Implement asynchronous save manager with UI update optimizations and add tests for save functionality
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Vendored
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extends "res://stage/stage.gd"
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# Keep scene wiring and display logic, without accessing the player's save.
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func load_data() -> bool:
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return false
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func save_data() -> void:
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pass
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func _process(_delta: float) -> void:
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pass
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func _notification(_what: int) -> void:
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pass
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Vendored
+1
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uid://c8ewikdhlvnex
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