- Added `civilization_flow.gd` to manage continuous expected flows and resource allocation within civilizations.
- Introduced `allocate_profiled` and `whole_quotas` functions in `quantity_math.gd` for precise stock allocation based on float shares.
- Enhanced `credit` logic in `object_ledger.gd` to handle production remainders more effectively.
- Updated `append_batch` in `object_batches.gd` to prevent batch creation for invalid IDs.
- Introduced `ratio_approx` function in `exact.gd` for better handling of float profiles.
- Added a benchmark script `benchmark_civilization_flows.gd` to evaluate the performance of civilization flow mechanics.
- Refactored various functions to improve clarity and efficiency in handling resource flows and allocations.
- Introduced exact arithmetic with support for large integers and fractions in `exact.gd`, `big_integer.gd`, and `exact_value.gd`.
- Implemented a comprehensive test suite in `test_exact_math.gd` to validate arithmetic operations against expected results.
- Added a README in `math` directory to document the exact arithmetic system and its usage.
- Ensured that all arithmetic operations maintain precision without floating-point errors, using a custom representation for large numbers.
- Included methods for encoding and decoding exact values for serialization.
- Introduced `life_evolution.gd` to manage life evolution processes.
- Implemented `manual_production.gd` for handling production mechanics, including resource management and production steps.
- Created `object_batches.gd` to manage batches of objects, including scaling and appending batches.
- Developed `object_ledger.gd` for tracking physical amounts, available resources, and binding ownerships.
- Added `simulation_module.gd` as a base class for simulation modules, providing a weak reference to the world.
- Established `stellar_rules.gd` for managing stellar evolution and destruction mechanics.
- Introduced `universe_environment.gd` to calculate environmental parameters based on the current state of the universe.