background

This commit is contained in:
Kirill
2025-11-15 08:22:49 +03:00
parent 7c5867f606
commit aecce7d1c4
6 changed files with 163 additions and 67 deletions
+5 -3
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@@ -1,19 +1,21 @@
[gd_scene load_steps=3 format=3 uid="uid://bv384dpmvjv8o"] [gd_scene load_steps=4 format=3 uid="uid://bv384dpmvjv8o"]
[ext_resource type="Script" uid="uid://d2wrwichuoncd" path="res://world/Background/background.gd" id="1_fj7yv"] [ext_resource type="Script" uid="uid://d2wrwichuoncd" path="res://world/Background/background.gd" id="1_fj7yv"]
[ext_resource type="PackedScene" uid="uid://icbk3la71t7h" path="res://world/Background/starry_sky_layer.tscn" id="3_aqk2v"]
[ext_resource type="Script" uid="uid://b823gkreu47t3" path="res://world/Background/starry_sky_dynamic_bg.gd" id="3_tlwt5"] [ext_resource type="Script" uid="uid://b823gkreu47t3" path="res://world/Background/starry_sky_dynamic_bg.gd" id="3_tlwt5"]
[node name="World" type="Node2D"] [node name="World" type="Node2D"]
[node name="BackgroundLayer" type="Node2D" parent="." node_paths=PackedStringArray("Parallax_2d", "Node_2d")] [node name="BackgroundLayer" type="Node2D" parent="." node_paths=PackedStringArray("Parallax_2d")]
script = ExtResource("1_fj7yv") script = ExtResource("1_fj7yv")
STARRY_SKY_LAYER = ExtResource("3_aqk2v")
Parallax_2d = NodePath("Parallax2D") Parallax_2d = NodePath("Parallax2D")
Node_2d = NodePath("Parallax2D/StarrySkyDynamicBG")
[node name="Parallax2D" type="Parallax2D" parent="BackgroundLayer"] [node name="Parallax2D" type="Parallax2D" parent="BackgroundLayer"]
repeat_size = Vector2(2048, 2048) repeat_size = Vector2(2048, 2048)
[node name="StarrySkyDynamicBG" type="Node2D" parent="BackgroundLayer/Parallax2D"] [node name="StarrySkyDynamicBG" type="Node2D" parent="BackgroundLayer/Parallax2D"]
visible = false
script = ExtResource("3_tlwt5") script = ExtResource("3_tlwt5")
Star_Count = 2000 Star_Count = 2000
Background_Image_Size = Vector2(2048, 2048) Background_Image_Size = Vector2(2048, 2048)
+116 -7
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@@ -1,11 +1,62 @@
extends Node2D extends Node2D
@export var STARRY_SKY_LAYER: PackedScene
@export_group("Visual Settings")
@export var Parallax_2d: Parallax2D @export var Parallax_2d: Parallax2D
@export var Node_2d: Node2D #@export var Node_2d: Node2D
@export var Star_Count: int = 6000: set = set_star_count
@export var Background_Image_Size: Vector2 = Vector2(4096, 4096):
set = set_Background_Image_Size
var x_offset: int = 40 @export var Background_Layers: Array [StarrySkyLayer]
var y_offset: int = 40
var Stars_by_Layers: Dictionary = {}
const BACKGROUND_COLOR: Color = Color.BLACK
const STAR_COLOR_DISTRIBUTION = [
[700, '#8FA8FFFF', 0 ],
[1700, '#8FA8FFD8', 0 ],
[3400, '#8FA8FFA0', 0 ],
[6000, '#A0B5FFFF', 0 ],
[9900, '#A0B5FFD0', 0 ],
[16400, '#A0B5FF90', 0 ],
[17300, '#B0C5FFFF', 0 ],
[18600, '#B0C5FFC8', 0 ],
[20800, '#B0C5FF88', 0 ],
[26000, '#D0DBFFFF', 0 ],
[33800, '#D0DBFFC0', 0 ],
[46800, '#D0DBFF80', 0 ],
[57200, '#F8F7FFE0', 1 ],
[72900, '#F8F7FFA8', 1 ],
[99000, '#F8F7FF70', 1 ],
[114700, '#FFF4EAD0', 1 ],
[138200, '#FFF4EA98', 1 ],
[177400, '#FFF4EA60', 1 ],
[180000, '#FFD280F0', 1 ],
[183000, '#FFD280B8', 1 ],
[189000, '#FFD28078', 1 ],
[191000, '#FFA64DF8', 1 ],
[194000, '#FFA64DC0', 1 ],
[199000, '#FFA64D80', 1 ],
[225000, '#FFE4B5C0', 2 ],
[264000, '#FFE4B588', 2 ],
[309000, '#FFE4B550', 2 ],
[364000, '#FFCC99A0', 2 ],
[441000, '#FFCC9968', 2 ],
[604000, '#FFCC9940', 2 ],
