Implement asynchronous save manager with UI update optimizations and add tests for save functionality

This commit is contained in:
Kirill
2026-09-20 22:14:47 +03:00
parent a09e3df220
commit f25b77b605
12 changed files with 385 additions and 34 deletions
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extends "res://stage/stage.gd"
# Keep scene wiring and display logic, without accessing the player's save.
func load_data() -> bool:
return false
func save_data() -> void:
pass
func _process(_delta: float) -> void:
pass
func _notification(_what: int) -> void:
pass
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uid://c8ewikdhlvnex