.self_modulate.a == 0.0, "Warning clears when density returns to normal")
check(E.eq(warning.self_modulate.a, 0), "Warning clears when density returns to normal")
for bar in stage.world_indicators.energy_bars:
check(bar.scale.x == 0.25, "Energy fill is synchronized on both pages")
check(E.eq(bar.scale.x, E.of("0.25")), "Energy fill is synchronized on both pages")
var pointer: Control = stage.world_indicators.pointers.Bur
check(is_equal_approx(pointer.position.x + pointer.size.x / 2.0, 304.0), "Burnability pointer reaches the correct scale endpoint")
check(stage.world_indicators.trend_bars[1].scale.y == 0.75, "Trend bar displays its stored level")
check(E.near(E.add(pointer.position.x, E.divide(pointer.size.x, 2)), 304), "Burnability pointer reaches the correct scale endpoint")
check(E.eq(stage.world_indicators.trend_bars[1].scale.y, E.of("0.75")), "Trend bar displays its stored level")
for locale in ["en", "ru"]:
global.Locale = locale
for id in ["Energy", "Density", "Burnability", "Explosiveness", "Aggression", "Trends"]:
var description: String = Descriptions.render(stage.owniverse, global, id, "Indicator")
check(not description.contains("—") and not description.contains("%value"), "Resolved indicator description: " + locale + "/" + id)
check(((not description.contains("—")) and (not description.contains("%value"))), E.add(E.add(E.add("Resolved indicator description: ", locale), "/"), id))
dispose(stage.owniverse)
scene.free()
print("World indicators: %d checks, %d failures" % [checks, failures])
quit(0 if failures == 0 else 1)
print(("World indicators: %d checks, %d failures" % [checks, failures]))
quit((0 if E.eq(failures, 0) else 1))
+29 -39
View File
@@ -1,29 +1,18 @@
extends HBoxContainer
class_name OwniverseAction
const E = preload("res://world/owniverse/math/exact.gd")
signal action_pressed(page_id, amount: float)
signal action_pressed ( page_id , amount : Variant )
@onready var action_labels: Array = [
$ActionControl0/Label,
$ActionControl1/Label,
$ActionControl2/Label,
$ActionControl3/Label,
$ActionControl4/Label,
]
@onready var action_labels : Array = [$ActionControl0/Label, $ActionControl1/Label, $ActionControl2/Label, $ActionControl3/Label, $ActionControl4/Label]
var page_id: int = -1
var page_id: int = E.neg(1)
var current_item_id = ""
var action_values: Dictionary = {
0: 0,
1: 0,
2: 0,
3: 0,
4: 0,
}
var action_values: Dictionary = {0: 0, 1: 0, 2: 0, 3: 0, 4: 0}
func set_actions(item_id: String, value: float, preview: Callable = Callable()) -> void:
func set_actions(item_id: String, value: Variant, preview: Callable = Callable()) -> void:
current_item_id = item_id
var requests: Array = _get_distribution(value)
var unique_requests: Array = []
@@ -31,32 +20,33 @@ func set_actions(item_id: String, value: float, preview: Callable = Callable())
var labels: Dictionary = {}
# Prefer the largest request (including MAX) when previews or rounded
# scientific labels coincide. Keep the request paired with its preview.
for i in range(requests.size() - 1, -1, -1):
if requests[i] <= 0.0: continue
var amount: float = preview.call(requests[i]) if preview.is_valid() else requests[i]
if not is_finite(amount) or amount < 1.0 or amount != floorf(amount): continue
for i in range(E.subtract(requests.size(), 1), E.neg(1), E.neg(1)):
if E.le(requests[i], 0): continue
var amount: Variant = (preview.call(requests[i]) if preview.is_valid() else requests[i])
if (((not E.finite(amount)) or E.lt(amount, 1)) or E.ne(amount, E.floor_value(amount))): continue
var text: String = _format_action_value(amount)
if displayed.has(amount) or labels.has(text): continue
if (E.contains(displayed, amount) or labels.has(text)): continue
labels[text] = true
unique_requests.push_front(requests[i])
displayed.push_front(amount)
while unique_requests.size() < 5:
unique_requests.append(0.0)
displayed.append(0.0)
while E.lt(unique_requests.size(), 5):
unique_requests.append(0)
displayed.append(0)
_set_action_values(unique_requests, displayed)
func _get_distribution(value: float) -> Array:
if value < 1.0 or not is_finite(value):
return [0.0, 0.0, 0.0, 0.0, 0.0]
value = floorf(value)
func _get_distribution(value: Variant) -> Array:
if (E.lt(value, 1) or (not E.finite(value))):
return [0, 0, 0, 0, 0]
value = E.floor_value(value)
var distribution: Array = []
var power: float = 1.0
while power < value:
var power: Variant = 1
while E.lt(power, value):
distribution.append(power)
if distribution.size() > 4: distribution.pop_front()
power *= 10.0
if E.gt(distribution.size(), 4): distribution.pop_front()
if E.ge(power, E.of("1e27")): break
power = E.multiply(power, 10)
distribution.append(value)
while distribution.size() < 5: distribution.append(0.0)
while E.lt(distribution.size(), 5): distribution.append(0)
return distribution
func _set_action_values(values: Array, displayed: Array) -> void:
@@ -64,17 +54,17 @@ func _set_action_values(values: Array, displayed: Array) -> void:
action_values[ind] = values[ind]
# Keep the original request for execution; show the exact planned output.
var text: String = _format_action_value(displayed[ind])
if action_labels[ind].text != text:
if E.ne(action_labels[ind].text, text):
action_labels[ind].text = text
action_labels[ind].get_parent().get_node("TextureButton").disabled = values[ind] <= 0.0
action_labels[ind].get_parent().get_node("TextureButton").disabled = E.le(values[ind], 0)
func _format_action_value(value: float) -> String:
if value < 1.0 or not is_finite(value) or value != floorf(value):
func _format_action_value(value: Variant) -> String:
if ((E.lt(value, 1) or (not E.finite(value))) or E.ne(value, E.floor_value(value))):
return ""
return Global.format_number(value)
func _on_action_button_pressed(button_id: int) -> void:
if action_values.get(button_id, 0.0) > 0.0:
if E.gt(action_values.get(button_id, 0), 0):
action_pressed.emit(page_id, action_values[button_id])
+6 -5
View File
@@ -1,4 +1,5 @@
extends RefCounted
const E = preload("res://world/owniverse/math/exact.gd")
const Parameters = preload("res://world/owniverse/world_parameters.gd")
var energy_bars: Array = []
@@ -32,21 +33,21 @@ func _ignore_mouse_on_children(node: Node) -> void:
func update(world) -> void:
var source: Dictionary = world.state
var energy: float = clampf(source.energy / Parameters.INITIAL_ENERGY, 0.0, 1.0)
var energy: float = E.approx(E.clamp_value(E.divide(source.energy, Parameters.INITIAL_ENERGY), 0, 1))
for bar in energy_bars: bar.scale.x = energy
var density_value: float = world.stellar_environment(source).density
var density_value = world.environment.stellar_environment(source).density
var density: Dictionary = Parameters.density_display(density_value)
warning_border.self_modulate = Parameters.density_warning_color(density_value)
for indicator in density_indicators:
for mode in ["Density", "DensityRip", "DensityCrunch"]:
indicator.get_node(mode).visible = mode == density.mode
var pointer: Control = indicator.get_node("Pointer")
pointer.position.x = 16.0 + 288.0 * density.position - pointer.size.x / 2.0
pointer.position.x = 16.0 + 288.0 * E.approx(density.position) - pointer.size.x / 2.0
pointer.self_modulate = Color.BLACK if density.mode == "DensityCrunch" else Color.WHITE
for key in pointers:
var pointer: Control = pointers[key]
pointer.position.x = 16.0 * clampf(Parameters.value(source, key), 1.0, 19.0) - pointer.size.x / 2.0
pointer.position.x = 16.0 * E.approx(E.clamp_value(Parameters.value(source, key), 1, 19)) - pointer.size.x / 2.0
for i in trend_bars.size():
var bar: Control = trend_bars[i]
bar.pivot_offset = Vector2(0.0, bar.size.y)
bar.scale.y = clampf(source.get("trends", {}).get(Parameters.TRENDS[i], 0.0), 0.0, 1.0)
bar.scale.y = E.approx(E.clamp_value(source.get("trends", {}).get(Parameters.TRENDS[i], 0), 0, 1))
+3 -2
View File
@@ -1,5 +1,6 @@
extends Control
class_name OwniverseItem
const E = preload("res://world/owniverse/math/exact.gd")
signal item_activated(item)
@@ -19,8 +20,8 @@ var item_sub_page: int = -1
var item_type = ""
func set_label(value: float) -> void:
var text: String = Global.format_number(value)
func set_label(value) -> void:
var text: String = E.scientific(value, 5) if E.gt(E.absolute(value), 1000000000) else (E.grouped(value, 0, false) if E.ne(value, 0) else "")
if description.text != text:
description.text = text
#description.text = str(value)
+76
View File
@@ -0,0 +1,76 @@
# Модули Owniverse
Первый этап разделения Owniverse выделяет два модуля:
- `quantity_math.gd`: нормализация положительных весов, ограниченное целочисленное распределение методом наибольших остатков, распределение с накоплением ошибки округления, накопление дробного выпуска и минимальный целый размер производственной партии.
- `entity_catalog.gd`: загрузка определений, индексы групп и событий, списки автоматических производителей и разблокируемых сущностей.
Математика не обращается к дереву сцены, Global или Owniverse. Методы накопления изменяют переданный словарь остатков; остальные методы возвращают результат. Для распределения `split` количество должно быть целым, веса — неотрицательными. Равные остатки разрешаются по строковому ID. Количества считаются целочисленно в диапазоне E27, дробные остатки хранятся в `float`. [Модуль арифметики](math/README.md) описывает допуск дробных переносов, точные отношения и формат сохранения 4.
Каталог получает словарь исходных строк через `load_definitions(rows)`, вызываемый один раз для нового экземпляра. Конструктор OwniverseEntity по-прежнему использует настройки Global. Каталог не хранит количества, партии или состояние интерфейса. Определения пока остаются Node: освобождает их владелец мира, как до рефакторинга.
Метод `members(id)` возвращает копию списка. После изменения group_as нужно вызвать `rebuild_group_index()`; добавление или удаление определения автоматически обнаруживается по изменению размера словаря. Полная перезагрузка определений выполняется созданием нового каталога.
Stage загружает каталог, затем отдельно инициализирует количество, статистику и UI. Доступ к определениям идёт через `world.catalog.entities`, к группам — через `world.catalog.members(id)`. Совместимые свойства и методы-переадресации из Owniverse удалены. Эволюция цивилизаций обращается непосредственно к QuantityMath.
Формулы, порядок обхода определений, формат сохранения и правила симуляции не изменены. Проверки модулей: `tests/test_quantity_catalog.gd`; интеграционные проверки перечислены в `tests/README.md`.
## Представление количеств и разблокировка иконок
`item_presentation.gd` получает состояние и каталог, не изменяет симуляцию и не обращается к UI или Global.
- `amounts(state, catalog, total_produced)` строит текущие или исторические количества. Текущие планеты включают свободные и связанные объекты. Подробные стадии сохраняют собственные значения одновременно с суммой count_as; готовые групповые счётчики повторно не суммируются.
- `unlocks(state, catalog, locked)` проверяет условия по историческим количествам и их отображаемым суммам. Возвращает remaining (ещё закрытые сущности) и visible (открываемые сущности и их count_as). Переданный список не изменяется. Уже открытые иконки повторно не блокируются.
- `refresh` управляет снимком pending_amounts и флагом dirty, учитывает отложенное обновление и принудительную публикацию. Сам модуль не запускает таймеры и не меняет частоту обновления.
Stage обращается непосредственно к `world.presentation`, применяет результат разблокировки к контролам и хранит список закрытых иконок. Снимки и флаги принадлежат отдельному миру и не включаются в сохранение.
