Refactor save manager validation and update state structure
- Updated the save manager to enforce a new format version (2) and improved validation checks for the save data structure. - Enhanced the `validate_data` function to ensure all required fields are present and valid. - Adjusted the handling of legacy saves and introduced new checks for various state fields. - Improved number formatting in the global script for better readability of large numbers. - Updated tests to reflect changes in the save manager and validation logic, ensuring compatibility with the new state structure. - Added new tests for group indexing and production transactions to ensure correctness of entity management and resource production.
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@@ -58,7 +58,7 @@ func run() -> void:
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world.state.amount["C0.2"] = 3.0
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world.initialize_life_batches()
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check(world.state.ethics["C0.2"].m == 3.0, "Losses reduce ethics without inventing population")
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check(root.get_node("SaveManager").validate_data({"state": world.state}) == "", "Ethics state validates")
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check(root.get_node("SaveManager").validate_data({"format_version": 2, "app_version": "", "ui": {"current_page": 0}, "state": world.state}) == "", "Ethics state validates")
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var restored = fixture()
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restored.state = bytes_to_var(var_to_bytes(world.state))
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restored.initialize_life_batches()
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@@ -116,7 +116,7 @@ func run() -> void:
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world.initialize_life_batches()
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check(world.state.amount["C4.2"] == 2.0, "SMBH capacity uses stellar mass equivalent")
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check(world._physical_amounts(world.state)["C1.9"] == 1.0, "Unsupported civilization degrades through missing habitat families")
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check(root.get_node("SaveManager").validate_data({"state": world.state}) == "", "Capacity-limited state validates")
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check(root.get_node("SaveManager").validate_data({"format_version": 2, "app_version": "", "ui": {"current_page": 0}, "state": world.state}) == "", "Capacity-limited state validates")
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dispose(world)
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world = fixture()
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