background
This commit is contained in:
@@ -1,11 +1,62 @@
|
||||
extends Node2D
|
||||
|
||||
@export var STARRY_SKY_LAYER: PackedScene
|
||||
|
||||
@export_group("Visual Settings")
|
||||
@export var Parallax_2d: Parallax2D
|
||||
@export var Node_2d: Node2D
|
||||
#@export var Node_2d: Node2D
|
||||
@export var Star_Count: int = 6000: set = set_star_count
|
||||
@export var Background_Image_Size: Vector2 = Vector2(4096, 4096):
|
||||
set = set_Background_Image_Size
|
||||
|
||||
var x_offset: int = 40
|
||||
var y_offset: int = 40
|
||||
@export var Background_Layers: Array [StarrySkyLayer]
|
||||
|
||||
|
||||
var Stars_by_Layers: Dictionary = {}
|
||||
|
||||
const BACKGROUND_COLOR: Color = Color.BLACK
|
||||
|
||||
const STAR_COLOR_DISTRIBUTION = [
|
||||
[700, '#8FA8FFFF', 0 ],
|
||||
[1700, '#8FA8FFD8', 0 ],
|
||||
[3400, '#8FA8FFA0', 0 ],
|
||||
[6000, '#A0B5FFFF', 0 ],
|
||||
[9900, '#A0B5FFD0', 0 ],
|
||||
[16400, '#A0B5FF90', 0 ],
|
||||
[17300, '#B0C5FFFF', 0 ],
|
||||
[18600, '#B0C5FFC8', 0 ],
|
||||
[20800, '#B0C5FF88', 0 ],
|
||||
[26000, '#D0DBFFFF', 0 ],
|
||||
[33800, '#D0DBFFC0', 0 ],
|
||||
[46800, '#D0DBFF80', 0 ],
|
||||
[57200, '#F8F7FFE0', 1 ],
|
||||
[72900, '#F8F7FFA8', 1 ],
|
||||
[99000, '#F8F7FF70', 1 ],
|
||||
[114700, '#FFF4EAD0', 1 ],
|
||||
[138200, '#FFF4EA98', 1 ],
|
||||
[177400, '#FFF4EA60', 1 ],
|
||||
[180000, '#FFD280F0', 1 ],
|
||||
[183000, '#FFD280B8', 1 ],
|
||||
[189000, '#FFD28078', 1 ],
|
||||
[191000, '#FFA64DF8', 1 ],
|
||||
[194000, '#FFA64DC0', 1 ],
|
||||
[199000, '#FFA64D80', 1 ],
|
||||
[225000, '#FFE4B5C0', 2 ],
|
||||
[264000, '#FFE4B588', 2 ],
|
||||
[309000, '#FFE4B550', 2 ],
|
||||
[364000, '#FFCC99A0', 2 ],
|
||||
[441000, '#FFCC9968', 2 ],
|
||||
[604000, '#FFCC9940', 2 ],
|
||||
[658000, '#FFB36690', 2 ],
|
||||
[753000, '#FFB3665C', 2 ],
|
||||
[893000, '#FFB36630', 2 ],
|
||||
[914000, '#E8F4FF80', 2 ],
|
||||
[946000, '#E8F4FF50', 2 ],
|
||||
[1_000_000, '#E8F4FF28', 2 ],
|
||||
]
|
||||
|
||||
var x_offset: int = 20
|
||||
var y_offset: int = 20
|
||||
|
||||
var _random
|
||||
|
||||
@@ -13,22 +64,68 @@ func _ready() -> void:
|
||||
_random = RandomNumberGenerator.new()
|
||||
x_offset = _random_offset_x() * _random_sign()
|
||||
y_offset = _random_offset_y() * _random_sign()
|
||||
Parallax_2d.autoscroll = Vector2(x_offset, y_offset)
|
||||
initiate_layers()
|
||||
generate_layers()
|
||||
#layer.queue_redraw()
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
Parallax_2d.scroll_offset.x += x_offset * delta
|
||||
Parallax_2d.scroll_offset.y += y_offset * delta
|
||||
#Parallax_2d.scroll_offset.x += x_offset * delta
|
||||
#Parallax_2d.scroll_offset.y += y_offset * delta
|
||||
|
||||
if _random.randi_range(0, 2096) == 0:
|
||||
if _random_sign() == 1:
|
||||
x_offset = _random_offset_x() * _random_sign()
|
||||
else:
|
||||
y_offset = _random_offset_y() * _random_sign()
|
||||
|
||||
Parallax_2d.autoscroll = Vector2(x_offset, y_offset)
|
||||
|
||||
func generate_layers():
|
||||
var max_rnd_seed = STAR_COLOR_DISTRIBUTION[-1][0]
|
||||
|
||||
for ind1 in range(Star_Count):
|
||||
var star_coords = Vector2(randi_range(0, Background_Image_Size.x),
|
||||
randi_range(0, Background_Image_Size.y))
|
||||
var rnd_seed = randi_range(0, max_rnd_seed)
|
||||
for item:Array in STAR_COLOR_DISTRIBUTION:
|
||||
var item_seed = item[0]
|
||||
if rnd_seed <= item_seed:
|
||||
var star_color = Color.html(item[1])
|
||||
var star_layer = item[2]
|
||||
Background_Layers[star_layer].Stars.append({
|
||||
"coords": star_coords,
|
||||
"color": star_color,
|
||||
})
|
||||
break
|
||||
#draw_circle(star_coords, 1, star_color)
|
||||
for it1 in Background_Layers:
|
||||
print(len(it1.Stars))
|
||||
it1.queue_redraw()
|
||||
|
||||
|
||||
func initiate_layers():
|
||||
var layer_count = 0
|
||||
for item:Array in STAR_COLOR_DISTRIBUTION:
|
||||
if item[2] > layer_count:
|
||||
layer_count = item[2]
|
||||
for ind in range(layer_count + 1):
|
||||
var new_star_layer:StarrySkyLayer = STARRY_SKY_LAYER.instantiate()
|
||||
Parallax_2d.add_child(new_star_layer)
|
||||
new_star_layer.Background_Image_Size = Background_Image_Size
|
||||
Background_Layers.append(new_star_layer)
|
||||
|
||||
func draw_layer(layer):
|
||||
print(layer)
|
||||
pass
|
||||
|
||||
|
||||
#region Random offset
|
||||
|
||||
func _random_offset_x() -> int:
|
||||
return _random.randi_range(30, 50)
|
||||
return _random.randi_range(15, 25)
|
||||
|
||||
func _random_offset_y() -> int:
|
||||
return _random.randi_range(5, 15)
|
||||
return _random.randi_range(5, 10)
|
||||
|
||||
func _random_sign() -> int:
|
||||
if _random.randi_range(1, 2) == 1:
|
||||
@@ -36,3 +133,15 @@ func _random_sign() -> int:
|
||||
else:
|
||||
return -1
|
||||
|
||||
#endregion
|
||||
|
||||
#region Сеттеры для автоматического обновления
|
||||
func set_Background_Image_Size(value: Vector2):
|
||||
Background_Image_Size = value
|
||||
queue_redraw()
|
||||
|
||||
func set_star_count(value: int):
|
||||
Star_Count = value
|
||||
queue_redraw()
|
||||
|
||||
#endregion
|
||||
|
||||
Reference in New Issue
Block a user