## Партии, учёт, производство и эволюция
| Модуль / свойство мира | Ответственность |
| --- | --- |
| `object_batches.gd` / `batches` | Окна рождения и эволюции, частичное выбытие, остатки округления, масштабирование партий, интеграл времени жизни, прямое завершение короткоживущих партий |
| `object_ledger.gd` / `ledger` | Свободные и связанные количества, списание и зачисление, статистика выпуска, целочисленность, резервирование и передача привязок |
| `manual_production.gd` / `production` | Предпросмотр доступного количества, транзакция оплаты и привязок, ручное производство, объединение чёрных дыр в SMBH |
| `automatic_production.gd` / `automatic` | Выпуск за период и жизнь новорождённых объектов, разделение ресурсов на обычные и автоматические, энергия, квоты звёзд и бурых карликов |
| `stellar_rules.gd` / `stellar` | Продукты звёздной эволюции, создание планет, выбор звёздных преемников, два уровня разрушения и глобальные бласты |
| `life_evolution.gd` / `life` | Прогресс, деградация и повторная попытка планетарной жизни |
| `civilization_evolution.gd`, `civilization_state.gd` | Существующие правила цивилизаций: этики, войны, колонизация, лимиты и места обитания |
| `universe_environment.gd` / `environment` | Плотность, металличность, доля попаданий бластов, изменение параметров мира с сохранением возраста звёзд |
| `evolution_coordinator.gd` / `evolution` | Порядок фаз шага, последовательные поколения и публикация нового состояния |
В `owniverse.gd` остались создание состояния и модулей, скорость и проверка входного delta перед запуском эволюции. Дублирующее поле new_state и закомментированная старая реализация удалены. Единственный источник текущего состояния — `world.state`.
Внутри одной фазы снимок физических количеств переиспользуется для сверки
этик, звёздного бюджета и бюджета структур. После списания партий или переходов
создаётся новый снимок. Операции над одним типом объекта используют
`physical_amount`, не пересчитывая полную карту вселенной.
### Порядок шага
1. Определить обработанную десятую года. При продвижении времени восстановить недостающие партии жизни и проверить вместимость.
2. Скопировать состояние, посчитать физические количества и производство за период.
3. Обработать поколения до конца интервала. Для каждого поколения: локальные разрушения → выбытие партий всех типов → план переходов → резервирование передачи привязок → зачисление преемников и их партий → производство новорождённых → применение привязок и округление → завершение переходов цивилизаций → глобальные бласты → проверка вместимости.
4. Обновить групповые количества, ограничить автоматические ресурсы и продвинуть параметры мира.
5. Опубликовать новое состояние и обновить представление количеств.
Резервирование привязок использует замороженную таблицу, чтобы одновременные переходы не зависели от порядка обработки владельцев. Коммит передач происходит после зачисления преемников. Оплата производства остаётся атомарной: при нехватке ресурсов исходное состояние не меняется.
### Зависимости и жизненный цикл
Модули симуляции получают свой Owniverse через `simulation_module.gd`. Они работают с переданным target либо с актуальным `world.state`; ссылка на старое состояние не кэшируется. Обращение к другим подсистемам явное, например `world.ledger.credit(...)` или `world.batches.append_batch(...)`. Внутренние вызовы идут напрямую.
Ссылка модуля на мир слабая, поэтому цикл владения не возникает. Owniverse владеет модулями, каждый новый мир получает собственные экземпляры. Использовать модуль после освобождения его мира нельзя. В сохранение попадает только состояние; модули, каталог и UI туда не сериализуются. Определения OwniverseEntity по-прежнему освобождает владелец сцены.
### Примеры нового API
```gdscript
var available = world.production.calculate_max_producible(world.catalog.entities["YD"])
world.production.produce("YD", 10.0)
var physical = world.ledger.physical_amounts(world.state)
var displayed = world.presentation.amounts(world.state, world.catalog)
world.environment.modify_world_parameter("Bur", 1.0)
world.evolute(delta)
```
Проверки проверяют прежние формулы через новый API; сравнение ускоренного и обычного путей выполняется через `stellar.direct_completions`. Дополнительный тест `test_module_lifecycle.gd` проверяет изоляцию миров и освобождение модулей.
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extends "res://world/owniverse/simulation_module.gd"
const E = preload("res://world/owniverse/math/exact.gd")
const WorldParameters = preload("res://world/owniverse/world_parameters.gd")
const QuantityMath = preload("res://world/owniverse/quantity_math.gd")
func yearly_products(entity: OwniverseEntity) -> Dictionary:
var products: Dictionary = {}
if ((not entity.life_product.is_empty()) and E.gt(entity.lifespan, 0)):
for resource in entity.life_product:
products[resource] = E.divide(E.maximum(0, entity.life_product[resource]), entity.lifespan)
elif E.ne(entity.product_per_year_type, ""):
products[entity.product_per_year_type] = E.maximum(0, entity.product_per_year_amount)
return products
func produce_for_period(previous: Dictionary, target: Dictionary, quantities: Dictionary, distribution: Dictionary, from_year: Variant, to_year: Variant) -> void:
var basic: Dictionary = {}
var automatic: Dictionary = {}
for id in quantities:
var entity: OwniverseEntity = world.catalog.entities[id]
var products: Dictionary = yearly_products(entity)
if products.is_empty(): continue
var object_years: Variant = world.batches.object_years(previous, id, quantities[id], from_year, to_year)
var auto_share: Variant = E.clamp_value(entity.auto, 0, 1)
for product in products:
var amount: Variant = E.multiply(E.multiply(object_years, products[product]), WorldParameters.production(previous, entity))
basic[product] = E.add(basic.get(product, 0), E.multiply(amount, (E.subtract(1, auto_share))))
automatic[product] = E.add(automatic.get(product, 0), E.multiply(amount, auto_share))
# Basic and automatic output each retain their unproduced remainder.
if (not target.has("resource_remainders")):
target.resource_remainders = {"basic": {}, "automatic": {}}
var pending: Dictionary = target.resource_remainders
var requests: Dictionary = {}
for id in basic:
pending.basic[id] = E.add(pending.basic.get(id, 0), basic[id])
pending.automatic[id] = E.add(pending.automatic.get(id, 0), automatic[id])
var totals: Dictionary = {}
for channel in ["basic", "automatic"]:
for id in pending[channel]:
totals[id] = E.maximum(0, E.add(pending.basic.get(id, 0), pending.automatic.get(id, 0)))
for id in totals:
if (E.eq(id, "S") or E.eq(id, "H")):
requests[id] = E.floor_value(totals[id])
var funded: Dictionary = QuantityMath.allocate_whole(requests, E.floor_value(E.maximum(0, previous.energy)))
automatic = {}
target.energy = previous.energy
for id in totals:
var amount: Variant = E.floor_value(totals[id])
if (E.eq(id, "S") or E.eq(id, "H")):
amount = funded.get(id, 0)
target.energy = E.subtract(target.energy, amount)
# Split the actual whole output, retaining the allocation error for next time.
var auto_ratio: Variant = (E.clamp_value(E.divide(pending.automatic.get(id, 0), totals[id]), 0, 1) if E.gt(totals[id], 0) else 0)
var auto_amount: Variant = E.floor_value(E.multiply(amount, auto_ratio))
pending.automatic[id] = E.subtract(pending.automatic.get(id, 0), auto_amount)
pending.basic[id] = E.subtract(pending.basic.get(id, 0), (E.subtract(amount, auto_amount)))
automatic[id] = auto_amount
amount = world.ledger.credit(target, id, amount)
world.batches.append_batch(target, id, amount, from_year, to_year)
# Keep unused automatic resources across cycles; they are part of free amounts.
var budget: Dictionary = previous.get("auto_resources", {}).duplicate(true)
for id in automatic:
budget[id] = E.add(budget.get(id, 0), automatic[id])
for id in budget:
budget[id] = E.minimum(E.maximum(0, budget[id]), world.ledger.available(target, id))
target.auto_resources = budget
produce_brown_dwarfs(target, automatic.get("H", 0), from_year, to_year)
budget = ordinary_star_budget(target)
# One common multiplier preserves the initial count ratios, even under scarcity.
var candidates: Dictionary = {}
for id in distribution:
var entity: OwniverseEntity = world.catalog.entities[id]
if E.ne(entity.group_as, "Star"):
continue
var has_cost: bool = false
for resource in entity.cost:
if E.gt(entity.cost[resource], 0):
has_cost = true
if has_cost:
candidates[id] = distribution[id]
candidates = QuantityMath.normalize_distribution(candidates)
if candidates.is_empty():
return
var costs: Dictionary = {}
var needs: Dictionary = {}
for id in candidates:
if E.le(auto_capacity(target, world.catalog.entities[id], budget), 0):
continue
for resource in world.catalog.entities[id].cost:
var cost: Variant = E.multiply(E.maximum(0, world.catalog.entities[id].cost[resource]), candidates[id])
costs[resource] = E.add(costs.get(resource, 0), cost)
needs[resource] = E.add(needs.get(resource, 0), cost)
for resource in world.catalog.entities[id].bind:
needs[resource] = E.add(needs.get(resource, 0), E.multiply(E.maximum(0, world.catalog.entities[id].bind[resource]), candidates[id]))
var scale: Variant = INF
for resource in costs:
if E.gt(costs[resource], 0):
scale = E.minimum(scale, E.divide(budget.get(resource, 0), costs[resource]))
for resource in needs:
if E.gt(needs[resource], 0):
scale = E.minimum(scale, E.divide(world.ledger.available(target, resource), needs[resource]))
var concrete_needs: Dictionary = world.ledger.expand_requirements(target, needs)
for resource in concrete_needs:
if E.gt(concrete_needs[resource], 0):
scale = E.minimum(scale, E.divide(world.ledger.available(target, resource), concrete_needs[resource]))
if ((not E.finite(scale)) or E.le(scale, 0)):
return
# Rare types are served first; signed count deficits compensate later cycles.
if (not target.has("auto_star_deficits")):
target.auto_star_deficits = {}
var deficits: Dictionary = target.auto_star_deficits
var order: Array = candidates.keys()
order.sort_custom(func ( a : String , b : String ) -> bool : return (E.lt(candidates[a], candidates[b]) if E.ne(candidates[a], candidates[b]) else E.lt(a, b)))
var created: Dictionary = {}
var metallicity: Variant = world.environment.stellar_environment(target).metallicity
var total_created: Variant = 0
for id in order:
var entity: OwniverseEntity = world.catalog.entities[id]
var step: Variant = world.production.production_step(entity)
if (not E.finite(step)):
continue
var quota: Variant = E.maximum(0, E.add(E.multiply(candidates[id], scale), deficits.get(id, 0)))
var desired: Variant = E.multiply(E.floor_value(E.divide(quota, step)), step)
var actual: Variant = E.minimum(desired, auto_capacity(target, entity, budget))
if E.le(actual, 0):
continue
if (not world.production.try_production(target, entity, actual, true)):
continue
budget = ordinary_star_budget(target)
created[id] = actual
total_created = E.add(total_created, actual)
for id in candidates:
# Credit only actual production, so retained resources aren't counted twice.
deficits[id] = E.subtract(E.add(deficits.get(id, 0), E.multiply(candidates[id], total_created)), created.get(id, 0))
for id in created:
world.ledger.credit(target, id, created[id])
world.batches.append_batch(target, id, created[id], from_year, to_year)
world.stellar.create_planets(target, id, created[id], from_year, to_year, metallicity)
func produce_brown_dwarfs(target: Dictionary, new_hydrogen: Variant, from_year: Variant, to_year: Variant) -> void:
if (not world.catalog.entities.has("HBD")):
return
var entity: OwniverseEntity = world.catalog.entities.HBD
var cost: Variant = entity.cost.get("H", 0)
if E.le(cost, 0):
return
var quota: Variant = E.add(target.auto_star_deficits.get("HBD", 0), E.mul_div(E.maximum(0, new_hydrogen), E.of("0.001"), cost))
var fuel: Variant = E.maximum(0, target.auto_star_deficits.get("HBD_fuel", 0))
var available: Variant = E.minimum(target.auto_resources.get("H", 0), world.ledger.available(target, "H"))
quota = E.minimum(quota, E.divide((E.add(available, fuel)), cost))
var expected: Variant = E.maximum(0, quota)
var amount: Variant = E.floor_value(expected)
