Update export presets, project version, and enhance civilization simulation rules
- Updated export path and version code in export_presets.cfg - Changed project version in project.godot to 0.7.0 - Expanded simulation rules in simulation_rules.md to clarify resource management - Improved testing framework in tests/README.md to include new civilization budget checks - Added new tests for batch boundaries and civilization state transitions - Enhanced civilization_state.gd with shared budget and transition logic - Refactored owniverse.gd to enforce capacity during life batch initialization
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@@ -11,7 +11,7 @@ custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="../../../Documents/Owad/Owniverse.I/Builds/owniverse.0.6.29-145.console.exe"
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export_path="../../../Documents/Owad/Owniverse.I/Builds/owniverse.0.7.0-146.console.exe"
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patches=PackedStringArray()
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patch_delta_encoding=false
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patch_delta_compression_level_zstd=19
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@@ -112,7 +112,7 @@ architectures/armeabi-v7a=false
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architectures/arm64-v8a=true
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architectures/x86=false
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architectures/x86_64=false
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version/code=145
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version/code=146
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version/name=""
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package/unique_name="com.KIDGameProduction.Owniverse"
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package/name="Owniverse"
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