Implement audio management system with effects and music players; add settings for sound and music volume
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class_name OwniverseEffectsPlayer
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extends AudioStreamPlayer
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const EFFECT_COOLDOWN_MSEC := 2000
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var enabled: bool = true
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var _effects: Dictionary = OwniverseAudioLoader.get_effects()
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var _last_played_msec: Dictionary = {}
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func set_enabled(value: bool) -> void:
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enabled = value
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stream_paused = not enabled
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func play_effect(effect_id: String) -> bool:
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if not enabled:
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return false
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if not _effects.has(effect_id):
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push_warning("Unknown sound effect: " + effect_id)
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return false
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if playing and stream == _effects[effect_id]:
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return false
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var now: int = Time.get_ticks_msec()
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if now - int(_last_played_msec.get(effect_id, -EFFECT_COOLDOWN_MSEC)) < EFFECT_COOLDOWN_MSEC:
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return false
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stream = _effects[effect_id]
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play()
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_last_played_msec[effect_id] = now
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return true
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