# Do not retry a fractional chance on frames with no new automatic fuel.
if (E.gt(new_hydrogen, 0) and E.gt(expected, amount)):
var random_state: Variant = target.auto_star_deficits.get("HBD_random", 1234567)
random_state = E.remainder(E.multiply(random_state, 48271), E.of("2147483647.0"))
target.auto_star_deficits.HBD_random = random_state
if E.lt(E.divide(random_state, E.of("2147483647.0")), E.subtract(expected, amount)):
amount = E.add(amount, 1)
amount = E.minimum(amount, E.floor_value(E.divide((E.add(available, fuel)), cost)))
var charge: Variant = E.ceil_value(E.maximum(0, E.subtract(E.multiply(amount, cost), fuel)))
if (E.gt(amount, 0) and E.le(charge, available)):
world.ledger.take_available(target, "H", charge)
target.auto_resources.H = E.maximum(0, E.subtract(target.auto_resources.get("H", 0), charge))
target.auto_star_deficits.HBD_fuel = E.maximum(0, E.subtract(E.add(fuel, charge), E.multiply(amount, cost)))
quota = E.subtract(quota, amount)
world.ledger.credit(target, "HBD", amount)
world.batches.append_batch(target, "HBD", amount, from_year, to_year)
target.auto_star_deficits.HBD = quota
func ordinary_star_budget(target: Dictionary) -> Dictionary:
var budget: Dictionary = target.auto_resources.duplicate()
if world.catalog.entities.has("HBD"):
var reserved: Variant = E.maximum(0, E.subtract(E.multiply(target.auto_star_deficits.get("HBD", 0), world.catalog.entities.HBD.cost.get("H", 0)), target.auto_star_deficits.get("HBD_fuel", 0)))
budget.H = E.maximum(0, E.subtract(budget.get("H", 0), reserved))
return budget
func auto_capacity(source: Dictionary, entity: OwniverseEntity, budget: Dictionary) -> Variant:
var capacity: Variant = INF
var needs: Dictionary = {}
for resource in entity.cost:
var cost: Variant = E.maximum(0, entity.cost[resource])
needs[resource] = cost
if E.gt(cost, 0):
capacity = E.minimum(capacity, E.floor_value(E.divide(budget.get(resource, 0), cost)))
for resource in entity.bind:
needs[resource] = E.add(needs.get(resource, 0), E.maximum(0, entity.bind[resource]))
for resource in needs:
if E.gt(needs[resource], 0):
capacity = E.minimum(capacity, E.floor_value(E.divide(world.ledger.available(source, resource), needs[resource])))
var concrete: Dictionary = world.ledger.expand_requirements(source, needs)
for resource in concrete:
if E.gt(concrete[resource], 0):
capacity = E.minimum(capacity, E.floor_value(E.divide(world.ledger.available(source, resource), concrete[resource])))
var step: Variant = world.production.production_step(entity)
return (E.multiply(E.floor_value(E.divide(capacity, step)), step) if (E.finite(capacity) and E.finite(step)) else 0)
func produce_newborn_lifetime(target: Dictionary, id: String, count: Variant, born_from: Variant, born_to: Variant, to_year: Variant, before_batches: Array, remaining_object_years: Variant = NAN) -> void:
var products: Dictionary = yearly_products(world.catalog.entities[id])
if (products.is_empty() or E.le(count, 0)):
return
var object_years: Variant = (remaining_object_years if E.finite(remaining_object_years) else E.multiply(count, E.maximum(0, E.subtract(to_year, E.multiply((E.add(born_from, born_to)), E.of("0.5"))))))
var previous_amounts: Dictionary = {}
for old : Dictionary in before_batches:
var start: Variant = old.get("created_from", E.neg(INF))
if (not previous_amounts.has(str(start))):
previous_amounts[str(start)] = old.amount
for batch : Dictionary in target.batches.get(id, []):
var added: Variant = E.subtract(batch.amount, previous_amounts.get(str(batch.get("created_from", INF)), 0))
object_years = E.subtract(object_years, E.multiply(E.maximum(0, added), world.batches.expired_years(to_year, batch.start_year, batch.end_year)))
object_years = E.maximum(0, object_years)
for resource in products:
var coefficient: Variant = E.multiply(products[resource], WorldParameters.production(target, world.catalog.entities[id]))
var output: Variant = E.multiply(object_years, coefficient)
if E.contains(["H", "S"], resource):
output = E.minimum(output, target.energy)
var actual: Variant = world.ledger.credit(target, resource, output)
if E.contains(["H", "S"], resource):
target.energy = E.maximum(0, E.subtract(target.energy, actual))
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extends RefCounted
const E = preload("res://world/owniverse/math/exact.gd")
const QuantityMath = preload("res://world/owniverse/quantity_math.gd")
const State = preload("res://world/owniverse/civilization_state.gd")
const WorldParameters = preload("res://world/owniverse/world_parameters.gd")
const ETHICS = State.ETHICS
const OPPOSITE = {"m": "l", "l": "m", "w": "d", "d": "w", "c": "b", "b": "c"}
static func total(pop: Dictionary) -> float:
var result: float = 0.0
for n in pop.values(): result += n
return result
static func total(pop: Dictionary) -> Variant:
return QuantityMath.sum(pop)
static func add(to: Dictionary, from: Dictionary) -> void:
for key in from: to[key] = to.get(key, 0.0) + from[key]
for key in from: to[key] = E.add(to.get(key, 0), from[key])
static func take(world, pop: Dictionary, count: float) -> Dictionary:
var taken: Dictionary = world._allocate_whole(pop, count)
for key in taken: pop[key] -= taken[key]
static func take(world, pop: Dictionary, count: Variant) -> Dictionary:
var taken: Dictionary = QuantityMath.allocate_whole(pop, count)
for key in taken: pop[key] = E.subtract(pop[key], taken[key])
return taken
static func rate(target: Dictionary, key: String, count: float, probability: float) -> float:
if not target.has("civilization_remainders"): target.civilization_remainders = {}
var expected: float = count * maxf(0.0, probability) + target.civilization_remainders.get(key, 0.0)
var actual: float = floorf(snappedf(expected, 1e-10))
target.civilization_remainders[key] = maxf(0.0, expected - actual)
return actual
static func rate(target: Dictionary, key: String, count: Variant, probability: Variant) -> Variant:
if (not target.has("civilization_remainders")): target.civilization_remainders = {}
return QuantityMath.accumulate_rate(target.civilization_remainders, key, count, probability)
# Fixed-size largest-remainder apportionment with saved signed rounding errors.
# Runtime depends on the number of branches, never the number of civilizations.
static func split(target: Dictionary, key: String, count: float, weights: Dictionary) -> Dictionary:
var result: Dictionary = {}
var sum_weights: float = total(weights)
if count <= 0.0 or sum_weights <= 0.0: return result
if not target.has("civilization_remainders"): target.civilization_remainders = {}
var expected: Dictionary = {}
var positive_sum: float = 0.0
for id in weights:
expected[id] = count * weights[id] / sum_weights + target.civilization_remainders.get(key + ":" + id, 0.0)
positive_sum += maxf(0.0, expected[id])
var order: Array = []
var assigned: float = 0.0
for id in weights:
var normalized: float = maxf(0.0, expected[id]) * count / positive_sum if positive_sum > 0.0 else 0.0
result[id] = floorf(normalized)
assigned += result[id]
order.append({"id": id, "rest": normalized - result[id]})
order.sort_custom(func(a, b): return a.rest > b.rest if a.rest != b.rest else str(a.id) < str(b.id))
for entry in order:
if assigned >= count: break
result[entry.id] += 1.0
assigned += 1.0
for id in weights:
target.civilization_remainders[key + ":" + id] = clampf(expected[id] - result[id], -1.0, 1.0)
return result
static func split(target: Dictionary, key: String, count: Variant, weights: Dictionary) -> Dictionary:
if E.le(count, 0): return {}
if (not target.has("civilization_remainders")): target.civilization_remainders = {}
return QuantityMath.split(target.civilization_remainders, key, count, weights)
static func drift(target: Dictionary, key: String, pop: Dictionary, rows: Dictionary,
diplomacy: bool = false, colony: bool = false) -> Dictionary:
static func drift(target: Dictionary, key: String, pop: Dictionary, rows: Dictionary, diplomacy: bool = false, colony: bool = false) -> Dictionary:
var weights: Dictionary = {}
for ethic in pop:
var influence: float = float(rows[ethic].diplomacy_rate) if diplomacy else 1.0
var influence: Variant = (E.of(rows[ethic].diplomacy_rate) if diplomacy else 1)
var contribution: Variant = E.multiply(pop[ethic], influence)
for other in ETHICS:
var weight: float = 9.0 if colony else 1.0
if other == ethic: weight = 960.0 if colony else 196.0
elif other == OPPOSITE[ethic]: weight = 4.0 if colony else 0.0
weights[other] = weights.get(other, 0.0) + pop[ethic] * influence * weight
if total(weights) <= 0.0: return pop.duplicate()
var weight: Variant = (9 if colony else 1)
if E.eq(other, ethic): weight = (960 if colony else 196)
elif E.eq(other, OPPOSITE[ethic]): weight = (4 if colony else 0)
weights[other] = E.add(weights.get(other, 0), E.multiply(contribution, weight))
if E.le(total(weights), 0): return pop.duplicate()
return split(target, key, total(pop), weights)
static func emit(plan: Dictionary, destination: String, pop: Dictionary) -> void:
if not plan.outputs.has(destination): plan.outputs[destination] = {}
if (not plan.outputs.has(destination)): plan.outputs[destination] = {}
add(plan.outputs[destination], pop)
static func fall(target: Dictionary, plan: Dictionary, rules: Dictionary, pop: Dictionary) -> void:
for ethic in pop:
if E.le(pop[ethic], 0): continue
var weights: Dictionary = {}
for term in str(rules[plan.id].ethics[ethic].fall).split("^", false):
var pair: PackedStringArray = term.split(":")
weights[pair[0]] = float(pair[1])
if weights.is_empty(): weights[rules[plan.id].previous] = 1.0
var shares: Dictionary = split(target, "fall:" + plan.id + ":" + ethic, pop[ethic], weights)
weights[pair[0]] = E.of(pair[1])
if weights.is_empty(): weights[rules[plan.id].previous] = 1
var shares: Dictionary = split(target, E.add(E.add(E.add("fall:", plan.id), ":"), ethic), pop[ethic], weights)
for stage in shares: emit(plan, stage, {ethic: shares[stage]})
static func progress(world, target: Dictionary, rules: Dictionary, budget: Dictionary,
plan: Dictionary, pop: Dictionary) -> Dictionary:
static func progress(world, target: Dictionary, rules: Dictionary, budget: Dictionary, plan: Dictionary, pop: Dictionary) -> Dictionary:
var successor: String = rules[plan.id].next
var admitted: float = State.admit_transition(budget, rules, plan.id, successor, total(pop))
var admitted: Variant = State.admit_transition(budget, rules, plan.id, successor, total(pop))
var accepted: Dictionary = take(world, pop, admitted)
emit(plan, successor, accepted)
return pop
static func new_plan(id: String, year: float) -> Dictionary:
return {"id": id, "from": year, "to": -INF, "amount": 0.0, "outputs": {}}
static func new_plan(id: String, year: Variant) -> Dictionary:
return {"id": id, "from": year, "to": E.neg(INF), "amount": 0, "outputs": {}}
static func consume_untriggered(world, target: Dictionary, plan: Dictionary, pop: Dictionary, count: float, year: float) -> Dictionary:
var old_total: float = total(pop)
static func consume_untriggered(world, target: Dictionary, plan: Dictionary, pop: Dictionary, count: Variant, year: Variant) -> Dictionary:
var old_total: Variant = total(pop)
var removed: Dictionary = take(world, pop, count)
var actual: float = total(removed)
if actual > 0.0:
world._scale_batches(target, plan.id, (old_total - actual) / old_total)
plan.amount += actual
plan.to = maxf(plan.to, year)
var actual: Variant = total(removed)
if E.gt(actual, 0):
world.batches.scale_batches(target, plan.id, E.divide((E.subtract(old_total, actual)), old_total))
