Refactor: restructure world entities and evolution logic; remove unused files and improve batch processing

This commit is contained in:
Kirill
2026-07-21 23:54:17 +03:00
parent f4524a7acc
commit d8a4019ce1
11 changed files with 59 additions and 15 deletions
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extends Node
class_name Owniverse
var evolution: OwniverseEvolution = OwniverseEvolution.new()
signal unlock_item(item_id: String)
var current_year: float = 0
var current_speed: int = 1
var current_speed_in_years:float = 1
var entities: Dictionary[String, OwniverseEntity] = {}
var entity_groups: Dictionary[String, Array] = {}
var entity_event_groups: Dictionary[String, Array] = {}
var items_to_update: Dictionary[String, float] = {}
var auto_production: Array = []
var locked_entities: Array = []
var cumulative_amount: Dictionary[String, float] = {}
var current_amount: Dictionary[String, float] = {}
var batch_count: int = 40
var entity_batches = {}
func cycle(year_delta: float) -> void:
# all owniverse activity should be called here
_auto_production(year_delta)
#_entity_evolution(year_delta)
_check_locked_items()
#var v = _get_distribution(current_amount)
evolution.update_distribution(current_amount)
#for k in current_amount:
#if current_amount[k] != 0:
#print(k, "|", current_amount[k])
#region auto production and evolution
func _auto_production(year_delta: float) -> void:
var _cycle_production = {"S": 0.0, "H": 0.0}
for entity: OwniverseEntity in auto_production:
if current_amount[entity.id] == 0:
continue
_cycle_production[entity.product_per_year_type] += \
current_amount[entity.id] * entity.product_per_year_amount * year_delta
for item in _cycle_production:
_count_amount(item, _cycle_production[item])
func _entity_evolution(year_delta: float) -> void:
print("evolution: ", year_delta)
pass
func _get_distribution(source: Dictionary) -> Dictionary:
var distribution: Dictionary = {}
var total: float = 0
for id in source:
if source[id] != 0:
total += source[id]
distribution[id] = source[id]
for id in distribution:
distribution[id] /= total
return distribution
#endregion
#region Production
func produce(item_id: String, amount: float) -> void:
var entity: OwniverseEntity = entities[item_id]
var entity_transaction = {}
for elem in entity.cost:
if current_amount[elem] < amount * entity.cost[elem]:
return
if entity.cost[elem] == 0: continue
entity_transaction[elem] = -amount * entity.cost[elem]
for elem in entity_transaction:
_process_enitity(elem, entity_transaction[elem])
_process_enitity(item_id, amount)
func automated_production(_delta: float) -> void:
for entity_id in auto_production:
var _entity = entities[entity_id]
var _amount_to_produce = int(_entity.amount * _entity.product_per_year_amount * _delta)
func get_available_to_produce(item_id: String) -> float:
var entity: OwniverseEntity = entities[item_id]
if entity.cost == {}: return 0
var amount: float = 1E50
for elem in entity.cost:
amount = min(floorf(current_amount[elem] / entity.cost[elem]), amount)
return amount
# add to all lists
func _process_enitity(entity_id: String, amount: float) -> void:
if amount == 0: return
_count_amount(entity_id, amount)
func _count_amount(entity_id: String, amount: float) -> void:
if amount == 0: return
current_amount[entity_id] += amount
var entity: OwniverseEntity = entities[entity_id]
if entity.group_as != "":
current_amount[entity.group_as] += amount
if amount < 0: return
cumulative_amount[entity_id] += amount
if entity.group_as != "":
cumulative_amount[entity.group_as] += amount
items_to_update[entity_id] = current_amount[entity_id]
func _check_locked_items() -> void:
for entity:OwniverseEntity in locked_entities:
for elem in entity.unlock:
if cumulative_amount[elem] < entity.unlock[elem]:
continue
#print(entity.id, " ", elem, ":", entity.unlock[elem])
unlock_item.emit(entity.id)
locked_entities.erase(entity)
return # SIC!
