Refactor: restructure world entities and evolution logic; remove unused files and improve batch processing

This commit is contained in:
Kirill
2026-07-21 23:54:17 +03:00
parent f4524a7acc
commit d8a4019ce1
11 changed files with 59 additions and 15 deletions
+36
View File
@@ -0,0 +1,36 @@
extends Node
class_name OwniverseEvolution
var batch_count: int = 40
var batches: Dictionary[String, Array] = {}
var distribution: Dictionary[String, float] = {}
func evolute():
pass
func add_to_batch(enitity: OwniverseEntity, amount: float, year: float) -> void:
var to_year: float = year + enitity.lifespan
var _entity_batches: Array[OwniverseBatch] = batches[enitity.id]
if _entity_batches.size() == 0 or _entity_batches[-1].to_year <= to_year:
_entity_batches.append(OwniverseBatch.new(to_year, enitity.lifespan_cycle))
_entity_batches[-1].add(amount)
func update_distribution(_distribute_by: Dictionary[String, float]) -> void:
distribution = {}
var _total: float = 0
for id in _distribute_by:
if _distribute_by[id] != 0:
var _value: float = _distribute_by[id]
_total += _value
distribution[id] = _value
if _total == 0: return
for id in distribution:
distribution[id] /= _total