plan.amount = E.add(plan.amount, actual)
plan.to = E.maximum(plan.to, year)
return removed
static func prepare(world, target: Dictionary, expired: Dictionary, year: float, budget: Dictionary, rules: Dictionary) -> Dictionary:
State.reconcile(world, target, rules)
var remaining: Dictionary = target.ethics.duplicate(true)
static func prepare(world, target: Dictionary, expired: Dictionary, year: Variant, budget: Dictionary, rules: Dictionary, physical: Dictionary = {}, budget_timer: RefCounted = null) -> Dictionary:
var profile_started: int = world.profile_start()
State.reconcile(world, target, rules, physical)
var remaining: Dictionary = target.ethics.duplicate()
var copied: Dictionary = {}
var plans: Dictionary = {}
var colonies: Array = []
var collateral: Dictionary = {}
var modifiers: Dictionary = WorldParameters.life_modifiers(target)
var order: float = WorldParameters.value(target, "Order")
if not target.has("civilization_stats"): target.civilization_stats = {}
var order: Variant = WorldParameters.value(target, "Order")
if (not target.has("civilization_stats")): target.civilization_stats = {}
var ids: Array = expired.keys()
ids.sort()
for id in ids:
if not rules.has(id) or expired[id].is_empty(): continue
if budget_timer != null and not await budget_timer.pause(): return {}
if ((not rules.has(id)) or expired[id].is_empty()): continue
var plan: Dictionary = new_plan(id, year)
plans[id] = plan
for part: Dictionary in expired[id]:
plan.amount += part.amount
plan.from = minf(plan.from, part.from)
plan.to = maxf(plan.to, part.to)
for part : Dictionary in expired[id]:
plan.amount = E.add(plan.amount, part.amount)
plan.from = E.minimum(plan.from, part.from)
plan.to = E.maximum(plan.to, part.to)
remaining[id] = remaining[id].duplicate()
copied[id] = true
var triggered: Dictionary = take(world, remaining[id], plan.amount)
var successes: Dictionary = {}
var failures: Dictionary = {}
@@ -127,126 +109,147 @@ static func prepare(world, target: Dictionary, expired: Dictionary, year: float,
var settlers: Dictionary = {}
for ethic in triggered:
var row: Dictionary = rules[id].ethics[ethic]
var p: float = maxf(0.0, float(row.progress) * modifiers.progress)
var d: float = maxf(0.0, float(row.degradation) * modifiers.degradation)
var scale: float = maxf(1.0, p + d)
var pro: float = rate(target, id + ":" + ethic + ":pro", triggered[ethic], p / scale)
var deg: float = rate(target, id + ":" + ethic + ":deg", triggered[ethic], d / scale)
var bounded: Dictionary = world._allocate_whole({"pro": pro, "deg": deg}, triggered[ethic])
if rules[id].fights: warriors[ethic] = rate(target, id + ":" + ethic + ":war", triggered[ethic], minf(1.0, float(row.war) * modifiers.war))
if rules[id].colonizes: settlers[ethic] = rate(target, id + ":" + ethic + ":col", triggered[ethic], minf(1.0, float(row.colonization) * modifiers.colonization))
var p: Variant = E.maximum(0, E.multiply(E.of(row.progress), modifiers.progress))
var d: Variant = E.maximum(0, E.multiply(E.of(row.degradation), modifiers.degradation))
var scale: Variant = E.maximum(1, E.add(p, d))
var pro: Variant = rate(target, E.add(E.add(E.add(id, ":"), ethic), ":pro"), triggered[ethic], E.divide(p, scale))
var deg: Variant = rate(target, E.add(E.add(E.add(id, ":"), ethic), ":deg"), triggered[ethic], E.divide(d, scale))
var bounded: Dictionary = QuantityMath.allocate_whole({"pro": pro, "deg": deg}, triggered[ethic])
if rules[id].fights: warriors[ethic] = rate(target, E.add(E.add(E.add(id, ":"), ethic), ":war"), triggered[ethic], E.minimum(1, E.multiply(E.of(row.war), modifiers.war)))
if rules[id].colonizes: settlers[ethic] = rate(target, E.add(E.add(E.add(id, ":"), ethic), ":col"), triggered[ethic], E.minimum(1, E.multiply(E.of(row.colonization), modifiers.colonization)))
successes[ethic] = bounded.pro
failures[ethic] = bounded.deg
triggered[ethic] -= bounded.pro + bounded.deg
triggered[ethic] = E.subtract(triggered[ethic], E.add(bounded.pro, bounded.deg))
var profile_transitions: int = world.profile_start()
add(triggered, progress(world, target, rules, budget, plan, successes))
fall(target, plan, rules, failures)
world.profile_end("civilization_transitions", profile_transitions)
if rules[id].fights:
for ethic in warriors: warriors[ethic] = minf(warriors[ethic], triggered[ethic])
var wars: float = minf(total(warriors), floorf((total(triggered) + total(remaining[id])) / 2.0))
warriors = world._allocate_whole(warriors, wars)
for ethic in warriors: triggered[ethic] -= warriors[ethic]
var outcomes: Dictionary = split(target, id + ":wars", wars, {"deg": 1.0, "pro25": 2.0, "pro50": 3.0, "pro75": 3.0})
var win_expected: float = outcomes.get("pro25", 0.0) * 0.25 + outcomes.get("pro50", 0.0) * 0.5 + outcomes.get("pro75", 0.0) * 0.75
var loss_expected: float = outcomes.get("deg", 0.0) * 2.0 + outcomes.get("pro25", 0.0) + outcomes.get("pro50", 0.0) * 1.5 + outcomes.get("pro75", 0.0) * 2.0
var winners: Dictionary = take(world, warriors, rate(target, id + ":wins", win_expected, 1.0))
var attackers_lost: Dictionary = take(world, warriors, rate(target, id + ":attackers_lost", outcomes.get("deg", 0.0) / order, 1.0))
var profile_wars: int = world.profile_start()
for ethic in warriors: warriors[ethic] = E.minimum(warriors[ethic], triggered[ethic])
var wars: Variant = E.minimum(total(warriors), E.floor_value(E.divide((E.add(total(triggered), total(remaining[id]))), 2)))
warriors = QuantityMath.allocate_whole(warriors, wars)
for ethic in warriors: triggered[ethic] = E.subtract(triggered[ethic], warriors[ethic])
var outcomes: Dictionary = split(target, E.add(id, ":wars"), wars, {"deg": 1, "pro25": 2, "pro50": 3, "pro75": 3})
var win_expected: Variant = E.add(E.add(E.multiply(outcomes.get("pro25", 0), E.of("0.25")), E.multiply(outcomes.get("pro50", 0), E.of("0.5"))), E.multiply(outcomes.get("pro75", 0), E.of("0.75")))
var loss_expected: Variant = E.add(E.add(E.add(E.multiply(outcomes.get("deg", 0), 2), outcomes.get("pro25", 0)), E.multiply(outcomes.get("pro50", 0), E.of("1.5"))), E.multiply(outcomes.get("pro75", 0), 2))
var winners: Dictionary = take(world, warriors, rate(target, E.add(id, ":wins"), win_expected, 1))
var attackers_lost: Dictionary = take(world, warriors, rate(target, E.add(id, ":attackers_lost"), E.divide(outcomes.get("deg", 0), order), 1))
add(triggered, progress(world, target, rules, budget, plan, winners))
fall(target, plan, rules, attackers_lost)
var losses: float = minf(rate(target, id + ":loss", loss_expected / order, 1.0), total(triggered) + total(remaining[id]))
var sides: Dictionary = world._allocate_whole({"due": total(triggered), "later": total(remaining[id])}, losses)
var losses: Variant = E.minimum(rate(target, E.add(id, ":loss"), E.divide(loss_expected, order), 1), E.add(total(triggered), total(remaining[id])))
var sides: Dictionary = QuantityMath.allocate_whole({"due": total(triggered), "later": total(remaining[id])}, losses)
var victims: Dictionary = take(world, triggered, sides.due)
add(victims, consume_untriggered(world, target, plan, remaining[id], sides.later, year))
fall(target, plan, rules, victims)
add(triggered, warriors)
var damage: float = rate(target, id + ":collateral", (outcomes.get("pro50", 0.0) * 10.0 + outcomes.get("pro75", 0.0) * 30.0) / order, 1.0)
collateral[rules[id].previous] = collateral.get(rules[id].previous, 0.0) + damage
target.civilization_stats.wars = target.civilization_stats.get("wars", 0.0) + wars
var damage: Variant = rate(target, E.add(id, ":collateral"), E.divide((E.add(E.multiply(outcomes.get("pro50", 0), 10), E.multiply(outcomes.get("pro75", 0), 30))), order), 1)
collateral[rules[id].previous] = E.add(collateral.get(rules[id].previous, 0), damage)
target.civilization_stats.wars = E.add(target.civilization_stats.get("wars", 0), wars)
world.profile_end("wars", profile_wars)
emit(plan, id, triggered)
if total(settlers) > 0.0: colonies.append({"stage": rules[id].colony, "source": id, "population": settlers})
if E.gt(total(settlers), 0): colonies.append({"stage": rules[id].colony, "source": id, "population": settlers})
# Collateral is applied after all stages planned their own attempts.
for id in collateral:
if not rules.has(id): continue
if not plans.has(id): plans[id] = new_plan(id, year)
if (not rules.has(id)): continue
if not copied.has(id):
remaining[id] = remaining[id].duplicate()
copied[id] = true
if (not plans.has(id)): plans[id] = new_plan(id, year)
var plan: Dictionary = plans[id]
var retry: Dictionary = plan.outputs.get(id, {})
var amount: float = minf(collateral[id], total(retry) + total(remaining[id]))
var sides: Dictionary = world._allocate_whole({"due": total(retry), "later": total(remaining[id])}, amount)
var amount: Variant = E.minimum(collateral[id], E.add(total(retry), total(remaining[id])))
var sides: Dictionary = QuantityMath.allocate_whole({"due": total(retry), "later": total(remaining[id])}, amount)
var victims: Dictionary = take(world, retry, sides.due)
add(victims, consume_untriggered(world, target, plan, remaining[id], sides.later, year))
fall(target, plan, rules, victims)
target.civilization_stats.collateral = target.civilization_stats.get("collateral", 0.0) + total(victims)
target.civilization_stats.collateral = E.add(target.civilization_stats.get("collateral", 0), total(victims))
var incoming: Dictionary = {}
var planetary: Dictionary = {}
for id in plans:
if budget_timer != null and not await budget_timer.pause(): return {}
var plan: Dictionary = plans[id]
var products: Dictionary = {}
for destination in plan.outputs:
var pop: Dictionary = plan.outputs[destination]
if rules.has(destination):
if destination != "Ct":
pop = drift(target, id + ":" + destination + ":drift", pop, rules[id].ethics, destination == id and rules[id].diplomacy)
if not incoming.has(destination): incoming[destination] = {}
if E.ne(destination, "Ct"):
var profile_drift: int = world.profile_start()
pop = drift(target, E.add(E.add(E.add(id, ":"), destination), ":drift"), pop, rules[id].ethics, (E.eq(destination, id) and rules[id].diplomacy))
world.profile_end("ethics_drift", profile_drift)
if (not incoming.has(destination)): incoming[destination] = {}
add(incoming[destination], pop)
products[destination] = total(pop)
if State.is_space_civilization(id, rules) and world.entities[destination].group_as == "Planet":
planetary[destination] = planetary.get(destination, 0.0) + total(pop)
expired[id] = [{"amount": plan.amount, "from": plan.from, "to": maxf(plan.from, plan.to), "products": products}]
if (State.is_space_civilization(id, rules) and E.eq(world.catalog.entities[destination].group_as, "Planet")):
planetary[destination] = E.add(planetary.get(destination, 0), total(pop))
expired[id] = [{"amount": plan.amount, "from": plan.from, "to": E.maximum(plan.from, plan.to), "products": products}]
world.profile_end("civilization_prepare", profile_started)
return {"remaining": remaining, "incoming": incoming, "planetary": planetary, "colonies": colonies}
static func finish(world, target: Dictionary, transaction: Dictionary, year: float, rules: Dictionary) -> void:
static func finish(world, target: Dictionary, transaction: Dictionary, year: Variant, rules: Dictionary, budget_timer: RefCounted = null) -> void:
var profile_started: int = world.profile_start()
target.ethics = transaction.remaining
for id in transaction.incoming:
if not target.ethics.has(id): target.ethics[id] = {}
if (not target.ethics.has(id)): target.ethics[id] = {}
add(target.ethics[id], transaction.incoming[id])
