Add action buttons and related functionality; refactor production logic and update entity definitions
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+34
-8
@@ -12,6 +12,7 @@ var entities: Dictionary[String, OwniverseEntity] = {}
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var items_to_update: Dictionary[String, float] = {}
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var cumulative_amount: Dictionary[String, float] = {}
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var current_amount: Dictionary[String, float] = {}
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var auto_production: Array = []
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var locked_entities: Array = []
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@@ -23,12 +24,24 @@ func cycle(delta: float) -> void:
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func produce(item_id: String, amount: int) -> void:
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print("prdcng ", item_id, " ", amount)
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#if item_id == "S" or item_id == 'H':
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#entities[item_id].amount += 1
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entities[item_id].amount += amount
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var entity: OwniverseEntity = entities[item_id]
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_process_enitity(entity, amount)
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var entity_transaction = {}
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for elem in entity.cost:
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if current_amount[elem] < amount * entity.cost[elem]:
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return
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if entity.cost[elem] == 0: continue
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entity_transaction[elem] = -amount * entity.cost[elem]
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print("→: ", entity_transaction)
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for elem in entity_transaction:
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_process_enitity(elem, amount)
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_process_enitity(entity, amount)
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func automated_production(_delta: float) -> void:
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@@ -37,14 +50,24 @@ func automated_production(_delta: float) -> void:
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var amount_to_produce = int(entity.amount * entity.product_per_year_amount * _delta)
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func get_available_to_produce(item_id: String) -> float:
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#print(item_id)
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return 1_000
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# add to all lists
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func _process_enitity(entity: OwniverseEntity, amount: int) -> void:
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_count_cumulative(entity, amount)
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if amount == 0: return
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_count_amount(entity, amount)
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items_to_update[entity.id] = current_amount[entity.id]
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func _count_amount(entity: OwniverseEntity, amount: int) -> void:
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current_amount[entity.id] += amount
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if entity.group_as != "":
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current_amount[entity.group_as] += amount
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items_to_update[entity.id] = entity.amount
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func _count_cumulative(entity: OwniverseEntity, amount: int) -> void:
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if amount <= 0: return
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cumulative_amount[entity.id] += amount
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if entity.group_as != "":
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cumulative_amount[entity.group_as] += amount
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@@ -69,8 +92,11 @@ func init_enitities() -> void:
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entity.init_entity(Global.OwniverseEntities[entity_id])
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entities[entity_id] = entity
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current_amount[entity_id] = 0
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cumulative_amount[entity_id] = 0
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cumulative_amount[entity.group_as] = 0
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if entity.group_as != "":
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current_amount[entity.group_as] = 0
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cumulative_amount[entity.group_as] = 0
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if entity.unlock != {}:
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locked_entities.append(entity)
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