Update export presets, project version, and enhance civilization simulation rules
- Updated export path and version code in export_presets.cfg - Changed project version in project.godot to 0.7.0 - Expanded simulation rules in simulation_rules.md to clarify resource management - Improved testing framework in tests/README.md to include new civilization budget checks - Added new tests for batch boundaries and civilization state transitions - Enhanced civilization_state.gd with shared budget and transition logic - Refactored owniverse.gd to enforce capacity during life batch initialization
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@@ -60,3 +60,5 @@ godot --headless --path Owniverse.GI --script res://tests/test_life.gd
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```sh
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godot --headless --path Owniverse.GI --script res://tests/test_civilization_state.gd
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```
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Тест цивилизаций дополнительно проверяет общий звёздный бюджет, повторное использование резерва при переходе, звёзды в структурах, массовый эквивалент SMBH, блокировку неподдержанного прогресса, каскад деградации и повторное применение ограничений без потерь.
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@@ -0,0 +1,57 @@
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extends SceneTree
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const Clock = preload("res://world/owniverse/simulation_time.gd")
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var checks: int = 0
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var failures: int = 0
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func _initialize() -> void:
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call_deferred("run")
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func check(condition: bool, message: String) -> void:
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checks += 1
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if not condition:
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failures += 1
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push_error(message)
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func fixture():
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var world = load("res://world/owniverse/owniverse.gd").new()
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var global: Node = root.get_node("Global")
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for id in global.OwniverseEntities:
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var entity = load("res://world/owniverse/owniverse_entity.gd").new(global.OwniverseEntities[id])
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world.entities[id] = entity
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world.state.amount[id] = 0.0
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world.state.stats.total_amount[id] = 0.0
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if entity.group_as != "":
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world.state.amount[entity.group_as] = 0.0
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world.state.stats.total_amount[entity.group_as] = 0.0
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world.entities["N"].life_product = {}
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world.entities["N"].product_per_year_type = "H"
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world.entities["N"].product_per_year_amount = 10.0
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world.entities["N"].auto = 0.0
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world.state.amount.N = 1.0
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return world
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func dispose(world) -> void:
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for entity in world.entities.values():
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entity.free()
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world.free()
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func run() -> void:
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var world = fixture()
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world.state.batch_origins.LGRB = 10357034.80000000074505806
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var boundary: float = 41215289.79999999701976776
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for interval in [[boundary - 2.5, boundary + 2.25], [boundary, boundary + 2.0]]:
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world.state.batches.LGRB = []
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world._append_batch(world.state, "LGRB", 100.0, interval[0], interval[1])
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var total: float = 0.0
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var last: float = -INF
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for batch: Dictionary in world.state.batches.LGRB:
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total += batch.amount
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check(batch.created_from > last, "Batch windows advance monotonically")
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check(batch.created_to > batch.created_from, "Positive window duration")
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check(batch.amount >= 0.0, "No negative batch amounts")
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last = batch.created_from
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check(total == 100.0, "Boundary correction preserves all objects")
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check(world.state.batches.LGRB.size() <= 7, "Finite number of windows")
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dispose(world)
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print("Batch boundaries: %d checks, %d failures" % [checks, failures])
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quit(0 if failures == 0 else 1)
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@@ -0,0 +1 @@
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uid://dq86k8bto42xl
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@@ -41,6 +41,7 @@ func run() -> void:
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check(global.CivilizationRules.size() == 43, "Load all ethical civilization stages")
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for row: Dictionary in global.CivilizationRules.values():
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check(row.ethics.size() == 6, "Every ethical stage has six rules")
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world.state.amount.RD = 12.0
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world.state.amount["C0.2"] = 8.0