# Space civilizations that fall back to planetary stages need a stellar host.
var physical: Dictionary = world._physical_amounts(target)
var physical: Dictionary = world.ledger.physical_amounts(target)
var hosts: Dictionary = {}
for id in physical:
if world.entities[id].event_group == "DwStar" and physical[id] > 0.0: hosts[id] = physical[id]
if (E.eq(world.catalog.entities[id].event_group, "DwStar") and E.gt(physical[id], 0)): hosts[id] = physical[id]
for id in transaction.planetary:
var shares: Dictionary = split(target, "return:" + id, minf(transaction.planetary[id], target.amount.get(id, 0.0)), hosts)
var shares: Dictionary = split(target, E.add("return:", id), E.minimum(transaction.planetary[id], target.amount.get(id, 0)), hosts)
for owner in shares:
if not target.binds.has(owner): target.binds[owner] = {}
target.binds[owner][id] = target.binds[owner].get(id, 0.0) + shares[owner]
target.amount[id] -= shares[owner]
colonize(world, target, transaction.colonies, year, rules)
State.reconcile(world, target, rules)
var worship: float = 0.0
if (not target.binds.has(owner)): target.binds[owner] = {}
target.binds[owner][id] = E.add(target.binds[owner].get(id, 0), shares[owner])
target.amount[id] = E.subtract(target.amount[id], shares[owner])
if budget_timer != null:
await colonize(world, target, transaction.colonies, year, rules, physical, budget_timer)
if budget_timer.cancelled: return
else:
colonize(world, target, transaction.colonies, year, rules, physical)
State.reconcile(world, target, rules, physical if transaction.colonies.is_empty() else {})
var worship: Variant = 0
for id in rules:
if not rules[id].worships: continue
for ethic in target.ethics[id]: worship += target.ethics[id][ethic] * float(rules[id].ethics[ethic].worship)
if (not rules[id].worships): continue
for ethic in target.ethics[id]: worship = E.add(worship, E.multiply(target.ethics[id][ethic], E.of(rules[id].ethics[ethic].worship)))
target.civilization_stats.worship = worship
world.profile_end("civilization_finish", profile_started)
static func colonize(world, target: Dictionary, colonies: Array, year: float, rules: Dictionary) -> void:
var physical: Dictionary = world._physical_amounts(target)
static func colonize(world, target: Dictionary, colonies: Array, year: Variant, rules: Dictionary, physical: Dictionary = {}, budget_timer: RefCounted = null) -> void:
if colonies.is_empty(): return
var profile_colonies: int = world.profile_start()
if physical.is_empty(): physical = world.ledger.physical_amounts(target)
var stock: Dictionary = {}
for id in ["GG", "AB", "RP", "HP"]: stock[id] = physical.get(id, 0.0)
for id in ["GG", "AB", "RP", "HP"]: stock[id] = physical.get(id, 0)
var requests: Dictionary = {}
for i in colonies.size(): requests[str(i)] = total(colonies[i].population)
var granted: Dictionary = world._allocate_whole(requests, total(stock))
var granted: Dictionary = QuantityMath.allocate_whole(requests, total(stock))
for i in colonies.size():
if budget_timer != null and not await budget_timer.pause(): return
var colony: Dictionary = colonies[i]
var population: Dictionary = world._allocate_whole(colony.population, granted[str(i)])
population = drift(target, colony.source + ":colonies", population, rules[colony.source].ethics, false, true)
var count: float = total(population)
var targets: Dictionary = world._allocate_whole(stock, count)
var population: Dictionary = QuantityMath.allocate_whole(colony.population, granted[str(i)])
population = drift(target, E.add(colony.source, ":colonies"), population, rules[colony.source].ethics, false, true)
var count: Variant = total(population)
var targets: Dictionary = QuantityMath.allocate_whole(stock, count)
for id in targets:
var amount: float = targets[id]
if amount <= 0.0: continue
var slots: Dictionary = {"": target.amount.get(id, 0.0)}
for owner in target.binds: slots[owner] = target.binds[owner].get(id, 0.0)
var taken: Dictionary = world._allocate_whole(slots, amount)
world._scale_batches(target, id, 1.0 - amount / stock[id])
stock[id] -= amount
var amount: Variant = targets[id]
if E.le(amount, 0): continue
var slots: Dictionary = {"": target.amount.get(id, 0)}
for owner in target.binds: slots[owner] = target.binds[owner].get(id, 0)
var taken: Dictionary = QuantityMath.allocate_whole(slots, amount)
world.batches.scale_batches(target, id, E.subtract(1, E.divide(amount, stock[id])))
stock[id] = E.subtract(stock[id], amount)
for owner in taken:
if taken[owner] <= 0.0: continue
if owner == "": target.amount[id] -= taken[owner]
else: target.binds[owner][id] -= taken[owner]
var created: float = world._credit(target, colony.stage, taken[owner])
if owner != "":
target.amount[colony.stage] -= created
target.binds[owner][colony.stage] = target.binds[owner].get(colony.stage, 0.0) + created
world._append_batch(target, colony.stage, amount, year, year)
if not target.ethics.has(colony.stage): target.ethics[colony.stage] = {}
if E.le(taken[owner], 0): continue
if E.eq(owner, ""): target.amount[id] = E.subtract(target.amount[id], taken[owner])
else: target.binds[owner][id] = E.subtract(target.binds[owner][id], taken[owner])
var created: Variant = world.ledger.credit(target, colony.stage, taken[owner])
if E.ne(owner, ""):
target.amount[colony.stage] = E.subtract(target.amount[colony.stage], created)
target.binds[owner][colony.stage] = E.add(target.binds[owner].get(colony.stage, 0), created)
world.batches.append_batch(target, colony.stage, amount, year, year)
if (not target.ethics.has(colony.stage)): target.ethics[colony.stage] = {}
add(target.ethics[colony.stage], population)
target.civilization_stats.colonies = target.civilization_stats.get("colonies", 0.0) + count
target.civilization_stats.colonies = E.add(target.civilization_stats.get("colonies", 0), count)
world.profile_end("colonization", profile_colonies)
+156 -161
View File
@@ -1,235 +1,230 @@
extends RefCounted
const E = preload("res://world/owniverse/math/exact.gd")
const QuantityMath = preload("res://world/owniverse/quantity_math.gd")
const ETHICS = ["m", "l", "w", "d", "c", "b"]
static func is_space_civilization(id: String, rules: Dictionary) -> bool:
return rules.has(id) and str(rules[id].home) != ""
return (rules.has(id) and E.ne(str(rules[id].home), ""))
# Preserve any existing ethics. New populations start equally distributed;
# reductions (including blasts) are proportional and never leave negative counts.
static func reconcile(world, target: Dictionary, rules: Dictionary) -> void:
if not target.has("ethics"):
static func reconcile(world, target: Dictionary, rules: Dictionary, physical: Dictionary = {}) -> void:
if (not target.has("ethics")):
target.ethics = {}
var physical: Dictionary = world._physical_amounts(target)
if physical.is_empty():
physical = world.ledger.physical_amounts(target)
for id in rules:
var count: float = physical.get(id, 0.0)
var count: Variant = physical.get(id, 0)
var current: Dictionary = target.ethics.get(id, {})
var total: float = 0.0
var total: Variant = 0
for ethic in ETHICS:
current[ethic] = maxf(0.0, current.get(ethic, 0.0))
total += current[ethic]
if total > count:
current = world._allocate_whole(current, count)
elif total < count:
var missing: float = count - total
var base: float = floorf(missing / ETHICS.size())
var rest: int = int(missing - base * ETHICS.size())
current[ethic] = E.maximum(0, current.get(ethic, 0))
total = E.add(total, current[ethic])
if E.gt(total, count):
current = QuantityMath.allocate_whole(current, count)
elif E.lt(total, count):
var missing: Variant = E.subtract(count, total)
var base: Variant = E.floor_value(E.divide(missing, ETHICS.size()))
var rest: int = E.integer(E.subtract(missing, E.multiply(base, ETHICS.size())))
for i in ETHICS.size():
current[ETHICS[i]] += base + (1.0 if i < rest else 0.0)
current[ETHICS[i]] = E.add(current[ETHICS[i]], E.add(base, ((1 if E.lt(i, rest) else 0))))
target.ethics[id] = current
static func detach_space_civilizations(target: Dictionary, rules: Dictionary) -> void:
for held: Dictionary in target.binds.values():
for held : Dictionary in target.binds.values():
for id in held:
if is_space_civilization(id, rules):
target.amount[id] = target.amount.get(id, 0.0) + held[id]
held[id] = 0.0
target.amount[id] = E.add(target.amount.get(id, 0), held[id])
held[id] = 0
# A shared budget per stellar family, including stars bound into structures.
# Reservations affect capacity, not the physical stock or its production.
static func stellar_budget(world, target: Dictionary, rules: Dictionary) -> Dictionary:
var physical: Dictionary = world._physical_amounts(target)
static func stellar_budget(world, target: Dictionary, rules: Dictionary, physical: Dictionary = {}) -> Dictionary:
if physical.is_empty():
physical = world.ledger.physical_amounts(target)
var layout: Dictionary = world.catalog.civilization_layout(rules)
var capacity: Dictionary = {}
for id in physical:
var entity = world.entities[id]
for home in ["DwStar", "GiStar", "WD", "NS", "MGT", "BH"]:
if entity.event_group == home or entity.count_as == home or id == home:
capacity[home] = capacity.get(home, 0.0) + physical[id]
capacity["SMBH"] = maxf(0.0, target.amount.get("SMBH", 0.0))
for held: Dictionary in target.binds.values():
capacity["SMBH"] += maxf(0.0, held.get("SMBH", 0.0))
for id in layout.star_homes:
for home in layout.star_homes[id]:
capacity[home] = E.add(capacity.get(home, 0), physical.get(id, 0))
capacity["SMBH"] = E.maximum(0, target.amount.get("SMBH", 0))
for held : Dictionary in target.binds.values():
capacity["SMBH"] = E.add(capacity["SMBH"], E.maximum(0, held.get("SMBH", 0)))
var populations: Dictionary = {}
var requested: Dictionary = {}
for id in rules:
if not is_space_civilization(id, rules):
if (not is_space_civilization(id, rules)):
continue
populations[id] = physical.get(id, 0.0)
populations[id] = physical.get(id, 0)
var home: String = rules[id].home
requested[home] = requested.get(home, 0.0) + populations[id] * maxf(1.0, rules[id].stars)
requested[home] = E.add(requested.get(home, 0), E.multiply(populations[id], E.maximum(1, rules[id].stars)))
var free: Dictionary = {}
for home in capacity:
free[home] = maxf(0.0, capacity[home] - requested.get(home, 0.0))
return {"capacity": capacity, "requested": requested, "free": free, "populations": populations, "habitats": habitat_budget(world, target, rules)}
free[home] = E.maximum(0, E.subtract(capacity[home], requested.get(home, 0)))
return {"capacity": capacity, "requested": requested, "free": free, "populations": populations, "habitats": habitat_budget(world, target, rules, physical)}
# Account for the source's existing reservation when changing stages. A failed
# transition retains its population at the source, rather than losing objects.
static func admit_transition(budget: Dictionary, rules: Dictionary, source: String,
destination: String, requested: float) -> float:
if source == destination or not is_space_civilization(destination, rules):
static func admit_transition(budget: Dictionary, rules: Dictionary, source: String, destination: String, requested: Variant) -> Variant:
if (E.eq(source, destination) or (not is_space_civilization(destination, rules))):
return requested
var home: String = rules[destination].home
var cost: float = maxf(1.0, rules[destination].stars)
var cost: Variant = E.maximum(1, rules[destination].stars)
var old_home: String = ""
var old_cost: float = 0.0
var old_cost: Variant = 0
if is_space_civilization(source, rules):
old_home = rules[source].home
old_cost = maxf(1.0, rules[source].stars)
old_cost = E.maximum(1, rules[source].stars)
