diff --git a/world/owniverse/owniverse.gd b/world/owniverse/owniverse.gd index 1f31e46..06c26bc 100644 --- a/world/owniverse/owniverse.gd +++ b/world/owniverse/owniverse.gd @@ -7,7 +7,7 @@ signal unlock_item(item_id: String) var current_year: float = 0 var current_speed: int = 1 -var current_speed_in_years:float = 1 +var current_speed_in_years: float = 1 var entities: Dictionary[String, OwniverseEntity] = {} var entity_groups: Dictionary[String, Array] = {} @@ -46,12 +46,12 @@ func _auto_production(year_delta: float) -> void: var _cycle_production = {"S": 0.0, "H": 0.0} for entity: OwniverseEntity in auto_production: if current_amount[entity.id] == 0: - continue + continue _cycle_production[entity.product_per_year_type] += \ current_amount[entity.id] * entity.product_per_year_amount * year_delta for item in _cycle_production: - _count_amount(item, _cycle_production[item]) + _count_amount(item, _cycle_production[item]) func _get_distribution(source: Dictionary) -> Dictionary: @@ -79,7 +79,7 @@ func produce(item_id: String, amount: float) -> void: return if _entity.cost[elem] == 0: continue - entity_transaction[elem] = -amount * _entity.cost[elem] + entity_transaction[elem] = - amount * _entity.cost[elem] for elem in entity_transaction: _process_enitity(elem, entity_transaction[elem]) @@ -124,7 +124,7 @@ func _count_amount(entity_id: String, amount: float) -> void: items_to_update[entity_id] = current_amount[entity_id] func _check_locked_items() -> void: - for entity:OwniverseEntity in locked_entities: + for entity: OwniverseEntity in locked_entities: for elem in entity.unlock: if cumulative_amount[elem] < entity.unlock[elem]: continue @@ -156,7 +156,6 @@ func change_speed(delta: int) -> int: func load_data() -> bool: #var _is_succesfull = false - var game_data: Dictionary = SaveManager.load_data("owniverse", "qwerty") if game_data == {}: return false