Add new tests and implement frame budget management

- Introduced `civilization_benchmark.gd` and `legacy_quantity_math.gd` for benchmarking and legacy quantity calculations.
- Created `test_dynamic_math.gd`, `test_frame_evolution.gd`, and `test_sparse_batches.gd` to validate mathematical operations and frame evolution logic.
- Implemented `frame_budget.gd` to manage cooperative work on the main thread, ensuring no partially calculated state is published.
- Added UID files for all new scripts to maintain unique identifiers.
This commit is contained in:
Kirill
2026-10-01 23:43:34 +03:00
parent f51eea6c0f
commit c4e7302567
53 changed files with 1313 additions and 397 deletions
+2 -2
View File
@@ -59,7 +59,7 @@ func run() -> void:
world.state.amount["C0.2"] = 3
world.evolution.initialize_life_batches()
check(E.eq(world.state.ethics["C0.2"].m, 3), "Losses reduce ethics without inventing population")
check(E.eq(root.get_node("SaveManager").validate_data({"format_version": 4, "app_version": "", "ui": {"current_page": 0}, "state": world.state}), ""), "Ethics state validates")
check(E.eq(root.get_node("SaveManager").validate_data({"format_version": 5, "app_version": "", "ui": {"current_page": 0}, "state": world.state}), ""), "Ethics state validates")
var restored = fixture()
restored.state = E.decode(bytes_to_var(var_to_bytes(E.encode(world.state))))
restored.evolution.initialize_life_batches()
@@ -117,7 +117,7 @@ func run() -> void:
world.evolution.initialize_life_batches()
check(E.eq(world.state.amount["C4.2"], 2), "SMBH capacity uses stellar mass equivalent")
check(E.eq(world.ledger.physical_amounts(world.state)["C1.9"], 1), "Unsupported civilization degrades through missing habitat families")
check(E.eq(root.get_node("SaveManager").validate_data({"format_version": 4, "app_version": "", "ui": {"current_page": 0}, "state": world.state}), ""), "Capacity-limited state validates")
check(E.eq(root.get_node("SaveManager").validate_data({"format_version": 5, "app_version": "", "ui": {"current_page": 0}, "state": world.state}), ""), "Capacity-limited state validates")
dispose(world)
world = fixture()