# Existing overcapacity is handled by the separate population policy.
if budget.requested.get(home, 0.0) > budget.capacity.get(home, 0.0):
return 0.0
var net_cost: float = cost - old_cost if old_home == home else cost
var admitted: float = floorf(maxf(0.0, requested))
if net_cost > 0.0:
admitted = minf(admitted, floorf(budget.free.get(home, 0.0) / net_cost))
if E.gt(budget.requested.get(home, 0), budget.capacity.get(home, 0)):
return 0
var net_cost: Variant = (E.subtract(cost, old_cost) if E.eq(old_home, home) else cost)
var admitted: Variant = E.floor_value(E.maximum(0, requested))
if E.gt(net_cost, 0):
admitted = E.minimum(admitted, E.floor_value(E.divide(budget.free.get(home, 0), net_cost)))
if budget.has("habitats"):
var housing: Dictionary = budget.habitats
var new_req: Dictionary = housing.requirements.get(destination, {})
var old_req: Dictionary = housing.requirements.get(source, {})
if not new_req.is_empty():
var net_units: float = new_req.units - (old_req.units if old_req.get("id", "") == new_req.id else 0.0)
if net_units > 0.0:
var free_units: float = maxf(0.0, housing.capacity.get(new_req.id, 0.0) - housing.requested.get(new_req.id, 0.0))
admitted = minf(admitted, floorf(free_units / net_units))
if not old_req.is_empty(): housing.requested[old_req.id] = maxf(0.0, housing.requested.get(old_req.id, 0.0) - admitted * old_req.units)
if not new_req.is_empty(): housing.requested[new_req.id] = housing.requested.get(new_req.id, 0.0) + admitted * new_req.units
if old_home != "":
budget.requested[old_home] = maxf(0.0, budget.requested.get(old_home, 0.0) - admitted * old_cost)
budget.free[old_home] = maxf(0.0, budget.capacity.get(old_home, 0.0) - budget.requested[old_home])
budget.requested[home] = budget.requested.get(home, 0.0) + admitted * cost
budget.free[home] = maxf(0.0, budget.capacity.get(home, 0.0) - budget.requested[home])
if (not new_req.is_empty()):
var net_units: Variant = E.subtract(new_req.units, ((old_req.units if E.eq(old_req.get("id", ""), new_req.id) else 0)))
if E.gt(net_units, 0):
var free_units: Variant = E.maximum(0, E.subtract(housing.capacity.get(new_req.id, 0), housing.requested.get(new_req.id, 0)))
admitted = E.minimum(admitted, E.floor_value(E.divide(free_units, net_units)))
if (not old_req.is_empty()): housing.requested[old_req.id] = E.maximum(0, E.subtract(housing.requested.get(old_req.id, 0), E.multiply(admitted, old_req.units)))
if (not new_req.is_empty()): housing.requested[new_req.id] = E.add(housing.requested.get(new_req.id, 0), E.multiply(admitted, new_req.units))
if E.ne(old_home, ""):
budget.requested[old_home] = E.maximum(0, E.subtract(budget.requested.get(old_home, 0), E.multiply(admitted, old_cost)))
budget.free[old_home] = E.maximum(0, E.subtract(budget.capacity.get(old_home, 0), budget.requested[old_home]))
budget.requested[home] = E.add(budget.requested.get(home, 0), E.multiply(admitted, cost))
budget.free[home] = E.maximum(0, E.subtract(budget.capacity.get(home, 0), budget.requested[home]))
return admitted
# Resolve shortages from the most advanced stages downwards. This gives existing
# advanced populations priority and lets a demotion cascade in the same cycle.
static func enforce_capacity(world, target: Dictionary, rules: Dictionary, year: float) -> void:
static func enforce_capacity(world, target: Dictionary, rules: Dictionary, year: Variant) -> void:
var profile_started: int = world.profile_start()
detach_space_civilizations(target, rules)
reconcile(world, target, rules)
var budget: Dictionary = stellar_budget(world, target, rules)
var physical: Dictionary = world.ledger.physical_amounts(target)
reconcile(world, target, rules, physical)
var budget: Dictionary = stellar_budget(world, target, rules, physical)
var remaining: Dictionary = budget.capacity.duplicate()
var remaining_homes: Dictionary = budget.habitats.capacity.duplicate()
var stages: Array = []
for id in rules:
if is_space_civilization(id, rules):
stages.append(id)
stages.sort()
for index in range(stages.size() - 1, -1, -1):
var stages: Array = world.catalog.civilization_layout(rules).stages
var changed: bool = false
for index in range(E.subtract(stages.size(), 1), E.neg(1), E.neg(1)):
var id: String = stages[index]
var count: Variant = target.amount.get(id, 0)
if E.le(count, 0): continue
var home: String = rules[id].home
var cost: float = maxf(1.0, rules[id].stars)
var count: float = target.amount.get(id, 0.0)
var supported: float = minf(count, floorf(remaining.get(home, 0.0) / cost))
var cost: Variant = E.maximum(1, rules[id].stars)
var supported: Variant = E.minimum(count, E.floor_value(E.divide(remaining.get(home, 0), cost)))
var requirement: Dictionary = budget.habitats.requirements.get(id, {})
if not requirement.is_empty():
supported = minf(supported, floorf(remaining_homes.get(requirement.id, 0.0) / requirement.units))
remaining_homes[requirement.id] = maxf(0.0, remaining_homes.get(requirement.id, 0.0) - supported * requirement.units)
remaining[home] = maxf(0.0, remaining.get(home, 0.0) - supported * cost)
var excess: float = count - supported
if excess <= 0.0:
if (not requirement.is_empty()):
supported = E.minimum(supported, E.floor_value(E.divide(remaining_homes.get(requirement.id, 0), requirement.units)))
remaining_homes[requirement.id] = E.maximum(0, E.subtract(remaining_homes.get(requirement.id, 0), E.multiply(supported, requirement.units)))
remaining[home] = E.maximum(0, E.subtract(remaining.get(home, 0), E.multiply(supported, cost)))
var excess: Variant = E.subtract(count, supported)
if E.le(excess, 0):
continue
var previous: String = stages[index - 1] if index > 0 else "C1.9"
world._scale_batches(target, id, supported / count)
changed = true
var previous: String = (stages[E.subtract(index, 1)] if E.gt(index, 0) else "C1.9")
world.batches.scale_batches(target, id, E.divide(supported, count))
target.amount[id] = supported
world._credit(target, previous, excess)
world._append_batch(target, previous, excess, year, year)
var removed: Dictionary = world._allocate_whole(target.ethics[id], excess)
if not target.ethics.has(previous):
world.ledger.credit(target, previous, excess)
world.batches.append_batch(target, previous, excess, year, year)
var removed: Dictionary = QuantityMath.allocate_whole(target.ethics[id], excess)
if (not target.ethics.has(previous)):
target.ethics[previous] = {}
for ethic in ETHICS:
target.ethics[id][ethic] -= removed[ethic]
target.ethics[previous][ethic] = target.ethics[previous].get(ethic, 0.0) + removed[ethic]
if previous == "C1.9":
target.ethics[id][ethic] = E.subtract(target.ethics[id][ethic], removed[ethic])
target.ethics[previous][ethic] = E.add(target.ethics[previous].get(ethic, 0), removed[ethic])
if E.eq(previous, "C1.9"):
var stars: Dictionary = {}
var physical: Dictionary = world._physical_amounts(target)
for star in physical:
if world.entities[star].event_group == "DwStar" and physical[star] > 0.0:
stars[star] = physical[star]
var weights: Dictionary = world._normalize_distribution(stars)
var current_physical: Dictionary = world.ledger.physical_amounts(target)
for star in current_physical:
if (E.eq(world.catalog.entities[star].event_group, "DwStar") and E.gt(current_physical[star], 0)):
stars[star] = current_physical[star]
var weights: Dictionary = QuantityMath.normalize_distribution(stars)
# Worlds are aggregates: a star may host several inhabited planets.
var assigned: float = 0.0
var assigned: Variant = 0
var owners: Array = weights.keys()
owners.sort()
for i in owners.size():
var owner: String = owners[i]
var amount: float = floorf(excess * weights[owner]) if i + 1 < owners.size() else excess - assigned
assigned += amount
if not target.binds.has(owner):
var amount: Variant = (E.floor_value(E.multiply(excess, weights[owner])) if E.lt(E.add(i, 1), owners.size()) else E.subtract(excess, assigned))
assigned = E.add(assigned, amount)
if (not target.binds.has(owner)):
target.binds[owner] = {}
target.binds[owner][previous] = target.binds[owner].get(previous, 0.0) + amount
target.amount[previous] -= amount
reconcile(world, target, rules)
assign_homes(world, target, rules)
target.binds[owner][previous] = E.add(target.binds[owner].get(previous, 0), amount)
target.amount[previous] = E.subtract(target.amount[previous], amount)
if changed:
physical = world.ledger.physical_amounts(target)
reconcile(world, target, rules, physical)
assign_homes(world, target, rules, physical)
world.profile_end("enforce_capacity", profile_started)
# Unity's structure chain: direct Claim resets the required structure count;
# intervening stages require ten times more units of the preceding structure.
static func habitat_budget(world, target: Dictionary, rules: Dictionary) -> Dictionary:
var physical: Dictionary = world._physical_amounts(target)
var structures: Array = []
static func habitat_budget(world, target: Dictionary, rules: Dictionary, physical: Dictionary = {}) -> Dictionary:
if physical.is_empty():
physical = world.ledger.physical_amounts(target)
var layout: Dictionary = world.catalog.civilization_layout(rules)
var structures: Array = layout.structures
var capacity: Dictionary = {}
for id in world.entities:
if world.entities[id].claim != "":
structures.append(id)
capacity[id] = physical.get(id, 0.0)
structures.sort_custom(func(a, b):
var left: float = world.entities[a].civ_bonus
var right: float = world.entities[b].civ_bonus
return left > right if left != right else str(a) < str(b))
var stages: Array = []
for id in rules:
if is_space_civilization(id, rules): stages.append(id)
stages.sort()
var requirements: Dictionary = {}
var anchors: Dictionary = {}
var anchor: String = ""
var units: float = 1.0
for id in stages:
var direct: String = ""
for structure in structures:
if world.entities[structure].claim == id: direct = structure
if direct != "":
anchor = direct
units = 1.0
else:
units *= 10.0
anchors[id] = anchor
if id.begins_with("C3.") or id.begins_with("C4."):
requirements[id] = {"id": anchor, "units": units}
for id in structures: capacity[id] = physical.get(id, 0)
var requirements: Dictionary = layout.requirements
var anchors: Dictionary = layout.anchors
var requested: Dictionary = {}
for id in requirements:
var req: Dictionary = requirements[id]
requested[req.id] = requested.get(req.id, 0.0) + physical.get(id, 0.0) * req.units
requested[req.id] = E.add(requested.get(req.id, 0), E.multiply(physical.get(id, 0), req.units))
return {"capacity": capacity, "requested": requested, "requirements": requirements, "structures": structures, "anchors": anchors}
static func assign_homes(world, target: Dictionary, rules: Dictionary) -> void:
var budget: Dictionary = habitat_budget(world, target, rules)
var used: Dictionary = {}
target.civilization_homes = {}
var stages: Array = budget.anchors.keys()
stages.sort()
stages.reverse()
for id in stages:
var left: float = target.amount.get(id, 0.0)