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world.state.binds.RD = {"C2.0": 12.0, "C1.9": 3.0}
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world.initialize_life_batches()
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@@ -65,11 +66,62 @@ func run() -> void:
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dispose(restored)
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dispose(world)
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world = fixture()
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world.state.amount.RD = 10.0
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world.entities["C1.9"].output_and = {"C2.0": 1.0}
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world.state.binds.RD = {"C1.9": 10.0}
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world.state.batches["C1.9"] = [{"amount": 10.0, "start_year": 1.0, "end_year": 1.0}]
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world._evolve_batches(world.state, 1.0)
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check(world.state.amount["C2.0"] == 10.0 and world.state.binds.RD.get("C2.0", 0.0) == 0.0, "Space successor does not inherit planetary binding")
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dispose(world)
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var capacity = load("res://world/owniverse/civilization_state.gd")
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world = fixture()
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world.state.amount.RD = 10.0
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world.state.amount["C2.0"] = 8.0
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var budget: Dictionary = capacity.stellar_budget(world, world.state, global.CivilizationRules)
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check(capacity.admit_transition(budget, global.CivilizationRules, "C1.9", "C2.0", 5.0) == 2.0, "Growth consumes only remaining stellar capacity")
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check(capacity.admit_transition(budget, global.CivilizationRules, "C1.9", "C2.0", 5.0) == 0.0, "A reservation cannot be spent twice")
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world.state.amount["C2.0"] = 1.0
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budget = capacity.stellar_budget(world, world.state, global.CivilizationRules)
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check(capacity.admit_transition(budget, global.CivilizationRules, "C2.0", "C2.1", 1.0) == 1.0, "A transition reuses the source reservation")
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check(budget.free.DwStar == 0.0, "C2.1 reserves ten dwarf stars")
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world.state.amount["C2.0"] = 0.0
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world.state.binds.SC = {"RD": 10.0}
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budget = capacity.stellar_budget(world, world.state, global.CivilizationRules)
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check(budget.capacity.DwStar == 20.0, "Stars inside structures are counted once")
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dispose(world)
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world = fixture()
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world.state.amount.RD = 12.0
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world.state.amount["C2.1"] = 2.0
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world.state.amount["C2.0"] = 5.0
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world.initialize_life_batches()
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check(world.state.amount["C2.1"] == 1.0 and world.state.amount["C2.0"] == 2.0, "Shared budget supports advanced civilizations first")
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check(world.state.binds.RD["C1.9"] == 4.0, "Excess cascades to supported planetary stage")
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var snapshot: Dictionary = world.state.duplicate(true)
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world.initialize_life_batches()
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check(world.state == snapshot, "Capacity enforcement is idempotent")
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world.state.amount.RD = 0.0
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world.initialize_life_batches()
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check(world.state.amount["C2.1"] == 0.0 and world.state.amount["C2.0"] == 0.0, "Vanished stars force all unsupported space civilizations down")
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check(world._physical_amounts(world.state)["C1.9"] == 7.0, "Forced degradation conserves civilizations")
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dispose(world)
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world = fixture()
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world.state.amount.SMBH = 2.0e22
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world.state.amount["C4.2"] = 3.0
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world.initialize_life_batches()
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check(world.state.amount["C4.2"] == 2.0, "SMBH capacity uses stellar mass equivalent")
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check(world._physical_amounts(world.state)["C1.9"] == 1.0, "Unsupported civilization degrades through missing habitat families")
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check(root.get_node("SaveManager").validate_data({"state": world.state}) == "", "Capacity-limited state validates")
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dispose(world)
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world = fixture()
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world.state.amount.RD = 2.0
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world.entities["C1.9"].output_and = {"C2.0": 1.0}
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world.state.binds.RD = {"C1.9": 5.0}
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world.state.batches["C1.9"] = [{"amount": 5.0, "start_year": 1.0, "end_year": 1.0}]
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world._evolve_batches(world.state, 1.0)
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check(world.state.amount["C2.0"] == 2.0 and world.state.binds.RD["C1.9"] == 3.0, "Unfunded transition retains the original planetary civilization")
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dispose(world)
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print("Civilization state: %d checks, %d failures" % [checks, failures])
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quit(0 if failures == 0 else 1)
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