Kirill
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2f4b6a98d8
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Refactor production logic to use state amounts; update calculate_max_producible function to accept default desired amount
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2026-09-01 21:29:07 +03:00 |
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Kirill
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d90f8693c9
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Update Godot core rules to version 4.7; refactor production logic and add entity batch processing
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2026-08-31 23:51:07 +03:00 |
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Kirill
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e870c96879
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Add 'binds' key to state dictionary for enhanced state management
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2026-08-30 22:31:24 +03:00 |
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Kirill
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e531e7d9b6
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Refactor item management and unlock logic; remove unused item update list and signal
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2026-08-28 00:07:18 +03:00 |
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Kirill
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57cc023558
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Implement item unlocking mechanism and refactor save functionality; update scene timer node
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2026-08-27 23:04:56 +03:00 |
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Kirill
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23929e3651
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Refactor owniverse state management; replace evolution class with state handling and update cycle logic
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2026-08-25 00:26:31 +03:00 |
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Kirill
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4de9027d1e
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Refactor: improve code formatting and consistency in evolution logic
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2026-08-18 22:37:38 +03:00 |
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Kirill
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044d193f8d
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Refactor: clean up unused code and improve variable initialization in evolution and entity management
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2026-08-17 08:12:43 +03:00 |
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Kirill
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d9cae38a11
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Enhance production logic: add auto-producing entities and implement production calculations
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2026-08-02 23:55:58 +03:00 |
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Kirill
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9d917e95ab
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evolution
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2026-08-02 22:57:58 +03:00 |
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Kirill
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8e565e5ac0
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evolution
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2026-08-02 22:56:54 +03:00 |
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Kirill
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6d846ec813
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Add initial implementation of StateMachine and Inventory system with SignalBus integration
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2026-07-30 22:06:18 +03:00 |
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Kirill
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d8a4019ce1
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Refactor: restructure world entities and evolution logic; remove unused files and improve batch processing
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2026-07-21 23:54:17 +03:00 |
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