Add exact arithmetic implementation and tests
- Introduced exact arithmetic with support for large integers and fractions in `exact.gd`, `big_integer.gd`, and `exact_value.gd`. - Implemented a comprehensive test suite in `test_exact_math.gd` to validate arithmetic operations against expected results. - Added a README in `math` directory to document the exact arithmetic system and its usage. - Ensured that all arithmetic operations maintain precision without floating-point errors, using a custom representation for large numbers. - Included methods for encoding and decoding exact values for serialization.
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@@ -1,4 +1,5 @@
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extends SceneTree
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const E = preload("res://world/owniverse/math/exact.gd")
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var checks: int = 0
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var failures: int = 0
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@@ -7,9 +8,9 @@ func _initialize() -> void:
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call_deferred("run")
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func check(condition: bool, message: String) -> void:
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checks += 1
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if not condition:
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failures += 1
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checks = E.add(checks, 1)
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if (not condition):
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failures = E.add(failures, 1)
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push_error(message)
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func run() -> void:
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@@ -19,20 +20,20 @@ func run() -> void:
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var names: Array = ["batches", "ledger", "production", "automatic", "stellar", "life", "environment", "evolution"]
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var references: Array = []
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for name in names:
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check(first.get(name) != second.get(name), "World has its own " + name)
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check(first.get(name).world == first, "Module refers to its owner: " + name)
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check(E.ne(first.get(name), second.get(name)), E.add("World has its own ", name))
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check(E.eq(first.get(name).world, first), E.add("Module refers to its owner: ", name))
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references.append(weakref(first.get(name)))
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first.state.amount.H = 123.0
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first.presentation.pending_amounts.H = 123.0
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check(not second.state.amount.has("H") and second.presentation.pending_amounts.is_empty(), "State and pending presentation are isolated")
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first.state.amount.H = 123
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first.presentation.pending_amounts.H = 123
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check(((not second.state.amount.has("H")) and second.presentation.pending_amounts.is_empty()), "State and pending presentation are isolated")
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first.free()
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for reference in references:
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check(reference.get_ref() == null, "Module is released with its world")
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check(second.evolution.world == second, "Other world remains usable")
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check(E.eq(reference.get_ref(), null), "Module is released with its world")
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check(E.eq(second.evolution.world, second), "Other world remains usable")
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var snapshot: Dictionary = second.state.duplicate(true)
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second.evolute(NAN)
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second.evolute(-1.0)
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check(second.state == snapshot, "Entry point rejects invalid time deltas")
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second.evolute(E.neg(1))
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check(E.eq(second.state, snapshot), "Entry point rejects invalid time deltas")
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second.free()
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print("Module lifecycle: %d checks, %d failures" % [checks, failures])
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quit(1 if failures else 0)
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print(("Module lifecycle: %d checks, %d failures" % [checks, failures]))
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quit((1 if failures else 0))
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