Refactor civilization evolution and state management
- Enhanced the `civilization_evolution.gd` script to improve population handling and resource allocation during civilization transitions. - Introduced new functions in `civilization_state.gd` for profile normalization and merging, ensuring consistent population representation across stages. - Updated `evolution_coordinator.gd` to incorporate budget phases for better tracking of simulation performance. - Improved `frame_budget.gd` to monitor maximum slice durations and phases during processing. - Added a new benchmarking tool in `android_benchmark.gd` to measure performance metrics during simulation runs, including frame processing times and throughput. - Created associated scene and resource files for the benchmarking tool to facilitate testing and performance evaluation.
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@@ -91,7 +91,7 @@ func run() -> void:
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world = fixture()
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world.state.amount["C0.2"] = 1000000
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world.state.ethics["C0.2"] = {"m": 1000000}
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world.state.ethics["C0.2"] = {"m": 1.0, "l": 0.0, "w": 0.0, "d": 0.0, "c": 0.0, "b": 0.0}
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var baseline: Dictionary = world.state.duplicate(true)
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var advanced: Dictionary = baseline.duplicate(true)
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advanced.world_parameters.Agg = 19
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@@ -108,7 +108,9 @@ func run() -> void:
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# Trends use ethical proportions and stage weights, not population magnitude.
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world = fixture()
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var rules: Dictionary = {"C2.0": {"home": "DwStar"}, "C2.1": {"home": "DwStar"}}
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world.state.ethics = {"C2.0": {"d": 100}, "C2.1": {"d": 100}}
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world.state.ethics = {"C2.0": {"m": 0.0, "l": 0.0, "w": 0.0, "d": 1.0, "c": 0.0, "b": 0.0}, "C2.1": {"m": 0.0, "l": 0.0, "w": 0.0, "d": 1.0, "c": 0.0, "b": 0.0}}
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world.state.amount["C2.1"] = 10
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world.state.binds["RD"] = {"C2.0": 10}
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var source: Dictionary = world.state.duplicate(true)
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var single: Dictionary = source.duplicate(true)
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var split: Dictionary = source.duplicate(true)
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@@ -117,10 +119,17 @@ func run() -> void:
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check(E.near(single.trends.Integration, E.of("0.018")), "Trend integrates elapsed years and doubled stage weights")
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for key in Parameters.TRENDS:
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check(E.near(single.trends[key], split.trends[key]), E.add("Trend is independent of frame partition: ", key))
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source.ethics["C2.0"].d = 1000000
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source.ethics["C2.0"].d = 1.0
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var larger: Dictionary = world.state.duplicate(true)
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larger.amount["C2.1"] = 1000000
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larger.binds["RD"]["C2.0"] = 1000000
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Parameters.advance(source, larger, rules, 1000000)
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check(E.near(larger.trends.Integration, single.trends.Integration), "Population proportions determine trend influence")
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var vacant: Dictionary = world.state.duplicate(true)
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vacant.amount["C2.1"] = 0
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vacant.binds["RD"]["C2.0"] = 0
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Parameters.advance(vacant, vacant, rules, 1000000)
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check(vacant.trends.values().all(func (value): return E.eq(value, 0)), "Empty saved ethic profiles do not generate trends")
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world.state.trends.Integration = E.of("0.99")
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Parameters.advance(source, world.state, rules, 100000000)
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check(E.eq(world.state.civilization_stats["trend:Integration"], 2), "Long steps process every crossed threshold")
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@@ -133,7 +142,7 @@ func run() -> void:
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Parameters.advance(source, world.state, rules, E.of("1.0e12"))
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check((E.ge(world.state.trends.Integration, 0) and E.lt(world.state.trends.Integration, 1)), "Very large intervals finish with a valid trend fraction")
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check(E.ge(world.state.world_parameters.Agg, 1), "Repeated integration events cannot reduce aggression below the scale")
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var payload: Dictionary = {"format_version": 5, "app_version": "test", "ui": {"current_page": 1}, "state": world.state}
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var payload: Dictionary = {"format_version": 6, "app_version": "test", "ui": {"current_page": 1}, "state": world.state}
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var manager: Node = root.get_node("SaveManager")
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check(E.eq(manager.validate_data(payload), ""), "New parameters and trends pass save validation")
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var old: Dictionary = payload.duplicate(true)
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