Add new tests and implement frame budget management
- Introduced `civilization_benchmark.gd` and `legacy_quantity_math.gd` for benchmarking and legacy quantity calculations. - Created `test_dynamic_math.gd`, `test_frame_evolution.gd`, and `test_sparse_batches.gd` to validate mathematical operations and frame evolution logic. - Implemented `frame_budget.gd` to manage cooperative work on the main thread, ensuring no partially calculated state is published. - Added UID files for all new scripts to maintain unique identifiers.
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@@ -53,7 +53,7 @@ func invariants(world) -> void:
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check(E.eq(sum_ethics(world, id), physical.get(id, 0)), E.add("Ethics equal physical population for ", id))
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for n in world.state.ethics[id].values():
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if (E.lt(n, 0) or E.ne(n, E.floor_value(n))): check(false, "Invalid ethic amount")
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check(E.eq(root.get_node("SaveManager").validate_data({"format_version": 4, "app_version": "", "ui": {"current_page": 0}, "state": world.state}), ""), "Civilization state validates")
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check(E.eq(root.get_node("SaveManager").validate_data({"format_version": 5, "app_version": "", "ui": {"current_page": 0}, "state": world.state}), ""), "Civilization state validates")
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func run() -> void:
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var global: Node = root.get_node("Global")
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