#endregion
#region Time
func add_time_delta(delta) -> float:
var year_delta: float = delta * current_speed_in_years
current_year += year_delta
return current_year
func change_speed(delta: int) -> int:
current_speed = clampi(current_speed + delta, 1, Global.SPEED_LIMIT)
current_speed_in_years = pow(10, current_speed - 1)
return current_speed
#endregion
#region Init save load routines
func load_data() -> bool:
#var _is_succesfull = false
var game_data: Dictionary = SaveManager.load_data("owniverse", "qwerty")
if game_data == {}:
return false
if !game_data.has_all(["cumulative_amount", "current_amount", "entity_batches"]):
return false
entity_batches = game_data["entity_batches"]
cumulative_amount = game_data["cumulative_amount"]
current_amount = game_data["current_amount"]
for item in current_amount:
items_to_update[item] = current_amount[item]
return true
func save_data() -> void:
var game_data: Dictionary = {}
game_data["cumulative_amount"] = cumulative_amount
game_data["current_amount"] = current_amount
game_data["entity_batches"] = entity_batches
SaveManager.save_data("owniverse", "qwerty", game_data)
func init_enitities() -> void:
for entity_id in Global.OwniverseEntities:
var entity = OwniverseEntity.new(Global.OwniverseEntities[entity_id])
entities[entity_id] = entity
current_amount[entity_id] = 0
cumulative_amount[entity_id] = 0
if entity.group_as != "":
current_amount[entity.group_as] = 0
cumulative_amount[entity.group_as] = 0
if entity.unlock != {}:
locked_entities.append(entity)
if entity.product_per_year_type != "":
auto_production.append(entity)
# groups
if entity.group_as != "":
if !entity_groups.has(entity.group_as):
entity_groups[entity.group_as] = []
entity_groups[entity.group_as].append(entity_id)
if entity.event_group != "":
if !entity_event_groups.has(entity.event_group):
entity_event_groups[entity.event_group] = []
entity_event_groups[entity.event_group].append(entity_id)
#endregion
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extends Node
class_name OwniverseBatch
var from_year: float
var to_year: float
var amount: float = 0
func process(year: float) -> float:
var _amount: float = 0
if year < to_year: return 0
if year >= to_year:
_amount = amount
amount = 0
return _amount
_amount = clampf(amount * (year - from_year) / (to_year - from_year), 0, amount)
amount -= _amount
from_year = year + 1
return _amount
func add(delta: float) -> void:
amount += delta
func _init(year: float, year_delta: float) -> void:
from_year = year - year_delta
to_year = year + year_delta
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extends Node
class_name OwniverseEntity
var id: String
var is_visible: bool = false
var unlock: Dictionary = {}
var cost: Dictionary = {}
var bind: Dictionary = {}
var mass: float
var space: int
var lifespan: float
var lifespan_cycle: float
var auto: float
var gamma: float
var blast: int
var life_product: Dictionary = {}
var product_per_year_type: String = ""
var product_per_year_amount: float = 0.0
var voids: int
var output_or: Dictionary = {}
var output_and: Dictionary = {}
var destroy_level: int
var degradation: Dictionary = {}
var planets: Dictionary = {}
var count_as: String
var group_as: String
var event_group: String
var space_bonus: float
var civ_bonus: float
var claim: String
var amount: float = 0.0
func _init(values: Dictionary) -> void:
id = values.id
is_visible = values.is_visible == "1"
unlock = _parse_and_string(values.unlock)
cost = _parse_and_string(values.cost)
bind = _parse_and_string(values.bind)
mass = float(values.mass)
space = int(values.space)
lifespan = float(values.lifespan)
lifespan_cycle = lifespan / Global.batch_count # need for proper math
print(id, "", lifespan, " | ", lifespan_cycle)
auto = float(values.auto)
gamma = float(values.gamma)
blast = int(values.blast)
life_product = _parse_and_string(values.life_product)
for key in life_product.keys():
product_per_year_type = key
product_per_year_amount = life_product[key] / lifespan if lifespan != 0 else 0
voids = int(values.voids)
output_or = _parse_or_string(values.output)
output_and = _parse_and_string(values.output)
destroy_level = int(values.destroy_level)
degradation = _parse_and_string(values.degradation)
planets = _parse_planet_string(values.planets)
count_as = values.count_as
group_as = values.group_as
event_group = values.event_group
space_bonus = float(values.space_bonus)
civ_bonus = float(values.civ_bonus)
claim = values.claim
func _parse_or_string(source_line: String) -> Dictionary:
var result = {}
if source_line.contains("^"):
var first_split = source_line.split("^")
var second_split = first_split[1].split("%")
var probability = float(second_split[1])
result["chance"] = probability
result["positive"] = second_split[0]
result["negative"] = first_split[0]
return result
func _parse_and_string(source_line: String) -> Dictionary:
var result = {}
var first_split = source_line.split("&")
for elem in first_split:
var second_split = elem.split(":")
if len(second_split) == 2:
result[second_split[0]] = float(second_split[1])
return result
func _parse_planet_string(source_line: String) -> Dictionary:
var result = {}
if source_line.contains("&"):
var first_split = source_line.split("&")
for elem in first_split:
var second_split = elem.split(":")
result[second_split[0]] = {}
result[second_split[0]]["amount"] = int(second_split[1])
result[second_split[0]]["chance"] = int(second_split[2])
return result
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extends Node
class_name OwniverseEvolution
var batch_count: int = 40
var batches: Dictionary[String, Array] = {}
var distribution: Dictionary[String, float] = {}
func evolute():
pass
func add_to_batch(enitity: OwniverseEntity, amount: float, year: float) -> void:
var to_year: float = year + enitity.lifespan
var _entity_batches: Array[OwniverseBatch] = batches[enitity.id]
if _entity_batches.size() == 0 or _entity_batches[-1].to_year <= to_year:
_entity_batches.append(OwniverseBatch.new(to_year, enitity.lifespan_cycle))
_entity_batches[-1].add(amount)
func update_distribution(_distribute_by: Dictionary[String, float]) -> void:
distribution = {}
var _total: float = 0
for id in _distribute_by:
if _distribute_by[id] != 0:
var _value: float = _distribute_by[id]
_total += _value
distribution[id] = _value
if _total == 0: return
for id in distribution:
distribution[id] /= _total
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