Commit Graph

2 Commits

Author SHA1 Message Date
Kirill 6ee66a627d Refactor civilization evolution and state management
- Enhanced the `civilization_evolution.gd` script to improve population handling and resource allocation during civilization transitions.
- Introduced new functions in `civilization_state.gd` for profile normalization and merging, ensuring consistent population representation across stages.
- Updated `evolution_coordinator.gd` to incorporate budget phases for better tracking of simulation performance.
- Improved `frame_budget.gd` to monitor maximum slice durations and phases during processing.
- Added a new benchmarking tool in `android_benchmark.gd` to measure performance metrics during simulation runs, including frame processing times and throughput.
- Created associated scene and resource files for the benchmarking tool to facilitate testing and performance evaluation.
2026-10-06 23:02:42 +03:00
Kirill e48d4bbe88 Add comprehensive tests and optimizations for simulation and UI performance
- Introduced a new benchmark save script to create a stress test scenario with extreme values for simulation performance.
- Added a full UI benchmark script to measure frame rates and performance metrics during UI interactions.
- Implemented tests for coarse generations to ensure population transitions are handled correctly.
- Created tests for extra parameters to validate the loading and application of configuration settings.
- Developed simulation optimization tests to verify the efficiency of population drift and rounding mechanisms.
- Added split optimization tests to ensure accurate allocation and rounding behavior in population management.
- Included startup parameter tests to confirm the correct initialization of global parameters before scene readiness.
- Enhanced the audit rounding ledger to compare selective and full rounding results for consistency.
2026-10-05 22:16:59 +03:00