- Added `civilization_flow.gd` to manage continuous expected flows and resource allocation within civilizations.
- Introduced `allocate_profiled` and `whole_quotas` functions in `quantity_math.gd` for precise stock allocation based on float shares.
- Enhanced `credit` logic in `object_ledger.gd` to handle production remainders more effectively.
- Updated `append_batch` in `object_batches.gd` to prevent batch creation for invalid IDs.
- Introduced `ratio_approx` function in `exact.gd` for better handling of float profiles.
- Added a benchmark script `benchmark_civilization_flows.gd` to evaluate the performance of civilization flow mechanics.
- Refactored various functions to improve clarity and efficiency in handling resource flows and allocations.
- Introduced a new benchmark save script to create a stress test scenario with extreme values for simulation performance.
- Added a full UI benchmark script to measure frame rates and performance metrics during UI interactions.
- Implemented tests for coarse generations to ensure population transitions are handled correctly.
- Created tests for extra parameters to validate the loading and application of configuration settings.
- Developed simulation optimization tests to verify the efficiency of population drift and rounding mechanisms.
- Added split optimization tests to ensure accurate allocation and rounding behavior in population management.
- Included startup parameter tests to confirm the correct initialization of global parameters before scene readiness.
- Enhanced the audit rounding ledger to compare selective and full rounding results for consistency.
- Introduced `civilization_benchmark.gd` and `legacy_quantity_math.gd` for benchmarking and legacy quantity calculations.
- Created `test_dynamic_math.gd`, `test_frame_evolution.gd`, and `test_sparse_batches.gd` to validate mathematical operations and frame evolution logic.
- Implemented `frame_budget.gd` to manage cooperative work on the main thread, ensuring no partially calculated state is published.
- Added UID files for all new scripts to maintain unique identifiers.