[658000, '#FFB36690', 2 ],
[753000, '#FFB3665C', 2 ],
[893000, '#FFB36630', 2 ],
[914000, '#E8F4FF80', 2 ],
[946000, '#E8F4FF50', 2 ],
[1_000_000, '#E8F4FF28', 2 ],
]
var x_offset: int = 20
var y_offset: int = 20
var _random var _random
@@ -13,22 +64,68 @@ func _ready() -> void:
_random = RandomNumberGenerator.new() _random = RandomNumberGenerator.new()
x_offset = _random_offset_x() * _random_sign() x_offset = _random_offset_x() * _random_sign()
y_offset = _random_offset_y() * _random_sign() y_offset = _random_offset_y() * _random_sign()
Parallax_2d.autoscroll = Vector2(x_offset, y_offset)
initiate_layers()
generate_layers()
#layer.queue_redraw()
func _process(delta: float) -> void: func _process(delta: float) -> void:
Parallax_2d.scroll_offset.x += x_offset * delta #Parallax_2d.scroll_offset.x += x_offset * delta
Parallax_2d.scroll_offset.y += y_offset * delta #Parallax_2d.scroll_offset.y += y_offset * delta
if _random.randi_range(0, 2096) == 0: if _random.randi_range(0, 2096) == 0:
if _random_sign() == 1: if _random_sign() == 1:
x_offset = _random_offset_x() * _random_sign() x_offset = _random_offset_x() * _random_sign()
else: else:
y_offset = _random_offset_y() * _random_sign() y_offset = _random_offset_y() * _random_sign()
Parallax_2d.autoscroll = Vector2(x_offset, y_offset)
func generate_layers():
var max_rnd_seed = STAR_COLOR_DISTRIBUTION[-1][0]
for ind1 in range(Star_Count):
var star_coords = Vector2(randi_range(0, Background_Image_Size.x),
randi_range(0, Background_Image_Size.y))
var rnd_seed = randi_range(0, max_rnd_seed)
for item:Array in STAR_COLOR_DISTRIBUTION:
var item_seed = item[0]
if rnd_seed <= item_seed:
var star_color = Color.html(item[1])
var star_layer = item[2]
Background_Layers[star_layer].Stars.append({
"coords": star_coords,
"color": star_color,
})
break
#draw_circle(star_coords, 1, star_color)
for it1 in Background_Layers:
print(len(it1.Stars))
it1.queue_redraw()
func initiate_layers():
var layer_count = 0
for item:Array in STAR_COLOR_DISTRIBUTION:
if item[2] > layer_count:
layer_count = item[2]
for ind in range(layer_count + 1):
var new_star_layer:StarrySkyLayer = STARRY_SKY_LAYER.instantiate()
Parallax_2d.add_child(new_star_layer)
new_star_layer.Background_Image_Size = Background_Image_Size
Background_Layers.append(new_star_layer)
func draw_layer(layer):
print(layer)
pass
#region Random offset
func _random_offset_x() -> int: func _random_offset_x() -> int:
return _random.randi_range(30, 50) return _random.randi_range(15, 25)
func _random_offset_y() -> int: func _random_offset_y() -> int:
return _random.randi_range(5, 15) return _random.randi_range(5, 10)
func _random_sign() -> int: func _random_sign() -> int:
if _random.randi_range(1, 2) == 1: if _random.randi_range(1, 2) == 1:
@@ -36,3 +133,15 @@ func _random_sign() -> int:
else: else:
return -1 return -1
#endregion
#region Сеттеры для автоматического обновления
func set_Background_Image_Size(value: Vector2):
Background_Image_Size = value
queue_redraw()
func set_star_count(value: int):
Star_Count = value
queue_redraw()
#endregion
+13 -56
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@@ -1,52 +1,14 @@
extends Node2D extends Node2D
const STAR_COLOR_DISTRIBUTION = [
[700, '#8FA8FFFF'],
[1700, '#8FA8FFD8'],
[3400, '#8FA8FFA0'],
[6000, '#A0B5FFFF'],
[9900, '#A0B5FFD0'],
[16400, '#A0B5FF90'],
[17300, '#B0C5FFFF'],
[18600, '#B0C5FFC8'],
[20800, '#B0C5FF88'],
[26000, '#D0DBFFFF'],
[33800, '#D0DBFFC0'],
[46800, '#D0DBFF80'],
[57200, '#F8F7FFE0'],
[72900, '#F8F7FFA8'],
