Refactor state structure; encapsulate datetime and year within a time dictionary and update related logic

This commit is contained in:
Kirill
2026-09-11 09:31:37 +03:00
parent 0162084e53
commit b44f92aacf
2 changed files with 98 additions and 112 deletions
+76 -5
View File
@@ -264,9 +264,9 @@ func _page_action_pressed(page_id: int, action_amount: float) -> void:
func _ready() -> void:
var inited_result = owniverse.init_enitities()
var inited_result = init_enitities()
locked_items = inited_result.locked_items
owniverse.load_data()
load_data()
_init_owniverse_items()
g_counters.swipe.sec = 0.2
@@ -279,7 +279,7 @@ func _ready() -> void:
func _process(delta: float) -> void:
owniverse.evolute(delta)
set_datetime(owniverse.state.year)
set_datetime(owniverse.state.time.year)
#owniverse.cycle(delta)
@@ -324,6 +324,77 @@ func _on_topmenu_button_pressed(ButtonName) -> void:
func _on_unlock_and_save_timeout() -> void:
owniverse.save_data()
save_data()
_unlock_items()
#region Init save load routines
func load_data() -> bool:
# Получаем версию приложения
var app_version = ProjectSettings.get_setting("application/config/version")
print("Версия приложения: ", app_version)
var game_data: Dictionary = SaveManager.load_data("owniverse", "qwerty")
if game_data == {}: return false
#if game_data.get('version', '0.0.1') != 'app_version': return false
if game_data.get('version', str(app_version)) != '0.1.0':
print(game_data.get('version', 7))
print('wrong load version')
return false
owniverse.state = game_data["state"]
for item in owniverse.state.amount:
owniverse.items_to_update[item] = owniverse.state.amount[item]
return true
func save_data() -> void:
var game_data: Dictionary = {}
game_data["state"] = owniverse.state
SaveManager.save_data("owniverse", "qwerty", game_data)
print("saved ", game_data.version, "\n\n\n")
func init_enitities() -> Dictionary:
var _result := {
'locked_items': [],
}
for entity_id in Global.OwniverseEntities:
var entity = OwniverseEntity.new(Global.OwniverseEntities[entity_id])
owniverse.entities[entity_id] = entity
owniverse.state.stats.total_amount[entity_id] = 0
owniverse.state.amount[entity_id] = 0
if entity.lifespan > 0:
owniverse.state.batches[entity.id] = []
owniverse.add_entity_to_batch(entity_id, 0, 0)
if entity.group_as != "":
owniverse.state.amount[entity.group_as] = 0
owniverse.state.stats.total_amount[entity.group_as] = 0
if entity.unlock != {}:
owniverse.locked_entities.append(entity)
_result.locked_items.append(entity.id)
if entity.product_per_year_type != "":
owniverse.auto_production.append(entity)
# groups
if entity.group_as != "":
if !owniverse.entity_groups.has(entity.group_as):
owniverse.entity_groups[entity.group_as] = []
owniverse.entity_groups[entity.group_as].append(entity_id)
if entity.event_group != "":
if !owniverse.entity_event_groups.has(entity.event_group):
owniverse.entity_event_groups[entity.event_group] = []
owniverse.entity_event_groups[entity.event_group].append(entity_id)
return _result
#endregion
+20 -105
View File
@@ -20,8 +20,11 @@ var locked_entities: Array = []
var state: Dictionary = {
'version': '0.1.0',
'time': {
'datetime': 0.0,
'year': 0.0,
},
'speed': 1,
'speed_in_year': 1,
'energy': 1E14,
@@ -42,13 +45,16 @@ var speed: int:
set(value):
state.speed = clampi(value, 1, Global.SPEED_LIMIT)
state.speed_in_years = pow(10, state.speed - 1)
print(state.speed, " | ", state.speed_in_years)
func evolute(delta: float):
_add_time_delta(delta)
var new_time: Dictionary = _add_time_delta(delta)
# produce and evolute
state.time = new_time
#new_owniverse.state = state
#new_owniverse.stats = stats
#new_owniverse.entities = entities
@@ -58,12 +64,16 @@ func evolute(delta: float):
func _add_time_delta(delta: float):
pass
#new_owniverse.state.datetime = state.datetime \
#+ delta * new_owniverse.state.speed_in_year
func _add_time_delta(delta: float) -> Dictionary:
var new_datetime = state.time.datetime + delta * state.speed_in_year
#
#new_owniverse.state.year = floorf(new_owniverse.state.datetime)
var new_time:= {
'datetime': new_datetime,
