Implement achievement system: add achievement controller, UI components, and tests
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@@ -7,6 +7,7 @@ const SPEED_TEXTURE_NAME_TEMPLATE = "res://ui/topmenu/time&speed/time%s.png"
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const ItemDescription = preload("res://world/owniverse/item_description.gd")
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const WorldIndicators = preload("res://ui/indicators/world_indicators.gd")
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var achievements: Node
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var world_indicators: RefCounted
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var indicator_elapsed: float = 0.0
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var indicator_revision: int = -1
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@@ -339,6 +340,10 @@ func _ready() -> void:
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create_new_universe()
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load_data()
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_refresh_universe_ui()
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achievements = preload("res://ui/achievements/achievement_controller.gd").new()
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add_child(achievements)
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achievements.initialize(self)
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achievements.update(0.0)
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g_counters.swipe.sec = 0.2
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@@ -406,6 +411,7 @@ func _process(delta: float) -> void:
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owniverse.evolute_frame(delta, get_tree())
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_process_apocalypse(delta)
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if achievements != null: achievements.update(delta)
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clock_display_elapsed += delta
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if clock_display_elapsed >= 0.1:
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clock_display_elapsed = fmod(clock_display_elapsed, 0.1)
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