[99000, '#F8F7FF70'],
[114700, '#FFF4EAD0'],
[138200, '#FFF4EA98'],
[177400, '#FFF4EA60'],
[180000, '#FFD280F0'],
[183000, '#FFD280B8'],
[189000, '#FFD28078'],
[191000, '#FFA64DF8'],
[194000, '#FFA64DC0'],
[199000, '#FFA64D80'],
[225000, '#FFE4B5C0'],
[264000, '#FFE4B588'],
[309000, '#FFE4B550'],
[364000, '#FFCC99A0'],
[441000, '#FFCC9968'],
[604000, '#FFCC9940'],
[658000, '#FFB36690'],
[753000, '#FFB3665C'],
[893000, '#FFB36630'],
[914000, '#E8F4FF80'],
[946000, '#E8F4FF50'],
[1000000, '#E8F4FF28'],
]
@export_group("Visual Settings") @export_group("Visual Settings")
@export var Star_Count: int = 5000: set = set_star_count @export var Star_Count: int = 5000: set = set_star_count
@export var Background_Image_Size: Vector2 = Vector2(4096, 4096): set = set_Background_Image_Size @export var Background_Image_Size: Vector2 = Vector2(4096, 4096):
set = set_Background_Image_Size
@export var background_color: Color = Color.BLACK @export var background_color: Color = Color.BLACK
@export_group("Animation") #@export_group("Animation")
@export var auto_rotate: bool = false #@export var auto_rotate: bool = false
@export var rotation_speed: float = 0.1 #@export var rotation_speed: float = 0.1
var rotation_angle: float = 0.0 var rotation_angle: float = 0.0
@@ -66,24 +28,19 @@ func draw_galaxy():
for ind1 in range(Star_Count): for ind1 in range(Star_Count):
var star_coords = Vector2(randi_range(0, Background_Image_Size.x), var star_coords = Vector2(randi_range(0, Background_Image_Size.x),
randi_range(0, Background_Image_Size.y)) randi_range(0, Background_Image_Size.y))
var star_color = get_star_color() #draw_star(star_coords)
draw_circle(star_coords, 1, star_color)
func _process(delta): func _process(delta):
if auto_rotate:
rotation_angle += rotation_speed * delta
queue_redraw()
if Engine.is_editor_hint(): if Engine.is_editor_hint():
queue_redraw() queue_redraw()
func get_star_color() -> Color: #func draw_star(star_coords: Vector2):
#var star_color = {"rgb": Colo, "alpha": 0} #var rnd_seed = randi_range(0, STAR_COLOR_DISTRIBUTION[-1][0])
var rnd_seed = randi_range(0, STAR_COLOR_DISTRIBUTION[-1][0]) #for item:Array in STAR_COLOR_DISTRIBUTION:
for item:Array in STAR_COLOR_DISTRIBUTION: #if rnd_seed <= item[0]:
if rnd_seed <= item[0]: #var star_color = Color.html(item[1])
return Color.html(item[1]) #draw_circle(star_coords, 1, star_color)
return Color.BLACK
#region Сеттеры для автоматического обновления #region Сеттеры для автоматического обновления
func set_Background_Image_Size(value: Vector2): func set_Background_Image_Size(value: Vector2):
+21
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@@ -0,0 +1,21 @@
class_name StarrySkyLayer extends Node2D
var Background_Image_Size: Vector2 = Vector2.ZERO
var Stars: Array = []
const BACKGROUND_COLOR: Color = Color.BLACK
func _ready():
pass
#queue_redraw()
func _draw():
draw_rect(Rect2(Vector2.ZERO, Background_Image_Size), BACKGROUND_COLOR)
for star in Stars:
draw_circle(star.coords, 4, star.color)
#draw_rect(Rect2(Vector2.ZERO, Background_Image_Size), background_color)
print("Drawn: ", len(Stars))
+1
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@@ -0,0 +1 @@
uid://bq7xkdvq4iejn
+6
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@@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://icbk3la71t7h"]
[ext_resource type="Script" uid="uid://bq7xkdvq4iejn" path="res://world/Background/starry_sky_layer.gd" id="1_st4ay"]
[node name="StarrySkyLayer" type="Node2D"]
script = ExtResource("1_st4ay")