Add new tests and implement frame budget management
- Introduced `civilization_benchmark.gd` and `legacy_quantity_math.gd` for benchmarking and legacy quantity calculations. - Created `test_dynamic_math.gd`, `test_frame_evolution.gd`, and `test_sparse_batches.gd` to validate mathematical operations and frame evolution logic. - Implemented `frame_budget.gd` to manage cooperative work on the main thread, ensuring no partially calculated state is published. - Added UID files for all new scripts to maintain unique identifiers.
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extends SceneTree
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const E = preload("res://world/owniverse/math/exact.gd")
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func _initialize(): call_deferred("run")
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func report(label: String, samples: Array):
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var total: float = 0.0
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var slow: int = 0
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for sample in samples:
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total += sample
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if sample > 33.333: slow += 1
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samples.sort()
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print("%s: %d samples, mean %.3f ms, p95 %.3f ms, max %.3f ms, >33ms %d" % [label, samples.size(), total / samples.size(), samples[int(samples.size() * 0.95) - 1], samples.back(), slow])
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func run():
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Engine.max_fps = 60
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DisplayServer.window_set_size(Vector2i(540, 960))
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print("Renderer: ", RenderingServer.get_current_rendering_method(), " adapter: ", RenderingServer.get_video_adapter_name())
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for scenario in ["ordinary", "hypergiants"]:
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for page in ([2] if "stars" in OS.get_cmdline_user_args() else [1, 2]):
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var scene = load("res://world/world.tscn").instantiate()
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var stage = scene.get_node("Stage")
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stage.owniverse.free()
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stage.set_script(load("res://tests/fixtures/benchmark_ui_stage.gd"))
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root.add_child(scene)
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await process_frame
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await process_frame
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var world = stage.owniverse
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world.speed = 6
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world.state.amount.S = E.of("1e24")
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world.state.amount.H = E.of("1e24")
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for entry in [["RD", 1234567], ["YD", 765432], ["STN", 654321]]:
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world.state.amount[entry[0]] = entry[1]
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world.batches.append_batch(world.state, entry[0], entry[1], 0, 0)
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if scenario == "hypergiants":
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world.state.amount.HG = E.of("1e20")
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world.batches.append_batch(world.state, "HG", E.of("1e20"), 0, 0)
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var start_year = E.subtract(world.catalog.entities.HG.lifespan, 1000)
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world.state.time = {"datetime": start_year, "year": start_year}
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stage.stage_page_scroller.scroll_horizontal = page * stage.PAGE_WIDTH
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for item in stage.owniverse_items.values(): item.visible = true
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if page == 2: stage._control_page(stage.owniverse_items.HG)
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stage._set_item_description(stage.owniverse_items.HG if page == 2 else stage.owniverse_items.H)
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stage._refresh_universe_ui()
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for warmup in 30: await process_frame
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stage.measuring = true
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for frame in 600: await process_frame
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stage.measuring = false
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var label: String = "%s page %d" % [scenario, page]
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report(label + " Stage CPU", stage.process_samples)
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report(label + " frame wall", stage.frame_samples)
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print("UI counters: H=", stage.owniverse_items.H.description.text, " HG=", stage.owniverse_items.HG.description.text, " date=", stage.date_time.text)
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for entity in world.catalog.entities.values(): entity.free()
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world.free()
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scene.free()
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quit()
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