Replaced txt by Loaders

This commit is contained in:
Kirill
2026-10-03 11:06:52 +03:00
parent e94093ac17
commit b6c683298b
22 changed files with 133 additions and 357 deletions
+10 -70
View File
@@ -14,7 +14,7 @@ var Settings: Dictionary = {
# TODO getter setter for locale
var Locales: Dictionary = {}
#var Locales: Dictionary = {}
var Locale = "en"
var OwniverseEntities: Dictionary = {}
@@ -26,10 +26,10 @@ var CivilizationRules: Dictionary = {}
var batch_count: float = 40.0 # must be even not odd
func get_localized_item_description(item_id: String, item: String) -> String:
if Locales[Locale].has(item_id):
return Locales[Locale][item_id][item]
return ""
#func get_localized_item_description(item_id: String, item: String) -> String:
#if Locales[Locale].has(item_id):
#return Locales[Locale][item_id][item]
#return ""
# Russian templates include the class; legacy English keys omit it.
@@ -63,72 +63,12 @@ func format_number(value, digits: int = 0) -> String:
func _ready() -> void:
CivilizationRules.clear()
for row: Dictionary in _read_from_csv("res://data/civilization_rules.txt").values():
if not CivilizationRules.has(row.stage):
CivilizationRules[row.stage] = {"home": row.home, "span": E.of(row.span), "stars": E.of(row.stars), "ethics": {},
"colonizes": row.colonizes == "1", "fights": row.fights == "1", "diplomacy": row.diplomacy == "1", "worships": row.worships == "1"}
CivilizationRules[row.stage].ethics[row.ethic] = row
var stages: Array = CivilizationRules.keys()
stages.sort()
for i in stages.size():
CivilizationRules[stages[i]].next = stages[i + 1] if i + 1 < stages.size() else "Ct"
CivilizationRules[stages[i]].previous = stages[i - 1] if i > 0 else "C0.1"
CivilizationRules[stages[i]].colony = stages[maxi(0, i - 2)]
CivilizationRules.Ct = {"home": "", "span": 0.0, "stars": 0.0, "ethics": {}, "next": "Ct", "previous": "C4.4", "colonizes": false, "fights": false, "diplomacy": false, "worships": false}
LifeRules = _read_from_csv("res://data/life_rules.txt")
OwniverseEntities = _read_from_csv("res://data/owniverse_entities.txt")
OwniverseItems = _read_from_csv("res://data/owniverse_items.txt")
Locales["en"] = _read_from_csv("res://data/locale.en.txt")
Locales["ru"] = _read_from_csv("res://data/locale.ru.txt")
Templates = OwniverseTemplate.get_data()
func _read_from_csv(file_path: String) -> Dictionary:
if not FileAccess.file_exists(file_path):
printerr("File not found: " + file_path)
return {}
var file = FileAccess.open(file_path, FileAccess.READ)
if file == null:
printerr("File can not be opened:" + file_path)
return {}
var headers: PackedStringArray = []
var data: Array = []
if not file.eof_reached():
headers = PackedStringArray()
for val in file.get_csv_line("|"):
headers.append(val.strip_edges())
while not file.eof_reached():
var raw_row = file.get_csv_line("|")
if raw_row.is_empty(): # пропускаем пустые строки
continue
var trimmed_row: PackedStringArray = []
for val in raw_row:
trimmed_row.append(val.strip_edges())
data.append(trimmed_row)
file.close()
var dict_data: Dictionary = {}
for row in data:
if row.size() < 2: continue
if row.size() == headers.size():
var dict: Dictionary = {}
for i in headers.size():
dict[headers[i]] = row[i]
dict_data[row[0]] = dict
return dict_data
LifeRules = OwniverseLifeRuleLoader.get_data()
OwniverseEntities = OwniverseEntityLoader.get_data()
OwniverseItems = OwniverseItemLoader.get_data()
Templates = OwniverseTemplateLoader.get_data()
CivilizationRules = OwniverseCivilizationRuleLoader.get_data()
func _read_folder_list(folder_name: String) -> void:
+24
View File
@@ -178,6 +178,30 @@ func load_data(filename: String, password: String) -> Dictionary:
return E.decode(data)
## Preserve a structurally readable but game-incompatible save, then allow the
## already initialized fresh session to use the original filename.
func archive_incompatible_save(filename: String) -> bool:
flush_saves()
var path: String = save_directory.path_join(E.add(filename, ".adventure"))
if not FileAccess.file_exists(path):
blocked_saves.erase(filename)
last_error = ""
return true
var archive: String = E.add(path, ".incompatible.bak")
var index: int = 0
while FileAccess.file_exists(archive):
index = E.add(index, 1)
archive = E.add(E.add(path, ".incompatible.bak."), str(index))
var error: Error = DirAccess.rename_absolute(path, archive)
if E.ne(error, OK):
blocked_saves[filename] = true
return _fail(E.add("Cannot archive incompatible save: ", error_string(error)))
blocked_saves.erase(filename)
last_error = ""
push_warning(E.add(E.add("Incompatible save preserved at ", archive), "; starting a new game."))
return true
static func _number(value: Variant, whole: bool = false, nonnegative: bool = true) -> bool:
return E.numeric(value) and E.finite(value) and (not value is float or absf(value) < 1e28) and (not whole or E.eq(value, E.floor_value(value))) and (not nonnegative or E.ge(value, 0))