'year': floorf(new_datetime),
}
#print(new_time)
return new_time
# ----------
@@ -242,8 +252,8 @@ func consume_from_batches(entity: OwniverseEntity, current_year: float) -> float
## @param entity_id - id of entity to add
## @param amount - quantity of entity being added
## @param current_year - current year in universe
func add_entity_to_batch(entity: OwniverseEntity, amount: float, current_year: float) -> void:
var batches = state.batches[entity]
func add_entity_to_batch(entity_id: String, amount: float, current_year: float) -> void:
var batches = state.batches[entity_id]
# Check if we can add to last batch
var last_batch: Dictionary
@@ -255,7 +265,7 @@ func add_entity_to_batch(entity: OwniverseEntity, amount: float, current_year: f
# Create new batch based on current_year
last_batch = {
"start_year": current_year,
"end_year": current_year + entity.lifespan_delta,
"end_year": current_year + entities[entity_id].lifespan_delta,
"amount": amount
}
batches.append(last_batch)
@@ -308,6 +318,7 @@ func _process_enitity(entity_id: String, amount: float) -> void:
# Update state amount
state.amount[entity_id] = state.amount.get(entity_id, 0.0) + amount
state.stats.total_amount[entity_id] += amount
# Update items to display
items_to_update[entity_id] = state.amount[entity_id]
@@ -317,23 +328,9 @@ func _process_enitity(entity_id: String, amount: float) -> void:
if entity.group_as != "":
state.amount[entity.group_as] = state.amount.get(entity.group_as, 0.0) + amount
items_to_update[entity.group_as] = state.amount[entity.group_as]
state.stats.total_amount[entity.group_as] += amount
#func _count_amount(entity_id: String, amount: float) -> void:
#if amount == 0: return
#
#current_amount[entity_id] += amount
#var entity: OwniverseEntity = entities[entity_id]
#if entity.group_as != "":
#current_amount[entity.group_as] += amount
#
#if amount < 0: return
#
#cumulative_amount[entity_id] += amount
#if entity.group_as != "":
#cumulative_amount[entity.group_as] += amount
#
#items_to_update[entity_id] = current_amount[entity_id]
#endregion
@@ -342,85 +339,3 @@ func _process_enitity(entity_id: String, amount: float) -> void:
#endregion
#region Init save load routines
func load_data() -> bool:
var game_data: Dictionary = SaveManager.load_data("owniverse", "qwerty")
if game_data == {}:
return false
if !game_data.has_all(["state"
, "stats"
#, "entity_batches"
#, "year",
]):
return false
#entity_batches = game_data["entity_batches"]
#cumulative_amount = _game_data["cumulative_amount"]
#current_amount = _game_data["current_amount"]
#print("loaded ", _game_data)
state = game_data["state"]
#state2 = game_data["state2"]
for item in state.amount:
items_to_update[item] = state.amount[item]
#print("state: ", state)
#print("stats: ", stats)
return true
func save_data() -> void:
var game_data: Dictionary = {}
game_data["state"] = state
SaveManager.save_data("owniverse", "qwerty", game_data)
#print("saved ", game_data, "\n\n\n")
func init_enitities() -> Dictionary:
var _result := {
'locked_items': [],
}
#var _auto_production := []
for entity_id in Global.OwniverseEntities:
var entity = OwniverseEntity.new(Global.OwniverseEntities[entity_id])
entities[entity_id] = entity
#current_amount[entity_id] = 0
state.stats.total_amount[entity_id] = 0
state.amount[entity_id] = 0
if entity.lifespan > 0:
state.batches[entity] = []
add_entity_to_batch(entity, 0, 0)
if entity.group_as != "":
#current_amount[entity.group_as] = 0
state.amount[entity.group_as] = 0
state.stats.total_amount[entity.group_as] = 0
if entity.unlock != {}:
locked_entities.append(entity)
_result.locked_items.append(entity.id)
if entity.product_per_year_type != "":
auto_production.append(entity)
# groups
if entity.group_as != "":
if !entity_groups.has(entity.group_as):
entity_groups[entity.group_as] = []
entity_groups[entity.group_as].append(entity_id)
if entity.event_group != "":
if !entity_event_groups.has(entity.event_group):
entity_event_groups[entity.event_group] = []
entity_event_groups[entity.event_group].append(entity_id)
#print("ns: ", new_state)
return _result
#endregion