# A structure's direct reservation belongs only to its Claim stage. Other
# stages do not debit it, so each stage's placement can be calculated alone.
static func stage_homes(world, target: Dictionary, id: String, layout: Dictionary, capacity: Dictionary = {}) -> Dictionary:
var left: Variant = target.amount.get(id, 0)
var homes: Dictionary = {}
var allowed: bool = budget.anchors[id] == ""
for structure in budget.structures:
if structure == budget.anchors[id]: allowed = true
if not allowed or budget.capacity[structure] <= 0.0: continue
var amount: float = left
if world.entities[structure].claim == id:
amount = minf(amount, maxf(0.0, budget.capacity[structure] - used.get(structure, 0.0)))
used[structure] = used.get(structure, 0.0) + amount
if amount > 0.0: homes[structure] = amount
left -= amount
if left <= 0.0: break
target.civilization_homes[id] = homes
if E.le(left, 0): return homes
var allowed: bool = layout.anchors[id] == ""
for structure in layout.structures:
if structure == layout.anchors[id]: allowed = true
if not allowed: continue
var stock: Variant = capacity.get(structure, 0) if not capacity.is_empty() else world.ledger.physical_amount(target, structure)
if E.le(stock, 0): continue
var amount: Variant = left
if world.catalog.entities[structure].claim == id:
amount = E.minimum(amount, stock)
if E.gt(amount, 0): homes[structure] = amount
left = E.subtract(left, amount)
if E.le(left, 0): break
return homes
static func effective_span(world, target: Dictionary, id: String, rules: Dictionary) -> float:
if not rules.has(id): return world.entities[id].lifespan
var base: float = rules[id].span
if not is_space_civilization(id, rules): return base
assign_homes(world, target, rules)
var population: float = target.amount.get(id, 0.0)
if population <= 0.0: return base
var weighted: float = population
for home in target.civilization_homes.get(id, {}):
weighted += target.civilization_homes[id][home] * (maxf(0.0, world.entities[home].civ_bonus) - 1.0)
return base * population / weighted if weighted > 0.0 else base
static func assign_homes(world, target: Dictionary, rules: Dictionary, physical: Dictionary = {}) -> void:
var profile_started: int = world.profile_start()
var layout: Dictionary = world.catalog.civilization_layout(rules)
var capacity: Dictionary = {}
for structure in layout.structures:
capacity[structure] = world.ledger.physical_amount(target, structure) if physical.is_empty() else physical.get(structure, 0)
target.civilization_homes = {}
for index in range(layout.stages.size() - 1, -1, -1):
var id: String = layout.stages[index]
target.civilization_homes[id] = stage_homes(world, target, id, layout, capacity)
world.profile_end("assign_homes", profile_started)
static func effective_span(world, target: Dictionary, id: String, rules: Dictionary) -> Variant:
if (not rules.has(id)): return world.catalog.entities[id].lifespan
var base: Variant = rules[id].span
if (not is_space_civilization(id, rules)): return base
var population: Variant = target.amount.get(id, 0)
if E.le(population, 0): return base
var homes: Dictionary = stage_homes(world, target, id, world.catalog.civilization_layout(rules))
target.civilization_homes[id] = homes
var weighted: Variant = population
for home in homes:
weighted = E.add(weighted, E.multiply(homes[home], (E.subtract(E.maximum(0, world.catalog.entities[home].civ_bonus), 1))))
return (E.mul_div(base, population, weighted) if E.gt(weighted, 0) else base)
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extends RefCounted
const E = preload("res://world/owniverse/math/exact.gd")
## Definitions and their indexes only: no population, batches or UI state.
## Definitions are Nodes owned by the caller, as before this extraction.
var entities: Dictionary[String, OwniverseEntity] = {}
var groups: Dictionary[String, Array] = {}
var event_groups: Dictionary[String, Array] = {}
var automatic_producers: Array = []
var unlockable_entities: Array = []
var _group_members: Dictionary = {}
var index_revision: int = 0
var _indexed_entity_count: int = -1
var _civilization_layout: Dictionary = {}
var _civilization_rules: Dictionary = {}
## Populate an empty catalog; replacement uses a new catalog to preserve ownership.
func load_definitions(rows: Dictionary) -> void:
assert(entities.is_empty(), "Load definitions into an empty catalog")
for id in rows:
var entity := OwniverseEntity.new(rows[id])
entities[id] = entity
if not entity.unlock.is_empty(): unlockable_entities.append(entity)
if entity.product_per_year_type != "": automatic_producers.append(entity)
if entity.group_as != "":
if not groups.has(entity.group_as): groups[entity.group_as] = []
groups[entity.group_as].append(id)
if entity.event_group != "":
if not event_groups.has(entity.event_group): event_groups[entity.event_group] = []
event_groups[entity.event_group].append(id)
rebuild_group_index()
## Call explicitly after modifying group_as without changing the entity count.
func rebuild_group_index() -> void:
index_revision += 1
_civilization_layout.clear()
_group_members.clear()
for id in entities:
var group: String = entities[id].group_as
if not _group_members.has(group): _group_members[group] = []
_group_members[group].append(id)
_indexed_entity_count = entities.size()
func _ensure_group_index() -> void:
if _indexed_entity_count != entities.size(): rebuild_group_index()
func is_group(id: String) -> bool:
_ensure_group_index()
return groups.has(id) or _group_members.has(id)
func members(id: String) -> Array:
if not is_group(id): return [id]
return _group_members.get(id, []).duplicate()
## Definition-only cache. Rebuild indexes after changing claims or bonuses;
## invalidate this layout after changing stage homes in an existing rules table.
func invalidate_civilization_layout() -> void:
_civilization_layout.clear()
func civilization_layout(rules: Dictionary) -> Dictionary:
_ensure_group_index()
if not _civilization_layout.is_empty() and is_same(_civilization_rules, rules):
return _civilization_layout
_civilization_rules = rules
var structures: Array = []
for id in entities:
if entities[id].claim != "": structures.append(id)
structures.sort_custom(func(a, b): return E.gt(entities[a].civ_bonus, entities[b].civ_bonus) if E.ne(entities[a].civ_bonus, entities[b].civ_bonus) else str(a) < str(b))
var stages: Array = []
for id in rules:
if str(rules[id].home) != "": stages.append(id)
stages.sort()
var anchors: Dictionary = {}
var requirements: Dictionary = {}
var anchor: String = ""
var units: Variant = 1
for id in stages:
var direct: String = ""
for structure in structures:
if entities[structure].claim == id: direct = structure
if direct != "":
anchor = direct
units = 1
else:
units = E.multiply(units, 10)
anchors[id] = anchor
if id.begins_with("C3.") or id.begins_with("C4."):
requirements[id] = {"id": anchor, "units": units}
var star_homes: Dictionary = {}
for id in entities:
var homes: Array = []
for home in ["DwStar", "GiStar", "WD", "NS", "MGT", "BH"]:
if entities[id].event_group == home or entities[id].count_as == home or id == home:
homes.append(home)
if not homes.is_empty(): star_homes[id] = homes
_civilization_layout = {"structures": structures, "stages": stages, "anchors": anchors, "requirements": requirements, "star_homes": star_homes}
return _civilization_layout
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uid://6g3m8wmm0ms7
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extends "res://world/owniverse/simulation_module.gd"
const E = preload("res://world/owniverse/math/exact.gd")
const CivilizationEvolution = preload("res://world/owniverse/civilization_evolution.gd")
const CivilizationState = preload("res://world/owniverse/civilization_state.gd")
const SimulationTime = preload("res://world/owniverse/simulation_time.gd")
const WorldParameters = preload("res://world/owniverse/world_parameters.gd")
const QuantityMath = preload("res://world/owniverse/quantity_math.gd")
func initialize_life_batches() -> void:
CivilizationState.detach_space_civilizations(world.state, Global.CivilizationRules)
CivilizationState.enforce_capacity(world, world.state, Global.CivilizationRules, world.state.time.datetime)
var physical: Dictionary = world.ledger.physical_amounts(world.state)
for id in world.catalog.entities:
if world.catalog.entities[id].life_rule.is_empty():
continue
var tracked: Variant = 0
for batch : Dictionary in world.state.batches.get(id, []):
tracked = E.add(tracked, batch.amount)
world.batches.append_batch(world.state, id, E.maximum(0, E.subtract(physical.get(id, 0), tracked)), world.state.time.datetime, world.state.time.datetime)
func run_frame(clock: Dictionary, budget: RefCounted) -> void:
var _keep_alive: RefCounted = self
await evolute_to_datetime(clock.datetime, clock, budget)
if not budget.cancelled and world != null: world.finish_frame()
func evolute_to_datetime(datetime: Variant, clock: Dictionary = {}, budget: RefCounted = null) -> void:
var _keep_alive: RefCounted = self
# Reconcile only when simulation advances.
# Fractional frame updates cannot change capacity or populations.
var processed_year: Variant = SimulationTime.processed_year(datetime)
if E.gt(processed_year, world.state.time.year):
var profile_initialize: int = world.profile_start()
initialize_life_batches()
world.profile_end("initialize", profile_initialize)
var previous: Dictionary = world.state
var next: Dictionary = previous.duplicate_deep()
next.version = SimulationTime.STATE_VERSION
next.speed = clampi(E.integer(previous.speed), 1, Global.SPEED_LIMIT)
next.speed_in_year = E.power(10, E.subtract(next.speed, 1))
var from_year: Variant = previous.time.year
var to_year: Variant = processed_year
if E.gt(to_year, from_year):
var quantities: Dictionary = world.ledger.physical_amounts(previous)
var distribution: Dictionary = QuantityMath.normalize_distribution(quantities)
next.distribution = distribution
var profile_production: int = world.profile_start()
world.automatic.produce_for_period(previous, next, quantities, distribution, from_year, to_year)
world.profile_end("production", profile_production)
var profile_generations: int = world.profile_start()
if budget != null:
await evolve_batches(next, to_year, budget)
if budget.cancelled: return
else:
evolve_batches(next, to_year)
world.profile_end("generations", profile_generations)
world.ledger.refresh_groups(next)
world.ledger.clamp_auto_resources(next)
var profile_trends: int = world.profile_start()
WorldParameters.advance(previous, next, Global.CivilizationRules, E.subtract(to_year, from_year))
world.profile_end("trends", profile_trends)
next.time = clock if not clock.is_empty() else {"datetime": datetime, "year": to_year}
# Publish only after every phase has finished; previous stays untouched.
world.state = E.bound_state(next)
if E.gt(to_year, from_year):
world.presentation.refresh(world.state, world.catalog)
func evolve_batches(target: Dictionary, to_year: Variant, budget: RefCounted = null) -> void:
var _keep_alive: RefCounted = self
# A long cycle may contain several generations; preserve actual birth intervals.
var completed: Dictionary = {}
while await evolve_batch_generation(target, to_year, completed, budget):
if budget != null and not await budget.pause(): return
func evolve_batch_generation(target: Dictionary, to_year: Variant, completed: Dictionary = { }, budget: RefCounted = null) -> bool:
var _keep_alive: RefCounted = self
# Apply direct completions at the original next-generation boundary, so
# binding transfers, the blast environment and capacity checks keep order.
if budget != null and not await budget.pause(): return false
var completed_now: Dictionary = completed.duplicate(true)
completed.clear()
var quantities: Dictionary = world.ledger.physical_amounts(target)
var expired: Dictionary = {}
var preview: Dictionary = {"batches": {}}
for id in target.batches:
if (world.catalog.entities.has(id) and E.gt(world.catalog.entities[id].destroy_level, 0)):
preview.batches[id] = target.batches[id].duplicate(true)
for id in target.batches.keys():
if ((not world.catalog.entities.has(id)) or E.le(world.catalog.entities[id].destroy_level, 0)):
continue
var dying: Variant = 0
for part : Dictionary in completed_now.get(id, []):
dying = E.add(dying, part.amount)
for part : Dictionary in world.batches.withdraw_batches(preview, id, to_year):
dying = E.add(dying, part.amount)
if E.gt(quantities.get(id, 0), 0):
world.stellar.destroy_planets(target, id, E.divide(dying, quantities[id]), world.catalog.entities[id].destroy_level)
quantities = world.ledger.physical_amounts(target)
