Add item description and testing framework for Owniverse

- Introduced `item_description.gd` to handle item descriptions with localization support.
- Implemented a testing script `test_descriptions.gd` to validate item description rendering and localization.
- Added a new template file for Russian localization.
- Included a large package file `owniverse.0.6.29-145.pck` for game assets.
- Ensured proper memory management in tests with fixture and dispose functions.
This commit is contained in:
Kirill
2026-09-15 22:01:45 +03:00
parent 5f5cc6f894
commit cc2700d507
14 changed files with 1470 additions and 48 deletions
+38 -11
View File
@@ -4,6 +4,12 @@ const OWNIVERSE_ITEM = preload("uid://d3xjfxwe3w16v")
const SPEED_TEXTURE_NAME_TEMPLATE = "res://ui/topmenu/time&speed/time%s.png"
const ItemDescription = preload("res://world/owniverse/item_description.gd")
var description_targets: Dictionary = {}
var description_samples: Dictionary = {}
var description_rates: Dictionary = {}
var description_elapsed: float = 0.0
const PAGE_COUNT = 5
const RESOURCE_PAGE = 1
const PAGE_WIDTH = 1080
@@ -123,20 +129,40 @@ func _on_indicator_pressed(indicator_name: String, page: int = 0):
func _set_item_description(item: OwniverseItem) -> void:
var description: String = "[b]" \
+ Global.get_localized_item_description(item.item_name, "label") \
+"[/b]" \
+"\n" \
+ Global.get_localized_item_description(item.item_name, "description")
var desc_page = clamp(item.item_page, 0, 4)
g_item_descriptions[desc_page].text = description
var category: String = "Entity" if owniverse.entities.has(item.item_id) else "Force"
var id: String = item.item_id if category == "Entity" else item.item_name.capitalize()
var page: int = clampi(item.item_page, 0, 4)
if description_targets.get(page, {}).get("id", "") != id:
description_samples.erase(id)
description_rates.erase(id)
description_targets[page] = {"id": id, "category": category}
_refresh_descriptions()
func _set_description(item_name: String, page: int) -> void:
var description = Global.get_description(item_name + ".Name")
description += "\n"
description += Global.get_description(item_name + ".Description")
g_item_descriptions[page].text = description
description_targets[page] = {"id": item_name, "category": "Indicator"}
_refresh_descriptions()
func _refresh_descriptions() -> void:
for page in description_targets:
var target: Dictionary = description_targets[page]
var label: RichTextLabel = g_item_descriptions[page]
label.bbcode_enabled = true
label.text = ItemDescription.render(owniverse, Global, target.id, target.category, description_rates.get(target.id, 0.0))
func _update_descriptions(delta: float) -> void:
description_elapsed += delta
if description_elapsed < 0.25:
return
for page in description_targets:
var id: String = description_targets[page].id
var total: float = ItemDescription.quantities(owniverse, id).total
description_rates[id] = (total - description_samples[id]) / description_elapsed if description_samples.has(id) else 0.0
description_samples[id] = total
description_elapsed = 0.0
_refresh_descriptions()
func _control_page(item: OwniverseItem) -> void:
@@ -299,6 +325,7 @@ func _ready() -> void:
func _process(delta: float) -> void:
owniverse.evolute(delta)
_update_descriptions(delta)
set_owniverse_item_value()
set_datetime(owniverse.state.time.year)