Commit Graph

8 Commits

Author SHA1 Message Date
Kirill 6ee66a627d Refactor civilization evolution and state management
- Enhanced the `civilization_evolution.gd` script to improve population handling and resource allocation during civilization transitions.
- Introduced new functions in `civilization_state.gd` for profile normalization and merging, ensuring consistent population representation across stages.
- Updated `evolution_coordinator.gd` to incorporate budget phases for better tracking of simulation performance.
- Improved `frame_budget.gd` to monitor maximum slice durations and phases during processing.
- Added a new benchmarking tool in `android_benchmark.gd` to measure performance metrics during simulation runs, including frame processing times and throughput.
- Created associated scene and resource files for the benchmarking tool to facilitate testing and performance evaluation.
2026-10-06 23:02:42 +03:00
Kirill c4e7302567 Add new tests and implement frame budget management
- Introduced `civilization_benchmark.gd` and `legacy_quantity_math.gd` for benchmarking and legacy quantity calculations.
- Created `test_dynamic_math.gd`, `test_frame_evolution.gd`, and `test_sparse_batches.gd` to validate mathematical operations and frame evolution logic.
- Implemented `frame_budget.gd` to manage cooperative work on the main thread, ensuring no partially calculated state is published.
- Added UID files for all new scripts to maintain unique identifiers.
2026-10-01 23:43:34 +03:00
Kirill befb377774 Add new music tracks to the sound directory
- Added cosmic_unicorns.ogg
- Added funky_eldritch.ogg
- Added meditative_beings.ogg
- Added owniverse_main_theme.ogg

These tracks enhance the audio experience of the project.
2026-10-01 07:48:52 +03:00
Kirill fb8a3f5658 Add exact arithmetic implementation and tests
- Introduced exact arithmetic with support for large integers and fractions in `exact.gd`, `big_integer.gd`, and `exact_value.gd`.
- Implemented a comprehensive test suite in `test_exact_math.gd` to validate arithmetic operations against expected results.
- Added a README in `math` directory to document the exact arithmetic system and its usage.
- Ensured that all arithmetic operations maintain precision without floating-point errors, using a custom representation for large numbers.
- Included methods for encoding and decoding exact values for serialization.
2026-09-30 08:08:27 +03:00
Kirill f2111a376a Add core simulation modules for owniverse mechanics
- Introduced `life_evolution.gd` to manage life evolution processes.
- Implemented `manual_production.gd` for handling production mechanics, including resource management and production steps.
- Created `object_batches.gd` to manage batches of objects, including scaling and appending batches.
- Developed `object_ledger.gd` for tracking physical amounts, available resources, and binding ownerships.
- Added `simulation_module.gd` as a base class for simulation modules, providing a weak reference to the world.
- Established `stellar_rules.gd` for managing stellar evolution and destruction mechanics.
- Introduced `universe_environment.gd` to calculate environmental parameters based on the current state of the universe.
2026-09-29 20:23:20 +03:00
Kirill da03ba11c0 Refactor Owniverse modules for quantity mathematics and entity catalog
- Introduced `quantity_math.gd` for arithmetic operations including allocation, normalization, and accumulation of quantities without scene tree dependencies.
- Created `entity_catalog.gd` to manage entity definitions, groups, and event indexes, ensuring separation from simulation state and UI.
- Implemented `item_presentation.gd` for read-only projections of simulation state, handling amounts and unlock conditions for UI elements.
- Updated `civilization_evolution.gd` and `civilization_state.gd` to utilize new quantity math functions, improving code clarity and maintainability.
- Enhanced tests in `test_quantity_catalog.gd` to validate new functionality and ensure correctness of mathematical operations.
- Revised documentation to reflect changes in module structure and functionality.
2026-09-29 19:55:20 +03:00
Kirill a09e3df220 Refactor save manager validation and update state structure
- Updated the save manager to enforce a new format version (2) and improved validation checks for the save data structure.
- Enhanced the `validate_data` function to ensure all required fields are present and valid.
- Adjusted the handling of legacy saves and introduced new checks for various state fields.
- Improved number formatting in the global script for better readability of large numbers.
- Updated tests to reflect changes in the save manager and validation logic, ensuring compatibility with the new state structure.
- Added new tests for group indexing and production transactions to ensure correctness of entity management and resource production.
2026-09-20 20:56:15 +03:00
Kirill 5f5cc6f894 Implement gradual evolution mechanics and simulation time handling in Owniverse.GI
- Added `blastability` property to entities for vulnerability tracking.
- Enhanced planet string parsing with validation and error handling.
- Introduced `simulation_rules.md` to document evolution mechanics and rules.
- Created tests for time progression and stellar evolution rules, ensuring correct handling of fractional years and resource production.
- Implemented `simulation_time.gd` for managing accumulated time and year processing.
- Updated tests to validate legacy save compatibility and migration to new time schema.
2026-09-15 08:27:04 +03:00