# Withdraw all types before creating successors: iteration order cannot affect them.
for id in target.batches.keys():
if world.catalog.entities.has(id):
expired[id] = E.add(completed_now.get(id, []), world.batches.withdraw_batches(target, id, to_year))
var has_expired: bool = false
for parts : Array in expired.values():
if (not parts.is_empty()):
has_expired = true
break
if (not has_expired):
return false
var fractions: Dictionary = {}
var outputs: Dictionary = {}
var current_quantities: Dictionary = quantities
var star_budget: Dictionary = CivilizationState.stellar_budget(world, target, Global.CivilizationRules, current_quantities)
var civilization_transaction: Dictionary = await CivilizationEvolution.prepare(world, target, expired, to_year, star_budget, Global.CivilizationRules, current_quantities, budget)
if budget != null and budget.cancelled: return false
for id in expired:
if budget != null and not await budget.pause(): return false
var total: Variant = 0
for part : Dictionary in expired[id]:
total = E.add(total, part.amount)
fractions[id] = (E.clamp_value(E.divide(total, quantities[id]), 0, 1) if E.gt(quantities.get(id, 0), 0) else 0)
var combined: Dictionary = {}
for part : Dictionary in expired[id]:
if (not part.has("products")):
part.products = world.stellar.evolution_products(target, world.catalog.entities[id], part.amount)
for successor in part.products.keys():
if Global.CivilizationRules.has(id):
continue
var requested: Variant = part.products[successor]
var admitted: Variant = CivilizationState.admit_transition(star_budget, Global.CivilizationRules, id, successor, requested)
part.products[successor] = admitted
if E.lt(admitted, requested):
part.products[id] = E.subtract(E.add(part.products.get(id, 0), requested), admitted)
for successor in part.products:
combined[successor] = E.add(combined.get(successor, 0), part.products[successor])
outputs[id] = {}
if E.gt(total, 0):
for successor in combined:
outputs[id][successor] = E.divide(combined[successor], total)
var incoming: Dictionary = world.ledger.transfer_evolution(target, fractions, outputs)
var new_owners: Dictionary = {}
var blast_power: Variant = 0
var environment: Dictionary = world.environment.stellar_environment(target)
for id in expired:
for part : Dictionary in expired[id]:
for successor in part.products:
if budget != null and not await budget.pause(): return false
var amount: Variant = part.products[successor]
if E.eq(successor, "blast"):
blast_power = E.add(blast_power, amount)
continue
if (not world.catalog.entities.has(successor)):
continue
if (E.eq(successor, id) and (((not world.catalog.entities[id].life_rule.is_empty()) or Global.CivilizationRules.has(id)))):
target.amount[id] = E.add(target.amount.get(id, 0), amount)
else:
amount = world.ledger.credit(target, successor, amount)
var produces: bool = not world.automatic.yearly_products(world.catalog.entities[successor]).is_empty()
var before_batches: Array = target.batches.get(successor, []).duplicate(true) if produces else []
var cutoff: Variant = (to_year if world.stellar.uses_short_lived_fast_path(successor) else E.neg(INF))
var profile_newborn: int = world.profile_start()
var integral: Variant
if budget != null:
integral = await world.batches.append_batch(target, successor, amount, part.from, part.to, completed, cutoff, budget)
if budget.cancelled: return false
else:
integral = world.batches.append_batch(target, successor, amount, part.from, part.to, completed, cutoff)
if produces:
world.automatic.produce_newborn_lifetime(target, successor, amount, part.from, part.to, to_year, before_batches, integral)
world.profile_end("newborn_batches", profile_newborn)
new_owners[successor] = E.add(new_owners.get(successor, 0), amount)
world.ledger.accept_transfers(target, incoming)
world.ledger.bind_new_owners(target, new_owners)
world.ledger.round_object_allocations(target)
if budget != null:
await CivilizationEvolution.finish(world, target, civilization_transaction, to_year, Global.CivilizationRules, budget)
if budget.cancelled: return false
else:
CivilizationEvolution.finish(world, target, civilization_transaction, to_year, Global.CivilizationRules)
world.stellar.apply_blast(target, blast_power, environment)
CivilizationState.enforce_capacity(world, target, Global.CivilizationRules, to_year)
return true
@@ -0,0 +1 @@
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extends RefCounted
## Cooperative work on the main thread. No partially calculated state is published.
var tree: SceneTree
var slice_usec: int = 40000
var deadline: int
var cancelled: bool = false
var waiting_usec: int = 0
func _init(scene_tree: SceneTree, milliseconds: int = 40):
tree = scene_tree
slice_usec = milliseconds * 1000
deadline = Time.get_ticks_usec() + slice_usec
func pause() -> bool:
var keep_alive: RefCounted = self
if cancelled: return false
if Time.get_ticks_usec() >= deadline:
var waiting_from: int = Time.get_ticks_usec()
await tree.process_frame
keep_alive.waiting_usec += Time.get_ticks_usec() - waiting_from
deadline = Time.get_ticks_usec() + slice_usec
return not keep_alive.cancelled
+1
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@@ -1,101 +1,90 @@
extends RefCounted
const E = preload("res://world/owniverse/math/exact.gd")
const GREEN = "#40cc40"
const RED = "#ff6060"
const GREY = "#888888"
const Parameters = preload("res://world/owniverse/world_parameters.gd")
static func number(value: float, digits: int = 0) -> String:
if not is_finite(value):
return "—"
if absf(value) >= 1e5:
var exponent: int = int(floor(log(absf(value)) / log(10.0)))
return "%.4fE%+d" % [value / pow(10.0, exponent), exponent]
return "%.*f" % [digits, value]
static func number(value, digits: int = 0) -> String:
if not E.finite(value): return "—"
return E.grouped(value, digits, false)
static func colored(text: String, color: String) -> String:
return "[color=" + color + "]" + text + "[/color]"
return E.add(E.add(E.add(E.add("[color=", color), "]"), text), "[/color]")
static func matches(world, id: String) -> Array:
var result: Array = []
for key in world.entities:
var entity = world.entities[key]
if key == id or entity.count_as == id or entity.group_as == id:
if not world._is_group(key):
for key in world.catalog.entities:
var entity = world.catalog.entities[key]
if ((E.eq(key, id) or E.eq(entity.count_as, id)) or E.eq(entity.group_as, id)):
if (not world.catalog.is_group(key)):
result.append(key)
return result
static func quantities(world, id: String) -> Dictionary:
var free: float = 0.0
var total: float = 0.0
var physical: Dictionary = world._physical_amounts(world.state)
var free: Variant = 0
var total: Variant = 0
var physical: Dictionary = world.ledger.physical_amounts(world.state)
for key in matches(world, id):
free += world.state.amount.get(key, 0.0)
total += physical.get(key, 0.0)
if id == "SMBH":
free = world.state.amount.get(id, 0.0)
free = E.add(free, world.state.amount.get(key, 0))
total = E.add(total, physical.get(key, 0))
if E.eq(id, "SMBH"):
free = world.state.amount.get(id, 0)
total = free
return {"free": free, "total": total}
static func costs(world, global: Node, id: String) -> String:
if not world.entities.has(id):
if (not world.catalog.entities.has(id)):
return ""
var lines: PackedStringArray = []
for requirements in [world.entities[id].cost, world.entities[id].bind]:
for requirements in [world.catalog.entities[id].cost, world.catalog.entities[id].bind]:
for resource in requirements:
var required: float = requirements[resource]
if required < 0.0:
var required: Variant = requirements[resource]
if E.lt(required, 0):
continue
var available: float = floorf(world._available(world.state, resource))
var available: Variant = E.floor_value(world.ledger.available(world.state, resource))
var name: String = str(global.get_template(resource, "Entity", "Name").get("text", resource))
lines.append(colored(name + ": " + number(required) + " (" + number(available) + ")", GREEN if available >= required else RED))
lines.append(colored(E.add(E.add(E.add(E.add(E.add(name, ": "), number(required)), " ("), number(available)), ")"), (GREEN if E.ge(available, required) else RED)))
return "\n".join(lines)
static func variables(world, global: Node, id: String, rate: float = 0.0) -> Dictionary:
static func variables(world, global: Node, id: String, rate: Variant = 0.0) -> Dictionary:
var counts: Dictionary = quantities(world, id)
var show_total: bool = false
for key in matches(world, id):
show_total = show_total or world.entities[key].group_as == "Planet"
var amount: String = number(counts.total if show_total else counts.free) if world.entities.has(id) else "—"
if not show_total and counts.total > counts.free:
amount += " " + colored("(" + number(counts.total) + ")", GREY)
if rate != 0.0:
amount += " | " + colored(("−" if rate < 0.0 else "+") + number(absf(rate), 1), RED if rate < 0.0 else GREEN)
var physical: Dictionary = world._physical_amounts(world.state)
var voids: float = 0.0
show_total = (show_total or E.eq(world.catalog.entities[key].group_as, "Planet"))
var amount: String = (number((counts.total if show_total else counts.free)) if world.catalog.entities.has(id) else "—")
if ((not show_total) and E.gt(counts.total, counts.free)):
amount = E.add(amount, E.add(" ", colored(E.add(E.add("(", number(counts.total)), ")"), GREY)))
if E.ne(rate, 0):
amount = E.add(amount, E.add(" | ", colored(E.add((("−" if E.lt(rate, 0) else "+")), number(E.absolute(rate), 1)), (RED if E.lt(rate, 0) else GREEN))))
var physical: Dictionary = world.ledger.physical_amounts(world.state)
var voids: Variant = 0
for key in physical:
voids += physical[key] * world.entities[key].voids
var he: float = world.state.amount.get("He", 0.0)
var h: float = world.state.amount.get("H", 0.0)
voids = E.add(voids, E.multiply(physical[key], world.catalog.entities[key].voids))
var he: Variant = world.state.amount.get("He", 0)
var h: Variant = world.state.amount.get("H", 0)
var mixture: String = "—"
if he + h > 0.0:
mixture = "He: " + number(100.0 * he / (he + h), 2) + "% / H: " + number(100.0 * h / (he + h), 2) + "%"
var environment: Dictionary = world.stellar_environment(world.state)
return {
"amount": amount, "colored costs": costs(world, global, id),
"lifespan": number(world.entities[id].lifespan) if world.entities.has(id) else "—",
"voids": number(voids), "he / h": "\n" + mixture,
"metallicity": number(environment.metallicity * 100.0, 2) + "%",
"энергия": number(world.state.energy), "плотность": number(environment.density, 6),
"лет в секунду": number(world.state.speed_in_year),
"amount1": "—", "amount2": "—", "amount3": "—", "amount4": "—",
}
if E.gt(E.add(he, h), 0):
mixture = E.add(E.add(E.add(E.add("He: ", number(E.mul_div(100, he, (E.add(he, h))), 2)), "% / H: "), number(E.mul_div(100, h, (E.add(he, h))), 2)), "%")
var environment: Dictionary = world.environment.stellar_environment(world.state)
return {"amount": amount, "colored costs": costs(world, global, id), "lifespan": (number(world.catalog.entities[id].lifespan) if world.catalog.entities.has(id) else "—"), "voids": number(voids), "he / h": E.add("\n", mixture), "metallicity": E.add(number(E.multiply(environment.metallicity, 100), 2), "%"), "энергия": number(world.state.energy), "плотность": number(environment.density, 6), "лет в секунду": number(world.state.speed_in_year), "amount1": "—", "amount2": "—", "amount3": "—", "amount4": "—"}
static func render(world, global: Node, id: String, category: String = "Entity", rate: float = 0.0) -> String:
static func render(world, global: Node, id: String, category: String = "Entity", rate: Variant = 0.0) -> String:
var values: Dictionary = variables(world, global, id, rate)
if category == "Indicator":
if id == "Density":
id = Parameters.density_display(world.stellar_environment(world.state).density).mode
if E.eq(category, "Indicator"):
if E.eq(id, "Density"):
id = Parameters.density_display(world.environment.stellar_environment(world.state).density).mode
var scales: Dictionary = {"Burnability": "Bur", "Explosiveness": "Exp", "Aggression": "Agg"}
if scales.has(id):
var level: float = Parameters.value(world.state, scales[id])
values.amount = number(level, 1 if level != floorf(level) else 0)
values.scale = global.render_template(global.get_template("Scale" + str(clampi(roundi(level), 1, 19)), "Indicator", "Scale"), {})
if id == "Trends":
var level: Variant = Parameters.value(world.state, scales[id])
values.amount = number(level, (1 if E.ne(level, E.floor_value(level)) else 0))
values.scale = global.render_template(global.get_template(E.add("Scale", str(clampi(E.integer(E.round_value(level)), 1, 19))), "Indicator", "Scale"), {})
if E.eq(id, "Trends"):
for trend in Parameters.TRENDS:
values[trend.to_lower()] = number(world.state.get("trends", {}).get(trend, 0.0) * 100.0, 2) + "%"
if id == "Energy":
values["энергия"] = number(world.state.energy) + " (" + number(clampf(world.state.energy / Parameters.INITIAL_ENERGY, 0.0, 1.0) * 100.0, 2) + "%)"
values[trend.to_lower()] = E.add(number(E.multiply(world.state.get("trends", {}).get(trend, 0), 100), 2), "%")
if E.eq(id, "Energy"):
values["энергия"] = E.add(E.add(E.add(number(world.state.energy), " ("), number(E.multiply(E.clamp_value(E.divide(world.state.energy, Parameters.INITIAL_ENERGY), 0, 1), 100), 2)), "%)")
var title: String = global.render_template(global.get_template(id, category, "Name"), values)
var body: String = global.render_template(global.get_template(id, category, "Description"), values)
return "[b]" + (title if title != "" else id) + "[/b]\n" + body
return E.add(E.add(E.add("[b]", ((title if E.ne(title, "") else id))), "[/b]\n"), body)

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