Refactor civilization evolution and state management
- Enhanced the `civilization_evolution.gd` script to improve population handling and resource allocation during civilization transitions. - Introduced new functions in `civilization_state.gd` for profile normalization and merging, ensuring consistent population representation across stages. - Updated `evolution_coordinator.gd` to incorporate budget phases for better tracking of simulation performance. - Improved `frame_budget.gd` to monitor maximum slice durations and phases during processing. - Added a new benchmarking tool in `android_benchmark.gd` to measure performance metrics during simulation runs, including frame processing times and throughput. - Created associated scene and resource files for the benchmarking tool to facilitate testing and performance evaluation.
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-2
@@ -54,7 +54,7 @@ func run() -> void:
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check(E.gt(world.state.batches.HP.size(), 0), "Survivors get next attempt")
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var physical: Dictionary = world.ledger.physical_amounts(world.state)
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check(E.eq(E.add(E.add(physical.HP, physical.EON1), physical.RP), 40000), "Life conserves planets")
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check(E.eq(root.get_node("SaveManager").validate_data({"format_version": 5, "app_version": "", "ui": {"current_page": 0}, "state": world.state}), ""), "Life save validates")
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check(E.eq(root.get_node("SaveManager").validate_data({"format_version": 6, "app_version": "", "ui": {"current_page": 0}, "state": world.state}), ""), "Life save validates")
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var restored = fixture()
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restored.state = E.decode(bytes_to_var(var_to_bytes(E.encode(world.state))))
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world.evolution.evolve_batches(world.state, 11000000)
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@@ -120,7 +120,7 @@ func run() -> void:
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world.evolution.evolve_batches(world.state, 2050)
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check(E.eq(world.state.binds.RD["C0.2"], 700), "C0.1 reaches ethical civilization without losing host")
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check(E.eq(world.state.binds.RD["C0.0"], 1000), "C0.1 degradation follows Unity")
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check(E.eq(root.get_node("SaveManager").validate_data({"format_version": 5, "app_version": "", "ui": {"current_page": 0}, "state": world.state}), ""), "Extended life save validates")
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check(E.eq(root.get_node("SaveManager").validate_data({"format_version": 6, "app_version": "", "ui": {"current_page": 0}, "state": world.state}), ""), "Extended life save validates")
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dispose(world)
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print(("Life: %d checks, %d failures" % [checks, failures]))
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quit((0 if E.eq(failures, 0) else 1))
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