Refactor save manager validation and update state structure
- Updated the save manager to enforce a new format version (2) and improved validation checks for the save data structure. - Enhanced the `validate_data` function to ensure all required fields are present and valid. - Adjusted the handling of legacy saves and introduced new checks for various state fields. - Improved number formatting in the global script for better readability of large numbers. - Updated tests to reflect changes in the save manager and validation logic, ensuring compatibility with the new state structure. - Added new tests for group indexing and production transactions to ensure correctness of entity management and resource production.
This commit is contained in:
+4
-5
@@ -53,7 +53,7 @@ func run() -> void:
|
||||
check(world.state.batches.HP.size() > 0, "Survivors get next attempt")
|
||||
var physical: Dictionary = world._physical_amounts(world.state)
|
||||
check(physical.HP + physical.EON1 + physical.RP == 40000.0, "Life conserves planets")
|
||||
check(root.get_node("SaveManager").validate_data({"state": world.state}) == "", "Life save validates")
|
||||
check(root.get_node("SaveManager").validate_data({"format_version": 2, "app_version": "", "ui": {"current_page": 0}, "state": world.state}) == "", "Life save validates")
|
||||
var restored = fixture()
|
||||
restored.state = bytes_to_var(var_to_bytes(world.state))
|
||||
world._evolve_batches(world.state, 11e6)
|
||||
@@ -100,13 +100,12 @@ func run() -> void:
|
||||
dispose(world)
|
||||
world = fixture()
|
||||
world.state.time = {"datetime": 123.4, "year": 123.4}
|
||||
world.state.life_version = 1
|
||||
world.state.amount["C0.0"] = 40000.0
|
||||
world.initialize_life_batches()
|
||||
check(world.state.life_version == 3 and world.state.batches["C0.0"][0].created_from == 123.4, "Previous life saves receive missing civilization cohorts")
|
||||
check(world.state.batches["C0.0"][0].created_from == 123.4, "Civilization cohorts begin at the current time")
|
||||
before = world.state.duplicate(true)
|
||||
world.initialize_life_batches()
|
||||
check(world.state == before, "Second life migration is idempotent")
|
||||
check(world.state == before, "Life batch initialization is idempotent")
|
||||
world._evolve_batches(world.state, 2173.4)
|
||||
check(world.state.amount["C0.1"] == 700.0 and world.state.amount.EON5 == 1000.0, "C0.0 progresses and degrades by Unity rates")
|
||||
check(world.state.amount["C0.0"] == 38300.0, "C0.0 remainder stays alive")
|
||||
@@ -118,7 +117,7 @@ func run() -> void:
|
||||
world._evolve_batches(world.state, 2050.0)
|
||||
check(world.state.binds.RD["C0.2"] == 700.0, "C0.1 reaches ethical civilization without losing host")
|
||||
check(world.state.binds.RD["C0.0"] == 1000.0, "C0.1 degradation follows Unity")
|
||||
check(root.get_node("SaveManager").validate_data({"state": world.state}) == "", "Extended life save validates")
|
||||
check(root.get_node("SaveManager").validate_data({"format_version": 2, "app_version": "", "ui": {"current_page": 0}, "state": world.state}) == "", "Extended life save validates")
|
||||
dispose(world)
|
||||
print("Life: %d checks, %d failures" % [checks, failures])
|
||||
quit(0 if failures == 0 else 1)
|
||||
|
||||
Reference in New Issue
Block a user